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	<id>https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Psion+Omikron</id>
	<title>The Last Starwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Psion+Omikron"/>
	<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/wiki/Special:Contributions/Psion_Omikron"/>
	<updated>2026-06-04T12:22:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2160</id>
		<title>Crew Member</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2160"/>
		<updated>2025-05-01T03:46:36Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crew Members&#039;&#039;&#039; are hired by the player via [[Trade]], and perform tasks on the [[ship]]. The crew has the same survival requirements as [[civilian]]s, except for being able to wear [[spacesuit]]s in the absence of an oxygen atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Crew members come in different varieties, with each performing certain jobs:&lt;br /&gt;
&lt;br /&gt;
[[File:Crew.png|left|frameless|68x68px]]&lt;br /&gt;
=== Basic ===&lt;br /&gt;
Basic crew install and dismantle equipment and move all items (including loading/unloading containers). They also operate most [[:Category:Crew station|crew stations]].&lt;br /&gt;
&lt;br /&gt;
[[File:Scientist.png|left|frameless|68x68px]]&lt;br /&gt;
=== Scientist ===&lt;br /&gt;
Scientists operate [[Science Station]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons officer.png|left|frameless|68x68px]]&lt;br /&gt;
=== Weapons Officer ===&lt;br /&gt;
Weapons officers operate [[Weapons Control Centre]]s.&lt;br /&gt;
&lt;br /&gt;
==Inputs/Outputs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Seconds Per Unit!!Per [[Game Time|Hour]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Food]]||200||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Water]]||30||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Oxygen]]||30||20&lt;br /&gt;
|-&lt;br /&gt;
|[[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]||30||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sewage]]||26.5||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Some equipment now requires crew actively present.}}&lt;br /&gt;
{{History|Alpha 5|Scientist introduced.}}&lt;br /&gt;
{{History|Alpha 6|Weapons Officer introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Fusion_Reactor&amp;diff=2159</id>
		<title>Fusion Reactor</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Fusion_Reactor&amp;diff=2159"/>
		<updated>2025-05-01T03:43:35Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
|name=Fusion reactor&lt;br /&gt;
|grid_size=5 x 5&lt;br /&gt;
|inputs=[[Deuterium]]&lt;br /&gt;
[[Power]] (for activation only)&lt;br /&gt;
|outputs=50 to 500 MW of Power&lt;br /&gt;
|fuel_consumption= 0.02 [[Deuterium]] per MW output&lt;br /&gt;
|image1=[[File:FusionReactorRunning.png|150px|frameless|alt=Fusion Reactor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion reactors&#039;&#039;&#039; require [[Deuterium]] as a fuel source, which is supplied via pipe. Fusion reactors deliver power equivalent to 5 normal [[reactor]]s but require about half the space.&lt;br /&gt;
&lt;br /&gt;
Fusion reactors require [[power]] to activate, and must fully activate before they begin providing power. The reactor takes 40 seconds to activate, during which its power consumption will increase up to 500 MW. In total it will draw 10,050 MW during activation. Once activated, the reactor will stop requiring power and begin providing it.&lt;br /&gt;
&lt;br /&gt;
Currently (Alpha 14), the [[powergrid]] will show the fusion reactor contributing to power supply during activation, but this is misleading as the reactor&#039;s power is not actually supplied until activation completes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 8|Introduced (officially).}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Precious_Metals&amp;diff=2158</id>
		<title>Precious Metals</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Precious_Metals&amp;diff=2158"/>
		<updated>2025-05-01T03:41:38Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Precious Metal&#039;&#039;&#039; is the processed form of [[Ore#Precious Ore|Precious Ore]], and is created using a [[smelter]]. They are required by some [[Fabricator]] and [[Assembly Table]] recipes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Save_file&amp;diff=2157</id>
		<title>Save file</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Save_file&amp;diff=2157"/>
		<updated>2025-05-01T03:40:29Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Save files for the game are stored in &amp;lt;code&amp;gt;[https://www.pcgamingwiki.com/wiki/Glossary:Game_data#User_application_data %LOCALAPPDATA%]\Introversion\LastStarship\saves&amp;lt;/code&amp;gt; on Windows, &amp;lt;code&amp;gt;~/Library/Application\ Support/LastStarship/saves&amp;lt;/code&amp;gt; on Mac, and &amp;lt;code&amp;gt;~/.local/share/Steam/steamapps/compatdata/1857080/pfx/drive_c/users/steamuser/AppData/Local/Introversion/LastStarship/saves&amp;lt;/code&amp;gt; on Linux (using Proton). They are stored in a plaintext format and end in a &amp;lt;code&amp;gt;.space&amp;lt;/code&amp;gt; extension.&lt;br /&gt;
== Common modifications ==&lt;br /&gt;
=== Enable mutli-system simulation ===&lt;br /&gt;
Multi-system simulation, introduced unofficially in [[Version History#Alpha 7|Alpha 7]], allows you to have ships in different systems at the same time. It was officially added to Industry mode in [[Version History#Alpha 8|Alpha 8]], but can be enabled in Free Roam and Survival modes by adding the line &amp;lt;code&amp;gt;MultiSystemSimulation true&amp;lt;/code&amp;gt; to the top of the save file (before the HUD section).&lt;br /&gt;
=== Add items to the Trade screen ===&lt;br /&gt;
If you are stuck in a system with no Trade screen or the Trade screen is missing an item you need:&lt;br /&gt;
# Save and close the game.&lt;br /&gt;
# In the directory listed above, find the &amp;lt;code&amp;gt;.space&amp;lt;/code&amp;gt; file corresponding to the saved game and open it in a text editor.&lt;br /&gt;
# Search for a line containing &amp;lt;code&amp;gt;TradePossible&amp;lt;/code&amp;gt;. Set that to true.&lt;br /&gt;
#: &#039;&#039;Note:&#039;&#039; There may be multiple Trade sections in the system archive save file. Make sure to use the base section that is not indented.&lt;br /&gt;
# In the &amp;lt;code&amp;gt;TheirStock&amp;lt;/code&amp;gt; section below, update or add the desired line using the item code from [[#Items Inventory Codes|the table below]]. Spacing is important, so make sure to match it. The number can be adjusted to the preferred amount.&lt;br /&gt;
# Save the changes, run the game, and load the save.&lt;br /&gt;
=== Add items to a shuttle ===&lt;br /&gt;
Some items, like hull breaches, are technically just like any other items, but they cannot be purchased from the Trade screen, even with the trick above. In this case, it&#039;s necessary to modify a shuttle&#039;s inventory as it delivers cargo.&lt;br /&gt;
# Purchase something or initiate a mission delivery.&lt;br /&gt;
# As soon as the shuttle appears, save and close the game.&lt;br /&gt;
# In the directory listed above, find the &amp;lt;code&amp;gt;.space&amp;lt;/code&amp;gt; file corresponding to the saved game and open it in a text editor.&lt;br /&gt;
# Find the section for your ship. It should be the first section beginning with &amp;lt;code&amp;gt;BEGIN Layer&amp;lt;/code&amp;gt;. Find the line &amp;lt;code&amp;gt;BEGIN Deliveries&amp;lt;/code&amp;gt; inside that section.&lt;br /&gt;
# In the the &amp;lt;code&amp;gt;Trade&amp;lt;/code&amp;gt; section below, update or add the desired line using the item code from the table below. Spacing is important, so make sure to match it. The number can be adjusted to the preferred amount.&lt;br /&gt;
=== Refill a fuel tank ===&lt;br /&gt;
If your ship runs out of fuel, but you have a fuel [[tank]] installed:&lt;br /&gt;
# Save and close the game.&lt;br /&gt;
# In the directory listed above, find the &amp;lt;code&amp;gt;.space&amp;lt;/code&amp;gt; file corresponding to the saved game and open it in a text editor.&lt;br /&gt;
# Search for a line containing &amp;lt;code&amp;gt;Resource Fuel&amp;lt;/code&amp;gt;. Spacing is important.&lt;br /&gt;
# Ensure that the line belongs to a tank and that the tank belongs to the correct ship. Player-owned ships are listed as &amp;lt;code&amp;gt;FriendlyShip&amp;lt;/code&amp;gt; type.&lt;br /&gt;
# Update or add the corresponding &amp;lt;code&amp;gt;Quantity&amp;lt;/code&amp;gt; line to add fuel to the tank.&lt;br /&gt;
# Save the changes, run the game, and load the save.&lt;br /&gt;
&lt;br /&gt;
=== How to setup an AI fight for two player-created ships ===&lt;br /&gt;
Game Version: Alpha13B - Steam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You&#039;ll need your favourite text editor. I use &amp;lt;nowiki&amp;gt;https://notepad-plus-plus.org&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: For readabilty in this guide, example save-game text is indented (by 1 tab), but it isn&#039;t in original save-game files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TLS = The Last Starship&lt;br /&gt;
&lt;br /&gt;
==== AI Strategy ====&lt;br /&gt;
You can assign an &amp;quot;AI-strategy&amp;quot; to either ship, which determine how they fight:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;StrategyVeryCloseOrbit:  Broadside orbits within Gatling gun range.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;CloseRangeAggressive:    Broadside orbits in cannon range just outside of gatling gun range.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MediumRangeOrbit:        Broadside orbits within far end of cannon range.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LongRangeSniper:         Broadside orbits at railgun range well outside of cannon range.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;FastMovingJet:           Forward facing strafing Runs, fly&#039;s straight at opponent then circles around to do it again.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* In TLS, create your own ship and export it, or subscribe to a ship on steam workshop. Or alternatively, download a ship from a trusted website.&lt;br /&gt;
 TLS stores ships in the ship-folder: &amp;quot;C:\Users\&amp;lt;your-windows-username&amp;gt;\AppData\Local\Introversion\LastStarship\ships&amp;quot;&lt;br /&gt;
* Each ship has a ship-file named &amp;quot;&amp;lt;ship-name&amp;gt;.ship&amp;quot;, and an image file named &amp;quot;&amp;lt;ship-name&amp;gt;.png&amp;quot;.&lt;br /&gt;
* Launch TLS, and select Creative Mode -&amp;gt; Create New Ship&lt;br /&gt;
* Go back to the main menu (by pressing the escape key) and select &amp;quot;Import Hostile&amp;quot;, then select a ship to import. Note the name of the imported ship, which will appear in red at the top right of the screen. We&#039;ll refer to this as &amp;quot;ship-1&amp;quot;.&lt;br /&gt;
* Repeat this process to import a second ship, &amp;quot;ship-2&amp;quot;.&lt;br /&gt;
* Go back to menu and select: Save Game -&amp;gt; Create New Save, then give it a helpful name (e.g. ship-1 vs ship-2).&lt;br /&gt;
* Go back to menu and select: &amp;quot;Abandon Game&amp;quot;.&lt;br /&gt;
* Open the save-game folder (not the ship-folder): &lt;br /&gt;
 &amp;quot;C:\Users\&amp;lt;your-windows-username&amp;gt;\AppData\Local\Introversion\LastStarship\saves&amp;quot;&lt;br /&gt;
* Open the save-game file (.space file) you just created, using your text editor.&lt;br /&gt;
* Text search for &amp;quot;NEWSHIP&amp;quot;, it should look like this... then delete this whole section including the BEGIN and END.&lt;br /&gt;
&lt;br /&gt;
 BEGIN Layer      &lt;br /&gt;
 	Name                 NEWSHIP  &lt;br /&gt;
 	Class                Ship  &lt;br /&gt;
 	Id                   1610  &lt;br /&gt;
 	SystemId             1  &lt;br /&gt;
 	Type                 FriendlyShip  &lt;br /&gt;
 	BEGIN GridMap    &lt;br /&gt;
 		Width                240  &lt;br /&gt;
 		Height               160  &lt;br /&gt;
 		BEGIN Palette    &lt;br /&gt;
 			BEGIN .          END&lt;br /&gt;
 		END&lt;br /&gt;
 		BEGIN Cells      END&lt;br /&gt;
 	END&lt;br /&gt;
 	BEGIN Networks   END&lt;br /&gt;
 	BEGIN PowerGrid  &lt;br /&gt;
 		LayerId              1610  &lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 		BEGIN Category   Setting 100  END&lt;br /&gt;
 	END&lt;br /&gt;
 	BEGIN WorkQueue  CargoTimer 0.2210033  END&lt;br /&gt;
 	BEGIN Welfare    END&lt;br /&gt;
 	BEGIN Habitation SewageTimer 0.77749838675922600  END&lt;br /&gt;
 	BEGIN Deliveries &lt;br /&gt;
 		BEGIN Trade      END&lt;br /&gt;
 	END&lt;br /&gt;
 END&lt;br /&gt;
&#039;&#039;Info: occasionally there are other random ships named &amp;quot;NEWSHIP&amp;quot; with a much bigger definition. You can just ignore or delete them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Text search for the ship name you noted for &amp;quot;ship-1&amp;quot;, you should find a section that starts like this:&lt;br /&gt;
&lt;br /&gt;
 BEGIN Layer      &lt;br /&gt;
 	Name                 &amp;quot;CANNON WALL FUN MK3&amp;quot;  &lt;br /&gt;
 	Author               ZENRATH  &lt;br /&gt;
 	Class                Ship  &lt;br /&gt;
 	Id                   1612  &lt;br /&gt;
 	SystemId             1  &lt;br /&gt;
 	Type                 HostileShip  &lt;br /&gt;
 	Offset.x             0&lt;br /&gt;
 	Offset.y             0&lt;br /&gt;
&lt;br /&gt;
* Change the Type from &amp;quot;HostileShip&amp;quot; to &amp;quot;FriendlyShip&amp;quot;&lt;br /&gt;
* Optionally, set both Offset.x  and Offset.y to &amp;quot;0&amp;quot;.&lt;br /&gt;
* Text search *from your current position* for &amp;quot;Strategy&amp;quot;, then change the word immediately following &amp;quot;Strategy&amp;quot; to an AI-Strategy for ship-1.&lt;br /&gt;
&lt;br /&gt;
 BEGIN ShipAI     Layer 1612  TargetId 1610  LastLaunch 153.87734406203825  Broadside -1  Engaged true  Strategy FastMovingJet  END&lt;br /&gt;
&lt;br /&gt;
*  Text search for the name you noted for &amp;quot;ship-2&amp;quot;, you should find a section that starts like this:&lt;br /&gt;
&lt;br /&gt;
 BEGIN Layer      &lt;br /&gt;
 	Name                 DEFIANT  &lt;br /&gt;
 	Author               RANAMAR  &lt;br /&gt;
 	Class                Ship  &lt;br /&gt;
 	Id                   2508  &lt;br /&gt;
 	SystemId             1  &lt;br /&gt;
 	Type                 HostileShip  &lt;br /&gt;
 	Offset.x             1500&lt;br /&gt;
 	Offset.y             1500&lt;br /&gt;
&lt;br /&gt;
* Leave the Type as &amp;quot;HostileShip&amp;quot;&lt;br /&gt;
* Optionally, set both Offset.x  and Offset.y to &amp;quot;1500&amp;quot;.&lt;br /&gt;
* Text search again *from your current position* for &amp;quot;Strategy&amp;quot;, then change the word immediately following &amp;quot;Strategy&amp;quot; to an AI-Strategy for ship-2.&lt;br /&gt;
&lt;br /&gt;
 BEGIN ShipAI     Layer 2508  Broadside -1  Engaged true  Strategy CloseRangeAggressive  END&lt;br /&gt;
&lt;br /&gt;
* Save the changes to your savegame (.space) file.&lt;br /&gt;
* Return to TLS. Select &amp;quot;Load Game&amp;quot;, and the save-game you just edited.&lt;br /&gt;
* Quickly pause the game.&lt;br /&gt;
* At the top right of the screen, select ship-1, whose name should now be in green.&lt;br /&gt;
* Activate &amp;quot;Battle Stations&amp;quot;.&lt;br /&gt;
* Un-pause the game, and enjoy the show!&lt;br /&gt;
* Items Inventory Codes&lt;br /&gt;
&lt;br /&gt;
=== Inventory Item Codes ===&lt;br /&gt;
:&#039;&#039;This table is incomplete.&#039;&#039;&lt;br /&gt;
:::{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Inventory Item Codes&lt;br /&gt;
|-&lt;br /&gt;
! ID Code !! Category !! Item&lt;br /&gt;
|-&lt;br /&gt;
| AirReprocessor || Life Support || [[Air Reprocessor]]&lt;br /&gt;
|-&lt;br /&gt;
| Airduct || Life Support || [[Airduct]]&lt;br /&gt;
|-&lt;br /&gt;
| Assembler|| Logistics|| [[Assembly Table]]&lt;br /&gt;
|-&lt;br /&gt;
|Asteroid||Environment||[[Asteroid]]&lt;br /&gt;
|-&lt;br /&gt;
|Battery||Storage||[[Battery]]&lt;br /&gt;
|-&lt;br /&gt;
|Box||Cargo||[[:Category:Equipment|Equipment]] is packaged in a box for transport&lt;br /&gt;
|-&lt;br /&gt;
|Bullets||Ammunition||[[Ammo|Bullets]]&lt;br /&gt;
|-&lt;br /&gt;
|Cannon||Weapons||[[Weapon#Cannon|Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|CannonShell||Ammunition||[[Ammo#Cannon Shells|Cannon Shells]]&lt;br /&gt;
|-&lt;br /&gt;
| ChemicalLab||Logistics|| [[Chemical Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|Civilian||Crew|| [[Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
|CarbonDioxide||Resource ||[[CO2]]&lt;br /&gt;
|-&lt;br /&gt;
|Comet||Environment||[[Ice Comet]]&lt;br /&gt;
|-&lt;br /&gt;
|Compost||Resource||[[Compost]]&lt;br /&gt;
|-&lt;br /&gt;
|CrewMember || Crew||[[Crew Member]]&lt;br /&gt;
|-&lt;br /&gt;
|CoilComponent||Component||[[Energy Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|CopperIngot||Industry||[[Copper Ingot]]&lt;br /&gt;
|-&lt;br /&gt;
|CopperMinerals||Industry||[[Copper Minerals]]&lt;br /&gt;
|-&lt;br /&gt;
|Deflector&lt;br /&gt;
|Weapons&lt;br /&gt;
|Deflector&lt;br /&gt;
|-&lt;br /&gt;
|Deuterium||Resource||[[Deuterium]]&lt;br /&gt;
|-&lt;br /&gt;
| DockingPort||Logistics || [[Docking Port]]&lt;br /&gt;
|-&lt;br /&gt;
|Door||Other||[[Door]]&lt;br /&gt;
|-&lt;br /&gt;
|DroneBay||Logistics||[[Drone Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|EnergyCell||Resource||[[Energy Cell]]&lt;br /&gt;
|-&lt;br /&gt;
|EnergyTransmitter||Science&lt;br /&gt;
|[[Stargate_Components#Energy_Transmitter |Energy Transmitter]]&lt;br /&gt;
|-&lt;br /&gt;
|Engine||Propulsion||[[Engine]]&lt;br /&gt;
|-&lt;br /&gt;
|Equipment||Unknown||[[List of undetermined items|Unknown]]&lt;br /&gt;
|-&lt;br /&gt;
|Explosives||Resource||[[Explosives]]&lt;br /&gt;
|-&lt;br /&gt;
|Fabricator||Logistics||[[Fabricator]]&lt;br /&gt;
|-&lt;br /&gt;
|Fighter||Weapons||[[Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
|FTLCharge||FTL||[[FTL Charge]]&lt;br /&gt;
|-&lt;br /&gt;
|FTLDrive||FTL||[[FTL Drive]]&lt;br /&gt;
|-&lt;br /&gt;
|Food||Resource||[[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|FrameComponent||Component||[[Frame]]&lt;br /&gt;
|-&lt;br /&gt;
|Fuel||Resource||[[Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|FuelLoader||Loader||[[Loader#Variants|Fuel Loader]]&lt;br /&gt;
|-&lt;br /&gt;
|FusionReactor||Power Generation||[[Fusion Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
|GasCollector|| Logistics|| [[Gas Collector]]&lt;br /&gt;
|-&lt;br /&gt;
|GatlingGun||Weapons||[[Weapon#Gatling Gun|Gatling Gun]]&lt;br /&gt;
|-&lt;br /&gt;
|Generator||Power Generation||[[Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|HullBreach||Special||Hull breach&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics||Logistics||[[Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|HyperspaceCollector ||Logistics||[[Hyperspace Scoop]]&lt;br /&gt;
|-&lt;br /&gt;
|HyperspaceIsotopes ||Resource||[[Hyperspace Isotopes]]&lt;br /&gt;
|-&lt;br /&gt;
|HyperspaceSensor||Logistics||[[Hyperspace Sensor]]&lt;br /&gt;
|-&lt;br /&gt;
|HyperspaceSensorLR||Logistics||Long-range [[Hyperspace Sensor]]&lt;br /&gt;
|-&lt;br /&gt;
|IceGrinder||Logistics||[[Ice Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
|LensComponent||Component||[[Lens]]&lt;br /&gt;
|-&lt;br /&gt;
|Loader||Loader||Generic [[Loader]]&lt;br /&gt;
|-&lt;br /&gt;
|LogisticsDrone||Logistics||[[Logistics Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|MetalIngot||Resource||[[Metal Ingot]]&lt;br /&gt;
|-&lt;br /&gt;
|MetallicMinerals||Resource||[[Ore#Metallic Minerals|Metallic Minerals]]&lt;br /&gt;
|-&lt;br /&gt;
|Meteor||Environment||[[Meteor]]&lt;br /&gt;
|-&lt;br /&gt;
|MetreonGas ||Resource||[[Metreon Gas]]&lt;br /&gt;
|-&lt;br /&gt;
|MineralPatch||Environment||Mineral patches on [[Asteroid]]s&lt;br /&gt;
|-&lt;br /&gt;
|MiningLaser ||Logistics||[[Mining Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|MissionCargo||Cargo||[[Contract#Courier_mission|Courier contract]] cargo&lt;br /&gt;
|-&lt;br /&gt;
|MotorComponent||Component||[[Motor]]&lt;br /&gt;
|-&lt;br /&gt;
|MunitionsFactory||Logistics||[[Munitions Bench]]&lt;br /&gt;
|-&lt;br /&gt;
|Ordnance||Environment ||Ordnance travelling from a [[weapon]] to a target&lt;br /&gt;
|-&lt;br /&gt;
|Oxygen||Resource||[[Oxygen]]&lt;br /&gt;
|-&lt;br /&gt;
|OxygenLoader||Loader||[[Loader#Variants|Oxygen Loader]]&lt;br /&gt;
|-&lt;br /&gt;
|OxygenMaker|| Life Support||[[Oxygen Maker]]&lt;br /&gt;
|-&lt;br /&gt;
|PowerCoil ||Unknown||[[List of undetermined items|Power Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|PowerCoilCharged||Unknown||[[List of undetermined items|Charged Power Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|PowerInjector||Unknown||[[List of undetermined items|Power Injector]]&lt;br /&gt;
|-&lt;br /&gt;
|PreciousOre||Resource||[[Ore#Precious Ore|Precious Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|PreciousMetals||Resource||[[Precious Metal]]&lt;br /&gt;
|-&lt;br /&gt;
|ProximityMine||Environment|| A mine from a [[Contract#Clear_dangerous_minefield|minefield]]&lt;br /&gt;
|-&lt;br /&gt;
|Railgun||Weapons||[[Weapon#Railgun|Railgun]]&lt;br /&gt;
|-&lt;br /&gt;
|RailgunShell||Ammunition||[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
|-&lt;br /&gt;
|Reactor||Power Generation||[[Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
|RefinedMetreon||Resource||[[Refined Metreon]]&lt;br /&gt;
|-&lt;br /&gt;
|RefinedTilium||Resource||[[Tilium Crystals]]&lt;br /&gt;
|-&lt;br /&gt;
|Refinery||Logistics||[[Refinery]]&lt;br /&gt;
|-&lt;br /&gt;
|RobotArm||Industry||[[Robot Arm#Robot Arm|Robot Arm]]&lt;br /&gt;
|-&lt;br /&gt;
|RobotArmShort||Logistics||[[Robot Arm#Short Robot Arm|Short Robot Arm]]&lt;br /&gt;
|-&lt;br /&gt;
|RobotArmSmart||Logistics||[[Robot Arm#Smart Robot Arm|Smart Robot Arm]]&lt;br /&gt;
|-&lt;br /&gt;
|ScienceStation||Science||[[Science Station]]&lt;br /&gt;
|-&lt;br /&gt;
|Scientist||Crew||[[Crew Member#Scientist|Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|ScrapMetal||Resource||[[Scrap Metal]]&lt;br /&gt;
|-&lt;br /&gt;
|Scrubber ||Life Support||[[CO2 Scrubber]]&lt;br /&gt;
|-&lt;br /&gt;
|Seeds||Resource||[[Seeds]]&lt;br /&gt;
|-&lt;br /&gt;
|SewageMachine||Logistics||[[Waste Treatment Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|SewagePipe||Logistics||[[Sewage Pipe]]&lt;br /&gt;
|-&lt;br /&gt;
|Shuttle||Other||[[Cargo Shuttle|Shuttle]]&lt;br /&gt;
|-&lt;br /&gt;
|SmallTank|| Storage||[[Tank#Medium Tank|Medium Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|Smelter||Logistics||[[Smelter]]&lt;br /&gt;
|-&lt;br /&gt;
|SpaceSuit||Life Support||[[Space Suit]]&lt;br /&gt;
|-&lt;br /&gt;
|SpaceSuitPod||Life Support||[[Spacesuit Pod]]&lt;br /&gt;
|-&lt;br /&gt;
|Stairs||Habitation||[[Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
|StargateActuator ||Science||[[Stargate Components]]&lt;br /&gt;
|-&lt;br /&gt;
|StargateReceiver ||Science||[[Stargate Components]]&lt;br /&gt;
|-&lt;br /&gt;
|StargateResin ||Science||[[Stargate Components]]&lt;br /&gt;
|-&lt;br /&gt;
|StargateStructure||Science||&lt;br /&gt;
[[Stargate Components]]&lt;br /&gt;
|-&lt;br /&gt;
|StorageCrate&lt;br /&gt;
|Logistics&lt;br /&gt;
|Storage Crate (Capacity 70)&lt;br /&gt;
|-&lt;br /&gt;
|SmallStorageCrate&lt;br /&gt;
|Logistics &lt;br /&gt;
|Small Storage Crate (Capacity 76)&lt;br /&gt;
|-&lt;br /&gt;
|Supercomputer||Science||[[Supercomputer]]&lt;br /&gt;
|-&lt;br /&gt;
|Tank||Storage||[[Tank#Huge Tank|Huge Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|Thruster||Propulsion||[[Thruster]]&lt;br /&gt;
|-&lt;br /&gt;
|Tiddlet||Cargo||[[Tiddlet]]&lt;br /&gt;
|-&lt;br /&gt;
|TiliumOre|| Resource||[[Ore#Tilium Ore|Tilium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|TinyTank||Storage||[[Tank#Small Tank|Small Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|Track||Industry||[[Track]]&lt;br /&gt;
|-&lt;br /&gt;
|WasteWater||Resource||[[Waste Water]]&lt;br /&gt;
|-&lt;br /&gt;
|Water||Resource||[[Water]]&lt;br /&gt;
|-&lt;br /&gt;
|WaterPurifier||Logistics||[[Water Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
|WeaponsSpecialist||Crew||Weapons Officer&lt;br /&gt;
|-&lt;br /&gt;
|WeaponsConsole||Weapons||Weapons Control Centre&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game files]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Trade&amp;diff=2156</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Trade&amp;diff=2156"/>
		<updated>2025-05-01T03:39:37Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradeScreenExample.png|400px|thumb|right|alt=Example of the Trade Screen.|Example of the Trade Screen.]]&lt;br /&gt;
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].&lt;br /&gt;
&lt;br /&gt;
All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]]&amp;lt;ref&amp;gt;This also occurs at some sectors, at a rate that is lower than anomaly.&amp;lt;/ref&amp;gt;, prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is closer to the [[anomaly]]; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
* [[Reactor]]&lt;br /&gt;
* [[Fusion Reactor]]&lt;br /&gt;
* [[Battery]]&lt;br /&gt;
* [[Medium Tank]]&lt;br /&gt;
* [[Loader]]&lt;br /&gt;
* [[Fuel Loader]]&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
* [[Deuterium]]&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
* Medium Tank&lt;br /&gt;
* Loader&lt;br /&gt;
* Fuel Loader&lt;br /&gt;
* [[Engine]]&lt;br /&gt;
* [[Thruster]]&lt;br /&gt;
* [[FTL Drive]]&lt;br /&gt;
* Fuel&lt;br /&gt;
* [[FTL Charge]]&lt;br /&gt;
=== Habitation ===&lt;br /&gt;
* [[Small Tank]]&lt;br /&gt;
* Loader&lt;br /&gt;
* [[Oxygen Loader]]&lt;br /&gt;
* [[Airduct]]&lt;br /&gt;
* [[CO2 Scrubber]]&lt;br /&gt;
* [[Spacesuit Pod]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Docking Port]]&lt;br /&gt;
* [[Sewage Pipe]]&lt;br /&gt;
* [[Waste Treatment Machine]]&lt;br /&gt;
* [[Water Purifier]]&lt;br /&gt;
* [[Oxygen Maker]]&lt;br /&gt;
* [[Air Reprocessor]]&lt;br /&gt;
* [[Ice Grinder]]&lt;br /&gt;
* [[Ladder]]&lt;br /&gt;
* [[Hydroponic Garden]]&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Sewage]]&lt;br /&gt;
* [[Waste Water]]&lt;br /&gt;
* [[Compost]]&lt;br /&gt;
* [[CO2]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Spacesuit]]&lt;br /&gt;
=== Defence ===&lt;br /&gt;
* [[Gatling Gun]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Munitions Bench]]&lt;br /&gt;
* [[Bullets]]&lt;br /&gt;
* [[Railgun Slugs]]&lt;br /&gt;
* [[Cannon Shells]]&lt;br /&gt;
* [[Explosives]]&lt;br /&gt;
=== Industry ===&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Drone Bay]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* Ice Grinder&lt;br /&gt;
* [[Gas Collector]]&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
* [[Chemical Lab]]&lt;br /&gt;
* [[Hyperspace Scoop]]&lt;br /&gt;
* Munitions Bench&lt;br /&gt;
* [[Fabricator]]&lt;br /&gt;
* [[Assembly Table]]&lt;br /&gt;
* [[Robot Arm]]&lt;br /&gt;
* [[Short Robot Arm]]&lt;br /&gt;
* [[Smart Robot Arm]]&lt;br /&gt;
* [[Track]]&lt;br /&gt;
* [[Scrap Metal]]&lt;br /&gt;
* [[Metal Ingot]]&lt;br /&gt;
* [[Ore#Precious Ore|Precious Ore]]&lt;br /&gt;
*[[Metal#Precious Metal|Precious Metal]]&lt;br /&gt;
*[[Ore#Tilium Ore|Tilium Ore]]&lt;br /&gt;
*[[Tilium Crystals]]&lt;br /&gt;
*[[Metal#Metallic Minerals|Metallic Minerals]]&lt;br /&gt;
*[[Copper Minerals]]&lt;br /&gt;
*[[Copper Ingot]]&lt;br /&gt;
*[[Metreon Gas]]&lt;br /&gt;
*[[Refined Metreon]]&lt;br /&gt;
*Explosives&lt;br /&gt;
*[[Hyperspace Isotopes]]&lt;br /&gt;
*[[Logistics Drone]]&lt;br /&gt;
===Logistics ===&lt;br /&gt;
*[[Huge Tank]]&lt;br /&gt;
*Medium Tank&lt;br /&gt;
*Small Tank&lt;br /&gt;
*Loader&lt;br /&gt;
*Fuel Loader&lt;br /&gt;
*Oxygen Loader&lt;br /&gt;
*Drone Bay&lt;br /&gt;
*[[Docking Port]]&lt;br /&gt;
*Gas Collector&lt;br /&gt;
*Refinery&lt;br /&gt;
*Chemical Lab&lt;br /&gt;
*Hyperspace Scoop&lt;br /&gt;
*Munitions Bench&lt;br /&gt;
*Fabricator&lt;br /&gt;
*Assembly Table&lt;br /&gt;
*Hydroponic Garden&lt;br /&gt;
*Robot Arm&lt;br /&gt;
*Short Robot Arm&lt;br /&gt;
*Smart Robot Arm&lt;br /&gt;
*Track&lt;br /&gt;
*Logistics Drone&lt;br /&gt;
===Science ===&lt;br /&gt;
*[[Hyperspace Sensor]]&lt;br /&gt;
*[[Hyperspace Sensor LR]]&lt;br /&gt;
*[[Science Station]]&lt;br /&gt;
*[[Supercomputer]]&lt;br /&gt;
*[[Energy Transmitter]]&lt;br /&gt;
*[[Crew Member#Scientist|Scientist]]&lt;br /&gt;
===Resources===&lt;br /&gt;
*Fuel&lt;br /&gt;
*Oxygen&lt;br /&gt;
*[[Energy Cell]]&lt;br /&gt;
*FTL Charge&lt;br /&gt;
* Bullets&lt;br /&gt;
*Railgun Slugs&lt;br /&gt;
* Cannon Shells&lt;br /&gt;
* Water&lt;br /&gt;
*Food&lt;br /&gt;
*Sewage&lt;br /&gt;
*Waste Water&lt;br /&gt;
*Compost&lt;br /&gt;
*CO2&lt;br /&gt;
*Deuterium&lt;br /&gt;
*Scrap Metal&lt;br /&gt;
*Metal Ingot&lt;br /&gt;
*Precious Ore&lt;br /&gt;
*Precious Metals&lt;br /&gt;
*Tilium Ore&lt;br /&gt;
*Tilium Crystals&lt;br /&gt;
*Metallic Minerals&lt;br /&gt;
*Copper Minerals&lt;br /&gt;
* Copper Ingots&lt;br /&gt;
*Metreon Gas&lt;br /&gt;
*Refined Metreon&lt;br /&gt;
*Explosives&lt;br /&gt;
*Hyperspace Isotopes&lt;br /&gt;
*[[Seeds]]&lt;br /&gt;
===Components===&lt;br /&gt;
*[[Frame]]&lt;br /&gt;
*[[Motor]]&lt;br /&gt;
*[[Energy Coil]]&lt;br /&gt;
*[[Lens]]&lt;br /&gt;
*[[Stargate Frame]]&lt;br /&gt;
*[[Stargate Resin]]&lt;br /&gt;
*[[Stargate Actuator]]&lt;br /&gt;
*[[Stargate Receiver]]&lt;br /&gt;
===Crew===&lt;br /&gt;
*[[Spacesuit]]&lt;br /&gt;
*[[Crew Member|Crew]]&lt;br /&gt;
*[[Crew Member#Scientist|Scientist]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
{{Prehistory|Update1.rc2|Introduced with different colour objects per category.}}&lt;br /&gt;
{{Prehistory|DEMO3A|Updated trade screen design with distinct categories.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Interface elements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Trade&amp;diff=2155</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Trade&amp;diff=2155"/>
		<updated>2025-05-01T03:38:38Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradeScreenExample.png|400px|thumb|right|alt=Example of the Trade Screen.|Example of the Trade Screen.]]&lt;br /&gt;
The [[Trade]] menu allows players to buy and sell goods acquired during travel. Goods are exchanged via a [[Cargo Shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].&lt;br /&gt;
&lt;br /&gt;
All items may not be listed as purchasable at any given sector. It is simply luck of the draw to what the player gets. All objects prices increase as the player goes into a higher sector number as they should have more money to spend. In addition, if on the [[Survival]] [[gamemode]]&amp;lt;ref&amp;gt;This also occurs at some sectors, at a rate that is lower than anomaly.&amp;lt;/ref&amp;gt;, prices may fluctuate based on the distance from the anomaly. Usually, objects have a lower price and items have a higher price when the player is closer to the [[anomaly]]; the maximum discount for objects is 80% and the largest price hike for items is 400% its original value.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
* [[Reactor]]&lt;br /&gt;
* [[Fusion Reactor]]&lt;br /&gt;
* [[Battery]]&lt;br /&gt;
* [[Medium Tank]]&lt;br /&gt;
* [[Loader]]&lt;br /&gt;
* [[Fuel Loader]]&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
* [[Deuterium]]&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
* Medium Tank&lt;br /&gt;
* Loader&lt;br /&gt;
* Fuel Loader&lt;br /&gt;
* [[Engine]]&lt;br /&gt;
* [[Thruster]]&lt;br /&gt;
* [[FTL Drive]]&lt;br /&gt;
* Fuel&lt;br /&gt;
* [[FTL Charge]]&lt;br /&gt;
=== Habitation ===&lt;br /&gt;
* [[Small Tank]]&lt;br /&gt;
* Loader&lt;br /&gt;
* [[Oxygen Loader]]&lt;br /&gt;
* [[Airduct]]&lt;br /&gt;
* [[CO2 Scrubber]]&lt;br /&gt;
* [[Spacesuit Pod]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Docking Port]]&lt;br /&gt;
* [[Sewage Pipe]]&lt;br /&gt;
* [[Waste Treatment Machine]]&lt;br /&gt;
* [[Water Purifier]]&lt;br /&gt;
* [[Oxygen Maker]]&lt;br /&gt;
* [[Air Reprocessor]]&lt;br /&gt;
* [[Ice Grinder]]&lt;br /&gt;
* [[Ladder]]&lt;br /&gt;
* [[Hydroponic Garden]]&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Sewage]]&lt;br /&gt;
* [[Waste Water]]&lt;br /&gt;
* [[Compost]]&lt;br /&gt;
* [[CO2]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Spacesuit]]&lt;br /&gt;
=== Defence ===&lt;br /&gt;
* [[Gatling Gun]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Munitions Bench]]&lt;br /&gt;
* [[Bullets]]&lt;br /&gt;
* [[Railgun Slugs]]&lt;br /&gt;
* [[Cannon Shells]]&lt;br /&gt;
* [[Explosives]]&lt;br /&gt;
=== Industry ===&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Drone Bay]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* Ice Grinder&lt;br /&gt;
* [[Gas Collector]]&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
* [[Chemical Lab]]&lt;br /&gt;
* [[Hyperspace Scoop]]&lt;br /&gt;
* Munitions Bench&lt;br /&gt;
* [[Fabricator]]&lt;br /&gt;
* [[Assembly Table]]&lt;br /&gt;
* [[Robot Arm]]&lt;br /&gt;
* [[Short Robot Arm]]&lt;br /&gt;
* [[Smart Robot Arm]]&lt;br /&gt;
* [[Track]]&lt;br /&gt;
* [[Scrap Metal]]&lt;br /&gt;
* [[Metal Ingot]]&lt;br /&gt;
* [[Ore#Precious Ore|Precious Ore]]&lt;br /&gt;
*[[Metal#Precious Metal|Precious Metal]]&lt;br /&gt;
*[[Ore#Tilium Ore|Tilium Ore]]&lt;br /&gt;
*[[Tilium Crystals]]&lt;br /&gt;
*[[Metal#Metallic Minerals|Metallic Minerals]]&lt;br /&gt;
*[[Copper Minerals]]&lt;br /&gt;
*[[Copper Ingot]]&lt;br /&gt;
*[[Metreon Gas]]&lt;br /&gt;
*[[Refined Metreon]]&lt;br /&gt;
*Explosives&lt;br /&gt;
*[[Hyperspace Isotopes]]&lt;br /&gt;
*[[Logistics Drone]]&lt;br /&gt;
===Logistics ===&lt;br /&gt;
*[[Huge Tank]]&lt;br /&gt;
*Medium Tank&lt;br /&gt;
*Small Tank&lt;br /&gt;
*Loader&lt;br /&gt;
*Fuel Loader&lt;br /&gt;
*Oxygen Loader&lt;br /&gt;
*Drone Bay&lt;br /&gt;
*[[Docking Port]]&lt;br /&gt;
*Gas Collector&lt;br /&gt;
*Refinery&lt;br /&gt;
*Chemical Lab&lt;br /&gt;
*Hyperspace Scoop&lt;br /&gt;
*Munitions Bench&lt;br /&gt;
*Fabricator&lt;br /&gt;
*Assembly Table&lt;br /&gt;
*Hydroponic Garden&lt;br /&gt;
*Robot Arm&lt;br /&gt;
*Short Robot Arm&lt;br /&gt;
*Smart Robot Arm&lt;br /&gt;
*Track&lt;br /&gt;
*Logistics Drone&lt;br /&gt;
===Science ===&lt;br /&gt;
*[[Hyperspace Sensor]]&lt;br /&gt;
*[[Hyperspace Sensor LR]]&lt;br /&gt;
*[[Science Station]]&lt;br /&gt;
*[[Supercomputer]]&lt;br /&gt;
*[[Energy Transmitter]]&lt;br /&gt;
*[[Crew Member#Scientist|Scientist]]&lt;br /&gt;
===Resources===&lt;br /&gt;
*Fuel&lt;br /&gt;
*Oxygen&lt;br /&gt;
*[[Energy Cell]]&lt;br /&gt;
*FTL Charge&lt;br /&gt;
* Bullets&lt;br /&gt;
*Railgun Slugs&lt;br /&gt;
* Cannon Shells&lt;br /&gt;
* Water&lt;br /&gt;
*Food&lt;br /&gt;
*Sewage&lt;br /&gt;
*Waste Water&lt;br /&gt;
*Compost&lt;br /&gt;
*CO2&lt;br /&gt;
*Deuterium&lt;br /&gt;
*Scrap Metal&lt;br /&gt;
*Metal Ingot&lt;br /&gt;
*Precious Ore&lt;br /&gt;
*Precious Metals&lt;br /&gt;
*Tilium Ore&lt;br /&gt;
*Tilium Crystals&lt;br /&gt;
*Metallic Minerals&lt;br /&gt;
*Copper Minerals&lt;br /&gt;
* Copper Ingots&lt;br /&gt;
*Metreon Gas&lt;br /&gt;
*Refined Metreon&lt;br /&gt;
*Explosives&lt;br /&gt;
*Hyperspace Isotopes&lt;br /&gt;
*[[Seeds]]&lt;br /&gt;
===Components===&lt;br /&gt;
*[[Frame]]&lt;br /&gt;
*[[Motor]]&lt;br /&gt;
*[[Energy Coil]]&lt;br /&gt;
*[[Lens]]&lt;br /&gt;
*[[Stargate Frame]]&lt;br /&gt;
*[[Stargate Resin]]&lt;br /&gt;
*[[Stargate Actuator]]&lt;br /&gt;
*[[Stargate Receiver]]&lt;br /&gt;
===Crew===&lt;br /&gt;
*[[Spacesuit]]&lt;br /&gt;
*[[Crew Member|Crew]]&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
{{Prehistory|Update1.rc2|Introduced with different colour objects per category.}}&lt;br /&gt;
{{Prehistory|DEMO3A|Updated trade screen design with distinct categories.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Interface elements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Category:Crew_station&amp;diff=2154</id>
		<title>Category:Crew station</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Category:Crew_station&amp;diff=2154"/>
		<updated>2025-05-01T03:37:56Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment that must be operated by a [[Crew Member]] to be effective. In the schematics view, a green hexagon next to the equipment indicates that the equipment requires an operator and where they will stand. The hexagon will be filled when the operator is present.&lt;br /&gt;
&lt;br /&gt;
[[File:Unmanned munitions table.png|frameless|150x150px]][[File:Manned munitions table.png|frameless|150x150px]]&lt;br /&gt;
&lt;br /&gt;
The operator must be the appropriate type for the equipment. For example, a [[Science Station]] must be operated by a [[Crew Member#Scientist|Scientist]], not a regular crew member.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Science_Station&amp;diff=2153</id>
		<title>Science Station</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Science_Station&amp;diff=2153"/>
		<updated>2025-05-01T03:35:40Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| image1 = [[File:ScienceStation.png|150px|frameless|alt=The Science Station sprite]]&lt;br /&gt;
| grid_size = 3 x 3&lt;br /&gt;
| power_consumption = 20 MW&lt;br /&gt;
| power_category = Science&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Science Station&#039;&#039;&#039; is used to generate Research Points for [[Research]]. It is a [[:Category:Crew station|crew station]] operated by [[Crew Member#Scientist|Scientist]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 5|Introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Hydroponic_Garden&amp;diff=2152</id>
		<title>Hydroponic Garden</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Hydroponic_Garden&amp;diff=2152"/>
		<updated>2025-04-24T03:50:44Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| image1 = [[File:HydroponicGarden.png|150px|frameless|alt=Hydroponic Garden Sprite with Glass and Soil]]&lt;br /&gt;
| grid_size = 4 x 2&lt;br /&gt;
| power_category = Logistics&lt;br /&gt;
| power_consumption = 1 MW idle&amp;lt;br&amp;gt;7 MW full&lt;br /&gt;
| inputs = [[Power]]&amp;lt;br&amp;gt;[[Water]]&amp;lt;br&amp;gt;[[Seeds]]&amp;lt;br&amp;gt;[[Compost]]&lt;br /&gt;
| outputs = [[Food]]&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Hydroponic Garden&#039;&#039;&#039; grows food from [[compost]] and [[seeds]].&lt;br /&gt;
&lt;br /&gt;
A garden has six grow spots. Each spot:&lt;br /&gt;
* Initially requires 10 compost and 4 water to prepare&lt;br /&gt;
* After a seed is planted, will use 1 water every 19 seconds (roughly)&lt;br /&gt;
* Requires 1 MW while plant is growing&lt;br /&gt;
* Produces 15 food and 1-2 seeds after about 425 seconds, using 22.5 water total&lt;br /&gt;
** [[Research]] can improve crop yield by 50%, raising this to 22.5 food (thus requiring 1 water per food)&lt;br /&gt;
* Requires 5 compost and 3 water to re-prepare&lt;br /&gt;
* Per hour this comes to about 7 compost, 21 food and 32 water (with food rising to 32 after research)&lt;br /&gt;
&lt;br /&gt;
Total garden power usage is 1 MW (baseload) + 1 MW per plant.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Introduced with 50% of compost per harvest lost.}}&lt;br /&gt;
{{History|Alpha 4|Balanced to use half as much water and only loses 25% of compost per harvest.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Life_support&amp;diff=2151</id>
		<title>Life support</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Life_support&amp;diff=2151"/>
		<updated>2025-04-23T08:02:26Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added example system losses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[ship]]&#039;s [[Crew Member|crew]] and [[Civilian|passengers]] require:&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
** Crew can survive in [[spacesuit]]s, so long as they are refilled with oxygen periodically, but civilians can&#039;t wear spacesuits and require an [[atmosphere]].&lt;br /&gt;
* [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] removal (if an atmosphere exists).&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Sewage]] removal is not yet required (as of Alpha 14), but presumably will be at some point.&lt;br /&gt;
&lt;br /&gt;
==Resource Management==&lt;br /&gt;
===Buy/Sell===&lt;br /&gt;
Oxygen, food, and water can all be purchased. CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and sewage can be bottled with a [[loader]] and sold.&lt;br /&gt;
&lt;br /&gt;
===Harvest===&lt;br /&gt;
All resources can be collected from post-combat debris.&lt;br /&gt;
&lt;br /&gt;
[[Ice]] can be harvested from [[Ice Comet|comets]] with [[Mining Laser|mining lasers]] and then processed into water. Oxygen can be produced from water with an [[Oxygen Maker|oxygen maker]], though this risks using up the water supply if not monitored.&lt;br /&gt;
&lt;br /&gt;
===Recycle===&lt;br /&gt;
With the right equipment, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and sewage can be recycled back into oxygen, food, and water. [[Research]] can increase the quantity of resources recovered from this process.&lt;br /&gt;
&lt;br /&gt;
Example recycling systems:&lt;br /&gt;
*[[CO2 Scrubber]] ⇒ &amp;lt;code&amp;gt;[[CO2]]&amp;lt;/code&amp;gt; ⇒ [[Air Reprocessor]] ⇒ &amp;lt;code&amp;gt;[[Oxygen]]&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Sewage Pipe]] ⇒ &amp;lt;code&amp;gt;[[Sewage]]&amp;lt;/code&amp;gt; ⇒ [[Waste Treatment Machine]] ⇒ &amp;lt;code&amp;gt;[[Waste Water]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[Compost]]&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;[[Waste Water]]&amp;lt;/code&amp;gt; ⇒ [[Water Purifier]] ⇒ &amp;lt;code&amp;gt;[[Water]]&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;[[Compost]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[Water]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[Seeds]]&amp;lt;/code&amp;gt; ⇒ [[Hydroponic Garden]] ⇒ &amp;lt;code&amp;gt;[[Food]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[Seeds]]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====System Losses====&lt;br /&gt;
In one hour a crew member will consume 3 food and 20 water, and produce 22 sewage. With all [[research]] completed:&lt;br /&gt;
*This sewage will convert to 22 water and 2.75 compost.&lt;br /&gt;
*More than 3 food can be produced from this compost, but producing only the needed 3 food will consume 3 water.&lt;br /&gt;
In total 23 water is consumed while only 22 is returned, so supplemental water will be necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2150</id>
		<title>Crew Member</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2150"/>
		<updated>2025-04-23T07:47:42Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crew Members&#039;&#039;&#039; are hired by the player via [[Trade]], and perform tasks on the [[ship]]. The crew has the same survival requirements as [[civilian]]s, except for being able to wear [[spacesuit]]s in the absence of an oxygen atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Crew members come in different varieties, with each performing certain jobs:&lt;br /&gt;
&lt;br /&gt;
[[File:Crew.png|left|frameless|68x68px]]&lt;br /&gt;
=== Basic ===&lt;br /&gt;
Basic crew install and dismantle equipment, and move all items (including loading/unloading containers). The also operate most [[:Category:Crew station|crew stations]].&lt;br /&gt;
&lt;br /&gt;
[[File:Scientist.png|left|frameless|68x68px]]&lt;br /&gt;
=== Scientist ===&lt;br /&gt;
Scientists operate [[Science Station]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons officer.png|left|frameless|68x68px]]&lt;br /&gt;
=== Weapons Officer ===&lt;br /&gt;
Weapons officers operate [[Weapons Control Centre]]s.&lt;br /&gt;
&lt;br /&gt;
==Inputs/Outputs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Seconds Per Unit!!Per [[Game Time|Hour]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Food]]||200||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Water]]||30||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Oxygen]]||30||20&lt;br /&gt;
|-&lt;br /&gt;
|[[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]||30||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sewage]]||26.5||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Some equipment now requires crew actively present.}}&lt;br /&gt;
{{History|Alpha 5|Scientist introduced.}}&lt;br /&gt;
{{History|Alpha 6|Weapons Officer introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2149</id>
		<title>Crew Member</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2149"/>
		<updated>2025-04-23T07:46:35Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crew Members&#039;&#039;&#039; are hired by the player via [[Trade]], and perform tasks on the [[ship]]. The crew has the same survival requirements as [[civilian]]s, except for being able to wear [[spacesuit]]s in the absence of an oxygen atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Crew members come in different varieties, with each performing certain jobs:&lt;br /&gt;
&lt;br /&gt;
[[File:Crew.png|left|frameless|68x68px]]&lt;br /&gt;
=== Basic ===&lt;br /&gt;
Basic crew install and dismantle equipment, and move all items (including loading/unloading containers). The also operate most [[:Category:Crew station|crew stations]].&lt;br /&gt;
&lt;br /&gt;
[[File:Scientist.png|left|frameless|68x68px]]&lt;br /&gt;
=== Scientist ===&lt;br /&gt;
Scientists operate [[Science Station]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons officer.png|left|frameless|68x68px]]&lt;br /&gt;
=== Weapons Officer ===&lt;br /&gt;
Weapons officers operate [[Weapons Control Centre]]s.&lt;br /&gt;
&lt;br /&gt;
==Inputs/Outputs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !!Seconds Per Unit!!Per [[Game Time|Hour]]&lt;br /&gt;
|-&lt;br /&gt;
|Food||200||3&lt;br /&gt;
|-&lt;br /&gt;
|Water||30||20&lt;br /&gt;
|-&lt;br /&gt;
|Oxygen||30 ||20&lt;br /&gt;
|-&lt;br /&gt;
| CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;||30||20&lt;br /&gt;
|-&lt;br /&gt;
|Sewage||26.5||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Some equipment now requires crew actively present.}}&lt;br /&gt;
{{History|Alpha 5|Scientist introduced.}}&lt;br /&gt;
{{History|Alpha 6|Weapons Officer introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2148</id>
		<title>Crew Member</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2148"/>
		<updated>2025-04-23T07:13:14Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crew Members&#039;&#039;&#039; are hired by the player via [[Trade]], and perform tasks on the [[ship]]. The crew has the same survival requirements as [[civilian]]s, except for being able to wear [[spacesuit]]s in the absence of an oxygen atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Crew members come in different varieties, with each performing certain jobs:&lt;br /&gt;
&lt;br /&gt;
[[File:Crew.png|left|frameless|69x69px]]&lt;br /&gt;
=== Basic ===&lt;br /&gt;
Basic crew install and dismantle equipment, and move all items (including loading/unloading containers). The also operate most [[:Category:Crew station|crew stations]].&lt;br /&gt;
&lt;br /&gt;
[[File:Scientist.png|left|frameless|68x68px]]&lt;br /&gt;
=== Scientist ===&lt;br /&gt;
Scientists operate [[Science Station]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons officer.png|left|frameless|77x77px]]&lt;br /&gt;
=== Weapons Officer ===&lt;br /&gt;
Weapons officers operate [[Weapons Control Centre]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Some equipment now requires crew actively present.}}&lt;br /&gt;
{{History|Alpha 5|Scientist introduced.}}&lt;br /&gt;
{{History|Alpha 6|Weapons Officer introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2147</id>
		<title>Crew Member</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Crew_Member&amp;diff=2147"/>
		<updated>2025-04-23T07:12:40Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Describes separate crew roles and added icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crew Members&#039;&#039;&#039; are hired by the player via [[Trade]], and perform tasks on the [[ship]]. The crew has the same survival requirements as [[civilian]]s, except for being able to wear [[spacesuit]]s in the absence of an oxygen atmosphere.&lt;br /&gt;
&lt;br /&gt;
Crew members come in different varieties, with each performing certain jobs:&lt;br /&gt;
&lt;br /&gt;
[[File:Crew.png|left|frameless|69x69px]]&lt;br /&gt;
==Basic==&lt;br /&gt;
Basic crew install and dismantle equipment, and move all items (including loading/unloading containers). The also operate most [[:Category:Crew station|crew stations]].&lt;br /&gt;
&lt;br /&gt;
[[File:Scientist.png|left|frameless|68x68px]]&lt;br /&gt;
== Scientist ==&lt;br /&gt;
Scientists operate [[Science Station]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons officer.png|left|frameless|77x77px]]&lt;br /&gt;
== Weapons Officer==&lt;br /&gt;
Weapons officers operate [[Weapons Control Centre]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Some equipment now requires crew actively present.}}&lt;br /&gt;
{{History|Alpha 5|Scientist introduced.}}&lt;br /&gt;
{{History|Alpha 6|Weapons Officer introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Weapons_officer.png&amp;diff=2146</id>
		<title>File:Weapons officer.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Weapons_officer.png&amp;diff=2146"/>
		<updated>2025-04-23T07:05:02Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Weapons officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Weapons officer&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Scientist.png&amp;diff=2145</id>
		<title>File:Scientist.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Scientist.png&amp;diff=2145"/>
		<updated>2025-04-23T07:04:49Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Scientist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Scientist&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Crew.png&amp;diff=2144</id>
		<title>File:Crew.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Crew.png&amp;diff=2144"/>
		<updated>2025-04-23T07:04:37Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Basic crew member&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Basic crew member&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Meteor&amp;diff=2143</id>
		<title>Meteor</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Meteor&amp;diff=2143"/>
		<updated>2025-04-22T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added detail about gatling guns providing defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Meteors&#039;&#039;&#039; are [[:Category:Hazards|hazards]] formed in [[Star System|star systems]] experiencing a [[Star System#Meteor Shower|meteor shower]]. They are most commonly found in [[Star System#Asteroid Belt|asteroid belts]], but can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
Meteors are the primary threat during [[Contract#Asteroid mining|asteroid mining]] and are often a threat during [[Contract#Rescue|rescue missions]] and [[Contract#Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
[[Gatling Gun]]s will target meteors (when Battle Stations is active) and attempt to destroy them before they impact the [[ship]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hazards]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2135</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2135"/>
		<updated>2025-04-21T19:28:25Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Weapons will otherwise be retracted into the ship.&lt;br /&gt;
&lt;br /&gt;
Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].&lt;br /&gt;
&lt;br /&gt;
Weapons will consume 1 MW of power until they acquire a target. While tracking and firing at a target, they will consume full power, which differs by weapon.&lt;br /&gt;
&lt;br /&gt;
Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Comparison&lt;br /&gt;
!Name!!Power!!Range!!Max Angle!!Damage!!Rate of Fire!!Max Ammo!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatling Gun]]||3 MW||200 m||50&amp;amp;deg;||0.9||12 per second||600||No operator. Cannot pierce armor. Shoots meteors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon]]||5 MW||500 m||25&amp;amp;deg;||50-150||Every 2 seconds||5||Slowest projectile. Explosive damage. Can be deflected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Railgun]]||100 MW||1,500 m||10&amp;amp;deg;||49||Every 10 seconds||10||Fastest projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loading Ammo ==&lt;br /&gt;
Ammo can be loaded by crew members and by [[Robot Arm]]s. Using robot arms will guarantee reloading occurs as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Weapons chamber one round, which is removed from the ammo stack. The chambered round is not reported on the Tactical view&#039;s total ammo count, but is shown on the individual weapon&#039;s ammo count. A weapon can be reloaded when the ammo stack is exhausted, which happens before the weapon is fully empty due to the chambered round.&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2134</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2134"/>
		<updated>2025-04-21T19:15:03Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added weapon damage to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Out of this mode weapons are retracted into the ship.&lt;br /&gt;
&lt;br /&gt;
Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].&lt;br /&gt;
&lt;br /&gt;
Weapons will consume 1 MW of power until they acquire a target. While tracking and firing at a target, they will consume full power, which differs by weapon.&lt;br /&gt;
&lt;br /&gt;
Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Comparison&lt;br /&gt;
!Name!!Power!!Range!!Max Angle!!Damage!!Rate of Fire!!Max Ammo!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatling Gun]]||3 MW||200 m||50&amp;amp;deg;||0.9||12 per second||600||No operator. Cannot pierce armor. Shoots meteors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon]]||5 MW||500 m||25&amp;amp;deg;||50-150||Every 2 seconds||5||Slowest projectile. Explosive damage. Can be deflected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Railgun]]||100 MW||1,500 m||10&amp;amp;deg;||49||Every 10 seconds||10||Fastest projectile.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2133</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2133"/>
		<updated>2025-04-21T18:56:00Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added table comparing weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Out of this mode weapons are retracted into the ship.&lt;br /&gt;
&lt;br /&gt;
Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].&lt;br /&gt;
&lt;br /&gt;
Weapons will consume 1 MW of power until they acquire a target. While tracking and firing at a target, they will consume full power, which differs by weapon.&lt;br /&gt;
&lt;br /&gt;
Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Comparison&lt;br /&gt;
!Name!!Power!!Range!!Max Angle!!Rate of Fire!!Max Ammo!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatling Gun]]||3 MW||200 m||50&amp;amp;deg;||12 per second||600||No operator. Cannot pierce armor. Shoots meteors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon]]||5 MW||500 m||25&amp;amp;deg;||Every 2 seconds||5||Slowest projectile. Explosive damage. Can be deflected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Railgun]]||100 MW||1,500 m||10&amp;amp;deg;||Every 10 seconds||10||Fastest projectile.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Weapon&amp;diff=2132</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Weapon&amp;diff=2132"/>
		<updated>2025-04-21T18:22:46Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Moved page contents to separate pages and new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Cannon&amp;diff=2131</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Cannon&amp;diff=2131"/>
		<updated>2025-04-21T18:21:43Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Cannon&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Cannon.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Cannon Shells|Cannon Shells]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;5 MW firing&lt;br /&gt;
}}&lt;br /&gt;
Cannons are mid-range explosive [[:Category:Weapon|weapon]]s with a medium firing arc. They are loaded with one stack of [[Ammo#Cannon Shells|Cannon Shells]] at a time.&lt;br /&gt;
&lt;br /&gt;
Cannon shots can be deflected by a targeted ship equipped with a [[Deflector]].&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{History|Alpha 3|Must be occupied by a crew member to function. Inactive cannons retract into the ship.}}&lt;br /&gt;
{{History|Alpha 12|Fixed issue with not firing when set to AUTO, even though the enemy is within field of fire.}}&lt;br /&gt;
{{History|Alpha 13|[[Deflector]] added.}}&lt;br /&gt;
{{History|Alpha 14|Fixed exterior equipment taking no damage from cannon.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2130</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2130"/>
		<updated>2025-04-21T18:21:19Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Railgun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Railgun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;100 MW firing}}&lt;br /&gt;
Railguns are useful as sniping [[:Category:Weapon|weapon]]s as they have a long, thin firing arc that spreads out. They are loaded with one stack of [[Ammo#Railgun Slugs|Railgun Slugs]] at a time.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 3|Must be occupied by a crew member to function. Inactive railguns retract into the ship.}}&lt;br /&gt;
{{History|Alpha 12|Fixed issue with not firing when set to AUTO, even though the enemy is within field of fire.&amp;lt;br&amp;gt;Railguns will no longer target fighters.}}&lt;br /&gt;
{{History|Alpha 14|Fixed exterior equipment taking no damage from railgun.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2129</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2129"/>
		<updated>2025-04-21T18:17:21Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Railgun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Railgun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;100 MW firing}}&lt;br /&gt;
Railguns are useful as sniping [[:Category:Weapon|weapon]]s as they have a long, thin firing arc that spreads out. They are loaded with one stack of [[Ammo#Railgun Slugs|Railgun Slugs]] at a time.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}&lt;br /&gt;
{{History|Alpha 12|Fixed issue with not firing when set to AUTO, even though the enemy is within field of fire.&amp;lt;br&amp;gt;Railguns will no longer target fighters.}}&lt;br /&gt;
{{History|Alpha 14|Fixed exterior equipment taking no damage from railgun.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2128</id>
		<title>Gatling Gun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2128"/>
		<updated>2025-04-21T18:13:21Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Tailored and updated history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Gatling Gun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Gatling_gun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Bullets|Bullets]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;3 MW firing&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gatling guns&#039;&#039;&#039; are a [[:Category:Weapon|weapon]] useful for destroying [[meteor]]s and defending against hostile [[fighter]]s. Bullets will do no damage to armored sections of ships. They can be loaded with two stacks of [[Ammo#Bullets|bullets]] at a time, and fire in a small but wide arc at a high rate. &lt;br /&gt;
&lt;br /&gt;
Gatling guns do not require a [[crew member]] to operate them, they will automatically fire at meteors and hostile ships. Gatling guns will only fire while in Battle Stations mode, this includes firing at meteors.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Alpha 4|Now unmanned, and will automatically extend and fire when &#039;Battle Stations&#039; is called}}&lt;br /&gt;
{{History|Alpha 12|No longer has any &#039;Penetration&#039;. It will not cause hull breaches, nor damage any internal equipment, and is virtually useless against armored hulls.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Cannon&amp;diff=2127</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Cannon&amp;diff=2127"/>
		<updated>2025-04-21T18:08:35Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Split out from Weapon page (per discussion on weapon page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Cannon&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Cannon.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Cannon Shells|Cannon Shells]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;5 MW firing&lt;br /&gt;
}}&lt;br /&gt;
Cannons are mid-range explosive [[:Category:Weapon|weapon]]s with a medium firing arc. They are loaded with one stack of [[Ammo#Cannon Shells|Cannon Shells]] at a time.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Prehistory|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|DEMO3A|Changed height of Railgun and Cannon from 3 to 2 and added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1C|Added textures.}}&lt;br /&gt;
{{History|Alpha 2|[[Ammo]] can be crafted.}}&lt;br /&gt;
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2126</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2126"/>
		<updated>2025-04-21T18:06:54Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Out of this mode weapons are retracted into the ship.&lt;br /&gt;
&lt;br /&gt;
Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].&lt;br /&gt;
&lt;br /&gt;
Weapons will consume 1 MW of power until they acquire a target. While tracking and firing at a target, they will consume full power, which differs by weapon.&lt;br /&gt;
&lt;br /&gt;
Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line.&lt;br /&gt;
&lt;br /&gt;
[[Category:Object]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2125</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2125"/>
		<updated>2025-04-21T18:00:32Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Railgun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Railgun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;100 MW firing}}&lt;br /&gt;
Railguns are useful as sniping [[:Category:Weapon|weapon]]s as they have a long, thin firing arc that spreads out. They are loaded with one stack of [[Ammo#Railgun Slugs|Railgun Slugs]] at a time.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistory|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|DEMO3A|Changed height of Railgun and Cannon from 3 to 2 and added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1C|Added textures.}}&lt;br /&gt;
{{History|Alpha 2|[[Ammo]] can be crafted.}}&lt;br /&gt;
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2124</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2124"/>
		<updated>2025-04-21T18:00:19Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Railgun==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Railgun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Railgun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;100 MW firing}}&lt;br /&gt;
Railguns are useful as sniping [[:Category:Weapon|weapon]]s as they have a long, thin firing arc that spreads out. They are loaded with one stack of [[Ammo#Railgun Slugs|Railgun Slugs]] at a time.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistory|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|DEMO3A|Changed height of Railgun and Cannon from 3 to 2 and added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1C|Added textures.}}&lt;br /&gt;
{{History|Alpha 2|[[Ammo]] can be crafted.}}&lt;br /&gt;
{{History|Alpha 3|Weapons must be occupied by a crew member to function. Inactive weapons retract into the ship.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2123</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Railgun&amp;diff=2123"/>
		<updated>2025-04-21T17:58:58Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Removed redirect to Weapon#Railgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Railgun==&lt;br /&gt;
{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Railgun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Railgun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;100 MW firing}}&lt;br /&gt;
Railguns are useful as sniping [[:Category:Weapon|weapon]]s as they have a long, thin firing arc that spreads out. They are loaded with one stack of [[Ammo#Railgun Slugs|Railgun Slugs]] at a time.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew station]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2122</id>
		<title>Gatling Gun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2122"/>
		<updated>2025-04-21T17:45:08Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Migrated relevant history from Weapons page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Gatling Gun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Gatling_gun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Bullets|Bullets]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;3 MW firing&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gatling guns&#039;&#039;&#039; are a [[:Category:Weapon|weapon]] useful for destroying [[meteor]]s and defending against hostile [[fighter]]s. Bullets will do no damage to armored sections of ships. They can be loaded with two stacks of [[Ammo#Bullets|bullets]] at a time, and fire in a small but wide arc at a high rate. &lt;br /&gt;
&lt;br /&gt;
Gatling guns do not require a [[crew member]] to operate them, they will automatically fire at meteors and hostile ships. Gatling guns will only fire while in Battle Stations mode, this includes firing at meteors.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Prehistory|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{Prehistory|Alpha1A|Added textures.}}&lt;br /&gt;
{{Prehistory|Alpha1C|Added textures.}}&lt;br /&gt;
{{History|Alpha 2|[[Ammo]] can be crafted.}}&lt;br /&gt;
{{History|Alpha 3|Inactive weapons retract into the ship.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2121</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Category:Weapon&amp;diff=2121"/>
		<updated>2025-04-21T17:42:38Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Making Weapon a category rather than just a page. Moved relevant text to here from page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are activated, and deploy, when the [[ship]] is put in Battle Stations mode. Out of this mode weapons are retracted into the ship.&lt;br /&gt;
&lt;br /&gt;
Other than [[Gatling Gun]]s, active weapons require either direct operation by a [[Crew Member|crew member]], or operation via a [[Weapons Control Centre]].&lt;br /&gt;
&lt;br /&gt;
Only projectile weapons are currently available. There has been some suggestion that beam weapons may come down the line.&lt;br /&gt;
&lt;br /&gt;
[[Category:Object]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2120</id>
		<title>Gatling Gun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2120"/>
		<updated>2025-04-21T17:31:50Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Gatling Gun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Gatling_gun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Bullets|Bullets]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;3 MW firing&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gatling guns&#039;&#039;&#039; are a [[:Category:Weapon|weapon]] useful for destroying [[meteor]]s and defending against hostile [[fighter]]s. Bullets will do no damage to armored sections of ships. They can be loaded with two stacks of [[Ammo#Bullets|bullets]] at a time, and fire in a small but wide arc at a high rate. &lt;br /&gt;
&lt;br /&gt;
Gatling guns do not require a [[crew member]] to operate them, they will automatically fire at meteors and hostile ships. Gatling guns will only fire while in Battle Stations mode, this includes firing at meteors.&lt;br /&gt;
&lt;br /&gt;
They must be placed in the [[Hull]]. The object itself is of size 3 x 2, need an unobstructed area in front of 3 x 6 and internal space of 3 x 1 and a space for the crew to operate it (the middle tile behind the object), giving an overall space of 3 x 9 + 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2119</id>
		<title>Gatling Gun</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Gatling_Gun&amp;diff=2119"/>
		<updated>2025-04-21T17:30:59Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Split out from Weapon page (per discussion on weapon page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Gatling Gun&#039;&#039;&#039;&lt;br /&gt;
| image1 = [[File:Gatling_gun.png|100px|frameless]]&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| inputs = [[Power]]&lt;br /&gt;
[[Ammo#Bullets|Bullets]]&lt;br /&gt;
| power_category = Weapons&lt;br /&gt;
| power_consumption= 1 MW idle&amp;lt;br&amp;gt;3 MW firing&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gatling guns&#039;&#039;&#039; are a [[:Category:Weapon|weapon]] useful for destroying [[meteor]]s and defending against hostile [[fighter]]s. Bullets will do no damage to armored sections of ships. They can be loaded with two stacks of [[Ammo#Bullets|bullets]] at a time, and fire in a small but wide arc at a high rate. &lt;br /&gt;
&lt;br /&gt;
Gatling guns do not require a [[crew member]] to operate them, they will automatically fire at meteors and hostile ships. Gatling guns will only fire while in Battle Stations mode, this includes firing at meteors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Gatling_gun.png&amp;diff=2118</id>
		<title>File:Gatling gun.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Gatling_gun.png&amp;diff=2118"/>
		<updated>2025-04-21T07:06:54Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Gatling Gun facing up and deployed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gatling Gun facing up and deployed&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Railgun.png&amp;diff=2117</id>
		<title>File:Railgun.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Railgun.png&amp;diff=2117"/>
		<updated>2025-04-21T07:06:39Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Railgun facing up and deployed&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Railgun.png&amp;diff=2116</id>
		<title>File:Railgun.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Railgun.png&amp;diff=2116"/>
		<updated>2025-04-21T07:06:24Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Railgun pointed up and deployed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Railgun pointed up and deployed&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Cannon.png&amp;diff=2115</id>
		<title>File:Cannon.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Cannon.png&amp;diff=2115"/>
		<updated>2025-04-21T07:06:09Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Cannon facing up and deployed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cannon facing up and deployed&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Scrap_Metal&amp;diff=2114</id>
		<title>Scrap Metal</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Scrap_Metal&amp;diff=2114"/>
		<updated>2025-04-21T06:30:00Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scrap_metal.png|alt=All Scrap Metal Sprites|frameless]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrap metal&#039;&#039;&#039; is gained from salvaging the wrecks of ships with [[Logistics Drone]]s. It can be [[Smelter|smelted]] into [[Metal Ingot]]s. They are worth 200 or sold for 100 per stack. Each stack is 20.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Scrap_metal.png&amp;diff=2113</id>
		<title>File:Scrap metal.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Scrap_metal.png&amp;diff=2113"/>
		<updated>2025-04-21T06:28:46Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Scrap Metal in all variations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Scrap Metal in all variations&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Tilium_Crystals&amp;diff=2112</id>
		<title>Tilium Crystals</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Tilium_Crystals&amp;diff=2112"/>
		<updated>2025-04-21T06:28:07Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tilium_crystals.png|alt=Tilium Crystals Sprite|frame]]&lt;br /&gt;
&#039;&#039;&#039;Tilium Crystals&#039;&#039;&#039; are produced when [[Ore#Tilium Ore|Tilium Ore]] is refined in a [[Smelter]]. They can be converted into [[FTL Charge]]s when combined with [[Hyperspace Isotopes]] in a [[Chemical Lab]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Prehistory|Update2.rc1|Introduced.}}&lt;br /&gt;
{{History|Alpha 2|Renamed Refined Tilium to Tilium Crystals.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Tilium_crystals.png&amp;diff=2111</id>
		<title>File:Tilium crystals.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Tilium_crystals.png&amp;diff=2111"/>
		<updated>2025-04-21T06:27:32Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Tilium Crystals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tilium Crystals&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Metal_Ingot&amp;diff=2110</id>
		<title>Metal Ingot</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Metal_Ingot&amp;diff=2110"/>
		<updated>2025-04-21T06:26:52Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Metal_ingot.png|alt=Metal Ingot Sprite|frame]]&lt;br /&gt;
&#039;&#039;&#039;Metal Ingots&#039;&#039;&#039; are the processed form of [[Scrap Metal]] and [[Ore#Metallic Minerals|Metallic Minerals]], and are created using a [[smelter]]. They are required by some [[Fabricator]] and [[Munitions Bench]] recipes.&lt;br /&gt;
&lt;br /&gt;
Metal Ingots sell for 400.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Metal_ingot.png&amp;diff=2109</id>
		<title>File:Metal ingot.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Metal_ingot.png&amp;diff=2109"/>
		<updated>2025-04-21T06:26:30Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Metal Ingot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Metal Ingot&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Copper_Ingot&amp;diff=2108</id>
		<title>Copper Ingot</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Copper_Ingot&amp;diff=2108"/>
		<updated>2025-04-21T06:25:00Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Copper ingot.png|alt=Copper Ingot Sprite|frame]]&lt;br /&gt;
&#039;&#039;&#039;Copper Ingots&#039;&#039;&#039; are the processed form of [[Ore#Copper Minerals|Copper Minerals]], and are created using a [[smelter]]. They are required by some [[Fabricator]] and [[Assembly Table]] recipes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Copper_ingot.png&amp;diff=2107</id>
		<title>File:Copper ingot.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Copper_ingot.png&amp;diff=2107"/>
		<updated>2025-04-21T06:23:32Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Copper Ingot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Copper Ingot&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ore&amp;diff=2106</id>
		<title>Ore</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ore&amp;diff=2106"/>
		<updated>2025-04-21T06:20:07Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Added icons for each ore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ore]] is a category of resources that can be mined from [[Asteroid]]s by using [[Mining Laser]]s, and [[Logistics Drone]]s to collect the Ore. They currently serve three purposes: selling to [[Trade|traders]], completion of [[Contract]]s, and [[Smelter|smelting]] into ingots for additional crafting (or just to increase value).&lt;br /&gt;
&lt;br /&gt;
== Precious Ore ==&lt;br /&gt;
[[File:Precious_ore.png|alt=All Precious Ore Sprites|frameless]] &lt;br /&gt;
&lt;br /&gt;
Smelts into [[Precious Metal]]. It sells for 2,100 or 2,200 per stack and stacks to 20.&lt;br /&gt;
&lt;br /&gt;
==Tilium Ore==&lt;br /&gt;
[[File:Tilium_ore.png|alt=All Tilium Ore Sprites|frameless]]&lt;br /&gt;
&lt;br /&gt;
Smelts into [[Tilium Crystals]]. It stacks to 30.&lt;br /&gt;
&lt;br /&gt;
==Metallic Minerals==&lt;br /&gt;
[[File:Metallic_minerals.png|alt=All Metallic Mineral Sprites|frameless]]&lt;br /&gt;
&lt;br /&gt;
Smelts into [[Metal Ingot]]s.&lt;br /&gt;
&lt;br /&gt;
==Copper Minerals==&lt;br /&gt;
[[File:Copper_minerals.png|alt=All Copper Mineral Sprites|frameless]]&lt;br /&gt;
&lt;br /&gt;
Smelts into [[Copper Ingot]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Tilium_ore.png&amp;diff=2105</id>
		<title>File:Tilium ore.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Tilium_ore.png&amp;diff=2105"/>
		<updated>2025-04-21T06:17:33Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Tilium Ore in all variations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tilium Ore in all variations&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=File:Precious_ore.png&amp;diff=2104</id>
		<title>File:Precious ore.png</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=File:Precious_ore.png&amp;diff=2104"/>
		<updated>2025-04-21T06:17:08Z</updated>

		<summary type="html">&lt;p&gt;Psion Omikron: Precious Ore in all variations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Precious Ore in all variations&lt;/div&gt;</summary>
		<author><name>Psion Omikron</name></author>
	</entry>
</feed>