<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HepiChestCow</id>
	<title>The Last Starwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HepiChestCow"/>
	<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/wiki/Special:Contributions/HepiChestCow"/>
	<updated>2026-06-04T15:39:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=The_Last_Starship&amp;diff=2449</id>
		<title>The Last Starship</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=The_Last_Starship&amp;diff=2449"/>
		<updated>2026-02-07T13:24:05Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|developer=Introversion Software&lt;br /&gt;
|publisher=Introversion Software&lt;br /&gt;
|release=3 February 2026 (1.0)&amp;lt;br&amp;gt;15 February 2023 (EA)&lt;br /&gt;
|platform=Microsoft Windows &amp;amp; macOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Last Starship&#039;&#039;&#039;&#039;&#039; is a sandbox spaceship management game developed by [[Introversion Software]]. It was released on Steam for Microsoft Windows &amp;amp; macOS, under early access on 15 February 2023. The game later on had its 1.0 release occur on 3 February 2026.&lt;br /&gt;
&lt;br /&gt;
Players start with an empty starship hull that they are tasked with making into a functional ship. Once the ship has propulsion, life-support, weapons, and an FTL drive, players are ready to explore the first 4 sectors of the universe as a mysterious anomaly expands towards them. The game descends directly from the [[Deep Space Industrial]] game prototype presented in [[Chris Delay&#039;s FAIL Masterclass]].&amp;lt;ref&amp;gt;[https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/#c3419934180315797708 Failed Masterclass - The Last Starship General Discussions]. 4 June 2022. [https://web.archive.org/web/20220829162012/https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/ Archived 2022-08-29] at the Wayback Machine, steamcommunity.com.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://store.steampowered.com/app/1857080 The Last Starship on Steam]&lt;br /&gt;
[[Category:The Last Starship]]&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Contract&amp;diff=1814</id>
		<title>Contract</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Contract&amp;diff=1814"/>
		<updated>2024-06-04T18:16:12Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: /* Procedural Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]&lt;br /&gt;
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - &#039;Make your new ship ready for flight&#039; and a sector objective to destroy enemy forces somewhere in the first sector.&lt;br /&gt;
== Story Contracts ==&lt;br /&gt;
=== Make your new ship ready for flight ===&lt;br /&gt;
&#039;&#039;This contract is automatically accepted at the start of every game.&#039;&#039;&lt;br /&gt;
* A [[Reactor]], generating power.&lt;br /&gt;
* [[Engines]] capable of propulsion.&lt;br /&gt;
* Test the engines from the TACTICAL screen&lt;br /&gt;
* [[Life support]] to make the interior habitable&lt;br /&gt;
* An [[FTL Drive]] capable of Hyperspace jumps&lt;br /&gt;
* Jump to the marked destination&lt;br /&gt;
=== The trouble with Tiddlets ===&lt;br /&gt;
{{Main|The trouble with Tiddlets}}&lt;br /&gt;
:&#039;&#039;For information about the Tiddlet delivery bug, see [[The trouble with Tiddlets#Bugs]].&#039;&#039;&lt;br /&gt;
Upon entering the second sector, the player is hailed by a [[Tiddlet Breeder]] looking to transport 8 [[Tiddlet]]s and their transport boxes to the end of the sector. They are sensitive and are prone to dying of shock when traveling through [[Hyperspace]] for longer than 12 seconds.&lt;br /&gt;
&lt;br /&gt;
All of the Tiddlets are supposed to be female, but it turns out that isn&#039;t true. During the first Hyperspace jump after accepting the mission, they multiply and continue to do so until the end of the mission. The route through the sector requires making many jumps, resulting in an ever-increasing Tiddlet population.&lt;br /&gt;
&lt;br /&gt;
The first jump also results in another contract. If not accepted, the player receives a hail from a [[Shady Buyer]] after the second jump. The buyer offers to buy the Tiddlets from you for a higher price.&lt;br /&gt;
&lt;br /&gt;
This contract awards [[Ratings|Humanitarian]] experience, two long range [[Hyperspace Sensor]] prototype, and $400,000 if completed with the Tiddlet Breeder. If delivered to the Shady Buyer, it instead awards Criminal experience and $10,000 per Tiddlet.&lt;br /&gt;
== Special missions ==&lt;br /&gt;
=== Analyse Anomaly ===&lt;br /&gt;
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]&lt;br /&gt;
Collect data on the expanding [[void]]. You will be provided with [[Hyperspace Sensor]]s that must be installed on the ship&#039;s hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
Create a ship capable of holding planetary citizens looking to escape the void. Pick up as many evacuees as possible and bring them to new worlds in other sectors. You will receive money for each magnitude of evacuees picked up.&lt;br /&gt;
=== Nomad ===&lt;br /&gt;
Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your [[fleet]]. You will receive money for each magnitude of permanent residents in your fleet.&lt;br /&gt;
== Procedural Contracts ==&lt;br /&gt;
=== Courier mission ===&lt;br /&gt;
Cargo must be delivered to a specific system in a particular sector. This contract may or may not come with a time limit. The cargo is delivered via a cargo shuttle to the player&#039;s ship upon accepting the contract. The cargo is then retrieved via cargo shuttle when the contract is turned in.&lt;br /&gt;
&lt;br /&gt;
Cargo lost, delivered late, or delivered to the wrong location will be deducted from the payment. The supply boxes from failed &#039;&#039;Delivery&#039;&#039; contracts will remain on your ship until the next cargo shuttle brings contract supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To abort a courier mission&#039;&#039;: this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it&#039;s assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission.&lt;br /&gt;
=== Transport passengers ===&lt;br /&gt;
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player&#039;s ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in.&lt;br /&gt;
&lt;br /&gt;
Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed &#039;&#039;Transport passengers&#039;&#039; contracts will remain on your ship until the next cargo shuttle brings contract supplies.&lt;br /&gt;
[[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
[[File:DockingDiagram.png|250px|thumb|right|The docking view]]&lt;br /&gt;
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.&lt;br /&gt;
&lt;br /&gt;
To dock with a ship, the player must be in [[Tactical]] view and must line up their [[Docking Port|docking port]] with the docking port of the stranded ship. A ship&#039;s docking port appears as two diamond-shaped indicators that must overlap the target ship&#039;s diamond-shaped indicators. When done correctly, the docking port extends and connects to the target ship.&lt;br /&gt;
&lt;br /&gt;
Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via cargo shuttle. Any civilians not reaching the cargo shuttle safely will be deducted from the payment.&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of [[fighter]]s, a fleet of ships with fighters, or a large weapons platform.&lt;br /&gt;
&lt;br /&gt;
Fighters are small and agile, dealing small amounts of damage very quickly. Ships have similar capabilities to average player ships. Weapons platforms are large and slow, with armor and heavy weaponry.&lt;br /&gt;
&lt;br /&gt;
If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.&lt;br /&gt;
=== Asteroid mining ===&lt;br /&gt;
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Metal#Refined Tilium|Refined Tilium]]. The Tilium Ore or Refined Tilium must then be taken to a trading post for delivery via cargo shuttle.&lt;br /&gt;
&lt;br /&gt;
Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available &#039;&#039;Combat&#039;&#039; contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect.&lt;br /&gt;
=== Clear dangerous minefield ===&lt;br /&gt;
A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive.&lt;br /&gt;
&lt;br /&gt;
Weapons are required to accept this contract.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistory|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}}&lt;br /&gt;
{{Prehistory|Update 2.rc1|Contracts in systems where you already have existing contracts are highlighted with a light blue diamond.}}&lt;br /&gt;
{{Prehistory|DEMO1|Removed &amp;quot;Provision the science vessel&amp;quot; and &amp;quot;OPEN CONTRACT: JUSTICE&amp;quot; contracts. Added &amp;quot;The trouble with Tiddlets&amp;quot; contract.}}&lt;br /&gt;
{{Prehistory|DEMO2B|Many changes. See [[Version History#DEMO2B|Version History]].}}&lt;br /&gt;
{{Prehistory|DEMO3A|Added &amp;quot;Clear dangerous minefield&amp;quot; contract.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added &amp;quot;Take permanent refugees into your care&amp;quot; and 2 &amp;quot;Sector Objective&amp;quot; contracts (&amp;quot;Destroy all hostile forces&amp;quot; and &amp;quot;Evacuate stranded civilians&amp;quot;). Renamed &amp;quot;Open Contracts&amp;quot; to &amp;quot;Special Missions.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Life_support&amp;diff=1813</id>
		<title>Life support</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Life_support&amp;diff=1813"/>
		<updated>2024-06-04T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Life support&#039;&#039;&#039; is vital to the survival of a [[ship]]&#039;s [[Crew Member|crew]] and [[Civilian|passengers]]. It consists of systems that regulate an oxygen-rich, [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]-poor [[atmosphere]] of the engineering and [[Habitation Deck|habitation]] decks.&lt;br /&gt;
&lt;br /&gt;
The [[Getting Started#Atmosphere|most basic life support system]] consists only of an [[airduct]] connected to [[oxygen]] and [[power]] sources. During a standard game, this will likely consist of a [[reactor]] and an airduct, each connected to loaders and supplied with [[oxygen]] and [[fuel]] [[container]]s. However, this system&#039;s shortcomings become apparent as the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; level rises.&lt;br /&gt;
&lt;br /&gt;
== Removing CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The ship&#039;s population will slowly generate CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, which will build up in the atmosphere. If the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; level becomes too great, the population will begin to suffocate. To keep a healthy atmosphere, the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; must be removed by using a [[CO2 Scrubber]], which can be connected to an [[Air Reprocessor]] to generate oxygen.&lt;br /&gt;
&lt;br /&gt;
If the CO2 Scrubber says it is &amp;quot;blocked,&amp;quot; this means that the output has nowhere to go. In this case, connecting a tank to the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; pipe is good practice.&lt;br /&gt;
&lt;br /&gt;
== Refilling spacesuits ==&lt;br /&gt;
&lt;br /&gt;
[[Spacesuit]]s contain 100 units of oxygen each, allowing crew members access to a breathable atmosphere in the event of a hull breach. Spacesuits can be refilled by installing a [[Spacesuit Pod]] connected to an oxygen line. Crew members will bring the suits, one by one, to the pod to refill the oxygen tanks.&lt;br /&gt;
&lt;br /&gt;
== Separating atmospheres ==&lt;br /&gt;
&lt;br /&gt;
On vessels that carry civilians, it is advisable to create separate atmospheres. Civilians can&#039;t wear spacesuits, and the atmosphere passes freely through ladders to and from the [[Habitation Deck]]. If the area beneath a ladder loses atmosphere, so does the area of [[Habitation Deck]] it is connected to. The player can help keep civilians alive in case of hull breaches by separating the ladder area from the rest of the ship&#039;s atmosphere by installing a hull, a door, and an airduct with a proper oxygen supply.&lt;br /&gt;
&lt;br /&gt;
== Connecting to other systems ==&lt;br /&gt;
&lt;br /&gt;
When creating a self-sufficient ship, players can look into connecting the output of a functioning [[Logistics#Sewage processing|sewage processing system]] to the life support system via an [[Oxygen Maker]]. This helps to create oxygen from [[water]] but also requires keeping an eye on the oxygen and water levels to ensure they are within reasonable levels. In some cases, the oxygen maker might overproduce oxygen and leave no water for the population to drink, leading to dehydration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=The_Last_Starship&amp;diff=1812</id>
		<title>The Last Starship</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=The_Last_Starship&amp;diff=1812"/>
		<updated>2024-06-04T18:04:36Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|developer=Introversion Software&lt;br /&gt;
|publisher=Introversion Software&lt;br /&gt;
|release=15 February 2023&lt;br /&gt;
|platform=Microsoft Windows &amp;amp; macOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Last Starship&#039;&#039;&#039;&#039;&#039; is a sandbox spaceship management game developed by [[Introversion Software]]. It was released on Steam for Microsoft Windows &amp;amp; macOS on 15 February 2023. The game is currently in early access.&lt;br /&gt;
&lt;br /&gt;
Players start with an empty starship hull that they are tasked with making into a functional ship. Once the ship has propulsion, life-support, weapons, and an FTL drive, players are ready to explore the first 4 sectors of the universe as a mysterious anomaly expands towards them. The game descends directly from the [[Deep Space Industrial]] game prototype presented in [[Chris Delay&#039;s FAIL Masterclass]].&amp;lt;ref&amp;gt;[https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/#c3419934180315797708 Failed Masterclass - The Last Starship General Discussions]. 4 June 2022. [https://web.archive.org/web/20220829162012/https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/ Archived 2022-08-29] at the Wayback Machine, steamcommunity.com.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://store.steampowered.com/app/1857080 The Last Starship on Steam]&lt;br /&gt;
[[Category:The Last Starship]]&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Introversion_Software&amp;diff=1811</id>
		<title>Introversion Software</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Introversion_Software&amp;diff=1811"/>
		<updated>2024-06-03T14:13:44Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Introversion Software.jpg|thumb|Logo]]&lt;br /&gt;
&#039;&#039;&#039;Introversion Software&#039;&#039;&#039; is a British video game developer founded in 2001 by Chris Delay, Mark Morris, and Thomas Arundel.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* Uplink (2001)&lt;br /&gt;
* Darwinia (2005)&lt;br /&gt;
* DEFCON (2006)&lt;br /&gt;
* Multiwinia (2008)&lt;br /&gt;
* Darwinia+ (2010)&lt;br /&gt;
* [[Introversion Software#Prison Architect|Prison Architect]] (2015)&lt;br /&gt;
* Scanner Sombre (2017)&lt;br /&gt;
* [[The Last Starship]] (2023)&lt;br /&gt;
* [[Prototype]]s (cancelled)&lt;br /&gt;
&lt;br /&gt;
[[Category:Introversion Software]]&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
=== Chris Delay ===&lt;br /&gt;
Creative Director of Introversion Software, spearheaded all of the games.&lt;br /&gt;
&lt;br /&gt;
=== Mark Morris ===&lt;br /&gt;
CEO and producer, appears in all&lt;br /&gt;
&lt;br /&gt;
== Prison Architect == &lt;br /&gt;
&lt;br /&gt;
This is Introversion Software&#039;s 5th major game. The Intellectual Property was sold to [[wikipedia:Paradox Interactive|Paradox Interactive]] in 2019. Similar to The Last Starship, this game was in Early Access for a few years and had regular developer updates on their YouTube channel.&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Introversion_Software.jpg&amp;diff=1810</id>
		<title>File:Introversion Software.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Introversion_Software.jpg&amp;diff=1810"/>
		<updated>2024-06-03T14:13:21Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Getting_Started&amp;diff=1809</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Getting_Started&amp;diff=1809"/>
		<updated>2024-06-03T14:12:49Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[The Last Starship]]&#039;&#039; is a sandbox spaceship management game developed by [[Introversion Software]]. It is currently in Early Access development. For this reason, there is currently relatively little guidance on getting started with the game.&lt;br /&gt;
&lt;br /&gt;
Some of the game&#039;s controls are undocumented - a complete list can be found at [[Controls]].&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
&lt;br /&gt;
; Survival&lt;br /&gt;
: Scientists have discovered a vacuum-collapse [[anomaly]] expanding in space near you. Build your ship and escape the anomaly, completing contracts along the way.&lt;br /&gt;
&lt;br /&gt;
; Free Roam&lt;br /&gt;
: Without the push of the anomaly to force you to move on, explore sectors and complete contracts at your leisure.&lt;br /&gt;
&lt;br /&gt;
; Creative Mode&lt;br /&gt;
: Creative mode enables editors to build a ship without regard for cost of the components.&lt;br /&gt;
&lt;br /&gt;
== Setting up the Praxis (step-by-step guide) ==&lt;br /&gt;
{{#ev:youtube|c-6R6pmOXis|360|right|Guide to help you get started with the Praxis in Alpha 1}}&lt;br /&gt;
After beginning the game with the Praxis, you will find yourself with a basic ship layout stocked with a handful of starting resources and 5 crew members. The following steps will get you from an empty ship to one which has completed the starting contract &#039;[[Contract#Make your new ship ready for flight|Make your new ship ready for flight]]&#039; by successfully jumping to the next system.&lt;br /&gt;
&lt;br /&gt;
First, follow the guidance drawn on the ship floor to install your Reactor and a Loader, by clicking the Construction menu in the bottom-left corner of the screen and selecting Install. Click the equipment to select it, then place it in the designated position.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide1.png|In the Construction menu, select Install and then click the Reactor object.&lt;br /&gt;
File:Guide2.png|Install the Reactor, then do the same for the Loader. Connect the two with pipes via the Pipes button in the Construction menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Your crew should load fuel into the Loader, and the Reactor should come to life shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Next, we need to install engines, or this ship isn&#039;t going anywhere. From the Install menu, select one of the Engine objects, and install it in on the left side of your ship (engines cannot be rotated).&lt;br /&gt;
&lt;br /&gt;
Reactors need both power and fuel inputs, so connect them to your existing Pipes, and plug them in to your Reactor with cables.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide3.png|Engines can be installed on vertical walls wherever the highlight is green.&lt;br /&gt;
File:Guide4.png|Install cables and pipes to connect the engines to the Reactor and Loader.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Your ship can now move! Press T, or click the Tactical button in the top right, to enter tactical view. From here, you can click to rotate your ship in a direction and use the Throttle bar at the bottom to control your engines. Right-clicking on the screen will have your crew fly your ship to that location.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide5.jpg|The tactical view is where you&#039;ll spend most of your time during combat missions!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;So you&#039;ve got a ship that can fly. Unfortunately, your crew is still stuck in their spacesuits, because there&#039;s no oxygen inside the ship. To get them comfortable, we need to install the Oxygen Loader and Airduct.&lt;br /&gt;
After installing both, connect the Loader output to the Airduct input with Pipes.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide6.jpg|The Airduct and Loader. They can be placed anywhere on the ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Although your ship can now move around, it can&#039;t yet reach other star systems. To do so, it will need an FTL Drive, so get your crew to install one anywhere on your ship.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide7.jpg|The FTL Drive will be loaded with special FTL Charges. Make sure you don&#039;t run out!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Although you now have a ship capable of maneuvering and jumping between systems, there are two more things to do before we proceed: installing tanks and designating storage areas.&lt;br /&gt;
If you&#039;ve had your Reactor running for long enough, you might have noticed a brief power cut as the Fuel ran out and had to be swapped out for another one by a crewmember. This causes a break in engine power and requires them to charge up again. You don&#039;t want that happening in the middle of a fight! To remedy this, we can install the Medium Tank and connect it to the fuel pipes. The tank will fill up with excess Fuel and keep things running when your Fuel needs swapping out, ensuring the smooth running of your ship. We can also install the Small Tank between the Oxygen Loader and the Airduct.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide8.jpg|The Medium Tank can be placed anywhere as long as it&#039;s connected to the fuel pipes.&lt;br /&gt;
File:Guide9.jpg|We don&#039;t need to worry as much about brief downtime with the Oxygen supply, so we&#039;ll just use a small tank.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Lastly, your crew has left their spacesuits around the ship and you still have a handful of supplies sat around in the open. We can designate storage areas to tidy these away closer to where they&#039;ll be used. Click Construction and then Storage. You can designate storage areas for specific items, or for Equipment (the things you&#039;ve been installing on your ship), or for all ship cargo, which includes items you pick up for transport during the game. For now, just designate storage areas for Spacesuits, Fuel, Oxygen, FTL Charges, Equipment, and Cargo.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide11.jpg|It&#039;s helpful to place storage areas for resources like Fuel near where they&#039;ll be loaded.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;You&#039;ve now got a fully functional ship! Keep it well stocked with the essentials - FTL Charges, Fuel, Oxygen, Food, and Water.&lt;br /&gt;
&lt;br /&gt;
To jump to the next system, press M or click the Sector Map button at the bottom of the screen. Click a sector to lock it in, then close the window by pressing M or clicking the X in the top right.&lt;br /&gt;
&lt;br /&gt;
Next, click the FTL button and Prepare Jump. Your ship will orient in the correct direction, and the Jump button will become visible. Click it to begin your journey!&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guide12.jpg|At the start of the game you will have a specific first destination marked. After that, your destination is up to you!&lt;br /&gt;
File:Guide13.jpg|Your ship will need to orient before the Jump button is shown.&lt;br /&gt;
File:Guide14.jpg|Enjoy the game!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building your first ship ==&lt;br /&gt;
{{#ev:youtube|TUPR-Hs994k|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}}&lt;br /&gt;
:&#039;&#039;For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.&#039;&#039;&lt;br /&gt;
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[spacesuit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship.&lt;br /&gt;
&lt;br /&gt;
The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this.&lt;br /&gt;
&lt;br /&gt;
A grey hint layout is shown in the Praxis ship, initially just displaying a [[Reactor]], [[Fuel Loader]], and adjoining pipes to guide players in installing their first equipment.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Before installing any systems, you must have power on the ship. Almost every piece of equipment available requires a source of power. If you selected the Praxis vessel, you should already have some or all necessary items. Otherwise, purchase the following items from the [[Trade]] screen. &lt;br /&gt;
* [[Reactor]]&lt;br /&gt;
* [[Loader]]s&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
Place the reactor and one loader together somewhere in your vessel&#039;s interior. It may be most efficient to place this close to where you intend to build your engines, as the reactor and engines are the main components that require fuel. Connect the reactor&#039;s fuel connector to the loader&#039;s output. A crew member should immediately pick up a fuel [[container]] and deposit it on the loader. After a moment of spinup, your reactor will spring to life, ready to provide power to your ship.&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
The crew members have enough oxygen to survive without an atmosphere for several minutes, so there is some flexibility in the order that the player can build systems. That said, a working atmosphere means the player doesn&#039;t need to rush and can lay things out the way they want. Therefore, we will establish essential [[life support]]. Purchase the following items from the [[Trade]] screen:&lt;br /&gt;
* [[Airduct]]&lt;br /&gt;
* [[Loader]]&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct&#039;s oxygen connector to the loader&#039;s output and the power connector to the reactor&#039;s power output. Once a crew member has loaded an oxygen container into the loader, your airduct will begin pumping that oxygen into the ship&#039;s atmosphere.&lt;br /&gt;
&lt;br /&gt;
You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will remove their spacesuits and transfer them to the cargo storage area. Keeping the spacesuits on hand is good in a hull breach during battle or if there is a blockage in your life support system.&lt;br /&gt;
&lt;br /&gt;
=== Propulsion and FTL ===&lt;br /&gt;
Propulsion and FTL are necessary for your ship to travel within and between systems in a sector and to progress to new sectors. Purchase the following items from the [[Trade]] screen:&lt;br /&gt;
* [[Engine]]s - The size of a ship affects its mass and inertia, so large ships require more engines than smaller ships. Two engines are a good start for the Praxis and Sleek vessels.&lt;br /&gt;
* [[FTL Drive]]&lt;br /&gt;
Engines must be placed into the ship&#039;s outer hull, with propulsion directed to the left of the screen. It is currently not possible to rotate engines. Once placed, connect the engine&#039;s power and fuel connectors to the same pipe and cable setup from your reactor.&lt;br /&gt;
&lt;br /&gt;
In addition to engines and FTL, installing some thrusters on your ship is also a good idea. Thrusters allow for fine motor control during [[Contract#Combat|Combat]] or when [[Contract#Asteroid mining|mining asteroids]] or [[Contract#Rescue|docking with ships]].&lt;br /&gt;
[[Category:Getting started]]&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=The_Last_Starship&amp;diff=1808</id>
		<title>The Last Starship</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=The_Last_Starship&amp;diff=1808"/>
		<updated>2024-06-03T14:12:01Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|developer=Introversion Software&lt;br /&gt;
|publisher=Introversion Software&lt;br /&gt;
|release=15 February 2023&lt;br /&gt;
|platform=Microsoft Windows &amp;amp; macOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Last Starship&#039;&#039;&#039;&#039;&#039; is a sandbox spaceship management game developed by [[Introversion Software]]. It was released on Steam for Microsoft Windows &amp;amp; macOS on 15 February 2023. The game is currently in early access.&lt;br /&gt;
&lt;br /&gt;
Players start with an empty starship hull that they are tasked with making into a functional ship. Once the ship has propulsion, life-support, weapons, and an FTL drive, players are ready to explore the first 4 sectors of the universe as a mysterious anomaly expands towards them. The game descends directly from the [[Deep Space Industrial]] game prototype presented in [[Chris Delay&#039;s FAIL Masterclass]].&amp;lt;ref&amp;gt;[https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/#c3419934180315797708 Failed Masterclass - The Last Starship General Discussions]. 4 June 2022. [https://web.archive.org/web/20220829162012/https://steamcommunity.com/app/1857080/discussions/0/3419934180306984024/ Archived 2022-08-29] at the Wayback Machine, steamcommunity.com.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Last Starship]]&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Template:Game&amp;diff=1807</id>
		<title>Template:Game</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Template:Game&amp;diff=1807"/>
		<updated>2024-06-03T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; padding: 5px; margin-left: 3px; background: #eaecf0; border: 3px solid currentColor; width: 300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:1.25em&amp;quot; | &#039;&#039;{{PAGENAME}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{img|}}}|[[File:{{{img|}}}|300px]]|[[File:The Last Starship.jpg|300px]]}}&lt;br /&gt;
|- {{#if: {{{developer|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Developer&lt;br /&gt;
| {{{developer|}}}&lt;br /&gt;
|- {{#if: {{{publisher|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Publisher&lt;br /&gt;
| {{{publisher|}}}&lt;br /&gt;
|- {{#if: {{{release|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Release&lt;br /&gt;
| {{{release|}}}&lt;br /&gt;
|- {{#if: {{{platform|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Platform&lt;br /&gt;
| {{{platform|}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:The_Last_Starship.jpg&amp;diff=1806</id>
		<title>File:The Last Starship.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:The_Last_Starship.jpg&amp;diff=1806"/>
		<updated>2024-06-03T14:09:22Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Template:Game&amp;diff=1805</id>
		<title>Template:Game</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Template:Game&amp;diff=1805"/>
		<updated>2024-06-03T14:09:02Z</updated>

		<summary type="html">&lt;p&gt;HepiChestCow: Created page with &amp;quot;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}} {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; padding: 5px; margin-left: 3px; background: #eaecf0; border: 3px solid currentColor; width: 300px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:1.25em&amp;quot; | &amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039; |- ! colspan=&amp;quot;2&amp;quot; | {{#if: {{{img|}}}|300px|300px}} |- {{#if: {{{developer|}}}||style=&amp;quot;display: none&amp;quot;}} ! Developer | {{{developer|}}} |- {{#if: {{{publisher|}}}||style=&amp;quot;display: none&amp;quot;}} ! Publish...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; padding: 5px; margin-left: 3px; background: #eaecf0; border: 3px solid currentColor; width: 300px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:1.25em&amp;quot; | &#039;&#039;{{PAGENAME}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{img|}}}|[[File:{{{img|}}}|300px]]|[[File:{{PAGENAME}}.jpg|300px]]}}&lt;br /&gt;
|- {{#if: {{{developer|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Developer&lt;br /&gt;
| {{{developer|}}}&lt;br /&gt;
|- {{#if: {{{publisher|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Publisher&lt;br /&gt;
| {{{publisher|}}}&lt;br /&gt;
|- {{#if: {{{release|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Release&lt;br /&gt;
| {{{release|}}}&lt;br /&gt;
|- {{#if: {{{platform|}}}||style=&amp;quot;display: none&amp;quot;}}&lt;br /&gt;
! Platform&lt;br /&gt;
| {{{platform|}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HepiChestCow</name></author>
	</entry>
</feed>