<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jafar+Ironclad</id>
	<title>The Last Starwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jafar+Ironclad"/>
	<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/wiki/Special:Contributions/Jafar_Ironclad"/>
	<updated>2026-06-04T01:56:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2609</id>
		<title>Stargate Components</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2609"/>
		<updated>2026-04-30T17:55:44Z</updated>

		<summary type="html">&lt;p&gt;Jafar Ironclad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(WIP) These are the exclusive resources, components, and recipes required to complete the Stargate Project in the Boldly Go game mode. Bolded items represent finished products requested by the Stargate Project for at least one phase, or equipment required to energize the Stargate. Almost all items have research prerequisites in order to refine or manufacture them. You can review recipes in-game by hovering over and clicking icons in the Stargate Project menu.&lt;br /&gt;
* &#039;&#039;&#039;Stargate Frame&#039;&#039;&#039; (2x Frame)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phases 1 and 2&lt;br /&gt;
** Ingredient for Stargate Actuator in Phase 3 (and thus part of chain for Stargate Capacitor in Phase 4, then Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Actuator&#039;&#039;&#039; (Stargate Frame, Motor)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Ingredient for Stargate Capacitor in Phase 4 (and thus part of the chain for Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Resin&#039;&#039;&#039; (Refined Metreon)&lt;br /&gt;
** Produced at Chemical Lab&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Not used as ingredient in later Phases; equipment can be repurposed to produce Shielded Zeleon in Phase 7 and/or Quantum Processors as part of Warp Alignment Computer in Phase 9&lt;br /&gt;
*&#039;&#039;&#039;Stable Isotopes&#039;&#039;&#039; (Hyperspace Isotopes)&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Stargate Capacitor (input via pipes)&lt;br /&gt;
*&#039;&#039;&#039;Stargate Receiver&#039;&#039;&#039; (Frame, Energy Coil, Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
** Ingredient for Warp Alignment Computer in Phase 9&lt;br /&gt;
* &#039;&#039;&#039;Stargate Capacitor&#039;&#039;&#039; (Stargate Actuator, Stable Isotopes)&lt;br /&gt;
** Produced at Assembly Table; input Stable Isotopes via pipes&lt;br /&gt;
** Directly sold to Stargate Project in Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Tilium Crystals&#039;&#039;&#039;&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; (10x Frame, 10x Energy Coil, 4x Motor, 4x Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install 5x Transmitters on a ship in the Stargate sector and sustain 1000 MW dedicated power for Phase 5 test run and each subsequent sector jump&lt;br /&gt;
** Sustain 200 MW dedicated power at idle (1 Transmitter)&lt;br /&gt;
** Expand to 8x Transmitters on a ship in the Stargate sector and sustain 1600 MW dedicated power for Phase 10 test run&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Ingot&#039;&#039;&#039; (Neubidium Ore)&lt;br /&gt;
** Special resource; Neubidium Ore deposits only spawn in The Undiscovered Sector&lt;br /&gt;
** Does not require research to collect, but does require research to smelt&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6&lt;br /&gt;
** Ingredient for Neubidium Capacitor in Phase 7 (and thus part of the process for Laser Infuser in Phase 8 and 9)&lt;br /&gt;
*Lightning Rod ()&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Specialist Equipment that diverts electrical discharges in Zeleon Storms, protecting ships from EMP while they operate&lt;br /&gt;
* &#039;&#039;&#039;Stable Zeleon&#039;&#039;&#039; (Zeleon Gas)&lt;br /&gt;
** Special resource; Zeleon Gas storm clouds only occur in The Undiscovered Sector&lt;br /&gt;
** Requires research both to collect and to refine&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7 (and thus part of the process for Charged Crystal in Phase 8 and 9)&lt;br /&gt;
* Energy Cell Frame (Neubidium Ingot)&lt;br /&gt;
** Produced at Fabricator&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7&lt;br /&gt;
*Shielded Canister ()&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Shielded Zeleon (and thus part of the process for Zeleon Energy Cell in Phase 7, then Charged Crystals in Phases 8 and 9)&lt;br /&gt;
*Shielded Zeleon ()&lt;br /&gt;
**Produced at Chemical Lab&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Cell&#039;&#039;&#039; (Energy Cell Frame, Shielded Zeleon&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Capacitor&#039;&#039;&#039; (Stargate Capacitor, Neubidium Ingot)&lt;br /&gt;
* Laser Infuser (&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install to produce Charged Crystals&lt;br /&gt;
** Equipment produces lethal radiation while in use, thus requiring crew to use Spacesuits to operate them, as well as production and placement of Radiation Blockers to limit spread&lt;br /&gt;
* &#039;&#039;&#039;Charged Crystal&#039;&#039;&#039; (5x Zeleon Energy Cell (1/2 stack), Empty Crystal)&lt;br /&gt;
** Produced at Laser Infuser&lt;br /&gt;
** Directly sold to Stargate Project for Phase 8 and 9&lt;br /&gt;
** Final Stargate Project requisition; no further production necessary after finishing Phase 9&lt;br /&gt;
*Quantum Wafer&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Quantum Processor (and thus part of the process for Quantum Compute Grid, then Warp Alignment Computer, all in Phase 9)&lt;br /&gt;
*Quantum Processor (Quantum Wafer, Refined Metreon)&lt;br /&gt;
**Produced at Chemical Lab&lt;br /&gt;
**Ingredient for Quantum Compute Grid (and thus part of the process for Warp Alignment Computer in Phase 9)&lt;br /&gt;
*Empty Compute Grid&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Quantum Compute Grid (and thus part of the process for Warp Alignment Computer in Phase 9)&lt;br /&gt;
*Quantum Compute Grid&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Ingredient for Warp Alignment Computer&lt;br /&gt;
* &#039;&#039;&#039;Warp Alignment Computer&#039;&#039;&#039; (Quantum Compute Grid, Stargate Receiver, &lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 9&lt;br /&gt;
** Final Stargate Project requisition; no further production necessary after finishing Phase 9.&lt;br /&gt;
&lt;br /&gt;
== Energy Transmitter ==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = Energy Transmitter&lt;br /&gt;
| image1 = [[File:EnergyTransmitter.png|150px|frameless|alt=Sprite of the Energy Transmitter]]&lt;br /&gt;
| grid_size = 2 x 4&lt;br /&gt;
| power_consumption = 100 MW &lt;br /&gt;
| power_category = Science&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; is used for testfire phases of the [[Stargate Project]]. Each Energy Transmitter beams 200 MW maximum therefore multiple of these are required to complete a phase. &lt;br /&gt;
&lt;br /&gt;
They are expensive to make, requiring 10 [[Frame]]s, 10 [[Energy Coil]]s, 4 [[Motor]]s and 4 [[Lens]]. They cannot be bought from the trade screen.&lt;br /&gt;
&lt;br /&gt;
Energy Transmitters need a large space in front of them, with an additional 8 x 4 squares in front of them needing to be unoccupied with other space objects or the ship.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 4|Stargate Frame, Resin and Actuator introduced.}}&lt;br /&gt;
{{History|Alpha 5|Research introduced, Stargate Receiver and Energy Transmitter introduced.}}&lt;/div&gt;</summary>
		<author><name>Jafar Ironclad</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2608</id>
		<title>Stargate Components</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2608"/>
		<updated>2026-04-29T21:35:55Z</updated>

		<summary type="html">&lt;p&gt;Jafar Ironclad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(WIP) These are the exclusive resources, components, and recipes required to complete the Stargate Project in the Boldly Go game mode. Bolded items represent finished products requested by the Stargate Project for at least one phase, or equipment required to energize the Stargate. Almost all items have research prerequisites in order to refine or manufacture them. You can review recipes in-game by hovering over and clicking icons in the Stargate Project menu.&lt;br /&gt;
* &#039;&#039;&#039;Stargate Frame&#039;&#039;&#039; (2x Frame)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phases 1 and 2&lt;br /&gt;
** Ingredient for Stargate Actuator in Phase 3 (and thus part of chain for Stargate Capacitor in Phase 4, then Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Actuator&#039;&#039;&#039; (Stargate Frame, Motor)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Ingredient for Stargate Capacitor in Phase 4 (and thus part of the chain for Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Resin&#039;&#039;&#039; (Refined Metreon)&lt;br /&gt;
** Produced at Chemical Lab&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Not used as ingredient in later Phases; equipment can be repurposed to produce Shielded Zeleon in Phase 7 and/or Quantum Processors as part of Warp Alignment Computer in Phase 9&lt;br /&gt;
*&#039;&#039;&#039;Stable Isotopes&#039;&#039;&#039; (Hyperspace Isotopes)&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Stargate Capacitor (input via pipes)&lt;br /&gt;
*&#039;&#039;&#039;Stargate Receiver&#039;&#039;&#039; (Frame, Energy Coil, Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
** Ingredient for Warp Alignment Computer in Phase 9&lt;br /&gt;
* &#039;&#039;&#039;Stargate Capacitor&#039;&#039;&#039; (Stargate Actuator, Stable Isotopes)&lt;br /&gt;
** Produced at Assembly Table; input Stable Isotopes via pipes&lt;br /&gt;
** Directly sold to Stargate Project in Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Tilium Crystals&#039;&#039;&#039;&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; (10x Frame, 10x Energy Coil, 4x Motor, 4x Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install 5x Transmitters on a ship in the Stargate sector and sustain 1000 MW dedicated power for Phase 5 test run and each subsequent sector jump&lt;br /&gt;
** Sustain 200 MW dedicated power at idle (1 Transmitter)&lt;br /&gt;
** Expand to 8x Transmitters on a ship in the Stargate sector and sustain 1600 MW dedicated power for Phase 10 test run&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Ingot&#039;&#039;&#039; (Neubidium Ore)&lt;br /&gt;
** Special resource; Neubidium Ore deposits only spawn in The Undiscovered Sector&lt;br /&gt;
** Does not require research to collect, but does require research to smelt&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6&lt;br /&gt;
** Ingredient for Neubidium Capacitor in Phase 7 (and thus part of the process for Laser Infuser in Phase 8 and 9)&lt;br /&gt;
*Lightning Rod ()&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Specialist Equipment that attracts electrical discharges in Zeleon Storms, protecting ships from EMP while they operate&lt;br /&gt;
* &#039;&#039;&#039;Stable Zeleon&#039;&#039;&#039; (Zeleon Gas)&lt;br /&gt;
** Special resource; Zeleon Gas storm clouds only occur in The Undiscovered Sector&lt;br /&gt;
** Requires research both to collect and to refine&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7 (and thus part of the process for Charged Crystal in Phase 8 and 9)&lt;br /&gt;
* Energy Cell Frame (Neubidium Ingot)&lt;br /&gt;
** Produced at Fabricator&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7&lt;br /&gt;
*Shielded Canister ()&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Shielded Zeleon (and thus part of the process for Zeleon Energy Cell in Phase 7, then Charged Crystals in Phases 8 and 9)&lt;br /&gt;
*Shielded Zeleon (&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Cell&#039;&#039;&#039; (Energy Cell Frame, Shielded Zeleon&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Capacitor&#039;&#039;&#039; (Stargate Capacitor, Neubidium Ingot)&lt;br /&gt;
* Laser Infuser (&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install to produce Charged Crystals&lt;br /&gt;
** Equipment produces lethal radiation while in use, thus requiring crew to use Spacesuits to operate them, as well as production and placement of Radiation Blockers to limit spread&lt;br /&gt;
* &#039;&#039;&#039;Charged Crystal&#039;&#039;&#039; (5x Zeleon Energy Cell (1/2 stack), Empty Crystal)&lt;br /&gt;
** Produced at Laser Infuser&lt;br /&gt;
** Directly sold to Stargate Project for Phase 8 and 9&lt;br /&gt;
*&lt;br /&gt;
* Warp Alignment Computer&lt;br /&gt;
&lt;br /&gt;
== Energy Transmitter ==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = Energy Transmitter&lt;br /&gt;
| image1 = [[File:EnergyTransmitter.png|150px|frameless|alt=Sprite of the Energy Transmitter]]&lt;br /&gt;
| grid_size = 2 x 4&lt;br /&gt;
| power_consumption = 100 MW &lt;br /&gt;
| power_category = Science&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; is used for testfire phases of the [[Stargate Project]]. Each Energy Transmitter beams 200 MW maximum therefore multiple of these are required to complete a phase. &lt;br /&gt;
&lt;br /&gt;
They are expensive to make, requiring 10 [[Frame]]s, 10 [[Energy Coil]]s, 4 [[Motor]]s and 4 [[Lens]]. They cannot be bought from the trade screen.&lt;br /&gt;
&lt;br /&gt;
Energy Transmitters need a large space in front of them, with an additional 8 x 4 squares in front of them needing to be unoccupied with other space objects or the ship.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 4|Stargate Frame, Resin and Actuator introduced.}}&lt;br /&gt;
{{History|Alpha 5|Research introduced, Stargate Receiver and Energy Transmitter introduced.}}&lt;/div&gt;</summary>
		<author><name>Jafar Ironclad</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2607</id>
		<title>Stargate Components</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2607"/>
		<updated>2026-04-29T21:34:33Z</updated>

		<summary type="html">&lt;p&gt;Jafar Ironclad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(WIP) These are the exclusive resources, components, and recipes required to complete the Stargate Project in the Boldly Go game mode. Bolded items represent finished products requested by the Stargate Project for at least one phase, or equipment required to energize the Stargate. Almost all items have research prerequisites in order to refine or manufacture them. You can review recipes in-game by hovering over and clicking icons in the Stargate Project menu.&lt;br /&gt;
* &#039;&#039;&#039;Stargate Frame&#039;&#039;&#039; (2x Frame)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phases 1 and 2&lt;br /&gt;
** Ingredient for Stargate Actuator in Phase 3 (and thus part of chain for Stargate Capacitor in Phase 4, then Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Actuator&#039;&#039;&#039; (Stargate Frame, Motor)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Ingredient for Stargate Capacitor in Phase 4 (and thus part of the chain for Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Resin&#039;&#039;&#039; (Refined Metreon)&lt;br /&gt;
** Produced at Chemical Lab&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Not used as ingredient in later Phases; equipment can be repurposed to produce Shielded Zeleon in Phase 7 and/or Quantum Processors as part of Warp Alignment Computer in Phase 9)&lt;br /&gt;
*&#039;&#039;&#039;Stable Isotopes&#039;&#039;&#039; (Hyperspace Isotopes)&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Stargate Capacitor (input via pipes)&lt;br /&gt;
*&#039;&#039;&#039;Stargate Receiver&#039;&#039;&#039; (Frame, Energy Coil, Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
** Ingredient for Warp Alignment Computer in Phase 9&lt;br /&gt;
* &#039;&#039;&#039;Stargate Capacitor&#039;&#039;&#039; (Stargate Actuator, Stable Isotopes)&lt;br /&gt;
** Produced at Assembly Table; input Stable Isotopes via pipes&lt;br /&gt;
** Directly sold to Stargate Project in Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Tilium Crystals&#039;&#039;&#039;&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; (10x Frame, 10x Energy Coil, 4x Motor, 4x Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install 5x Transmitters on a ship in the Stargate sector and sustain 1000 MW dedicated power for Phase 5 test run and each subsequent sector jump&lt;br /&gt;
** Sustain 200 MW dedicated power at idle (1 Transmitter)&lt;br /&gt;
** Expand to 8x Transmitters on a ship in the Stargate sector and sustain 1600 MW dedicated power for Phase 10 test run&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Ingot&#039;&#039;&#039; (Neubidium Ore)&lt;br /&gt;
** Special resource; Neubidium Ore deposits only spawn in The Undiscovered Sector&lt;br /&gt;
** Does not require research to collect, but does require research to smelt&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6&lt;br /&gt;
** Ingredient for Neubidium Capacitor in Phase 7 (and thus part of the process for Laser Infuser in Phase 8 and 9)&lt;br /&gt;
*Lightning Rod ()&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Specialist Equipment that attracts electrical discharges in Zeleon Storms, protecting ships from EMP while they operate&lt;br /&gt;
* &#039;&#039;&#039;Stable Zeleon&#039;&#039;&#039; (Zeleon Gas)&lt;br /&gt;
** Special resource; Zeleon Gas storm clouds only occur in The Undiscovered Sector&lt;br /&gt;
** Requires research both to collect and to refine&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7 (and thus part of the process for Charged Crystal in Phase 8 and 9)&lt;br /&gt;
* Energy Cell Frame (Neubidium Ingot)&lt;br /&gt;
** Produced at Fabricator&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7&lt;br /&gt;
*Shielded Canister ()&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Shielded Zeleon (and thus part of the process for Zeleon Energy Cell in Phase 7, then Charged Crystals in Phases 8 and 9)&lt;br /&gt;
*Shielded Zeleon (&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Cell&#039;&#039;&#039; (Energy Cell Frame, Shielded Zeleon&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Capacitor&#039;&#039;&#039; (Stargate Capacitor, Neubidium Ingot)&lt;br /&gt;
* Laser Infuser (&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install to produce Charged Crystals&lt;br /&gt;
** Equipment produces lethal radiation while in use, thus requiring crew to use Spacesuits to operate them, as well as production and placement of Radiation Blockers to limit spread&lt;br /&gt;
* &#039;&#039;&#039;Charged Crystal&#039;&#039;&#039; (5x Zeleon Energy Cell (1/2 stack), Empty Crystal)&lt;br /&gt;
** Produced at Laser Infuser&lt;br /&gt;
** Directly sold to Stargate Project for Phase 8 and 9&lt;br /&gt;
*&lt;br /&gt;
* Warp Alignment Computer&lt;br /&gt;
&lt;br /&gt;
== Energy Transmitter ==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = Energy Transmitter&lt;br /&gt;
| image1 = [[File:EnergyTransmitter.png|150px|frameless|alt=Sprite of the Energy Transmitter]]&lt;br /&gt;
| grid_size = 2 x 4&lt;br /&gt;
| power_consumption = 100 MW &lt;br /&gt;
| power_category = Science&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; is used for testfire phases of the [[Stargate Project]]. Each Energy Transmitter beams 200 MW maximum therefore multiple of these are required to complete a phase. &lt;br /&gt;
&lt;br /&gt;
They are expensive to make, requiring 10 [[Frame]]s, 10 [[Energy Coil]]s, 4 [[Motor]]s and 4 [[Lens]]. They cannot be bought from the trade screen.&lt;br /&gt;
&lt;br /&gt;
Energy Transmitters need a large space in front of them, with an additional 8 x 4 squares in front of them needing to be unoccupied with other space objects or the ship.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 4|Stargate Frame, Resin and Actuator introduced.}}&lt;br /&gt;
{{History|Alpha 5|Research introduced, Stargate Receiver and Energy Transmitter introduced.}}&lt;/div&gt;</summary>
		<author><name>Jafar Ironclad</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2606</id>
		<title>Stargate Components</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2606"/>
		<updated>2026-04-29T21:33:44Z</updated>

		<summary type="html">&lt;p&gt;Jafar Ironclad: Continued updating components and recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(WIP) These are the exclusive resources, components, and recipes required to complete the Stargate Project in the Boldly Go game mode. Bolded items represent finished products requested by the Stargate Project for at least one phase, or equipment required to energize the Stargate. Almost all items have research prerequisites in order to refine or manufacture them.&lt;br /&gt;
* &#039;&#039;&#039;Stargate Frame&#039;&#039;&#039; (2x Frame)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phases 1 and 2&lt;br /&gt;
** Ingredient for Stargate Actuator in Phase 3 (and thus part of chain for Stargate Capacitor in Phase 4, then Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Actuator&#039;&#039;&#039; (Stargate Frame, Motor)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Ingredient for Stargate Capacitor in Phase 4 (and thus part of the chain for Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Resin&#039;&#039;&#039; (Refined Metreon)&lt;br /&gt;
** Produced at Chemical Lab&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Not used as ingredient in later Phases; equipment can be repurposed to produce Shielded Zeleon in Phase 7 and/or Quantum Processors as part of Warp Alignment Computer in Phase 9)&lt;br /&gt;
*&#039;&#039;&#039;Stable Isotopes&#039;&#039;&#039; (Hyperspace Isotopes)&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Stargate Capacitor (input via pipes)&lt;br /&gt;
*&#039;&#039;&#039;Stargate Receiver&#039;&#039;&#039; (Frame, Energy Coil, Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
** Ingredient for Warp Alignment Computer in Phase 9&lt;br /&gt;
* &#039;&#039;&#039;Stargate Capacitor&#039;&#039;&#039; (Stargate Actuator, Stable Isotopes)&lt;br /&gt;
** Produced at Assembly Table; input Stable Isotopes via pipes&lt;br /&gt;
** Directly sold to Stargate Project in Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Tilium Crystals&#039;&#039;&#039;&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; (10x Frame, 10x Energy Coil, 4x Motor, 4x Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install 5x Transmitters on a ship in the Stargate sector and sustain 1000 MW dedicated power for Phase 5 test run and each subsequent sector jump&lt;br /&gt;
** Sustain 200 MW dedicated power at idle (1 Transmitter)&lt;br /&gt;
** Expand to 8x Transmitters on a ship in the Stargate sector and sustain 1600 MW dedicated power for Phase 10 test run&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Ingot&#039;&#039;&#039; (Neubidium Ore)&lt;br /&gt;
** Special resource; Neubidium Ore deposits only spawn in The Undiscovered Sector&lt;br /&gt;
** Does not require research to collect, but does require research to smelt&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6&lt;br /&gt;
** Ingredient for Neubidium Capacitor in Phase 7 (and thus part of the process for Laser Infuser in Phase 8 and 9)&lt;br /&gt;
*Lightning Rod ()&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Specialist Equipment that attracts electrical discharges in Zeleon Storms, protecting ships from EMP while they operate&lt;br /&gt;
* &#039;&#039;&#039;Stable Zeleon&#039;&#039;&#039; (Zeleon Gas)&lt;br /&gt;
** Special resource; Zeleon Gas storm clouds only occur in The Undiscovered Sector&lt;br /&gt;
** Requires research both to collect and to refine&lt;br /&gt;
** Produced at Refinery&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7 (and thus part of the process for Charged Crystal in Phase 8 and 9)&lt;br /&gt;
* Energy Cell Frame (Neubidium Ingot)&lt;br /&gt;
** Produced at Fabricator&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7&lt;br /&gt;
*Shielded Canister ()&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Shielded Zeleon (and thus part of the process for Zeleon Energy Cell in Phase 7, then Charged Crystals in Phases 8 and 9)&lt;br /&gt;
*Shielded Zeleon (&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Cell&#039;&#039;&#039; (Energy Cell Frame, Shielded Zeleon&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Capacitor&#039;&#039;&#039; (Stargate Capacitor, Neubidium Ingot)&lt;br /&gt;
* Laser Infuser (&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install to produce Charged Crystals&lt;br /&gt;
** Equipment produces lethal radiation while in use, thus requiring crew to use Spacesuits to operate them, as well as production and placement of Radiation Blockers to limit spread&lt;br /&gt;
* &#039;&#039;&#039;Charged Crystal&#039;&#039;&#039; (5x Zeleon Energy Cell (1/2 stack), Empty Crystal)&lt;br /&gt;
** Produced at Laser Infuser&lt;br /&gt;
** Directly sold to Stargate Project for Phase 8 and 9&lt;br /&gt;
*&lt;br /&gt;
* Warp Alignment Computer&lt;br /&gt;
&lt;br /&gt;
== Energy Transmitter ==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = Energy Transmitter&lt;br /&gt;
| image1 = [[File:EnergyTransmitter.png|150px|frameless|alt=Sprite of the Energy Transmitter]]&lt;br /&gt;
| grid_size = 2 x 4&lt;br /&gt;
| power_consumption = 100 MW &lt;br /&gt;
| power_category = Science&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; is used for testfire phases of the [[Stargate Project]]. Each Energy Transmitter beams 200 MW maximum therefore multiple of these are required to complete a phase. &lt;br /&gt;
&lt;br /&gt;
They are expensive to make, requiring 10 [[Frame]]s, 10 [[Energy Coil]]s, 4 [[Motor]]s and 4 [[Lens]]. They cannot be bought from the trade screen.&lt;br /&gt;
&lt;br /&gt;
Energy Transmitters need a large space in front of them, with an additional 8 x 4 squares in front of them needing to be unoccupied with other space objects or the ship.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 4|Stargate Frame, Resin and Actuator introduced.}}&lt;br /&gt;
{{History|Alpha 5|Research introduced, Stargate Receiver and Energy Transmitter introduced.}}&lt;/div&gt;</summary>
		<author><name>Jafar Ironclad</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Contract&amp;diff=2598</id>
		<title>Contract</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Contract&amp;diff=2598"/>
		<updated>2026-03-27T19:45:13Z</updated>

		<summary type="html">&lt;p&gt;Jafar Ironclad: /* Story Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]&lt;br /&gt;
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - &#039;Make your new ship ready for flight&#039; and a sector objective to destroy enemy forces somewhere in the first sector.&lt;br /&gt;
&lt;br /&gt;
== Mandatory Contract ==&lt;br /&gt;
&lt;br /&gt;
=== Make your new ship ready for flight ===&lt;br /&gt;
&#039;&#039;This contract is automatically accepted at the start of every game.&#039;&#039;&lt;br /&gt;
* A [[Reactor]], generating power.&lt;br /&gt;
* [[Engines]] capable of propulsion.&lt;br /&gt;
* Test the engines from the [[Tactical Screen]]&lt;br /&gt;
* [[Life support]] to make the interior habitable&lt;br /&gt;
* An [[FTL Drive]] capable of Hyperspace jumps&lt;br /&gt;
* Jump to the marked destination&lt;br /&gt;
&lt;br /&gt;
== Boldly Go Mode Story Contracts ==&lt;br /&gt;
&#039;&#039;These contracts are optional, but double as low-risk guided tutorials in essential game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== A Wolf in Sheep&#039;s Clothing ===&lt;br /&gt;
{{Main|A Wolf in Sheep’s Clothing}}&lt;br /&gt;
A three-part story contract arc focused on neutralizing an elusive pirate vessel preying on merchant vessels in the sector. The story includes guided tutorials on salvage, rescue, and combat.&lt;br /&gt;
&lt;br /&gt;
=== Black Hole Sun ===&lt;br /&gt;
{{Main|Black Hole Sun}}&lt;br /&gt;
A three-part story contract arc focused on helping a scientist rescue his brother, aboard a science vessel stranded close to the event horizon of a black hole. The story includes guided tutorials on isotope collection, gas/liquid storage, and mining.&lt;br /&gt;
&lt;br /&gt;
=== The Trouble with Tiddlets ===&lt;br /&gt;
{{Main|The Trouble with Tiddlets}}&lt;br /&gt;
A four-part story contract arc centered around the discovery of the mysterious Tiddlets and ethical quandaries concerning their reproductive cycle. The story includes tutorials on &amp;quot;salvage&amp;quot;, installing/dismantling equipment, and docking with a moving ship.&lt;br /&gt;
&lt;br /&gt;
=== Deep Space Industrialists ===&lt;br /&gt;
{{Main|Deep Space Industrialists}}&lt;br /&gt;
An extended story contract arc focused on recommissioning an old factory station to produce goods for the [[Stargate Project]], in partnership with its owner. The first four parts of the story includes guided tutorials on smelting, manufacturing, trade, and collecting/refining nebula gases. Additionally, if the partnership is maintained via profit share through the first four parts, the station owner will continue to advise and aid the player in various ways through the rest of the playthrough.&lt;br /&gt;
&lt;br /&gt;
== Survival Mode Story Contracts ==&lt;br /&gt;
=== Analyse Anomaly ===&lt;br /&gt;
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]&lt;br /&gt;
Collect data on the expanding [[void]]. You will be provided with [[Hyperspace Sensor]]s that must be installed on the ship&#039;s hull. During FTL jumps, these sensors collect data. You will receive $1000 per data at each magnitude of collection: 10, 100, 1000, etc.&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
Create a ship capable of holding planetary citizens looking to escape the void. Pick up as many evacuees as possible and bring them to new worlds in other sectors. You will receive money for each magnitude of evacuees picked up.&lt;br /&gt;
=== Nomad ===&lt;br /&gt;
Design a self-sufficient ship that will allow you to continue to run from the void forever. Bring as many people with you as possible and have them live permanently in your [[fleet]]. You will receive money for each magnitude of permanent residents in your fleet.&lt;br /&gt;
== Procedural Contracts ==&lt;br /&gt;
=== Courier mission ===&lt;br /&gt;
Cargo must be delivered to a specific system in a particular sector. This contract may or may not come with a time limit. The cargo is delivered via a cargo shuttle to the player&#039;s ship upon accepting the contract. The cargo is then retrieved via cargo shuttle when the contract is turned in.&lt;br /&gt;
&lt;br /&gt;
Cargo lost, delivered late, or delivered to the wrong location will be deducted from the payment. The supply boxes from failed &#039;&#039;Delivery&#039;&#039; contracts will remain on your ship until the next cargo shuttle brings contract supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To abort a courier mission&#039;&#039;: this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it&#039;s assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission.&lt;br /&gt;
=== Urgent passenger transport request ===&lt;br /&gt;
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player&#039;s ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in.&lt;br /&gt;
&lt;br /&gt;
Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed &#039;&#039;Transport passengers&#039;&#039; contracts will remain on your ship until the next cargo shuttle brings contract supplies.&lt;br /&gt;
[[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]&lt;br /&gt;
=== Rescue civilians from wrecked ship ===&lt;br /&gt;
[[File:DockingDiagram.png|250px|thumb|right|The docking view]]&lt;br /&gt;
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.&lt;br /&gt;
&lt;br /&gt;
To dock with a ship, the player must be in [[Tactical]] view and must line up their [[Docking Port|docking port]] with the docking port of the stranded ship. A ship&#039;s docking port appears as two diamond-shaped indicators that must overlap the target ship&#039;s diamond-shaped indicators. When done correctly, the docking port extends and connects to the target ship.&lt;br /&gt;
&lt;br /&gt;
Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via cargo shuttle. Any civilians not reaching the cargo shuttle safely will be deducted from the payment.&lt;br /&gt;
=== Eradicate armoured thugs ===&lt;br /&gt;
:&#039;&#039;Also called &amp;quot;Neutralise pirate gang&amp;quot;&#039;&#039;&lt;br /&gt;
Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of [[fighter]]s, a fleet of ships with fighters, or a large weapons platform.&lt;br /&gt;
&lt;br /&gt;
Fighters are small and agile, dealing small amounts of damage very quickly. Ships have similar capabilities to average player ships. Weapons platforms are large and slow, with armor and heavy weaponry.&lt;br /&gt;
&lt;br /&gt;
If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.&lt;br /&gt;
=== Mining contract ===&lt;br /&gt;
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Tilium Crystals]]. The Tilium Ore or Tilium Crystals must then be taken to a trading post for delivery via cargo shuttle.&lt;br /&gt;
&lt;br /&gt;
Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available &#039;&#039;Combat&#039;&#039; contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect.&lt;br /&gt;
===Clear dangerous minefield===&lt;br /&gt;
A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive.&lt;br /&gt;
&lt;br /&gt;
Weapons are required to accept this contract.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
{{Prehistory|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}}&lt;br /&gt;
{{Prehistory|Update 2.rc1|Contracts in systems where you already have existing contracts are highlighted with a light blue diamond.}}&lt;br /&gt;
{{Prehistory|DEMO1|Removed &amp;quot;Provision the science vessel&amp;quot; and &amp;quot;OPEN CONTRACT: JUSTICE&amp;quot; contracts. Added &amp;quot;The trouble with Tiddlets&amp;quot; contract.}}&lt;br /&gt;
{{Prehistory|DEMO2B|Many changes. See [[Version History#DEMO2B|Version History]].}}&lt;br /&gt;
{{Prehistory|DEMO3A|Added &amp;quot;Clear dangerous minefield&amp;quot; contract.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added &amp;quot;Take permanent refugees into your care&amp;quot; and 2 &amp;quot;Sector Objective&amp;quot; contracts (&amp;quot;Destroy all hostile forces&amp;quot; and &amp;quot;Evacuate stranded civilians&amp;quot;). Renamed &amp;quot;Open Contracts&amp;quot; to &amp;quot;Special Missions.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Jafar Ironclad</name></author>
	</entry>
</feed>