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	<id>https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrendyBear</id>
	<title>The Last Starwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrendyBear"/>
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	<updated>2026-06-04T08:32:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Cannon&amp;diff=2600</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Cannon&amp;diff=2600"/>
		<updated>2026-03-28T02:49:34Z</updated>

		<summary type="html">&lt;p&gt;BrendyBear: Added cannon damage mechanics, added range, added shell speed, added fire rate, altered power consumption detail, added cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Cannon&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Cannon.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Cannon Shells|Cannon Shells]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;5 MW battle stations&lt;br /&gt;
}}&lt;br /&gt;
Cannons are mid-range explosive [[:Category:Weapon|weapon]]s with a medium firing arc. They are loaded with one stack of [[Ammo#Cannon Shells|Cannon Shells]] at a time.&lt;br /&gt;
&lt;br /&gt;
Cannon shots can be deflected by a targeted ship equipped with a [[Deflector]].&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
Cannons have a range of 500m. They fire at a rate of 1 shell every ~2.25 seconds. Cannon shells travel towards their target at a speed of ~200m/s. They will randomly impact on an enemy hull block or equipment in their path towards their target.&lt;br /&gt;
&lt;br /&gt;
When a shell impacts on a block or equipment, an 11x11 square area is drawn (impacted block + 5 blocks on each side) and hull blocks and equipment within this area are randomly damaged. The block or equipment that the shell impacted on is always damaged. Each hull piece hit deals 1 hull damage if it is undamaged, 2 hull damage if it has been previously damaged and 0 hull damage if the block has been destroyed (applies to enemy hulls only). [[Armour]] will prevent damage to a hit block, but is destroyed when doing so.&lt;br /&gt;
&lt;br /&gt;
Because cannons hit a random area, the hull damage dealt varies and depends on the number of hull blocks hit. Typically a cannon shell hitting a ship deals between 25 to 50 damage to undamaged hull, and between 50 to 100 to previously damaged hull. The approximate DPS of a cannon is between 20 to 30 while firing.&lt;br /&gt;
&lt;br /&gt;
Cannons can fire 5 times before needing to be reloaded with a stack of [[Ammo#Cannon Shells|Cannon Shells]]. Reloads are lengthy, but can be shortened by using a [[Robot Arm]] to load the ammo and a [[Weapons Console|Weapon Control Console]] to remove the need for a crew member to operate the cannon.&lt;br /&gt;
&lt;br /&gt;
Cannons do not consume any extra power while firing, but do have higher power consumption while the ship is at [[Battle Stations]].&lt;br /&gt;
&lt;br /&gt;
Because cannons hit a large area, they are extremely effective at stripping off [[Armour]] from ships.&lt;br /&gt;
&lt;br /&gt;
Cannons cost $30,000 to buy through [[Trade]]. Each stack of 5 shells costs $500.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Must be occupied by a crew member to function. Inactive cannons retract into the ship.}}&lt;br /&gt;
{{History|Alpha 12|Fixed issue with not firing when set to AUTO, even though the enemy is within field of fire.}}&lt;br /&gt;
{{History|Alpha 13|[[Deflector]] added.}}&lt;br /&gt;
{{History|Alpha 14|Fixed exterior equipment taking no damage from cannon.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>BrendyBear</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Mining_Laser&amp;diff=2599</id>
		<title>Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Mining_Laser&amp;diff=2599"/>
		<updated>2026-03-28T01:30:06Z</updated>

		<summary type="html">&lt;p&gt;BrendyBear: Added range, updated power consumption, added fire rate info, added yield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| grid_size = 3 x 2 (6 x 3 clearance required)&lt;br /&gt;
| power_consumption = 1 MW when idle&lt;br /&gt;
&lt;br /&gt;
10 MW when firing&lt;br /&gt;
&lt;br /&gt;
100 MW when recharging&lt;br /&gt;
| power_category = Logistics&lt;br /&gt;
| inputs = Power&lt;br /&gt;
| image1=[[File:MiningLaser.png|210px|frameless]]&lt;br /&gt;
}}&lt;br /&gt;
Mining Lasers are required to mine [[Asteroid]]s for [[Ore]], which must be collected via [[Logistics Drone]]s. They drain power on every shot.&lt;br /&gt;
&lt;br /&gt;
A Mining Laser is placed into the [[Hull]] of a [[Ship]] and is 3 x 2, with a 6 x 3 area of unobstructed space required, giving a total size of 8 x 3.&lt;br /&gt;
&lt;br /&gt;
It has a range of 200m. When charging a shot it consumes 100MW of power for 2.25 seconds. It takes 1.25 seconds to fire and consumes 10MW while firing. It uses an average of 68MW while mining and fires every 3.5 seconds. &lt;br /&gt;
&lt;br /&gt;
It yields 1 ore per shot from a deposit that can be picked up by [[Logistics Drone]]s. With research this can be increased up to 3.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Prehistory|Update1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|Update2.rc1|Added interior placement constraint.}}&lt;br /&gt;
{{Prehistory|Update2.rc1|Removed interior placement constraint.}}&lt;br /&gt;
{{Prehistory|DEMO3A|Changed height from 3 to 2.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>BrendyBear</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ammo&amp;diff=2516</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ammo&amp;diff=2516"/>
		<updated>2026-03-10T01:06:01Z</updated>

		<summary type="html">&lt;p&gt;BrendyBear: /* Cannon Shells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ammo&#039;&#039;&#039; is bought from [[trade]]rs, crafted in a [[Munitions Bench]] or salvaged by [[Logistics Drone]]s, and is required to use [[Weapon]]s.&lt;br /&gt;
&lt;br /&gt;
All ammo loads the first round upon being placed on a weapon.&lt;br /&gt;
&lt;br /&gt;
== Bullets ==&lt;br /&gt;
&lt;br /&gt;
Bullets are used by [[Weapon#Gatling Gun|Gatling Guns]] and come in stacks of 300.&lt;br /&gt;
&lt;br /&gt;
== Railgun Slugs ==&lt;br /&gt;
&lt;br /&gt;
Railgun Slugs are used by [[Weapon#Railgun|Railguns]] and come in stacks of 10.&lt;br /&gt;
&lt;br /&gt;
== Cannon Shells ==&lt;br /&gt;
&lt;br /&gt;
Cannon Shells are used by [[Weapon#Cannon|Cannons]] and come in stacks of 5.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistory|Update1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added textures.}}&lt;br /&gt;
{{History|Alpha 3|Allowed all types to be craftable in a Munitions Factory.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>BrendyBear</name></author>
	</entry>
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