<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitirena</id>
	<title>The Last Starwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitirena"/>
	<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/wiki/Special:Contributions/Kitirena"/>
	<updated>2026-10-27T20:16:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Survival&amp;diff=2653</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Survival&amp;diff=2653"/>
		<updated>2026-09-12T22:24:46Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: /* Analysis: Anomaly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Survival&#039;&#039;&#039; is an alternate [[Gamemodes|gamemode]] that challenges players to survive, explore, and evacuate civilians from a galaxy threatened by an expanding [[Anomaly]]. It features a dynamic story, unique contracts known as &#039;&#039;&#039;Special Missions&#039;&#039;&#039;, escalating difficulty, and a growing sense of urgency. Survival can be accessed from the main menu and operates separately from the campaign.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The ultimate goal in Survival is to rescue and evacuate as many civilians as possible through a functioning [[Stargate]], before it too is destroyed by the anomaly.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
Before starting a Survival run, the player selects a starting ship from the library. Ships may cost up to $1.5M and must contain at least one [[Docking Port]] and one [[Habitation Deck|Cabin]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, players can choose the &#039;&#039;&#039;Build New Ship&#039;&#039;&#039; option and begin at a [[Shipyard]] with $1.5M in budget to construct their own vessel.&lt;br /&gt;
&lt;br /&gt;
All starting configurations receive a &amp;quot;starter kit&amp;quot; with essential components and supplies not already included in the chosen hull — such as [[Reactor]]s, [[FTL Drive]]s, [[Airduct]]s, [[Engine]]s, [[Loader]]s, [[Crew Member|Crew]], and consumables.&lt;br /&gt;
&lt;br /&gt;
A short, guided tutorial introduces the player to basic ship operations and initiates the first [[FTL Jump]].&lt;br /&gt;
&lt;br /&gt;
== New Sector and Special Missions ==&lt;br /&gt;
After the first jump, three &#039;&#039;&#039;[[Contract#Special Missions|Special Missions]]&#039;&#039;&#039; become available. These narrative-driven contracts resemble [[Contract#Story Contracts|Story Contract]]s and persist throughout the playthrough.&lt;br /&gt;
&lt;br /&gt;
=== Analysis: Anomaly ===&lt;br /&gt;
[[File:Andromeda Project Representative.png|alt=Does this guy look familiar?|thumb|Institute representative]]&lt;br /&gt;
The [[Institute]] tasks the player with collecting scientific data on the moving anomaly. Upon accepting this mission, the player receives two [[Hyperspace Sensor]]s to install.&lt;br /&gt;
&lt;br /&gt;
* Data is gathered automatically during FTL jumps.&lt;br /&gt;
* Jumps closer to the anomaly yield more data.&lt;br /&gt;
* The Institute contacts the player with goals and rewards:&lt;br /&gt;
** 10 data → $10,000  &lt;br /&gt;
** 100 data → $100,000  &lt;br /&gt;
** 1,000 data → $1,000,000  &lt;br /&gt;
** 10,000 data → $10,000,000&lt;br /&gt;
&lt;br /&gt;
Further thresholds may exist but are currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
The player must help evacuate civilians from endangered systems before they are lost to the anomaly.&lt;br /&gt;
&lt;br /&gt;
* Each completed [[Contract#Urgent passenger transport request|Urgent passenger transport request]] counts toward mission progress.&lt;br /&gt;
** 10 passengers → $10,000  &lt;br /&gt;
** 100 passengers → $200,000  &lt;br /&gt;
** 1,000 passengers → $2,000,000&lt;br /&gt;
&lt;br /&gt;
Evacuation totals are cumulative and do not require passengers to remain on board.&lt;br /&gt;
&lt;br /&gt;
Further thresholds may exist but are currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Nomad ===&lt;br /&gt;
This mission challenges the player to develop a self-sufficient mobile fleet capable of long-term survival.&lt;br /&gt;
&lt;br /&gt;
* Rewards are based on the fleet’s concurrent total population (including crew, civilians, and temporary passengers):&lt;br /&gt;
** 10 population → $10,000  &lt;br /&gt;
** 100 population → $100,000  &lt;br /&gt;
** 1,000 population → $1,000,000&lt;br /&gt;
&lt;br /&gt;
To succeed, players must expand life support systems, housing, and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further thresholds may exist but are currently unknown.&lt;br /&gt;
&lt;br /&gt;
== Civilians and Fleet Expansion ==&lt;br /&gt;
Civilians may be collected from any [[Colony]] or [[Shipyard]] in exchange for payment and will remain aboard as long-term residents. The number of available civilians — and their offered payment — increases as the anomaly expands. The total number of civilians rescued will eventually count as the player&#039;s final score.&lt;br /&gt;
&lt;br /&gt;
== Jump Gates and Sector Progression ==&lt;br /&gt;
The final [[Star System]] in each sector contains a [[Jump Gate]], usually located in the system farthest from the start. This gate provides access to the next sector.&lt;br /&gt;
&lt;br /&gt;
* The gate may be damaged, demand a fee, or be under pirate control.&lt;br /&gt;
* To use it, move your fleet into range and activate it via the FTL tab.&lt;br /&gt;
* The jump screen displays the number of civilians in your fleet — this will become your final score.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
Alongside Special Missions, players can accept the usual [[Contract#Procedural Contracts|Procedural Contracts]] as well as a sector-wide [[Hostile]] clearance mission and a protect mission.&lt;br /&gt;
&lt;br /&gt;
=== Sector-wide Hostile Clearance ===&lt;br /&gt;
A sector may also include a mission to destroy all hostile ships:&lt;br /&gt;
&lt;br /&gt;
* Defeating all enemies in the sector grants a large cash bonus.&lt;br /&gt;
* Destroyed hostiles do not respawn.&lt;br /&gt;
* These missions are dangerous but highly profitable.&lt;br /&gt;
&lt;br /&gt;
=== Protect Mission ===&lt;br /&gt;
Up to once per sector, a [[Distress Call]] may appear. A civilian ship is under pirate attack and must be rescued quickly.&lt;br /&gt;
&lt;br /&gt;
* If the player succeeds, they must choose between:&lt;br /&gt;
** A monetary reward  &lt;br /&gt;
** Adding the rescued ship to their [[Fleet]]&lt;br /&gt;
&lt;br /&gt;
These encounters offer both risk and permanent fleet expansion.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Proximity Effects ==&lt;br /&gt;
The anomaly affects trade and availability of goods:&lt;br /&gt;
&lt;br /&gt;
* High-tech items become significantly discounted.&lt;br /&gt;
* Basic consumables ([[Food]], [[Water]], [[Fuel]], [[Oxygen]], [[FTL Charge]]s, [[Ammo]]) become more expensive.&lt;br /&gt;
* Near the anomaly’s edge, critical resources may disappear entirely from markets.&lt;br /&gt;
&lt;br /&gt;
Smart timing and stockpiling are essential for survival.&lt;br /&gt;
&lt;br /&gt;
== Resource Scarcity and Recycling ==&lt;br /&gt;
Beyond sector 5, trade stations stop offering vital supplies. From this point on, survival depends on internal fleet production:&lt;br /&gt;
&lt;br /&gt;
* Produce all consumables on board&lt;br /&gt;
* Harvest and refine [[Ore]], [[Gas]], and [[Ice]]&lt;br /&gt;
* Rely on [[Recycling]] systems for sustainability&lt;br /&gt;
&lt;br /&gt;
All recycling starts at 66% efficiency and can be upgraded to 100% via [[Research]]. [[Hydroponics]], [[Water Purifier]]s, and fuel production through [[Metreon Gas]] are also more efficient in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
Ships that are capable of sustaining themselves with little or no external trade will thrive. Those that aren’t will quickly fail.&lt;br /&gt;
&lt;br /&gt;
== Logistics Drones ==&lt;br /&gt;
[[Logistics Drone]]s are vital for autonomous operations:&lt;br /&gt;
&lt;br /&gt;
* Mining, salvaging, and gas collection&lt;br /&gt;
* Cargo transport, repair, and logistics&lt;br /&gt;
* Scaling up large, modular ships&lt;br /&gt;
&lt;br /&gt;
Players should acquire and maintain a fleet of drones early and invest in enough [[Drone Bay]]s and spares.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[Stargate Project]] storyline and associated [[Research]] are disabled in Survival.&lt;br /&gt;
* [[Ice Comet]]s are more common and yield 5× more water ice per shot.&lt;br /&gt;
* Hostile systems are permanently cleared — enemies do not respawn.&lt;br /&gt;
* [[Hydroponic Garden]]s can now be manufactured via [[Assembly Table]] with proper research.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract]]&lt;br /&gt;
* [[Anomaly]]&lt;br /&gt;
* [[Stargate]]&lt;br /&gt;
* [[Fleet]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Hydroponics]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Andromeda_Project_Representative.png&amp;diff=2652</id>
		<title>File:Andromeda Project Representative.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Andromeda_Project_Representative.png&amp;diff=2652"/>
		<updated>2026-09-12T22:23:09Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creepy guy in shadow&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stargate_Project&amp;diff=2651</id>
		<title>Stargate Project</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stargate_Project&amp;diff=2651"/>
		<updated>2026-09-12T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: /* Phase 1: Certification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Stargate Project&#039;&#039;&#039; is the aim of the [[Boldly Go]] [[Gamemodes|gamemode]]. It is completed in 10 phases which all require different quantities of items or other requirements.&lt;br /&gt;
&lt;br /&gt;
These items are usually [[Stargate Components]] though occasionally other items are required such as [[Tilium Crystals]] and [[Stable Isotopes]].&lt;br /&gt;
&lt;br /&gt;
The construction of the [[Stargate]] is loacted in the central [[Star System]] of the starting [[Sector]]. The final goal is to have a fully operational [[Stargate]].&lt;br /&gt;
== Phases ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Certification ===&lt;br /&gt;
* [[File:Alex Elistar.png|alt=Head of AJE Industries.|thumb|Alexander James Elistar]]This phase is completed during the [[Deep Space Industrialists]] contract, where the player partners with [[Alexander James Elistar]].&lt;br /&gt;
* Manufacture and deliver 10 [[Stargate Frame]]s for certification.&lt;br /&gt;
* Unlocks the [[Stargate Window]] and provides &#039;&#039;&#039;$600,000&#039;&#039;&#039; in seed capital for scaling production.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Bulk Manufacturing &amp;amp; Partnership ===&lt;br /&gt;
* This phase concludes the [[Deep Space Industrialists]] contract.&lt;br /&gt;
* Manufacture and deliver 200 Stargate Frames.&lt;br /&gt;
* Upon delivery, the player must choose between honoring the 50/50 profit split with Elistar or canceling the partnership, which results in the immediate loss of the &#039;&#039;A.J.E. Foundry&#039;&#039; station.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Advanced Components ===&lt;br /&gt;
* Deliver 250 [[Stargate Actuator]], 250 [[Stargate Resin]], and 100 Stable Isotopes.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4: Crystal Refinement ===&lt;br /&gt;
* Deliver 200 [[Stargate Receiver]], 150 Stargate Capacitor, and 250 Tilium Crystals.&lt;br /&gt;
* Research [[Andromeda Project Part 3]] to unlock required technologies.&lt;br /&gt;
&lt;br /&gt;
=== Phase 5: Power-Up ===&lt;br /&gt;
{{Main|Stargate Project, Phase 5}}&lt;br /&gt;
* Build 5 [[Energy Transmitter]]s and install them on a ship.&lt;br /&gt;
* Use a ship capable of delivering 1,000 MW to activate the stargate.&lt;br /&gt;
* Maintain 100 MW continuous power to keep the gate online.&lt;br /&gt;
&lt;br /&gt;
=== Phase 6: Exploration ===&lt;br /&gt;
{{Main|Stargate Project, Phase 6}}&lt;br /&gt;
* Jump through the stargate to a new, unexplored sector.&lt;br /&gt;
* Explore 3 new star systems: a calm arrival zone, a [[Zeleon Gas]] cloud with a [[Star System#Meteor Shower|Meteor Shower]], and an [[Star System#Asteroid Belt|Asteroid Belt]] with [[Neubidium Ore]].&lt;br /&gt;
* Research [[Zeleon Gas (Research)|Zeleon Gas]] and [[Neubidium Processing]] to unlock required refining technologies.&lt;br /&gt;
* Deliver 75 [[Neubidium Ingot]] and 30 [[Stable Zeleon]] to complete the phase.&lt;br /&gt;
* Continuous 100 MW power to the stargate is required.&lt;br /&gt;
&lt;br /&gt;
=== Phase 7: Confrontation ===&lt;br /&gt;
{{Main|Stargate Project, Phase 7}}&lt;br /&gt;
* [[Commander Harken]] reports the discovery of new star systems, now occupied by [[Pirates]].&lt;br /&gt;
* Explore 2 &amp;quot;FORTRESS&amp;quot;-marked asteroid systems guarded by [[Weapons Platform]]s and pirate ships.&lt;br /&gt;
* Research [[Zeleon Energy Containment]] and [[Neubidium Fabrication]] to unlock required components.&lt;br /&gt;
* Deliver 140 [[Zeleon Energy Cell]] and 160 [[Neubidium Capacitor]].&lt;br /&gt;
* Continuous 100 MW power to the stargate is required.&lt;br /&gt;
&lt;br /&gt;
=== Phase 8: Crystal Synthesis ===&lt;br /&gt;
{{Main|Stargate Project, Phase 8}}&lt;br /&gt;
* Contacted by the &#039;&#039;&#039;Andromeda Project Representative&#039;&#039;&#039;, who assigns a new research task related to synthetic crystal production.&lt;br /&gt;
* Meet [[Prof. Artemis Toppingbury]] (from [[The Trouble With Tiddlets]]) to deliver 1 × [[Shielded Zeleon]] and 1 × [[Neubidium Ingot]].&lt;br /&gt;
* Toppingbury discovers that a zeleon laser can charge synthetic neubidium crystals, replicating the properties of natural [[Tiddlet#Crystal|Tiddlet Crystals]].&lt;br /&gt;
* The laser emits lethal [[Radiation]] and must be carefully contained. The player receives:&lt;br /&gt;
** 1 [[Laser Infuser]]&lt;br /&gt;
** 5 [[Radiation Blocker]]&lt;br /&gt;
** 1 [[Empty Crystal]]&lt;br /&gt;
** 1 [[Zeleon Energy Cell]]&lt;br /&gt;
* A short tutorial introduces radiation safety and containment.&lt;br /&gt;
* Deliver 10 [[Charged Crystal]] to the Stargate to advance the project.&lt;br /&gt;
&lt;br /&gt;
=== Phase 9: Final Assembly Components ===&lt;br /&gt;
{{Main|Stargate Project, Phase 9}}&lt;br /&gt;
* Phase 9 starts automatically after completing Phase 8, with no incoming communication.&lt;br /&gt;
* Deliver 100 [[Charged Crystal]] and 100 [[Warp Alignment Computer]]s.&lt;br /&gt;
* New research [[Quantum Processing]] becomes available (requires 2 RP, 3 CP, Scientist, Science Station, and Supercomputer).&lt;br /&gt;
&lt;br /&gt;
=== Phase 10: Final Activation ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Deep Space Industrialists]]&lt;br /&gt;
* [[Contract#Story Contracts|Story Contracts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stargate Project Series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Alex_Elistar.png&amp;diff=2650</id>
		<title>File:Alex Elistar.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Alex_Elistar.png&amp;diff=2650"/>
		<updated>2026-09-12T22:15:58Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old man that hires you to work on the Stargate.&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Black_Hole_Sun&amp;diff=2649</id>
		<title>Black Hole Sun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Black_Hole_Sun&amp;diff=2649"/>
		<updated>2026-09-12T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dr. Julian Martinez.png|alt=Stressed out over his brother Marcus.|thumb|Doctor Julian Martinez]]&lt;br /&gt;
[[File:Doctor Marcus Martinez.png|alt=Spent ten years too close to the black hole.|thumb|Doctor Marcus Martinez]]&lt;br /&gt;
[[File:Andromeda Project Rep..png|alt=Shadowy corporate executive|thumb|Andromeda Project Representative]]&lt;br /&gt;
&#039;&#039;&#039;Black Hole Sun&#039;&#039;&#039; is a multi-part [[Contract#Story Contract|Story Contract]] arc that explores themes of ambition, risk, and scientific ethics through the story of [[Dr. Julian Martinez]], his brother [[Marcus Martinez]], and their work with the enigmatic [[Stargate Project LLC]]. The arc leads directly into the events of [[The Trouble with Tiddlets]] and introduces key characters, technologies, and dilemmas that shape the storyline.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The storyline unfolds across several parts, with each contract escalating the stakes and complexity. Player decisions — especially in the final mission — directly affect relationships, story outcomes, and future rewards. Notably, the arc introduces the [[Hop Drive]], a key technology in the follow-up [[The Trouble with Tiddlets]] storyline.&lt;br /&gt;
&lt;br /&gt;
== Part 1 ==&lt;br /&gt;
Upon entering the system, the player is greeted by [[Dr. Julian Martinez]], who introduces himself and requests urgent assistance. He and his brother Marcus have been studying the local black hole — officially designated QZ247 — for many years. QZ247 is described as the collapsed remnant of a once-massive star.&lt;br /&gt;
&lt;br /&gt;
Dr. Martinez explains that the [[Stargate Project]] has been funding their research from the beginning, in exchange for scientific data gathered from the black hole. The closer they get to the event horizon, the more valuable the collected data becomes.&lt;br /&gt;
&lt;br /&gt;
However, their most recent experiment went too far. Marcus piloted the sensor ship closer to the black hole than anyone has before. All contact was lost, and although telemetry suggests the ship is still intact, Marcus has not responded for a long time. The player is tasked with rescuing him.&lt;br /&gt;
&lt;br /&gt;
To approach safely, a modified [[FTL Drive]] is required — one capable of performing a precision hyperspace hop without being pulled into the black hole. Dr. Martinez offers to perform the necessary modifications, but requests materials first:&lt;br /&gt;
&lt;br /&gt;
* 1,200 [[Hyperspace Isotopes]]&lt;br /&gt;
&lt;br /&gt;
A short tutorial is provided, explaining how to gather Hyperspace Isotopes using the [[Hyperspace Scoop]] and a corresponding [[Loader]]. The player must install these components and perform [[FTL Jump]]s to collect isotopes. It is recommended to include a storage [[Tank]], as the scoop gathers faster than the loader can transfer.&lt;br /&gt;
&lt;br /&gt;
Once the required 1,200 Hyperspace Isotopes have been delivered back to Dr. Martinez, the part concludes. The player receives a reward of $200,000. Dr. Martinez promises to contact the player again when the next phase is ready.&lt;br /&gt;
&lt;br /&gt;
== Part 2 ==&lt;br /&gt;
Some time after completing the first part, Dr. Julian Martinez contacts the player again to announce that the modified FTL drive is ready. The player is asked to return to his system to begin the next phase.&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Dr. Martinez explains the plan. The new FTL drive allows for extremely short-distance jumps — just enough to dip into the black hole’s vicinity and extract Marcus. Two jumps will be required: one inward, and one outward.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, Dr. Martinez needs assistance crafting a special type of [[FTL Charge]]. When the contract is accepted, he explains the requirement:&lt;br /&gt;
&lt;br /&gt;
* 60 [[Tilium Crystals]]&lt;br /&gt;
&lt;br /&gt;
A short explanation follows on how to acquire these crystals. The player can either mine [[Tilium Ore]] and refine it into crystals, or simply purchase the crystals outright.&lt;br /&gt;
&lt;br /&gt;
If the player already has 60 or more Tilium Crystals on board at the moment of accepting the mission, the contract completes immediately — even if the crystals are located on another ship in a different system. However, if there are fewer than 60 crystals available locally, the mission will not proceed until the required amount is present in the system.&lt;br /&gt;
&lt;br /&gt;
Once 60 Tilium Crystals have been delivered, Part 2 is completed and the player receives a reward of $300,000.&lt;br /&gt;
&lt;br /&gt;
== Part 3 ==&lt;br /&gt;
{{Main|Black Hole Sun, Part 3}}&lt;br /&gt;
* Dr. Martinez unveils the [[Hop Drive]], a prototype FTL technology.&lt;br /&gt;
* The player helps complete the project and decides how much data to recover — full, partial, or abandon rescue efforts.&lt;br /&gt;
* This decision has long-term narrative impact and determines the player’s standing with Dr. Martinez and his brother.&lt;br /&gt;
* The result influences rewards and unlocks the continuation of the story in [[The Trouble with Tiddlets, Part 3]].&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
The final choice in Part 3 has lasting consequences, influencing pricing, dialogue, and moral tone in the The Trouble with Tiddlets series. The state of the Hop Drive, and the fate of Marcus Martinez, are directly referenced in follow-up contracts.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contract|Story Contract]]&lt;br /&gt;
* [[Black Hole Sun, Part 3]]&lt;br /&gt;
* [[The Trouble with Tiddlets]]&lt;br /&gt;
* [[Hop Drive]]&lt;br /&gt;
* [[Stargate Project LLC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:Black Hole Sun Series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Doctor_Marcus_Martinez.png&amp;diff=2648</id>
		<title>File:Doctor Marcus Martinez.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Doctor_Marcus_Martinez.png&amp;diff=2648"/>
		<updated>2026-09-12T22:12:43Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The one who got too close to the black hole.&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Black_Hole_Sun&amp;diff=2647</id>
		<title>Black Hole Sun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Black_Hole_Sun&amp;diff=2647"/>
		<updated>2026-09-04T04:49:47Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dr. Julian Martinez.png|alt=Stressed out over his brother Marcus.|thumb|Doctor Julian Martinez]]&lt;br /&gt;
[[File:Andromeda Project Rep..png|alt=Shadowy corporate executive|thumb|Andromeda Project Representative]]&lt;br /&gt;
&#039;&#039;&#039;Black Hole Sun&#039;&#039;&#039; is a multi-part [[Contract#Story Contract|Story Contract]] arc that explores themes of ambition, risk, and scientific ethics through the story of [[Dr. Julian Martinez]], his brother [[Marcus Martinez]], and their work with the enigmatic [[Stargate Project LLC]]. The arc leads directly into the events of [[The Trouble with Tiddlets]] and introduces key characters, technologies, and dilemmas that shape the storyline.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The storyline unfolds across several parts, with each contract escalating the stakes and complexity. Player decisions — especially in the final mission — directly affect relationships, story outcomes, and future rewards. Notably, the arc introduces the [[Hop Drive]], a key technology in the follow-up [[The Trouble with Tiddlets]] storyline.&lt;br /&gt;
&lt;br /&gt;
== Part 1 ==&lt;br /&gt;
Upon entering the system, the player is greeted by [[Dr. Julian Martinez]], who introduces himself and requests urgent assistance. He and his brother Marcus have been studying the local black hole — officially designated QZ247 — for many years. QZ247 is described as the collapsed remnant of a once-massive star.&lt;br /&gt;
&lt;br /&gt;
Dr. Martinez explains that the [[Stargate Project]] has been funding their research from the beginning, in exchange for scientific data gathered from the black hole. The closer they get to the event horizon, the more valuable the collected data becomes.&lt;br /&gt;
&lt;br /&gt;
However, their most recent experiment went too far. Marcus piloted the sensor ship closer to the black hole than anyone has before. All contact was lost, and although telemetry suggests the ship is still intact, Marcus has not responded for a long time. The player is tasked with rescuing him.&lt;br /&gt;
&lt;br /&gt;
To approach safely, a modified [[FTL Drive]] is required — one capable of performing a precision hyperspace hop without being pulled into the black hole. Dr. Martinez offers to perform the necessary modifications, but requests materials first:&lt;br /&gt;
&lt;br /&gt;
* 1,200 [[Hyperspace Isotopes]]&lt;br /&gt;
&lt;br /&gt;
A short tutorial is provided, explaining how to gather Hyperspace Isotopes using the [[Hyperspace Scoop]] and a corresponding [[Loader]]. The player must install these components and perform [[FTL Jump]]s to collect isotopes. It is recommended to include a storage [[Tank]], as the scoop gathers faster than the loader can transfer.&lt;br /&gt;
&lt;br /&gt;
Once the required 1,200 Hyperspace Isotopes have been delivered back to Dr. Martinez, the part concludes. The player receives a reward of $200,000. Dr. Martinez promises to contact the player again when the next phase is ready.&lt;br /&gt;
&lt;br /&gt;
== Part 2 ==&lt;br /&gt;
Some time after completing the first part, Dr. Julian Martinez contacts the player again to announce that the modified FTL drive is ready. The player is asked to return to his system to begin the next phase.&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Dr. Martinez explains the plan. The new FTL drive allows for extremely short-distance jumps — just enough to dip into the black hole’s vicinity and extract Marcus. Two jumps will be required: one inward, and one outward.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, Dr. Martinez needs assistance crafting a special type of [[FTL Charge]]. When the contract is accepted, he explains the requirement:&lt;br /&gt;
&lt;br /&gt;
* 60 [[Tilium Crystals]]&lt;br /&gt;
&lt;br /&gt;
A short explanation follows on how to acquire these crystals. The player can either mine [[Tilium Ore]] and refine it into crystals, or simply purchase the crystals outright.&lt;br /&gt;
&lt;br /&gt;
If the player already has 60 or more Tilium Crystals on board at the moment of accepting the mission, the contract completes immediately — even if the crystals are located on another ship in a different system. However, if there are fewer than 60 crystals available locally, the mission will not proceed until the required amount is present in the system.&lt;br /&gt;
&lt;br /&gt;
Once 60 Tilium Crystals have been delivered, Part 2 is completed and the player receives a reward of $300,000.&lt;br /&gt;
&lt;br /&gt;
== Part 3 ==&lt;br /&gt;
{{Main|Black Hole Sun, Part 3}}&lt;br /&gt;
* Dr. Martinez unveils the [[Hop Drive]], a prototype FTL technology.&lt;br /&gt;
* The player helps complete the project and decides how much data to recover — full, partial, or abandon rescue efforts.&lt;br /&gt;
* This decision has long-term narrative impact and determines the player’s standing with Dr. Martinez and his brother.&lt;br /&gt;
* The result influences rewards and unlocks the continuation of the story in [[The Trouble with Tiddlets, Part 3]].&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
The final choice in Part 3 has lasting consequences, influencing pricing, dialogue, and moral tone in the The Trouble with Tiddlets series. The state of the Hop Drive, and the fate of Marcus Martinez, are directly referenced in follow-up contracts.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contract|Story Contract]]&lt;br /&gt;
* [[Black Hole Sun, Part 3]]&lt;br /&gt;
* [[The Trouble with Tiddlets]]&lt;br /&gt;
* [[Hop Drive]]&lt;br /&gt;
* [[Stargate Project LLC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:Black Hole Sun Series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Dr._Julian_Martinez.png&amp;diff=2646</id>
		<title>File:Dr. Julian Martinez.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Dr._Julian_Martinez.png&amp;diff=2646"/>
		<updated>2026-09-04T04:49:01Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In game screen capture of Dr. J. Martinez&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Andromeda_Project_Rep..png&amp;diff=2645</id>
		<title>File:Andromeda Project Rep..png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Andromeda_Project_Rep..png&amp;diff=2645"/>
		<updated>2026-09-04T04:47:38Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In game screen capture of Andromeda Project Representative&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=The_Trouble_with_Tiddlets&amp;diff=2644</id>
		<title>The Trouble with Tiddlets</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=The_Trouble_with_Tiddlets&amp;diff=2644"/>
		<updated>2026-09-04T04:46:40Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prof. Toppingbury.png|alt=Nice guy.|thumb|Professor Artemis Toppingbury]]&lt;br /&gt;
[[File:Dr. Swanson.png|alt=Tiddlet Killer!|thumb|Doctor Magnus Swanson]]&lt;br /&gt;
&#039;&#039;&#039;The Trouble with Tiddlets&#039;&#039;&#039; is a multi-part [[Contract#Story Contract|Story Contract]] arc centered around the mysterious [[Tiddlet]]s — small, strange creatures of unknown origin. The storyline unfolds gradually across several contracts and features elements of exploration, science, diplomacy, and ultimately, survival.&lt;br /&gt;
&lt;br /&gt;
The quest begins harmlessly, with simple investigation and scientific curiosity. However, later parts reveal increasingly troubling discoveries that raise ethical, logistical, and existential concerns. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The storyline is divided into several parts, each with its own objectives, rewards, and implications. Later parts depend on decisions made in earlier missions, and player choices can affect outcomes, resources, or relationships with other factions.&lt;br /&gt;
&lt;br /&gt;
== Part 1: Discovery ==&lt;br /&gt;
* Initial discovery of unidentified lifeforms (later named Tiddlets).&lt;br /&gt;
* Basic collection and observation tasks.&lt;br /&gt;
* No risk or urgency; purely exploratory.&lt;br /&gt;
&lt;br /&gt;
== Part 2: Research and Testing ==&lt;br /&gt;
* Delivery and observation of Tiddlet samples.&lt;br /&gt;
* Confirmation that [[Hyperspace Shock]] is fatal to Tiddlets.&lt;br /&gt;
* Early hints at the creatures’ reproductive behavior.&lt;br /&gt;
* Still low-risk and primarily scientific.&lt;br /&gt;
&lt;br /&gt;
== Part 3: Hop Drive Experiments ==&lt;br /&gt;
{{Main|The Trouble with Tiddlets, Part 3}}&lt;br /&gt;
* The player acquires a [[Short Hopper]] ship with a modified [[FTL Drive]].&lt;br /&gt;
* Repetitive &amp;quot;hop&amp;quot; jumps are used to trigger Tiddlet reproduction.&lt;br /&gt;
* Player must decide between supporting [[Dr. Magnus Swanson]] or helping [[Prof. Artemis Toppingbury]] liberate the Tiddlets.&lt;br /&gt;
* Decision affects rewards, tone, and future dialogue.&lt;br /&gt;
&lt;br /&gt;
== Part 4: Farm Ship Disaster ==&lt;br /&gt;
{{Main|The Trouble with Tiddlets, Part 4}}&lt;br /&gt;
* The Tiddlet farm ship suffers catastrophic failure and uncontrollable FTL jumps.&lt;br /&gt;
* The player must rescue six stranded scientists before the ship explodes.&lt;br /&gt;
* Two Tiddlets remain aboard the player’s ship.&lt;br /&gt;
* Depending on earlier choices, the player receives a reward or a warning from Toppingbury.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Depending on player choices during the storyline, consequences may persist beyond the final part — affecting future [[Contract]]s, [[Faction]] relations, or the game world itself.&lt;br /&gt;
&lt;br /&gt;
Decisions made during this contract are believed to affect later stages of the [[Stargate Project]], especially [[Stargate Project, Phase 8]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contract|Story Contract]]&lt;br /&gt;
* [[The Trouble with Tiddlets, Part 3]]&lt;br /&gt;
* [[The Trouble with Tiddlets, Part 4]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:The Trouble with Tiddlets series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Dr._Swanson.png&amp;diff=2643</id>
		<title>File:Dr. Swanson.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Dr._Swanson.png&amp;diff=2643"/>
		<updated>2026-09-04T04:45:54Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In game screen capture of Dr. Swanson&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Prof._Toppingbury.png&amp;diff=2642</id>
		<title>File:Prof. Toppingbury.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Prof._Toppingbury.png&amp;diff=2642"/>
		<updated>2026-09-04T04:44:54Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Professor Toppingbury&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%27s_Clothing,_Part_2&amp;diff=2641</id>
		<title>A Wolf in Sheep&#039;s Clothing, Part 2</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%27s_Clothing,_Part_2&amp;diff=2641"/>
		<updated>2026-09-04T04:43:08Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WISC Pirate Ship Scan.png|alt=Inverse Mk.4 Villain Ship Scan|thumb|Scan of the pirate ship attacking the Orion Sentinel]]&lt;br /&gt;
&#039;&#039;&#039;A Wolf in Sheep’s Clothing, Part 2&#039;&#039;&#039; is a [[Contract#Story Contracts|story contract]] that follows the investigation started in [[A Wolf in Sheep&#039;s Clothing, Part 1]]. It becomes available shortly after completing the first part of the contract, when [[Commander Harken]] hails the player again.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Cpt. Ryker.png|thumb|Captain Amelia Ryker]]&lt;br /&gt;
The contract initiates when the player travels back to the [[CMDR HARKEN (Star System)|CMDR HARKEN]] system. Commander Harken reveals that attempts to track the pirate vessel have failed, as they consistently arrive to find only destroyed ships with no trace of the perpetrators.&lt;br /&gt;
&lt;br /&gt;
During this briefing, the player is interrupted by an emergency hail from &#039;&#039;&#039;Captain Amelia Ryker&#039;&#039;&#039; of the vessel &#039;&#039;UMC Orion Sentinel&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;This is Captain Amelia Ryker of the UMC vessel Orion Sentinel. We are under attack! They appeared out of nowhere and fired on us without warning, and won&#039;t respond to any of my communications. I&#039;m trying to hold them off, but I need help. My engines are damaged. Ships systems have failed. Please hurry, I have 40 crew onboard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Commander Harken immediately defines the situation as an urgent humanitarian rescue operation.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Briefing and Preparation ===&lt;br /&gt;
&lt;br /&gt;
Commander Harken stresses that time is running out and urges the player to proceed to the [[Orion Sentinel (Star System)|ORION SENTINEL]] system immediately.&lt;br /&gt;
&lt;br /&gt;
To dock with the &#039;&#039;UMC Orion Sentinel&#039;&#039; and rescue the crew, the player must first acquire and install [[Thruster]]s. Since the CMDR HARKEN system does not possess a [[Shipyard]] or [[Colony]], the player must travel to an appropriate system to purchase the required equipment before heading to the ORION SENTINEL system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation Objective:&#039;&#039;&#039;&lt;br /&gt;
* Fit four Thrusters to your vessel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective (Overall):&#039;&#039;&#039;&lt;br /&gt;
* Rescue the 40 crew of the &#039;&#039;UMC Orion Sentinel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Notes on Thrusters ====&lt;br /&gt;
Thrusters are essential for successful docking in rescue scenarios. If the player does not already possess them, they must be purchased at a [[Shipyard]] or [[Colony]] located in another system. The objective prompt shows the current installation progress (e.g., [2/4]).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Engagement, Retreat, and Rescue ===&lt;br /&gt;
&lt;br /&gt;
Upon arrival in the ORION SENTINEL system, the player finds the &#039;&#039;UMC Orion Sentinel&#039;&#039; actively under attack. The attacking ship is immediately recognizable, as its silhouette strongly resembles the blurred sensor images of the pirate vessel Commander Harken revealed at the end of &#039;&#039;&#039;Part 1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The mission begins with a brief tutorial on activating and utilizing the ship&#039;s [[Weapon Systems]]. Shortly after the tutorial concludes, Captain Ryker sends an urgent distress call.&lt;br /&gt;
&lt;br /&gt;
As the player approaches the engagement zone and their weapon systems are ready, the enemy vessel breaks off its attack and immediately retreats.&lt;br /&gt;
&lt;br /&gt;
The player then begins a short tutorial explaining the basics of [[Docking ships|Docking]] with an external vessel. During this time, Captain Ryker warns that her ship is severely damaged and close to destruction.&lt;br /&gt;
&lt;br /&gt;
After a successful dock, the player begins transferring the 40 crew members. During this process, Captain Ryker sends a final transmission: she states that the reactor is close to overheating and that she will buy the player a few seconds to ensure the entire crew can be saved.&lt;br /&gt;
&lt;br /&gt;
* Captain Amelia Ryker remains on the ship to ensure the crew&#039;s rescue.&lt;br /&gt;
* Immediately after the player&#039;s vessel undocks, the &#039;&#039;UMC Orion Sentinel&#039;&#039; explodes.&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the &#039;&#039;UMC Orion Sentinel&#039;&#039;, the ship leaves behind a field of debris that can be salvaged by the player. Collection requires the use of [[Logistics Drone]]s.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Since the player now has 40 crew members aboard, they must ensure they have sufficient [[Life support]] before beginning salvage operations.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
&lt;br /&gt;
After rescuing the 40 crew members, the player must take them to any available Shipyard or Colony to safely drop them off. Upon transfer, it is noted that Captain Amelia Ryker is missing, confirming her sacrifice for the crew&#039;s rescue.&lt;br /&gt;
&lt;br /&gt;
The player then returns to the CMDR HARKEN system to formally complete the mission. Commander Harken contacts the player, regrets the loss of Captain Ryker, officially closes the contract, and advises the player to be cautious before promising the next briefing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Completion Requirements:&#039;&#039;&#039; Rescue all 40 crew members, drop them off at a Shipyard or Colony, and report back to CMDR HARKEN.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; The player receives a reward of &#039;&#039;&#039;$250,000&#039;&#039;&#039; credits.&lt;br /&gt;
&lt;br /&gt;
This conclusion immediately leads to the next main story contract, [[A Wolf in Sheep’s Clothing, Part 3]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contracts|Story Contracts]]&lt;br /&gt;
* [[A Wolf in Sheep’s Clothing]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing, Part 1]]&lt;br /&gt;
* [[A Wolf in Sheep’s Clothing, Part 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:A Wolf in Sheep’s Clothing Series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:WISC_Pirate_Ship_Scan.png&amp;diff=2640</id>
		<title>File:WISC Pirate Ship Scan.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:WISC_Pirate_Ship_Scan.png&amp;diff=2640"/>
		<updated>2026-09-04T04:42:09Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In-game picture of a scan of the pirate ship attacking the Orion Sentinel&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%27s_Clothing,_Part_2&amp;diff=2639</id>
		<title>A Wolf in Sheep&#039;s Clothing, Part 2</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%27s_Clothing,_Part_2&amp;diff=2639"/>
		<updated>2026-09-04T04:39:48Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Wolf in Sheep’s Clothing, Part 2&#039;&#039;&#039; is a [[Contract#Story Contracts|story contract]] that follows the investigation started in [[A Wolf in Sheep&#039;s Clothing, Part 1]]. It becomes available shortly after completing the first part of the contract, when [[Commander Harken]] hails the player again.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Cpt. Ryker.png|thumb|Captain Amelia Ryker]]&lt;br /&gt;
The contract initiates when the player travels back to the [[CMDR HARKEN (Star System)|CMDR HARKEN]] system. Commander Harken reveals that attempts to track the pirate vessel have failed, as they consistently arrive to find only destroyed ships with no trace of the perpetrators.&lt;br /&gt;
&lt;br /&gt;
During this briefing, the player is interrupted by an emergency hail from &#039;&#039;&#039;Captain Amelia Ryker&#039;&#039;&#039; of the vessel &#039;&#039;UMC Orion Sentinel&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;This is Captain Amelia Ryker of the UMC vessel Orion Sentinel. We are under attack! They appeared out of nowhere and fired on us without warning, and won&#039;t respond to any of my communications. I&#039;m trying to hold them off, but I need help. My engines are damaged. Ships systems have failed. Please hurry, I have 40 crew onboard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Commander Harken immediately defines the situation as an urgent humanitarian rescue operation.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Briefing and Preparation ===&lt;br /&gt;
&lt;br /&gt;
Commander Harken stresses that time is running out and urges the player to proceed to the [[Orion Sentinel (Star System)|ORION SENTINEL]] system immediately.&lt;br /&gt;
&lt;br /&gt;
To dock with the &#039;&#039;UMC Orion Sentinel&#039;&#039; and rescue the crew, the player must first acquire and install [[Thruster]]s. Since the CMDR HARKEN system does not possess a [[Shipyard]] or [[Colony]], the player must travel to an appropriate system to purchase the required equipment before heading to the ORION SENTINEL system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation Objective:&#039;&#039;&#039;&lt;br /&gt;
* Fit four Thrusters to your vessel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective (Overall):&#039;&#039;&#039;&lt;br /&gt;
* Rescue the 40 crew of the &#039;&#039;UMC Orion Sentinel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Notes on Thrusters ====&lt;br /&gt;
Thrusters are essential for successful docking in rescue scenarios. If the player does not already possess them, they must be purchased at a [[Shipyard]] or [[Colony]] located in another system. The objective prompt shows the current installation progress (e.g., [2/4]).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Engagement, Retreat, and Rescue ===&lt;br /&gt;
&lt;br /&gt;
Upon arrival in the ORION SENTINEL system, the player finds the &#039;&#039;UMC Orion Sentinel&#039;&#039; actively under attack. The attacking ship is immediately recognizable, as its silhouette strongly resembles the blurred sensor images of the pirate vessel Commander Harken revealed at the end of &#039;&#039;&#039;Part 1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The mission begins with a brief tutorial on activating and utilizing the ship&#039;s [[Weapon Systems]]. Shortly after the tutorial concludes, Captain Ryker sends an urgent distress call.&lt;br /&gt;
&lt;br /&gt;
As the player approaches the engagement zone and their weapon systems are ready, the enemy vessel breaks off its attack and immediately retreats.&lt;br /&gt;
&lt;br /&gt;
The player then begins a short tutorial explaining the basics of [[Docking ships|Docking]] with an external vessel. During this time, Captain Ryker warns that her ship is severely damaged and close to destruction.&lt;br /&gt;
&lt;br /&gt;
After a successful dock, the player begins transferring the 40 crew members. During this process, Captain Ryker sends a final transmission: she states that the reactor is close to overheating and that she will buy the player a few seconds to ensure the entire crew can be saved.&lt;br /&gt;
&lt;br /&gt;
* Captain Amelia Ryker remains on the ship to ensure the crew&#039;s rescue.&lt;br /&gt;
* Immediately after the player&#039;s vessel undocks, the &#039;&#039;UMC Orion Sentinel&#039;&#039; explodes.&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the &#039;&#039;UMC Orion Sentinel&#039;&#039;, the ship leaves behind a field of debris that can be salvaged by the player. Collection requires the use of [[Logistics Drone]]s.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Since the player now has 40 crew members aboard, they must ensure they have sufficient [[Life support]] before beginning salvage operations.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
&lt;br /&gt;
After rescuing the 40 crew members, the player must take them to any available Shipyard or Colony to safely drop them off. Upon transfer, it is noted that Captain Amelia Ryker is missing, confirming her sacrifice for the crew&#039;s rescue.&lt;br /&gt;
&lt;br /&gt;
The player then returns to the CMDR HARKEN system to formally complete the mission. Commander Harken contacts the player, regrets the loss of Captain Ryker, officially closes the contract, and advises the player to be cautious before promising the next briefing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Completion Requirements:&#039;&#039;&#039; Rescue all 40 crew members, drop them off at a Shipyard or Colony, and report back to CMDR HARKEN.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; The player receives a reward of &#039;&#039;&#039;$250,000&#039;&#039;&#039; credits.&lt;br /&gt;
&lt;br /&gt;
This conclusion immediately leads to the next main story contract, [[A Wolf in Sheep’s Clothing, Part 3]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contracts|Story Contracts]]&lt;br /&gt;
* [[A Wolf in Sheep’s Clothing]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing, Part 1]]&lt;br /&gt;
* [[A Wolf in Sheep’s Clothing, Part 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:A Wolf in Sheep’s Clothing Series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Cpt._Ryker.png&amp;diff=2638</id>
		<title>File:Cpt. Ryker.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Cpt._Ryker.png&amp;diff=2638"/>
		<updated>2026-09-04T04:39:13Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Captain Amelia Ryker captured from in game&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%E2%80%99s_Clothing&amp;diff=2637</id>
		<title>A Wolf in Sheep’s Clothing</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%E2%80%99s_Clothing&amp;diff=2637"/>
		<updated>2026-09-04T04:38:21Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|There is a crisis underway, Captain. Commercial vessels are going missing, all across the sector. I suspect foul play, and I need your help to investigate.|[[Commander Harken]]}}&lt;br /&gt;
[[File:Cmdr. Harken.png|thumb|Commander Harken]]&lt;br /&gt;
&#039;&#039;&#039;A Wolf in Sheep&#039;s Clothing&#039;&#039;&#039; is a multi-part [[Contract#Story Contract|Story Contract]] arc focused on locating and neutralizing the elusive pirate vessel responsible for numerous attacks on [[UMC]] infrastructure. The storyline revolves around a strategic counter-operation planned by [[Commander Harken]] to lure the powerful pirate into a controlled trap.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The storyline is divided into three distinct parts. The series introduces advanced ship operations, including crew logistics, specialized equipment handling ([[thrusters]]), and new combat mechanics (the EMP trap).&lt;br /&gt;
&lt;br /&gt;
== Part 1: Initial Investigation ==&lt;br /&gt;
{{Main|A Wolf in Sheep&#039;s Clothing, Part 1}}&lt;br /&gt;
* The player is tasked with recovering the [[Flight Recorders]] from three separate destroyed commercial vessels, including the &#039;&#039;UMC Interstellar Prospector&#039;&#039;, the &#039;&#039;UMC Infinite Horizon&#039;&#039;, and the &#039;&#039;UMC Celestial Hauler&#039;&#039;.&lt;br /&gt;
* The mission introduces environmental hazards (Meteor Shower in INFINITE HORIZON) and player choices (paying a scavenger for the Flight Recorder, or fighting them).&lt;br /&gt;
* A final piece of evidence (the wreckage of the &#039;&#039;UMC Stellar Horizon&#039;&#039;) must be collected via [[shuttle]] operation.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; $200,000 Credits.&lt;br /&gt;
&lt;br /&gt;
== Part 2: Rescue and Tracking ==&lt;br /&gt;
{{Main|A Wolf in Sheep&#039;s Clothing, Part 2}}&lt;br /&gt;
* The mission begins with an urgent humanitarian rescue operation to save the 40 crew members of the &#039;&#039;UMC Orion Sentinel&#039;&#039;, which is actively under attack by the target pirate vessel.&lt;br /&gt;
* The player must install **four Thrusters** to successfully [[Docking ships|dock]] with the distressed ship.&lt;br /&gt;
* The mission features the sacrifice of Captain Amelia Ryker, who ensures the crew&#039;s escape before the &#039;&#039;UMC Orion Sentinel&#039;&#039; explodes.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; $250,000 Credits.&lt;br /&gt;
&lt;br /&gt;
== Part 3: The Decoy Operation ==&lt;br /&gt;
{{Main|A Wolf in Sheep&#039;s Clothing, Part 3}}&lt;br /&gt;
* The player must crew and pilot the decoy freighter &#039;&#039;UMC Astral Temptress&#039;&#039; into remote systems to lure the pirates.&lt;br /&gt;
* The core of the operation involves executing a critical sequence: installing weapons onto the &#039;&#039;UMC Astral Temptress&#039;&#039;, charging and detonating a massive EMP burst to trap the enemy.&lt;br /&gt;
* The player must survive a &#039;&#039;&#039;two-minute holdout&#039;&#039;&#039; against the disabled pirate ship until Harken&#039;s strike force arrives for the annihilation and salvage operation.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; $300,000 Credits and ownership of the &#039;&#039;UMC Astral Temptress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
The successful completion of this contract arc secures the safety of the UMC&#039;s supply lines in the sector and provides the player with a valuable new freighter, the &#039;&#039;UMC Astral Temptress&#039;&#039;, suitable for immediate commercial use or refitting.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contract|Story Contract]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing, Part 1]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing, Part 2]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing, Part 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:A Wolf in Sheep&#039;s Clothing series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Cmdr._Harken.png&amp;diff=2636</id>
		<title>File:Cmdr. Harken.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Cmdr._Harken.png&amp;diff=2636"/>
		<updated>2026-09-04T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Commander Harken captured from in game&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%27s_Clothing,_Part_1&amp;diff=2635</id>
		<title>A Wolf in Sheep&#039;s Clothing, Part 1</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=A_Wolf_in_Sheep%27s_Clothing,_Part_1&amp;diff=2635"/>
		<updated>2026-09-04T04:36:45Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: /* Phase 2: Follow-up Investigations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Wolf in Sheep’s Clothing, Part 1&#039;&#039;&#039; is a [[Contract#Story Contracts|story contract]] initiating the investigation into a series of commercial vessel disappearances. This contract becomes available shortly after completing the tutorial phase, when [[Commander Harken]] hails the player to introduce the mission.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Commander Harken, the Chief of Private Security for the sector, contacts the player to investigate foul play regarding missing commercial vessels. The mission involves a multi-stage evidence retrieval operation, culminating in the analysis of the collected data.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Initial Investigation (UMC Interstellar Prospector) ===&lt;br /&gt;
&lt;br /&gt;
The initial task requires the player to travel to the [[Interstellar Prospector (Star System)|INTERSTELLAR PROSPECTOR]] system to locate the reported shipwreck of the &#039;&#039;UMC Interstellar Prospector&#039;&#039; and recover its [[Flight Recorder]] (Black Box).&lt;br /&gt;
&lt;br /&gt;
The collection requires installing a [[Drone Bay]] and at least one [[Logistics Drone]], both of which must be purchased from a [[Shipyard]] or [[Colony]] if not already owned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completion Requirements:&#039;&#039;&#039; Recover the Flight Recorder using a Logistics Drone, and deliver it to Commander Harken aboard the &#039;&#039;Vanguard&#039;&#039; in the [[CMDR HARKEN (Star System)|CMDR HARKEN]] system.&lt;br /&gt;
&lt;br /&gt;
The wreck site yields salvageable debris and cargo:&lt;br /&gt;
&lt;br /&gt;
* 122 × [[Bullets]]&lt;br /&gt;
* 1 × [[Cannon Shells]]&lt;br /&gt;
* 2 × [[Frame]]&lt;br /&gt;
* 1 × [[Copper Ingot]]&lt;br /&gt;
* 2 × [[Motor]]&lt;br /&gt;
* 49 × [[Explosives]]&lt;br /&gt;
* 2 × [[Metal Ingot]]&lt;br /&gt;
* 1 × [[Lens]]&lt;br /&gt;
* 1 × [[Railgun Slugs]]&lt;br /&gt;
* 120 × [[Scrap Metal]]&lt;br /&gt;
* 1 × [[Gas Collector]]&lt;br /&gt;
* 1 × [[Chair]]&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Follow-up Investigations ===&lt;br /&gt;
[[File:Scavenger Wraith.png|thumb|Scavenger Wraith]]&lt;br /&gt;
After the initial Flight Recorder is delivered, Commander Harken assigns follow-up investigation objectives across three separate systems to gather more evidence.&lt;br /&gt;
&lt;br /&gt;
The follow-up objectives are:&lt;br /&gt;
* Recover the Flight Recorder from &#039;&#039;&#039;UMC Infinite Horizon&#039;&#039;&#039; in the [[Infinite Horizon (Star System)|INFINITE HORIZON]] system.&lt;br /&gt;
* Recover the Flight Recorder from &#039;&#039;&#039;UMC Celestial Hauler&#039;&#039;&#039; in the [[Celestial Hauler (Star System)|CELESTIAL HAULER]] system.&lt;br /&gt;
* Collect the wreckage of the &#039;&#039;&#039;UMC Stellar Horizon&#039;&#039;&#039; from the [[System NG5|NG5]] system.&lt;br /&gt;
&lt;br /&gt;
The final contract completion requires returning all three pieces of evidence to Commander Harken at the CMDR HARKEN system.&lt;br /&gt;
&lt;br /&gt;
The subsequent investigations present distinct challenges:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UMC Infinite Horizon:&#039;&#039;&#039; The INFINITE HORIZON system features an intense [[Star System#Meteor Shower|Meteor Shower]]. The wreck contains a significant amount of [[Scrap Metal]] for salvage, but due to the high risk of hull damage from meteorite strikes, players must weigh the resource benefit against repair costs. Players are advised to equip [[armour]] and [[Gatling Gun]]s. Retrieval requires a [[Logistics Drone]].&lt;br /&gt;
* &#039;&#039;&#039;UMC Celestial Hauler:&#039;&#039;&#039; This wreck contains salvageable [[Scrap Metal]]. Upon arrival in the CELESTIAL HAULER system, the player is confronted by a Scavenger Wraith which possesses the Flight Recorder. The Scavenger Wraith demands $20,000 credits for the device. The player may either pay the $20,000 ransom or destroy the Scavenger Wraith to obtain the Flight Recorder. Destruction has no known negative faction consequences and yields additional Scrap Metal.&lt;br /&gt;
* &#039;&#039;&#039;UMC Stellar Horizon Wreckage:&#039;&#039;&#039; Located in NG5, the collection requires a [[Shuttle]] operation (not Logistics Drones) and the debris consists of 80 units of wreckage, requiring sufficient [[Storage]] capacity.&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;A Wolf in Sheep&#039;s Clothing, Part 1&#039;&#039;&#039; contract is fully completed upon returning all collected evidence to the CMDR HARKEN system. Upon final delivery, the &#039;&#039;Vanguard&#039;&#039; docks again, and the items are transferred.&lt;br /&gt;
&lt;br /&gt;
The player receives a reward of &#039;&#039;&#039;$200,000&#039;&#039;&#039; credits.&lt;br /&gt;
&lt;br /&gt;
Following the analysis, Commander Harken informs the player that the evidence points to a highly organized pirate vessel which must be tracked down and destroyed. She reveals a new sensor image of the attacker, confirms that they must be tracked down and destroyed, and advises the player to use the received funds to repair the ship hull at any [[Shipyard]] and upgrade defenses in preparation for the next mission.&lt;br /&gt;
&lt;br /&gt;
The subsequent investigation to track down the pirate vessel forms the basis of the next main story contract, [[A Wolf in Sheep&#039;s Clothing, Part 2]], which is initiated when Commander Harken calls the player again shortly after.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract#Story Contracts|Story Contracts]]&lt;br /&gt;
* [[A Wolf in Sheep’s Clothing]]&lt;br /&gt;
* [[A Wolf in Sheep’s Clothing, Part 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contracts]]&lt;br /&gt;
[[Category:Story Contracts]]&lt;br /&gt;
[[Category:A Wolf in Sheep’s Clothing Series]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Scavenger_Wraith.png&amp;diff=2634</id>
		<title>File:Scavenger Wraith.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Scavenger_Wraith.png&amp;diff=2634"/>
		<updated>2026-09-04T04:36:05Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of the Scavenger Wraith captured from game&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2630</id>
		<title>Stargate Components</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stargate_Components&amp;diff=2630"/>
		<updated>2026-08-13T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: Stargate Components&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the exclusive resources, components, and recipes required to complete the Stargate Project in the Boldly Go game mode. Bolded items represent finished products requested by the Stargate Project for at least one phase, or equipment required to energize the Stargate. Almost all items have research prerequisites in order to refine or manufacture them. You can review recipes in-game by hovering over and clicking icons in the Stargate Project menu.&lt;br /&gt;
* &#039;&#039;&#039;Stargate Frame&#039;&#039;&#039; (2x Frame)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phases 1 and 2&lt;br /&gt;
** Ingredient for Stargate Actuator in Phase 3 (and thus part of chain for Stargate Capacitor in Phase 4, then Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Actuator&#039;&#039;&#039; (Stargate Frame, Motor)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Ingredient for Stargate Capacitor in Phase 4 (and thus part of the chain for Neubidium Capacitor in Phase 7, then Warp Alignment Computer in Phase 9)&lt;br /&gt;
* &#039;&#039;&#039;Stargate Resin&#039;&#039;&#039; (Refined Metreon x5)&lt;br /&gt;
** Produced at Chemical Lab&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3&lt;br /&gt;
** Not used as ingredient in later Phases; equipment can be repurposed to produce Shielded Zeleon in Phase 7 and/or Quantum Processors as part of Warp Alignment Computer in Phase 9&lt;br /&gt;
* Refined Metreon (Metreon Gas)&lt;br /&gt;
** Produced at Refinery (20 Metreon Gas yields 15 Refined Metreon)&lt;br /&gt;
*&#039;&#039;&#039;Stable Isotopes&#039;&#039;&#039; (Hyperspace Isotopes)&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Refinery (20 Hyperspace Isotopes yields 15 Stable Isotopes)&lt;br /&gt;
** Directly sold to Stargate Project for Phase 3 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Stargate Capacitor (input via pipes)&lt;br /&gt;
*&#039;&#039;&#039;Stargate Receiver&#039;&#039;&#039; (Frame, Energy Coil, Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
** Ingredient for Warp Alignment Computer in Phase 9&lt;br /&gt;
* &#039;&#039;&#039;Stargate Capacitor&#039;&#039;&#039; (Energy Coil, Stargate Actuator, Stable Isotopes x25)&lt;br /&gt;
** Produced at Assembly Table; input Stable Isotopes via pipes&lt;br /&gt;
** Directly sold to Stargate Project in Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Tilium Crystals&#039;&#039;&#039;&lt;br /&gt;
** Regular resource&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 4&lt;br /&gt;
* &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; (10x Frame, 10x Energy Coil, 4x Motor, 4x Lens)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install 5x Transmitters on a ship in the Stargate sector and sustain 1000 MW dedicated power for Phase 5 test run and each subsequent sector jump&lt;br /&gt;
** Sustain 200 MW dedicated power at idle (1 Transmitter)&lt;br /&gt;
** Expand to 8x Transmitters on a ship in the Stargate sector and sustain 1600 MW dedicated power for Phase 10 test run&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Ingot&#039;&#039;&#039; (Neubidium Ore)&lt;br /&gt;
** Special resource; Neubidium Ore deposits only spawn in The Undiscovered Sector&lt;br /&gt;
** Does not require research to collect, but does require research to smelt&lt;br /&gt;
** Produced at Smelter&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6&lt;br /&gt;
** Ingredient for Neubidium Capacitor in Phase 7 (and thus part of the process for Laser Infuser in Phase 8 and 9)&lt;br /&gt;
*Lightning Rod (6x Frame, Superconductor, 8x Energy Coil)&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Specialist Equipment that diverts electrical discharges in Zeleon Storms, protecting ships from EMP while they operate&lt;br /&gt;
* &#039;&#039;&#039;Stable Zeleon&#039;&#039;&#039; (Zeleon Gas)&lt;br /&gt;
** Special resource; Zeleon Gas storm clouds only occur in The Undiscovered Sector&lt;br /&gt;
** Requires research both to collect and to refine&lt;br /&gt;
** Produced at Refinery (20 Zeleon Gas produces 15 Stable Zeleon)&lt;br /&gt;
** Directly sold to Stargate Project for Phase 6 (must be unloaded into canisters)&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7 (and thus part of the process for Charged Crystal in Phase 8 and 9)&lt;br /&gt;
* Energy Cell Frame (Neubidium Ingot)&lt;br /&gt;
** Produced at Fabricator&lt;br /&gt;
** Ingredient for Zeleon Energy Cell in Phase 7&lt;br /&gt;
*Shielded Canister (Precious Metals)&lt;br /&gt;
**Produced at Fabricator (1 Precious Metals yields 3 Shielded Cannisters)&lt;br /&gt;
**Ingredient for Shielded Zeleon (and thus part of the process for Zeleon Energy Cell in Phase 7, then Charged Crystals in Phases 8 and 9)&lt;br /&gt;
*Shielded Zeleon (15x Stable Zeleon, 2x Shielded Canister)&lt;br /&gt;
**Produced at Chemical Lab&lt;br /&gt;
**Used in Zeleon Energy Cell, which is used to create Charged Crystals&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Cell&#039;&#039;&#039; (Energy Cell Frame, Shielded Zeleon x2)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Capacitor&#039;&#039;&#039; (Stargate Capacitor, Neubidium Ingot)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
* Laser Infuser (Neubidium Cannister x10, Energy Coil x10, Processor x4, Lens x4)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Install to produce Charged Crystals&lt;br /&gt;
** Equipment produces lethal radiation while in use, thus requiring crew to use Spacesuits to operate them, as well as production and placement of Radiation Blockers to limit spread&lt;br /&gt;
* Radiation Blocker (Frame x4)&lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Required in production of Charged Crystals to prevent crew members from dying of radiation poisoning&lt;br /&gt;
* &#039;&#039;&#039;Charged Crystal&#039;&#039;&#039; (5x Zeleon Energy Cell (1/2 stack), Empty Crystal)&lt;br /&gt;
** Produced at Laser Infuser&lt;br /&gt;
** Directly sold to Stargate Project for Phase 8 and 9&lt;br /&gt;
** Final Stargate Project requisition; no further production necessary after finishing Phase 9&lt;br /&gt;
*Quantum Wafer (Precious Metals x2, Tylium Crystals x2)&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Quantum Processor (and thus part of the process for Quantum Compute Grid, then Warp Alignment Computer, all in Phase 9)&lt;br /&gt;
*Quantum Processor (Quantum Wafer, Refined Metreon x100)&lt;br /&gt;
**Produced at Chemical Lab&lt;br /&gt;
**Ingredient for Quantum Compute Grid (and thus part of the process for Warp Alignment Computer in Phase 9)&lt;br /&gt;
*Empty Compute Grid (Copper Ingot x5, Tylium Crystal x5)&lt;br /&gt;
**Produced at Fabricator&lt;br /&gt;
**Ingredient for Quantum Compute Grid (and thus part of the process for Warp Alignment Computer in Phase 9)&lt;br /&gt;
*Quantum Compute Grid (Empty Compute Grid, Quantum Processor x4)&lt;br /&gt;
**Produced at Assembly Table&lt;br /&gt;
**Ingredient for Warp Alignment Computer&lt;br /&gt;
* &#039;&#039;&#039;Warp Alignment Computer&#039;&#039;&#039; (Quantum Compute Grid, Stargate Receiver, Neubidium Capacitor) &lt;br /&gt;
** Produced at Assembly Table&lt;br /&gt;
** Directly sold to Stargate Project for Phase 9&lt;br /&gt;
** Final Stargate Project requisition; no further production necessary after finishing Phase 9.&lt;br /&gt;
&lt;br /&gt;
== Energy Transmitter ==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = Energy Transmitter&lt;br /&gt;
| image1 = [[File:EnergyTransmitter.png|150px|frameless|alt=Sprite of the Energy Transmitter]]&lt;br /&gt;
| grid_size = 2 x 4&lt;br /&gt;
| power_consumption = 100 MW &lt;br /&gt;
| power_category = Science&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Energy Transmitter&#039;&#039;&#039; is used for test fire phases of the [[Stargate Project]]. Each Energy Transmitter beams 200 MW maximum therefore multiple of these are required to complete a phase. &lt;br /&gt;
&lt;br /&gt;
They are expensive to make, requiring 10 [[Frame]]s, 10 [[Energy Coil]]s, 4 [[Motor]]s and 4 [[Lens]]. They cannot be bought from the trade screen.&lt;br /&gt;
&lt;br /&gt;
Energy Transmitters need a large space in front of them, with an additional 8 x 4 squares in front of them needing to be unoccupied with other space objects or the ship.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 4|Stargate Frame, Resin and Actuator introduced.}}&lt;br /&gt;
{{History|Alpha 5|Research introduced, Stargate Receiver and Energy Transmitter introduced.}}&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Boldly_Go&amp;diff=2626</id>
		<title>Boldly Go</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Boldly_Go&amp;diff=2626"/>
		<updated>2026-07-30T22:37:39Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boldly Go&#039;&#039;&#039; is the main [[Gamemode|gamemode]] of &#039;&#039;The Last Starship&#039;&#039;. It features a structured narrative introduction, a guided tutorial, and open-ended gameplay that evolves dynamically based on player choices. Accessed from the main menu, this mode serves as the game’s default campaign experience and provides the core storyline through multiple phases.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Set in the 23rd century, &#039;&#039;Boldly Go&#039;&#039; begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.&lt;br /&gt;
&lt;br /&gt;
The player takes on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.&lt;br /&gt;
&lt;br /&gt;
The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope.&lt;br /&gt;
&lt;br /&gt;
== Starting Setup ==&lt;br /&gt;
The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Crew Member#Basic|Basic Crew]] members&lt;br /&gt;
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship&lt;br /&gt;
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]&lt;br /&gt;
* 5,000 [[Fuel]] units&lt;br /&gt;
* 300 [[Food]] units&lt;br /&gt;
* 3,000 [[Water]] units&lt;br /&gt;
* 4,000 [[Oxygen]] units&lt;br /&gt;
* $300,000 in starting funds&lt;br /&gt;
&lt;br /&gt;
Essential systems are pre-installed:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Engine]] modules&lt;br /&gt;
* 1 [[Ladder]] for [[Habitation Deck]] access&lt;br /&gt;
* Several [[Door]]s&lt;br /&gt;
* 1 [[Docking Port]]&lt;br /&gt;
&lt;br /&gt;
In addition, several important components are available in inventory and must be installed during the tutorial:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Small Tank]] and 1 [[Medium Tank]]&lt;br /&gt;
* 1 [[Reactor]]&lt;br /&gt;
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]&lt;br /&gt;
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The guided tutorial introduces the core systems and interface of &#039;&#039;The Last Starship&#039;&#039;. It covers:&lt;br /&gt;
&lt;br /&gt;
* Camera movement and UI fundamentals&lt;br /&gt;
* Installing loaders, tanks, and ducts to complete life support&lt;br /&gt;
* Connecting the [[Powergrid]] and activating the reactor&lt;br /&gt;
* Navigating the ship using the [[Tactical Screen]]&lt;br /&gt;
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen&lt;br /&gt;
* Installing and charging the FTL system&lt;br /&gt;
* Using the [[Sector Map]] to plan interstellar travel&lt;br /&gt;
* Performing the first [[FTL Jump]]&lt;br /&gt;
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]&lt;br /&gt;
&lt;br /&gt;
Upon successful delivery, the player receives rewards and completes the first full gameplay cycle.&lt;br /&gt;
&lt;br /&gt;
The tutorial then introduces the Sector Map’s special systems, marked by a golden diamond and three red question marks (???). These systems contain unique missions (see [[#Introduction to Special Missions|below]]), and players are told they may find anything there.&lt;br /&gt;
&lt;br /&gt;
Once this is explained, the tutorial ends.&lt;br /&gt;
&lt;br /&gt;
== Introduction to Special Missions ==&lt;br /&gt;
Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as chief of security for the sector and explains that many people are in need of help. Her resources are stretched thin, and she asks the player to assist where possible, offering advice and guidance when needed.&lt;br /&gt;
&lt;br /&gt;
This marks the beginning of the game&#039;s [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Black Hole Sun]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Trouble with Tiddlets]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[A Wolf in Sheep&#039;s Clothing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended.&lt;br /&gt;
&lt;br /&gt;
== Docking Tutorial ==&lt;br /&gt;
When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:&lt;br /&gt;
&lt;br /&gt;
* Locate the target vessel and its docking port&lt;br /&gt;
* Align the player ship’s port using the tactical screen&lt;br /&gt;
* Approach slowly and initiate docking&lt;br /&gt;
* Wait for clamps to engage and connection to be confirmed&lt;br /&gt;
&lt;br /&gt;
Once docked, [[Civilian]]s will board the player’s ship. This mechanic is essential for many missions throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
Docking is also used for [[Logistics]] tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.&lt;br /&gt;
&lt;br /&gt;
== Combat Tutorial ==&lt;br /&gt;
The first time the player enters a [[Star System]] containing [[Hostile]] ships, the game pauses automatically and launches the combat tutorial.&lt;br /&gt;
&lt;br /&gt;
This tutorial introduces the basic mechanics of ship combat, including:&lt;br /&gt;
&lt;br /&gt;
* Switching to the [[Tactical Screen]]&lt;br /&gt;
* Activating [[Battlestations]] to prepare the crew&lt;br /&gt;
* Targeting enemy ships and ordering weapons to fire&lt;br /&gt;
* Unpausing the game to begin real-time engagement&lt;br /&gt;
&lt;br /&gt;
Once completed, future hostile encounters proceed without further interruption.&lt;br /&gt;
&lt;br /&gt;
== Andromeda Project Research ==&lt;br /&gt;
As the story progresses, the player gains access to unique, multi-stage research options exclusive to &#039;&#039;Boldly Go&#039;&#039;. The first three stages are visible immediately in the [[Research]] screen, with further stages becoming available as the player advances through the storyline. These research entries and project stages are not available in sandbox or other game modes.&lt;br /&gt;
&lt;br /&gt;
In general, to generate [[Research#Points|Research Points (RP)]], a [[Crew Member#Scientist|Scientist]] must operate a [[Science Station]]. To generate [[Research#Computation Points|Computation Points (CP)]], a powered [[Supercomputer]] is required.&lt;br /&gt;
&lt;br /&gt;
The first research item, &#039;&#039;&#039;Andromeda Project Part 1&#039;&#039;&#039;, requires 1 RP. It unlocks the [[Stargate Frame]] blueprint and enables Phases 1 and 2 of the &#039;&#039;&#039;Andromeda Project&#039;&#039;&#039;. It also unlocks access to &#039;&#039;&#039;Andromeda Project Part 2&#039;&#039;&#039; and permanently enables the [[Stargate]] tab in the interface, which tracks construction progress and requirements.&lt;br /&gt;
&lt;br /&gt;
The second stage, &#039;&#039;&#039;Andromeda Project Part 2&#039;&#039;&#039;, requires 2 RP and 1 CP. It unlocks the [[Stargate Actuator]] and [[Stargate Resin]] blueprints, and enables Phase 3 of the project. Completion of Part 1 is required to unlock this research.&lt;br /&gt;
&lt;br /&gt;
The third stage, &#039;&#039;&#039;Andromeda Project Part 3&#039;&#039;&#039;, requires 4 RP and 3 CP. It unlocks the [[Energy Transmitter]], [[Stargate Receiver]], and [[Stargate Capacitor]] blueprints, and enables Phases 4 and 5 of the project. Additionally, the &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; research entries become visible in the research screen. Completion of Part 2 is required before this research becomes available.&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; can be researched immediately once visible, regardless of whether the player has discovered any [[Neubidium Ore]] or [[Zeleon Gas]]. However, unless the relevant resource has been found, their subsequent research entries will not appear. These two research items are independent of one another and can be completed in parallel. As noted above, completion of &#039;&#039;&#039;Andromeda Project Part 3&#039;&#039;&#039; is required before either becomes available.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; requires 1 RP and 2 CP. It unlocks [[Smelter#Neubidium Ore|Neubidium Ore Smelting]].&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]].&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; have been researched, &#039;&#039;&#039;Andromeda Project Phase 6&#039;&#039; as well as their respective follow-up research entries become available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Fabrication&#039;&#039;&#039; requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Containment&#039;&#039;&#039; requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Neubidium Fabrication&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Energy Containment&#039;&#039;&#039; have been researched, &#039;&#039;&#039;Andromeda Project Phase 7&#039;&#039; becomes available.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Progression ==&lt;br /&gt;
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:&lt;br /&gt;
&lt;br /&gt;
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s&lt;br /&gt;
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s&lt;br /&gt;
* [[Research]] to unlock advanced technologies&lt;br /&gt;
* [[Construction]] for customizing ship layout&lt;br /&gt;
* Fleet operations with multiple vessels&lt;br /&gt;
* Combat with hostile ships&lt;br /&gt;
* Narrative and faction-based decision-making&lt;br /&gt;
&lt;br /&gt;
The overarching story progresses through linked contracts and culminates in the Stargate Project. This goal is not visible at the start and only becomes available once specific research and missions are completed.&lt;br /&gt;
&lt;br /&gt;
== Tips and Strategies ==&lt;br /&gt;
* Prioritize life support and power infrastructure early&lt;br /&gt;
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency&lt;br /&gt;
* Take procedural contracts to build reputation and earn credits&lt;br /&gt;
* The hostile systems in Boldly Go are spawning waves of hostile ships that never stop&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract]]&lt;br /&gt;
* [[Procyon Cruiser]]&lt;br /&gt;
* [[Stargate Project]]&lt;br /&gt;
* [[Trade]]&lt;br /&gt;
* [[Black Hole Sun]]&lt;br /&gt;
* [[The Trouble with Tiddlets]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Boldly Go]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Boldly_Go&amp;diff=2625</id>
		<title>Boldly Go</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Boldly_Go&amp;diff=2625"/>
		<updated>2026-07-30T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: /* Starting Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boldly Go&#039;&#039;&#039; is the main [[Gamemode|gamemode]] of &#039;&#039;The Last Starship&#039;&#039;. It features a structured narrative introduction, a guided tutorial, and open-ended gameplay that evolves dynamically based on player choices. Accessed from the main menu, this mode serves as the game’s default campaign experience and provides the core storyline through multiple phases.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Set in the 23rd century, &#039;&#039;Boldly Go&#039;&#039; begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.&lt;br /&gt;
&lt;br /&gt;
The player takes on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.&lt;br /&gt;
&lt;br /&gt;
The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope.&lt;br /&gt;
&lt;br /&gt;
== Starting Setup ==&lt;br /&gt;
The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Crew Member#Basic|Basic Crew]] members&lt;br /&gt;
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship&lt;br /&gt;
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]&lt;br /&gt;
* 5,000 [[Fuel]] units&lt;br /&gt;
* 300 [[Food]] units&lt;br /&gt;
* 3,000 [[Water]] units&lt;br /&gt;
* 4,000 [[Oxygen]] units&lt;br /&gt;
* $150,000 in starting funds&lt;br /&gt;
&lt;br /&gt;
Essential systems are pre-installed:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Engine]] modules&lt;br /&gt;
* 1 [[Ladder]] for [[Habitation Deck]] access&lt;br /&gt;
* Several [[Door]]s&lt;br /&gt;
* 1 [[Docking Port]]&lt;br /&gt;
&lt;br /&gt;
In addition, several important components are available in inventory and must be installed during the tutorial:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Small Tank]] and 1 [[Medium Tank]]&lt;br /&gt;
* 1 [[Reactor]]&lt;br /&gt;
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]&lt;br /&gt;
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The guided tutorial introduces the core systems and interface of &#039;&#039;The Last Starship&#039;&#039;. It covers:&lt;br /&gt;
&lt;br /&gt;
* Camera movement and UI fundamentals&lt;br /&gt;
* Installing loaders, tanks, and ducts to complete life support&lt;br /&gt;
* Connecting the [[Powergrid]] and activating the reactor&lt;br /&gt;
* Navigating the ship using the [[Tactical Screen]]&lt;br /&gt;
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen&lt;br /&gt;
* Installing and charging the FTL system&lt;br /&gt;
* Using the [[Sector Map]] to plan interstellar travel&lt;br /&gt;
* Performing the first [[FTL Jump]]&lt;br /&gt;
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]&lt;br /&gt;
&lt;br /&gt;
Upon successful delivery, the player receives rewards and completes the first full gameplay cycle.&lt;br /&gt;
&lt;br /&gt;
The tutorial then introduces the Sector Map’s special systems, marked by a golden diamond and three red question marks (???). These systems contain unique missions (see [[#Introduction to Special Missions|below]]), and players are told they may find anything there.&lt;br /&gt;
&lt;br /&gt;
Once this is explained, the tutorial ends.&lt;br /&gt;
&lt;br /&gt;
== Introduction to Special Missions ==&lt;br /&gt;
Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as chief of security for the sector and explains that many people are in need of help. Her resources are stretched thin, and she asks the player to assist where possible, offering advice and guidance when needed.&lt;br /&gt;
&lt;br /&gt;
This marks the beginning of the game&#039;s [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Black Hole Sun]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Trouble with Tiddlets]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[A Wolf in Sheep&#039;s Clothing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended.&lt;br /&gt;
&lt;br /&gt;
== Docking Tutorial ==&lt;br /&gt;
When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:&lt;br /&gt;
&lt;br /&gt;
* Locate the target vessel and its docking port&lt;br /&gt;
* Align the player ship’s port using the tactical screen&lt;br /&gt;
* Approach slowly and initiate docking&lt;br /&gt;
* Wait for clamps to engage and connection to be confirmed&lt;br /&gt;
&lt;br /&gt;
Once docked, [[Civilian]]s will board the player’s ship. This mechanic is essential for many missions throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
Docking is also used for [[Logistics]] tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.&lt;br /&gt;
&lt;br /&gt;
== Combat Tutorial ==&lt;br /&gt;
The first time the player enters a [[Star System]] containing [[Hostile]] ships, the game pauses automatically and launches the combat tutorial.&lt;br /&gt;
&lt;br /&gt;
This tutorial introduces the basic mechanics of ship combat, including:&lt;br /&gt;
&lt;br /&gt;
* Switching to the [[Tactical Screen]]&lt;br /&gt;
* Activating [[Battlestations]] to prepare the crew&lt;br /&gt;
* Targeting enemy ships and ordering weapons to fire&lt;br /&gt;
* Unpausing the game to begin real-time engagement&lt;br /&gt;
&lt;br /&gt;
Once completed, future hostile encounters proceed without further interruption.&lt;br /&gt;
&lt;br /&gt;
== Andromeda Project Research ==&lt;br /&gt;
As the story progresses, the player gains access to unique, multi-stage research options exclusive to &#039;&#039;Boldly Go&#039;&#039;. The first three stages are visible immediately in the [[Research]] screen, with further stages becoming available as the player advances through the storyline. These research entries and project stages are not available in sandbox or other game modes.&lt;br /&gt;
&lt;br /&gt;
In general, to generate [[Research#Points|Research Points (RP)]], a [[Crew Member#Scientist|Scientist]] must operate a [[Science Station]]. To generate [[Research#Computation Points|Computation Points (CP)]], a powered [[Supercomputer]] is required.&lt;br /&gt;
&lt;br /&gt;
The first research item, &#039;&#039;&#039;Andromeda Project Part 1&#039;&#039;&#039;, requires 1 RP. It unlocks the [[Stargate Frame]] blueprint and enables Phases 1 and 2 of the &#039;&#039;&#039;Andromeda Project&#039;&#039;&#039;. It also unlocks access to &#039;&#039;&#039;Andromeda Project Part 2&#039;&#039;&#039; and permanently enables the [[Stargate]] tab in the interface, which tracks construction progress and requirements.&lt;br /&gt;
&lt;br /&gt;
The second stage, &#039;&#039;&#039;Andromeda Project Part 2&#039;&#039;&#039;, requires 2 RP and 1 CP. It unlocks the [[Stargate Actuator]] and [[Stargate Resin]] blueprints, and enables Phase 3 of the project. Completion of Part 1 is required to unlock this research.&lt;br /&gt;
&lt;br /&gt;
The third stage, &#039;&#039;&#039;Andromeda Project Part 3&#039;&#039;&#039;, requires 4 RP and 3 CP. It unlocks the [[Energy Transmitter]], [[Stargate Receiver]], and [[Stargate Capacitor]] blueprints, and enables Phases 4 and 5 of the project. Additionally, the &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; research entries become visible in the research screen. Completion of Part 2 is required before this research becomes available.&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; can be researched immediately once visible, regardless of whether the player has discovered any [[Neubidium Ore]] or [[Zeleon Gas]]. However, unless the relevant resource has been found, their subsequent research entries will not appear. These two research items are independent of one another and can be completed in parallel. As noted above, completion of &#039;&#039;&#039;Andromeda Project Part 3&#039;&#039;&#039; is required before either becomes available.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; requires 1 RP and 2 CP. It unlocks [[Smelter#Neubidium Ore|Neubidium Ore Smelting]].&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]].&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039; have been researched, &#039;&#039;&#039;Andromeda Project Phase 6&#039;&#039; as well as their respective follow-up research entries become available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neubidium Fabrication&#039;&#039;&#039; requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon &#039;&#039;&#039;Neubidium Processing&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Zeleon Energy Containment&#039;&#039;&#039; requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon &#039;&#039;&#039;Zeleon Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Neubidium Fabrication&#039;&#039;&#039; and &#039;&#039;&#039;Zeleon Energy Containment&#039;&#039;&#039; have been researched, &#039;&#039;&#039;Andromeda Project Phase 7&#039;&#039; becomes available.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Progression ==&lt;br /&gt;
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:&lt;br /&gt;
&lt;br /&gt;
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s&lt;br /&gt;
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s&lt;br /&gt;
* [[Research]] to unlock advanced technologies&lt;br /&gt;
* [[Construction]] for customizing ship layout&lt;br /&gt;
* Fleet operations with multiple vessels&lt;br /&gt;
* Combat with hostile ships&lt;br /&gt;
* Narrative and faction-based decision-making&lt;br /&gt;
&lt;br /&gt;
The overarching story progresses through linked contracts and culminates in the Stargate Project. This goal is not visible at the start and only becomes available once specific research and missions are completed.&lt;br /&gt;
&lt;br /&gt;
== Tips and Strategies ==&lt;br /&gt;
* Prioritize life support and power infrastructure early&lt;br /&gt;
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency&lt;br /&gt;
* Take procedural contracts to build reputation and earn credits&lt;br /&gt;
* The hostile systems in Boldly Go are spawning waves of hostile ships that never stop&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Contract]]&lt;br /&gt;
* [[Procyon Cruiser]]&lt;br /&gt;
* [[Stargate Project]]&lt;br /&gt;
* [[Trade]]&lt;br /&gt;
* [[Black Hole Sun]]&lt;br /&gt;
* [[The Trouble with Tiddlets]]&lt;br /&gt;
* [[A Wolf in Sheep&#039;s Clothing&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Boldly Go]]&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Research&amp;diff=2624</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Research&amp;diff=2624"/>
		<updated>2026-07-15T08:06:49Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: /* Branches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Research&#039;&#039;&#039; is a fundamental part of The Last Starship. This gives players the ability to craft objects with blueprints being researched. It also may give buffs to certain objects.&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
There are two types of points, &#039;&#039;&#039;Research Points&#039;&#039;&#039; (RP) and &#039;&#039;&#039;Computation Points&#039;&#039;&#039; (CP). Research Points are accumulated through the [[Science Station]] whereas Computation Points are generated by [[Super Computer]]s.&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
&lt;br /&gt;
=== Andromeda Project ===&lt;br /&gt;
* [[Andromeda Project Part 1]] (1 RP) Unlocks research necessary for [[Stargate Project#Phase 1: Certification|Stargate Phase 1]] and [[Stargate Project#Phase 2: Bulk Manufacturing &amp;amp; Partnership|Phase 2]] and [[Stargate Frame]] blueprint.&lt;br /&gt;
* [[Andromeda Project Part 2]] (2 RP + 1 CP) Unlocks [[Stargate Project#Phase 3: Advanced Components|Stargate Phase 3]] and blueprints for [[Stargate Actuator]] and [[Stargate Resin]]&lt;br /&gt;
* [[Andromeda Project Part 3]] (4 RP + 3 CP)&lt;br /&gt;
&lt;br /&gt;
==== Neubidium ====&lt;br /&gt;
* [[Neubidium Processing]] (1 RP + 2 CP)&lt;br /&gt;
* [[Neubidium Fabrication]] (2 RP + 3 CP)&lt;br /&gt;
&lt;br /&gt;
==== Zeleon ====&lt;br /&gt;
* [[Zeleon Gas (Research)|Zeleon Gas]] (1 RP + 2 CP)&lt;br /&gt;
* [[Zeleon Energy Containment]] (2 RP + 3 CP)&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
* [[Drone Speed 1]] (1 RP + 2 CP) Increases [[Logistics Drone]] speed by 50% above base.&lt;br /&gt;
* [[Drone Speed 2]] (2 RP + 3 CP) Increases drone speed to 100% above base.&lt;br /&gt;
* [[Drone Speed]] (2 RP + 2 CP + Research Credit) Increases drone speed +5% per research. (E.g. three repetitions would increase drone speed by 15% total.)&lt;br /&gt;
* [[Drone Assembly]] (4 RP + 4 CP) Unlocks blueprints for [[Logistics Drone|Logistics Drones]]&lt;br /&gt;
* [[Drone Intelligence]] (2 RP + 3 CP) Unlocks batch collection by drones. (Enables drones to collect up to three items per trip.)&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
* [[Science (Research)|Science]] (1 RP) Unlocks advancements in all areas of advanced physics. ([[Reactor]] Efficiency +10%, [[Smelter]] Efficiency +25%)&lt;br /&gt;
* [[Deflector Beams]] (3 RP + 3 CP) Unlocks [[Deflector]] blueprint.&lt;br /&gt;
* [[Sector Surveying]] (3 RP + 3 CP) Unlocks surveying the current sector for new systems nearby. (Unlocks [[Hyperspace Sensor LR]] and Sector Surveying.)&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
* [[Mining Laser Precision]] (3 RP + 3 CP) [[Mining Laser|Mining lasers]] now extract twice as many minerals per shot.&lt;br /&gt;
* [[Mining Laser Precision 2]] (4 RP + 4 CP) [[Mining Laser|Mining lasers]] now extract three times as many minerals per shot.&lt;br /&gt;
&lt;br /&gt;
==== Energy ====&lt;br /&gt;
* [[Reactor Efficiency]] (2 RP + 2 CP + Research Credit) &lt;br /&gt;
&lt;br /&gt;
==== Metallurgy ====&lt;br /&gt;
* [[Metallurgy Level 1]] (2 RP + 1 CP) [[Smelter]] efficiency +50%&lt;br /&gt;
* [[Metallurgy Level 2]] (3 RP + 2 CP) [[Smelter]] efficiency +100%&lt;br /&gt;
* [[Metallurgy (Research)|Metallurgy]] (2 RP + 2 CP + Research Credit)&lt;br /&gt;
&lt;br /&gt;
=== Automation ===&lt;br /&gt;
* [[Automation (Research)|Automation]] (1 RP + 1 CP) Unlocks schematics for [[Track|Tracks]] and Robotic Arms&lt;br /&gt;
&lt;br /&gt;
==== Track ====&lt;br /&gt;
* [[Track Speed 1]] (2 RP + 2 CP) [[Track]] speed +100%&lt;br /&gt;
* [[Track Speed 2]] (4 RP + 4 CP) [[Track]] speed +200%&lt;br /&gt;
* [[Advanced Tracks]] (2 RP + 2 CP) Unlocks [[Track: &#039;&#039;&#039;Splitter&#039;&#039;&#039;|Splitter Tracks]]&lt;br /&gt;
&lt;br /&gt;
==== Robot Arm ====&lt;br /&gt;
* [[Compact Robot Arm]] (2 RP + 2 CP) Unlocks [[Short Robot Arm]] blueprint.&lt;br /&gt;
* [[Smart Robot Arm (Research)|Smart Robot Arm]] (2 RP + 2 CP) Unlocks [[Smart Robot Arm]] blueprint.&lt;br /&gt;
* [[Robot Arm Speed 1]] (2 RP + 2 CP) [[Robot Arm|Robot arm]] speed +100%&lt;br /&gt;
* [[Robot Arm Speed]] (2 RP + 2 CP + Research Credit)&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
* [[Logistics (Research)|Logistics]] (1 RP) Unlocks [[Drone Bay|Smart Drone Bay]], [[Interstellar Logistics]], and blueprints for [[Small Tank]], [[Storage|Small Storage Crate]], and [[Loader]]&lt;br /&gt;
* [[Logistics Level 2]] (2 RP) Unlocks [[Medium Tank]] and [[Storage|Storage Crate]] blueprints.&lt;br /&gt;
* [[Logistics Level 3]] (3 RP) Unlocks [[Huge Tank]] blueprint.&lt;br /&gt;
&lt;br /&gt;
=== Habitation ===&lt;br /&gt;
* [[Habitation (Research)|Habitation]] (1 RP) Increases efficiency of [[Waste Treatment Machine|Waste]], [[Water Purifier|Water]], and [[Air Reprocessor|Air]] Recycling +10% each.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
* [[Recycling Efficiency 1]] (2 RP + 1 CP) Increases all life support recycling efficiency to 90%&lt;br /&gt;
* [[Recycling Efficiency 2]] (4 RP + 3 CP) Increases all life support recycling efficiency to 100%&lt;br /&gt;
&lt;br /&gt;
==== Hydroponics ====&lt;br /&gt;
* [[Hydroponics 1]] (2 RP + 2 CP) +25% more crop yield per cycle.&lt;br /&gt;
* [[Hydroponics 2]] (3 RP + 3 CP) +50% more crop yield per cycle above base level.&lt;br /&gt;
* [[Hydroponics (Research)|Hydroponics]] (2 RP + 2 CP + Research Credit)&lt;br /&gt;
&lt;br /&gt;
== Research Credit ==&lt;br /&gt;
[[Research Credit]] is a special resource used to unlock certain advanced or incremental research projects. These credits are primarily obtained by salvaging [[Derelict Ship]]s discovered during [[Sector Scan]]s.&lt;br /&gt;
&lt;br /&gt;
Research Credits as well as 2 RP and 2 CP are required for the following research projects:&lt;br /&gt;
&lt;br /&gt;
* [[Robot Arm Speed]] – an incremental improvement of the robot arm speed.&lt;br /&gt;
* [[Hydroponics (Research)|Hydroponics]] – enhances previously researched hydroponics systems with marginal gains.&lt;br /&gt;
* [[Drone Speed]] – increases the speed of drones slightly above the baseline performance unlocked in earlier research.&lt;br /&gt;
* [[Metallurgy (Research)|Metallurgy]] – improves smelter efficiency as an extension of the core metallurgy research branch.&lt;br /&gt;
* [[Reactor Efficiency]] – provides a small boost to reactor efficiency beyond the foundational reactor research.&lt;br /&gt;
&lt;br /&gt;
These projects generally serve as small, incremental upgrades to existing technologies, allowing players to optimize performance without introducing entirely new systems. Research Credits are consumed upon initiating these projects and cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 5|Introduced.}}&lt;br /&gt;
{{History|Alpha 17|Research Credit introduced.}}&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Research&amp;diff=2623</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Research&amp;diff=2623"/>
		<updated>2026-07-15T08:05:54Z</updated>

		<summary type="html">&lt;p&gt;Kitirena: Filled in numerous blanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Research&#039;&#039;&#039; is a fundamental part of The Last Starship. This gives players the ability to craft objects with blueprints being researched. It also may give buffs to certain objects.&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
There are two types of points, &#039;&#039;&#039;Research Points&#039;&#039;&#039; (RP) and &#039;&#039;&#039;Computation Points&#039;&#039;&#039; (CP). Research Points are accumulated through the [[Science Station]] whereas Computation Points are generated by [[Super Computer]]s.&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
&lt;br /&gt;
=== Andromeda Project ===&lt;br /&gt;
* [[Andromeda Project Part 1]] (1 RP) Unlocks research necessary for [[Stargate Project#Phase 1: Certification|Stargate Phase 1]] and [[Stargate Project#Phase 2: Bulk Manufacturing &amp;amp; Partnership|Phase 2]] and [[Stargate Frame]] blueprint.&lt;br /&gt;
* [[Andromeda Project Part 2]] (2 RP + 1 CP) Unlocks Stargate Phase 3 and blueprints for [[Stargate Actuator]] and [[Stargate Resin]]&lt;br /&gt;
* [[Andromeda Project Part 3]] (4 RP + 3 CP)&lt;br /&gt;
&lt;br /&gt;
==== Neubidium ====&lt;br /&gt;
* [[Neubidium Processing]] (1 RP + 2 CP)&lt;br /&gt;
* [[Neubidium Fabrication]] (2 RP + 3 CP)&lt;br /&gt;
&lt;br /&gt;
==== Zeleon ====&lt;br /&gt;
* [[Zeleon Gas (Research)|Zeleon Gas]] (1 RP + 2 CP)&lt;br /&gt;
* [[Zeleon Energy Containment]] (2 RP + 3 CP)&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
* [[Drone Speed 1]] (1 RP + 2 CP) Increases [[Logistics Drone]] speed by 50% above base.&lt;br /&gt;
* [[Drone Speed 2]] (2 RP + 3 CP) Increases drone speed to 100% above base.&lt;br /&gt;
* [[Drone Speed]] (2 RP + 2 CP + Research Credit) Increases drone speed +5% per research. (E.g. three repetitions would increase drone speed by 15% total.)&lt;br /&gt;
* [[Drone Assembly]] (4 RP + 4 CP) Unlocks blueprints for [[Logistics Drone|Logistics Drones]]&lt;br /&gt;
* [[Drone Intelligence]] (2 RP + 3 CP) Unlocks batch collection by drones. (Enables drones to collect up to three items per trip.)&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
* [[Science (Research)|Science]] (1 RP) Unlocks advancements in all areas of advanced physics. ([[Reactor]] Efficiency +10%, [[Smelter]] Efficiency +25%)&lt;br /&gt;
* [[Deflector Beams]] (3 RP + 3 CP) Unlocks [[Deflector]] blueprint.&lt;br /&gt;
* [[Sector Surveying]] (3 RP + 3 CP) Unlocks surveying the current sector for new systems nearby. (Unlocks [[Hyperspace Sensor LR]] and Sector Surveying.)&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
* [[Mining Laser Precision]] (3 RP + 3 CP) [[Mining Laser|Mining lasers]] now extract twice as many minerals per shot.&lt;br /&gt;
* [[Mining Laser Precision 2]] (4 RP + 4 CP) [[Mining Laser|Mining lasers]] now extract three times as many minerals per shot.&lt;br /&gt;
&lt;br /&gt;
==== Energy ====&lt;br /&gt;
* [[Reactor Efficiency]] (2 RP + 2 CP + Research Credit) &lt;br /&gt;
&lt;br /&gt;
==== Metallurgy ====&lt;br /&gt;
* [[Metallurgy Level 1]] (2 RP + 1 CP) [[Smelter]] efficiency +50%&lt;br /&gt;
* [[Metallurgy Level 2]] (3 RP + 2 CP) [[Smelter]] efficiency +100%&lt;br /&gt;
* [[Metallurgy (Research)|Metallurgy]] (2 RP + 2 CP + Research Credit)&lt;br /&gt;
&lt;br /&gt;
=== Automation ===&lt;br /&gt;
* [[Automation (Research)|Automation]] (1 RP + 1 CP) Unlocks schematics for [[Track|Tracks]] and Robotic Arms&lt;br /&gt;
&lt;br /&gt;
==== Track ====&lt;br /&gt;
* [[Track Speed 1]] (2 RP + 2 CP) [[Track]] speed +100%&lt;br /&gt;
* [[Track Speed 2]] (4 RP + 4 CP) [[Track]] speed +200%&lt;br /&gt;
* [[Advanced Tracks]] (2 RP + 2 CP) Unlocks [[Track: &#039;&#039;&#039;Splitter&#039;&#039;&#039;|Splitter Tracks]]&lt;br /&gt;
&lt;br /&gt;
==== Robot Arm ====&lt;br /&gt;
* [[Compact Robot Arm]] (2 RP + 2 CP) Unlocks [[Short Robot Arm]] blueprint.&lt;br /&gt;
* [[Smart Robot Arm (Research)|Smart Robot Arm]] (2 RP + 2 CP) Unlocks [[Smart Robot Arm]] blueprint.&lt;br /&gt;
* [[Robot Arm Speed 1]] (2 RP + 2 CP) [[Robot Arm|Robot arm]] speed +100%&lt;br /&gt;
* [[Robot Arm Speed]] (2 RP + 2 CP + Research Credit)&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
* [[Logistics (Research)|Logistics]] (1 RP) Unlocks [[Drone Bay|Smart Drone Bay]], [[Interstellar Logistics]], and blueprints for [[Small Tank]], [[Storage|Small Storage Crate]], and [[Loader]]&lt;br /&gt;
* [[Logistics Level 2]] (2 RP) Unlocks [[Medium Tank]] and [[Storage|Storage Crate]] blueprints.&lt;br /&gt;
* [[Logistics Level 3]] (3 RP) Unlocks [[Huge Tank]] blueprint.&lt;br /&gt;
&lt;br /&gt;
=== Habitation ===&lt;br /&gt;
* [[Habitation (Research)|Habitation]] (1 RP) Increases efficiency of [[Waste Treatment Machine|Waste]], [[Water Purifier|Water]], and [[Air Reprocessor|Air]] Recycling +10% each.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
* [[Recycling Efficiency 1]] (2 RP + 1 CP) Increases all life support recycling efficiency to 90%&lt;br /&gt;
* [[Recycling Efficiency 2]] (4 RP + 3 CP) Increases all life support recycling efficiency to 100%&lt;br /&gt;
&lt;br /&gt;
==== Hydroponics ====&lt;br /&gt;
* [[Hydroponics 1]] (2 RP + 2 CP) +25% more crop yield per cycle.&lt;br /&gt;
* [[Hydroponics 2]] (3 RP + 3 CP) +50% more crop yield per cycle above base level.&lt;br /&gt;
* [[Hydroponics (Research)|Hydroponics]] (2 RP + 2 CP + Research Credit)&lt;br /&gt;
&lt;br /&gt;
== Research Credit ==&lt;br /&gt;
[[Research Credit]] is a special resource used to unlock certain advanced or incremental research projects. These credits are primarily obtained by salvaging [[Derelict Ship]]s discovered during [[Sector Scan]]s.&lt;br /&gt;
&lt;br /&gt;
Research Credits as well as 2 RP and 2 CP are required for the following research projects:&lt;br /&gt;
&lt;br /&gt;
* [[Robot Arm Speed]] – an incremental improvement of the robot arm speed.&lt;br /&gt;
* [[Hydroponics (Research)|Hydroponics]] – enhances previously researched hydroponics systems with marginal gains.&lt;br /&gt;
* [[Drone Speed]] – increases the speed of drones slightly above the baseline performance unlocked in earlier research.&lt;br /&gt;
* [[Metallurgy (Research)|Metallurgy]] – improves smelter efficiency as an extension of the core metallurgy research branch.&lt;br /&gt;
* [[Reactor Efficiency]] – provides a small boost to reactor efficiency beyond the foundational reactor research.&lt;br /&gt;
&lt;br /&gt;
These projects generally serve as small, incremental upgrades to existing technologies, allowing players to optimize performance without introducing entirely new systems. Research Credits are consumed upon initiating these projects and cannot be recovered.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 5|Introduced.}}&lt;br /&gt;
{{History|Alpha 17|Research Credit introduced.}}&lt;/div&gt;</summary>
		<author><name>Kitirena</name></author>
	</entry>
</feed>