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	<id>https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steve</id>
	<title>The Last Starwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steve"/>
	<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/wiki/Special:Contributions/Steve"/>
	<updated>2026-06-04T00:33:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Power_generation&amp;diff=739</id>
		<title>Power generation</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Power_generation&amp;diff=739"/>
		<updated>2022-08-08T20:42:57Z</updated>

		<summary type="html">&lt;p&gt;Steve: fix energy cell link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Power]] generation&#039;&#039;&#039; is vital to a healthy ship as most equipment in the game requires power to operate. The [[Getting_Started#Power|most basic power system]] consists only of a [[reactor]] and a [[loader]], with a steady supply of [[fuel]] canisters. However, this system&#039;s shortcomings become apparent as a ship&#039;s power requirements grow, and keeping a constant flow of power becomes more important.&lt;br /&gt;
&lt;br /&gt;
== Emergency backup ==&lt;br /&gt;
If a ship with a reactor-based power system runs out of fuel, the ship is effectively dead in space, unable to produce power to run the [[FTL Drive|FTL drive]]. To allow for fuel rationing in case of emergencies, players can purchase a [[generator]] and [[Energy Cell|energy cells]] to inject power into a system without the need for fuel. Reactors can be temporarily disconnected from fuel pipes during this time.&lt;br /&gt;
&lt;br /&gt;
== Constant power flow ==&lt;br /&gt;
One of the first shortcomings players are likely to notice is a loss of power when a fuel canister runs dry, and it takes time for a crew member to retrieve a new tank. This delay will depend on the availability of crew members to retrieve a new tank and the distance between the fuel storage and the loader. This kind of delay can cause significant problems during a time-sensitive mission.&lt;br /&gt;
&lt;br /&gt;
The issue can be solved by introducing a [[tank]] and a [[battery]] into the system. The tank can store more fuel, and crew members will continue to replace fuel canisters until the tank is full. This means that fuel will be available even as a canister is replaced. It takes some time for a battery to fill and distribute power, but once it has started, it will provide a constant power flow to the equipment until it drains completely. The battery will constantly refill from available power sources.&lt;br /&gt;
&lt;br /&gt;
== Power efficiency ==&lt;br /&gt;
The more equipment is installed on a ship, the faster power drains from batteries and reactors. Eventually, the power demand will be higher than a reactor or battery can contain, and the player will need to add additional units to supply enough power. This will require faster fuel usage and more space used by generators. A [[Fusion Reactor|fusion reactor]] can provide the same output as several reactors while using much less space. Fusion reactors use deuterium instead of fuel, ensuring fuel can be saved for engines.&lt;br /&gt;
&lt;br /&gt;
Fusion reactors need a small starting charge to spin up. This charge can be provided either by a reactor connected to fuel, a generator and power cell, or a battery with sufficient capacity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
[[Category:Game mechanic]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Cargo_Shuttle&amp;diff=711</id>
		<title>Cargo Shuttle</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Cargo_Shuttle&amp;diff=711"/>
		<updated>2022-08-01T19:19:21Z</updated>

		<summary type="html">&lt;p&gt;Steve: rewrote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shuttle&#039;&#039;&#039; is how [[Trade|traded]] [[:Category:Resources|resources]] and [[Contract]] objectives enter and leave your [[ships]]. The shuttle will connect to the ship&#039;s [[Docking Port]] and resources, boxed [[:Category:Equipment|equipment]], [[Contract#Delivery|cargo]], or [[Civilian|passengers]] will enter the ship. Resources, boxes, and cargo will be moved to [[Storage]] by [[Crew Member]]s, and passengers will enter the [[Habitation Deck|habitation deck]] via a [[Ladder]].&lt;br /&gt;
&lt;br /&gt;
If the player conducts an [[FTL Jump]] while a shuttle is connected to the Docking Port, any resources, boxes, or passengers which have not been loaded onto the ship will be left behind, meaning they cannot count towards a mission objective and resources and equipment must be repurchased.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Last Starship]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Smelter&amp;diff=709</id>
		<title>Smelter</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Smelter&amp;diff=709"/>
		<updated>2022-08-01T16:29:12Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed scrap metal links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Smelter&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 3 x 3&lt;br /&gt;
| power_consumption = 1 MW at rest&amp;lt;br&amp;gt;19 MW in use&lt;br /&gt;
| power_category = Logistics&lt;br /&gt;
| inputs = [[Power]]&amp;lt;br&amp;gt;[[Ore]]&amp;lt;br&amp;gt;[[Metal#Scrap Metal|Scrap Metal]]&lt;br /&gt;
| outputs = Ingots&lt;br /&gt;
}}&lt;br /&gt;
A Smelter is a piece of Logistics equipment used to smelt [[Ore]] and [[Metal#Scrap Metal|scrap metal]] into [[Ingot]]s.&lt;br /&gt;
&lt;br /&gt;
They use 1 power while charging, 1 at rest, and 19 while in use smelting.&lt;br /&gt;
&lt;br /&gt;
The smelter&#039;s recipe must be changed by clicking on it to change the resource being refined. When the recipe is changed, any resources present are removed from the smelter insert, but it still finishes what&#039;s loaded, viewable in the [[Construction Menu]]&lt;br /&gt;
&lt;br /&gt;
=Tillium Ore=&lt;br /&gt;
Roughly 3 tillium ore becomes 1 refined tillium. &lt;br /&gt;
&lt;br /&gt;
A stack of 30 becomes 9. However, 2 stacks of 30 become 19 &lt;br /&gt;
&lt;br /&gt;
=Scrap Metal=&lt;br /&gt;
Every 2 [[Metal#Scrap Metal|scrap metal]] becomes one [[Ingot|metal ingot]]&lt;br /&gt;
&lt;br /&gt;
=Precious Ore=&lt;br /&gt;
A stack of 20 becomes 6 [[Metal|precious metals]]. However, 2 stacks of 20 become 13. Roughly 3 precious ore becomes one precious metal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Metal_Ingot&amp;diff=708</id>
		<title>Metal Ingot</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Metal_Ingot&amp;diff=708"/>
		<updated>2022-08-01T16:26:43Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ingots&#039;&#039;&#039; are the processed form of some [[Ore]]s, and are created using a [[smelter]]. Currently, the only use for ingots is to be sold to [[Trade|traders]].&lt;br /&gt;
&lt;br /&gt;
===Scrap Metal===&lt;br /&gt;
[[Metal#Scrap Metal|Scrap Metal]] can be converted to Metal Ingots, which sells for 400 compared to Scrap Metal&#039;s 200.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Logistics_Drone&amp;diff=707</id>
		<title>Logistics Drone</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Logistics_Drone&amp;diff=707"/>
		<updated>2022-08-01T16:15:19Z</updated>

		<summary type="html">&lt;p&gt;Steve: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logistic Drones are a red item bought from [[Trade|traders]], usually costing 2,000 but sometimes having some small variation in price &lt;br /&gt;
&lt;br /&gt;
They are needed to use [[Drone Bay|Drone Bays]], and are used to collect resources from battles and mining using the Gather Salvage and Gather Reagents commands located under the orders menu. They are also used to repair [[Hull]] damage.&lt;br /&gt;
&lt;br /&gt;
Currently, Logistics Drones have no form of upkeep and a range of roughly 400 m.&lt;br /&gt;
== Salvage ==&lt;br /&gt;
[[Fuel]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Cell]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo#Bullets|Bullets]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo#Cannon Shells|Cannon Shells]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
&lt;br /&gt;
[[Oxygen]]&lt;br /&gt;
&lt;br /&gt;
[[Water]]&lt;br /&gt;
&lt;br /&gt;
[[Space Suit]]&lt;br /&gt;
&lt;br /&gt;
[[Food]]&lt;br /&gt;
&lt;br /&gt;
[[FTL Charge]]&lt;br /&gt;
== Reagents ==&lt;br /&gt;
[[Ore]]&lt;br /&gt;
&lt;br /&gt;
[[Metal#Scrap Metal|Scrap Metal]]&lt;br /&gt;
&lt;br /&gt;
[[Ore#Precious Ore|Precious Ore]]&lt;br /&gt;
&lt;br /&gt;
[[Metal#Precious Metal|Precious Metal]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Derelict_Ship&amp;diff=706</id>
		<title>Derelict Ship</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Derelict_Ship&amp;diff=706"/>
		<updated>2022-08-01T16:14:29Z</updated>

		<summary type="html">&lt;p&gt;Steve: salvage link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derelict Ships are abandoned and often destroyed old [[ships]] which contain valuable [[Logistics Drone#Salvage|salvage]], with many pieces of [[:Category:Equipment|equipment]] only available by looting them from derelict vessels via [[Logistics Drone|logistics drones]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Derelict Ships are marked on the [[Sector Map]].&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Generator&amp;diff=704</id>
		<title>Generator</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Generator&amp;diff=704"/>
		<updated>2022-07-31T23:21:05Z</updated>

		<summary type="html">&lt;p&gt;Steve: reorganized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = Generator&lt;br /&gt;
| grid_size = 1 x 2&lt;br /&gt;
| inputs = [[Energy Cell]]&lt;br /&gt;
| outputs = [[Power]]&lt;br /&gt;
}}&lt;br /&gt;
Generators are equipment which can be salvaged from [[Derelict Ship|derelict ships]] via [[Logistics Drone]]s. They are used to unload [[Energy Cell]]s directly into the power grid, similarly to how [[Loader]]s are used to unload canisters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Spacesuit&amp;diff=702</id>
		<title>Spacesuit</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Spacesuit&amp;diff=702"/>
		<updated>2022-07-31T23:02:12Z</updated>

		<summary type="html">&lt;p&gt;Steve: Space Suit Port -&amp;gt; spacesuit pod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Space Suits&#039;&#039;&#039; provide an [[atmosphere]] for [[Crew Member|crew]] to use in the event that a ship is deprived of an [[oxygen]]-rich, [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]-poor atmosphere.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, when the ship has no atmosphere, the crew is already wearing space suits. As the player builds the systems necessary for an atmosphere and the ship reaches a sufficient oxygen level, the crew automatically strips off their space suits and leaves them on the floor. If the player sets a space suit storage location, the crew will deposit their suits there instead.&lt;br /&gt;
&lt;br /&gt;
The player can order the crew to put their space suits back on, but the crew will not take oxygen from the suit&#039;s tanks unless the atmosphere can&#039;t sustain them. Space suits with empty oxygen tanks can be refilled using a [[Spacesuit Pod|space suit pod]] connected to an oxygen supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space suits can be purchased from [[Trade|Traders]] or Salvaged by [[Logistics Drone|Logistics Drones]] from wrecks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Spacesuit_Pod&amp;diff=701</id>
		<title>Spacesuit Pod</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Spacesuit_Pod&amp;diff=701"/>
		<updated>2022-07-31T23:01:19Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Spacesuit Pod&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 1 x 1&lt;br /&gt;
| inputs = [[Oxygen]], depleted Space Suit&lt;br /&gt;
| outputs = filled Space Suit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spacesuit Pods&#039;&#039;&#039; are a type of equipment which can refill the [[oxygen]] tank on a [[Space Suit]] when connected to an oxygen [[pipe]].&lt;br /&gt;
&lt;br /&gt;
Once the [[atmosphere]] on a [[ship]] has been filled with [[oxygen]], [[crew member]]s will be able to remove their space suits. If the oxygen tank on the space suit is not full, the crew member will place the space suit onto a Spacesuit Pod for it to be filled.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{History|Update 2.rc1|Renamed to Spacesuit Pod from Space Suit Port.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Docking_Bay&amp;diff=700</id>
		<title>Docking Bay</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Docking_Bay&amp;diff=700"/>
		<updated>2022-07-31T22:45:20Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page Docking Bay to Docking Port: its docking port in game, not docking bay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Docking Port]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Docking_Port&amp;diff=699</id>
		<title>Docking Port</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Docking_Port&amp;diff=699"/>
		<updated>2022-07-31T22:45:20Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page Docking Bay to Docking Port: its docking port in game, not docking bay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Docking Bay&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 4 (8 x 8 clearance required)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All [[Ship|ships]] come with a Docking Port. They cannot be bought but can be salvaged from [[Derelict Ship]]s via [[Logistics Drone]]s. More than one cannot be placed at a time, and they cannot be sold. &lt;br /&gt;
&lt;br /&gt;
The Docking Bay is placed into the [[Hull]] of a [[Ship]] and is 2 x 4, with a 6 x 4 area of unobstructed space required for [[Shuttle]] docking, giving a total size of 8 x 8.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Main_Deck&amp;diff=698</id>
		<title>Main Deck</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Main_Deck&amp;diff=698"/>
		<updated>2022-07-31T22:42:43Z</updated>

		<summary type="html">&lt;p&gt;Steve: &amp;quot;fixed&amp;quot; category {why is Category:Game mechanics not capitalized?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Main Deck&#039;&#039;&#039; is the primary layer of the [[Ships|ship]], and is where all [[:Category:Equipment|equipment]] is placed and all [[:Category:Resources|resources]] are stored.&lt;br /&gt;
&lt;br /&gt;
The main deck must be provided with an an [[oxygen]]-rich, [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]-poor [[atmosphere]] using [[airduct]]s for long term survival.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Main_Deck&amp;diff=697</id>
		<title>Main Deck</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Main_Deck&amp;diff=697"/>
		<updated>2022-07-31T22:30:55Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Main Deck&#039;&#039;&#039; is the primary layer of the [[Ships|ship]], and is where all [[:Category:Equipment|equipment]] is placed and all [[:Category:Resources|resources]] are stored.&lt;br /&gt;
&lt;br /&gt;
The main deck must be provided with an an [[oxygen]]-rich, [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]-poor [[atmosphere]] using [[airduct]]s for long term survival.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Trade&amp;diff=695</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Trade&amp;diff=695"/>
		<updated>2022-07-31T22:25:25Z</updated>

		<summary type="html">&lt;p&gt;Steve: stair -&amp;gt; ladder, grammar, misc. links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;trade is a menu for buying and selling goods acquired during travel. Goods are exchanged via a [[shuttle]] that arrives at the [[Docking Bay]] of the [[ship]].&lt;br /&gt;
&lt;br /&gt;
Items are split into colour groups, loosely correlated to their function.&lt;br /&gt;
&lt;br /&gt;
Each item in a colour group is affected by the same price changes. Prices change between every new visit, I.e once you leave the [[sector]].&lt;br /&gt;
&lt;br /&gt;
Some items, such as compost, which can be generated on the players [[ship]],and sell for more closer to the [[void]]. Other items that can be created, such as ingots via [[Smelter|smelting]], always sell for the same price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logistics Drones appear to only buy/sell between 2,000 and 2,200.&lt;br /&gt;
&lt;br /&gt;
[[Space Suit|Space Suits]] price ranges between 1,000 and 1,200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All orange and green items show a percentage next to price, this is the mark up or discount from the accept value of the item on the market. &lt;br /&gt;
=white=&lt;br /&gt;
[[Ingot|ingots]]&lt;br /&gt;
&lt;br /&gt;
[[Ore|ores]]&lt;br /&gt;
&lt;br /&gt;
[[Metal|Metals]]&lt;br /&gt;
=red=&lt;br /&gt;
[[Space suit|space suits]]&lt;br /&gt;
&lt;br /&gt;
[[Logistics drone|logistics drones]]&lt;br /&gt;
=blue=&lt;br /&gt;
[[Crew Member|Crew]]&lt;br /&gt;
=orange=&lt;br /&gt;
[[Reactor]]&lt;br /&gt;
&lt;br /&gt;
[[Battery]]&lt;br /&gt;
&lt;br /&gt;
[[Tank|Medium Tank]]&lt;br /&gt;
&lt;br /&gt;
[[Tank|Small Tank]]&lt;br /&gt;
&lt;br /&gt;
[[Loader|Loaders]]&lt;br /&gt;
&lt;br /&gt;
[[Airduct]]&lt;br /&gt;
&lt;br /&gt;
[[CO2 Scrubber]]&lt;br /&gt;
&lt;br /&gt;
[[Engine]]&lt;br /&gt;
&lt;br /&gt;
[[Thruster]]&lt;br /&gt;
&lt;br /&gt;
[[Spacesuit Pod]]&lt;br /&gt;
&lt;br /&gt;
[[FTL Drive]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon#Gatling Gun|Gatling Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon#Railgun|Railgun]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon#Cannon|Cannon]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
[[Door]]&lt;br /&gt;
&lt;br /&gt;
[[Drone Bay]]&lt;br /&gt;
&lt;br /&gt;
[[Smelter]]&lt;br /&gt;
&lt;br /&gt;
[[Sewage Pipe]]&lt;br /&gt;
&lt;br /&gt;
[[Waste Treatment Machine]]&lt;br /&gt;
&lt;br /&gt;
[[Water Purifier]]&lt;br /&gt;
&lt;br /&gt;
[[Oxygen Maker]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Grinder]] &lt;br /&gt;
&lt;br /&gt;
[[Air Reprocessor|Air Reprocessors]]&lt;br /&gt;
&lt;br /&gt;
[[Ladder]]&lt;br /&gt;
&lt;br /&gt;
[[Hyperspace Sensor]]&lt;br /&gt;
&lt;br /&gt;
Other [[:category:equipment|equipment]]&lt;br /&gt;
=Green=&lt;br /&gt;
[[Compost]]&lt;br /&gt;
&lt;br /&gt;
[[Fuel]]&lt;br /&gt;
&lt;br /&gt;
[[Oxygen]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Cell]]&lt;br /&gt;
&lt;br /&gt;
[[FTL Charge]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo#Bullets|Bullets]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo#Railgun Slugs|Railgun Slugs]]&lt;br /&gt;
&lt;br /&gt;
[[Ammo#Cannon Shells|Cannon Shells]]&lt;br /&gt;
&lt;br /&gt;
[[Water]]&lt;br /&gt;
&lt;br /&gt;
[[Food]]&lt;br /&gt;
&lt;br /&gt;
[[Deuterium]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Civilian&amp;diff=693</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Civilian&amp;diff=693"/>
		<updated>2022-07-31T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;Steve: stair -&amp;gt; ladder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[civilian]] is a member of the [[population]] who is not a [[crew member]]. They are generated as part of [[contract]]s, and are usually temporary occupants of your [[ship]].&lt;br /&gt;
&lt;br /&gt;
Civilians have the same life requirements as crew members, and are unable to wear spacesuits. Civilians will die in the [[habitation deck]] should [[oxygen]] levels in the main deck drop too low, [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;sub&amp;gt;]] or [[sewage]] levels get too high, or if there is not enough [[food]] and [[water]] in storage for a long span of time.&lt;br /&gt;
&lt;br /&gt;
Upon boarding your ship, civilians will enter the habitation deck through the [[Ladder]] where they will remain until the contract that generated them is complete, at which time they will disembark your ship via a [[shuttle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Habitation_Deck&amp;diff=692</id>
		<title>Habitation Deck</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Habitation_Deck&amp;diff=692"/>
		<updated>2022-07-31T22:20:01Z</updated>

		<summary type="html">&lt;p&gt;Steve: must connect to main deck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Habitation is where [[Crew Member|crew]] and [[Civilian|passengers]] live. It produces [[Sewage]], which needs to be disposed of via a sewage system. For every 9 squares of habitation, 1 cabin space is added.&lt;br /&gt;
&lt;br /&gt;
Habitation must be connected to the [[Main Deck]] with a [[Ladder]] to function.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ladder&amp;diff=691</id>
		<title>Ladder</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ladder&amp;diff=691"/>
		<updated>2022-07-31T22:18:50Z</updated>

		<summary type="html">&lt;p&gt;Steve: stair -&amp;gt; ladder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Ladder&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 2 (3 x 2 clearance required)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ladders&#039;&#039;&#039; are required by [[Civilian|passengers]] to access the [[habitation deck]] of the [[ship]].&lt;br /&gt;
&lt;br /&gt;
Ladders are 2 x 2, with a 3 x 2 area of unobstructed space required to access the ladder, giving a total size of 3 x 2.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Update 1.rc2|Introduced.}}&lt;br /&gt;
{{History|Update 2.rc1|Renamed to Ladder from Stairs.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Stair&amp;diff=690</id>
		<title>Stair</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Stair&amp;diff=690"/>
		<updated>2022-07-31T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page Stair to Ladder: stair renamed to ladder in update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ladder]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ladder&amp;diff=689</id>
		<title>Ladder</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ladder&amp;diff=689"/>
		<updated>2022-07-31T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page Stair to Ladder: stair renamed to ladder in update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Stair&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 2 (3 x 2 clearance required)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stairs&#039;&#039;&#039; are required by [[Civilian|passengers]] to access the [[habitation deck]] of the [[ship]].&lt;br /&gt;
&lt;br /&gt;
Stairs are 2 x 2, with a 3 x 2 area of unobstructed space required to access the stairs, giving a total size of 3 x 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Shipyard&amp;diff=687</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Shipyard&amp;diff=687"/>
		<updated>2022-07-31T21:46:14Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are where [[Ships]] are created and modified. They are where additional ships can be added to your [[Fleet]].&lt;br /&gt;
&lt;br /&gt;
[[Star System]]s with shipyards are more likely to have [[Colony|colonies]], although many do not.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Colony&amp;diff=686</id>
		<title>Colony</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Colony&amp;diff=686"/>
		<updated>2022-07-31T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;Steve: actually fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Colonies&#039;&#039;&#039; are [[Star System]] which are inhabited by a significant number of humans. Players can conduct [[Trade]] and engage with [[Contract]]s in star systems with colonies.&lt;br /&gt;
&lt;br /&gt;
As the [[Void]] approaches a colony, the inhabitants will be increasingly likely to seek transport away from the star system. When the void has nearly consumed the colony, the colony will enter SOS, and many transport contracts will be created at a high price as the remaining population attempts to escape the anomaly.&lt;br /&gt;
&lt;br /&gt;
Star Systems with colonies are more likely to have [[Shipyard]]s, although many colonies do not.&lt;br /&gt;
&lt;br /&gt;
All delivery and transport contracts are started and completed at colonies.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Colony&amp;diff=685</id>
		<title>Colony</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Colony&amp;diff=685"/>
		<updated>2022-07-31T21:42:10Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Colonies&#039;&#039;&#039; are [[Star Systems]] which are inhabited by a significant number of humans. Players can conduct [[Trade]] and engage with [[Contract]]s in star systems with colonies.&lt;br /&gt;
&lt;br /&gt;
As the [[Void]] approaches a colony, the inhabitants will be increasingly likely to seek transport away from the star system. When the void has nearly consumed the colony, the colony will enter SOS, and many transport contracts will be created at a high price as the remaining population attempts to escape the anomaly.&lt;br /&gt;
&lt;br /&gt;
Star Systems with colonies are more likely to have [[Shipyard]]s, although many colonies do not.&lt;br /&gt;
&lt;br /&gt;
All delivery and transport contracts are started and completed at colonies.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Colony&amp;diff=684</id>
		<title>Colony</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Colony&amp;diff=684"/>
		<updated>2022-07-31T21:41:52Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Colonies&#039;&#039;&#039; are [[Star Systems]] which are inhabited by a significant number of humans. Players can conduct [[Trade]] and engage with [[Contracts]] in star systems with colonies.&lt;br /&gt;
&lt;br /&gt;
As the [[Void]] approaches a colony, the inhabitants will be increasingly likely to seek transport away from the star system. When the void has nearly consumed the colony, the colony will enter SOS, and many transport contracts will be created at a high price as the remaining population attempts to escape the anomaly.&lt;br /&gt;
&lt;br /&gt;
Star Systems with colonies are more likely to have [[Shipyard]]s, although many colonies do not.&lt;br /&gt;
&lt;br /&gt;
All delivery and transport contracts are started and completed at colonies.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ice&amp;diff=681</id>
		<title>Ice</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ice&amp;diff=681"/>
		<updated>2022-07-30T04:46:15Z</updated>

		<summary type="html">&lt;p&gt;Steve: links, category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ice&#039;&#039;&#039; is a [[:Category:Resources|resource]] harvested from [[Ice Comets]], which randomly occur in systems. &lt;br /&gt;
&lt;br /&gt;
They are mined via [[Mining Laser]] to produce Ice, which is harvested via [[Logistics Drone|logistics drones]]. Ice is then processed in an [[Ice Grinder]] into [[Waste Water]]. The only purpose of ice is to produce [[water]]. It cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Ice stacks up to 30.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Update 2.rc1|Introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Asteroid&amp;diff=680</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Asteroid&amp;diff=680"/>
		<updated>2022-07-30T04:09:45Z</updated>

		<summary type="html">&lt;p&gt;Steve: comet comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Asteroids&#039;&#039;&#039; are stationary objects within [[Star System]]s which can contain various [[Ore]]s. They only appear in [[Star System#Asteroid Belt|asteroid belts]]. &lt;br /&gt;
&lt;br /&gt;
Ore is mined from asteroids by mining them with [[Mining Laser]]s and harvesting the mined ore with [[Logistics Drone]]s.&lt;br /&gt;
&lt;br /&gt;
Like asteroids, [[Ice Comet]]s can be mined for [[ice]].&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Meteor&amp;diff=679</id>
		<title>Meteor</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Meteor&amp;diff=679"/>
		<updated>2022-07-30T04:07:43Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Meteors&#039;&#039;&#039; are [[:Category:Hazards|Hazards]] which are formed in [[Star System]]s which are experiencing a [[Star System#Meteor Shower|meteor shower]]. They are most commonly found in [[Star System#Asteroid Belt|asteroid belts]], but can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
Meteors are the primary threat during [[Contract#Asteroid mining|asteroid mining]] and are often a threat during [[Contract#Rescue|rescue missions]].&lt;br /&gt;
&lt;br /&gt;
[[Ice Comet]]s tend to appear alongside meteors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hazards]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ice_Comet&amp;diff=678</id>
		<title>Ice Comet</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ice_Comet&amp;diff=678"/>
		<updated>2022-07-30T04:05:19Z</updated>

		<summary type="html">&lt;p&gt;Steve: processing info, collision, a couple links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ice comets&#039;&#039;&#039; are moving comets made of ice that can be mined to gather [[Ice]].&lt;br /&gt;
&lt;br /&gt;
They seem to appear more commonly near and in [[Star System#Asteroid Belt|asteroid fields]]. They change course and mass during mining. [[Ships]] do not collide with comets.&lt;br /&gt;
&lt;br /&gt;
Ice can be processed into [[water]] using an [[Ice Grinder]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Update 2.rc1|Introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ice_Comets&amp;diff=677</id>
		<title>Ice Comets</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ice_Comets&amp;diff=677"/>
		<updated>2022-07-30T04:02:00Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page Ice Comets to Ice Comet: unpluralized page per style guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ice Comet]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ice_Comet&amp;diff=676</id>
		<title>Ice Comet</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ice_Comet&amp;diff=676"/>
		<updated>2022-07-30T04:02:00Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page Ice Comets to Ice Comet: unpluralized page per style guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ice comets&#039;&#039;&#039; are moving comets made of ice that can be mined to gather [[Ice]].&lt;br /&gt;
&lt;br /&gt;
They seem to appear more commonly near and in asteroid fields. They change course and mass during mining.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|Update 2.rc1|Introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Asteroid&amp;diff=675</id>
		<title>Asteroid</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Asteroid&amp;diff=675"/>
		<updated>2022-07-30T03:50:25Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Asteroids&#039;&#039;&#039; are stationary objects within [[Star System]]s which can contain various [[Ore]]s. They only appear in [[Star System#Asteroid Belt|asteroid belts]]. &lt;br /&gt;
&lt;br /&gt;
Ore is mined from asteroids by mining them with [[Mining Laser]]s and harvesting the mined ore with [[Logistics Drone]]s.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Derelict_Ship&amp;diff=674</id>
		<title>Derelict Ship</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Derelict_Ship&amp;diff=674"/>
		<updated>2022-07-30T02:36:55Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derelict Ships are abandoned and often destroyed old [[ships]] which contain valuable [[salvage]], with many pieces of [[:Category:Equipment|equipment]] only available by looting them from derelict vessels via [[Logistics Drone|logistics drones]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Derelict Ships are marked on the [[Sector Map]].&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Water_Purifier&amp;diff=671</id>
		<title>Water Purifier</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Water_Purifier&amp;diff=671"/>
		<updated>2022-07-29T23:33:35Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed link tenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Water Purifier&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 2&lt;br /&gt;
| inputs = Power&amp;lt;br&amp;gt;[[Waste Water]]&lt;br /&gt;
| outputs = [[Water]]&lt;br /&gt;
| power_category = Logistics&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Water Purifier&#039;&#039;&#039; takes waste water from [[sewage]] recycling or [[ice]] and purifies it. &lt;br /&gt;
&lt;br /&gt;
It converts [[Waste Water]], from [[Waste Treatment Machine]]s and [[Ice Grinder]]s, to [[Water]] when powered. The water output can be connected to an [[Oxygen Maker]] or a [[Tank]].&lt;br /&gt;
&lt;br /&gt;
It will initially process 20 waste water before becoming blocked, then 16 thereafter. &lt;br /&gt;
 &lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Metal&amp;diff=617</id>
		<title>Metal</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Metal&amp;diff=617"/>
		<updated>2022-07-27T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Steve: resource link, fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Metal]] is a [[:Category:Resources|Resource]] that currently can only be sold to [[Trade|traders]].&lt;br /&gt;
== Scrap Metal ==&lt;br /&gt;
Scrap metal is gained from salvaging the wrecks of ships with [[Logistics Drone]]s. It can be [[Smelter|smelted]] to [[Ingot#Metal Ingot|Metal Ingots]]. They are worth 200, or sold for 100 per stack.&lt;br /&gt;
== Precious Metal ==&lt;br /&gt;
Precious Metals can be salvaged from the wreck of ships with [[Logistics Drone]]s. It can also be [[Smelter|smelted]] from [[Ore#Precious Ore|Precious Ore]]. They sell for 10,000 or 11,000 per stack.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Pipe&amp;diff=616</id>
		<title>Pipe</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Pipe&amp;diff=616"/>
		<updated>2022-07-27T21:21:16Z</updated>

		<summary type="html">&lt;p&gt;Steve: resource link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pipe]]s carry fluid [[:Category:Resources|resources]] from one part of a [[ship]] to another and are vital for connecting the parts of various systems.&lt;br /&gt;
&lt;br /&gt;
Currently, pipes carrying different materials cannot coexist or be in adjacent tiles, as this causes them to connect. This will generally break all but one of the systems attached. A forthcoming update is expected to resolve this.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|Update1.rc2|Introduced.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Last Starship]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Population&amp;diff=615</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Population&amp;diff=615"/>
		<updated>2022-07-27T21:20:44Z</updated>

		<summary type="html">&lt;p&gt;Steve: resource link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[population]] of a [[ship]] is the combination of [[civilian]]s and [[crew member]]s that reside on a ship, whether temporarily as part of a [[contract]] or permanently.&lt;br /&gt;
&lt;br /&gt;
To survive, the population requires four things:&lt;br /&gt;
&lt;br /&gt;
* an [[oxygen]]-rich, [[CO2|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]]-poor [[atmosphere]]&lt;br /&gt;
* 20 units of [[food]] each&lt;br /&gt;
* 4 units of [[water]] each&lt;br /&gt;
* the removal of [[sewage]]&lt;br /&gt;
&lt;br /&gt;
The population will automatically use [[:Category:Resources|resource]]s stored in [[tank]]s. When civilians die, crew members transport the bodies, and a [[shuttle]] arrives to pick them up.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Energy_Cell&amp;diff=614</id>
		<title>Energy Cell</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Energy_Cell&amp;diff=614"/>
		<updated>2022-07-27T21:18:52Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Energy Cells&#039;&#039;&#039; are a special type of [[Canister]] which contains [[Power]]. They are unloaded using [[Generator]]s. A full energy cell canister stores 1000 MWs.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Container&amp;diff=613</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Container&amp;diff=613"/>
		<updated>2022-07-27T21:15:16Z</updated>

		<summary type="html">&lt;p&gt;Steve: resource link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Canisters&#039;&#039;&#039; are the containers which most [[:Category:Resources|resources]]s are contained in when they arrive to your [[ship]]. &lt;br /&gt;
&lt;br /&gt;
The resources can be accessed using [[loader]]s connected to [[pipe]]s, or in some cases the canister will be attached directly to the relevant equipment, such as with the [[FTL Drive]].&lt;br /&gt;
&lt;br /&gt;
When the canister is empty, it will disappear and automatically be replaced if there is an available canister of the same type.&lt;br /&gt;
&lt;br /&gt;
There is currently no way to create or fill a canister.&lt;br /&gt;
&lt;br /&gt;
Fluid resources can only be sold to a [[Trade|trader]] while in a canister.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Power&amp;diff=612</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Power&amp;diff=612"/>
		<updated>2022-07-27T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Power&#039;&#039;&#039; is a special [[:Category:Resources|resource]] which is transmitted through [[Cable]]s and measured in MW. Power is required to use most [[:Category:Equipment|equipment]], and is therefore one of the most important resources in the game.&lt;br /&gt;
&lt;br /&gt;
Power is usually created by supplying a [[Reactor]] with [[Fuel]] or by supplying a [[Fusion Reactor]] with [[Deuterium]], but it can also be transmitted to cables using a [[Generator]] supplied with [[Energy Cell]]s.&lt;br /&gt;
&lt;br /&gt;
Power can be stored using [[Battery|Batteries]], up to 1000 MW per battery.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Power&amp;diff=611</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Power&amp;diff=611"/>
		<updated>2022-07-27T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;Steve: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Power&#039;&#039;&#039; is a special [[:Category:Resources|resource]] which is transmitted through [[Cable]]s and measured in MW. Power is required to use most [[:Category:Equipment|equipment]], and is therefore one of the most important resources in the game.&lt;br /&gt;
&lt;br /&gt;
Power is usually created by supplying a [[Reactor]] with [[Fuel]] or by supplying a [[Fusion Reactor]] with [[Deuterium]], but it can also be transmitted to cables using a [[Generator]] supplied with [[Energy Cells]].&lt;br /&gt;
&lt;br /&gt;
Power can be stored using [[Battery|Batteries]], up to 1000 MW per battery.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Reactor&amp;diff=610</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Reactor&amp;diff=610"/>
		<updated>2022-07-27T21:02:04Z</updated>

		<summary type="html">&lt;p&gt;Steve: moved power link, removed generator link (generator page is not what the link would imply it is)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = [[Reactor]]&lt;br /&gt;
| image1 = [[File:Reactor.png|150px|frameless]]&lt;br /&gt;
| grid_size = 3 x 3&lt;br /&gt;
| base_cost = 100&lt;br /&gt;
| fuel_consumption = 200 L&lt;br /&gt;
| inputs = Fuel&lt;br /&gt;
| outputs = 100 MW of Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[reactor]] is the main [[power]] generator on a [[ship]] and is essential for all ships. Reactors require a [[pipe]] connection to a [[Fuel]] [[Loader]] and a [[cable]] connection to whatever devices they are intended to power.&lt;br /&gt;
&lt;br /&gt;
A reactor does not change output power instantly. When the power demand of the ship rises (e.g. because the player just fired the engines), it takes some time for the reactor to spool up. During this time, the engines will be operating at reduced power. This momentary excess of power demand can be offset by connecting [[Battery|batteries]] to the power grid.&lt;br /&gt;
&lt;br /&gt;
A [[Tank]] can be connected to the fuel piping between the reactor and the [[Loader]]. This saves cargo space because [[Crew member|crew members]] will preemptively unload fuel canisters into the tank and also prevents the reactor from going offline as the crew members replace spent fuel canisters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Hyperspace_Sensor&amp;diff=609</id>
		<title>Hyperspace Sensor</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Hyperspace_Sensor&amp;diff=609"/>
		<updated>2022-07-27T00:47:54Z</updated>

		<summary type="html">&lt;p&gt;Steve: link text change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Hyperspace Sensor&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| power_category = Logistics&lt;br /&gt;
| inputs = Power&lt;br /&gt;
| outputs = Data&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hyperspace Sensors collect data during [[FTL jump]]s for the [[Contract#Analyse|Open Contract: Analyse]]. More sensors allow for faster data collection.&lt;br /&gt;
&lt;br /&gt;
They are placed into the [[Hull]] of a [[Ship]] and are 2 x 3, with a 6 x 3 area of unobstructed space required for the sensors to extend, giving a total size of 8 x 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ammo&amp;diff=608</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ammo&amp;diff=608"/>
		<updated>2022-07-27T00:44:40Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed type, more specific weapon links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ammo&#039;&#039;&#039; is bought from [[Trade|traders]] or salvaged by [[Logistics Drone]]s, and is required to use [[Weapon]]s.&lt;br /&gt;
&lt;br /&gt;
All ammo loads the first round upon being placed on a weapon.&lt;br /&gt;
&lt;br /&gt;
== Bullets ==&lt;br /&gt;
&lt;br /&gt;
Bullets are used by [[Weapon#Gatling Gun|Gatling Guns]] and come in stacks of 300.&lt;br /&gt;
&lt;br /&gt;
== Railgun Slugs ==&lt;br /&gt;
&lt;br /&gt;
Railgun Slugs are used by [[Weapon#Railgun|Railguns]] and come in stacks of 10.&lt;br /&gt;
&lt;br /&gt;
== Cannon Shells ==&lt;br /&gt;
&lt;br /&gt;
Cannon Shells are used by [[Weapon#Cannon|Cannons]] and come in stacks of 6.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Loader&amp;diff=607</id>
		<title>Loader</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Loader&amp;diff=607"/>
		<updated>2022-07-27T00:41:32Z</updated>

		<summary type="html">&lt;p&gt;Steve: added period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = [[Loader]]&lt;br /&gt;
| image1 = [[File:Loader.png|45px|frameless]]&lt;br /&gt;
| grid_size = 1 x 2&lt;br /&gt;
| inputs = Resource [[canister]]&lt;br /&gt;
| outputs = Resource&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Loader]]s are used to transfer [[:Category:Resources|resources]] from a [[canister]] to a [[pipe]]. They are used to add resources to [[:Category:Equipment|equipment]] and systems that require resources such as [[fuel]], [[water]], and other fluid resources.&lt;br /&gt;
&lt;br /&gt;
They can also load resources which are not normally found in canister form, such as [[CO2]] and [[Sewage]], if these resource canisters are spawned from the [[Debug]] menu.&lt;br /&gt;
&lt;br /&gt;
Loaders are an item listed in orange bought from [[Trade|traders]] or salvaged by [[Logistics Drone]]s.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Loader&amp;diff=606</id>
		<title>Loader</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Loader&amp;diff=606"/>
		<updated>2022-07-27T00:40:27Z</updated>

		<summary type="html">&lt;p&gt;Steve: more details about debug canister loading, resource link now goes to category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = [[Loader]]&lt;br /&gt;
| image1 = [[File:Loader.png|45px|frameless]]&lt;br /&gt;
| grid_size = 1 x 2&lt;br /&gt;
| inputs = Resource [[canister]]&lt;br /&gt;
| outputs = Resource&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Loader]]s are used to transfer [[:Category:Resources|resources]] from a [[canister]] to a [[pipe]]. They are used to add resources to [[:Category:Equipment|equipment]] and systems that require resources such as [[fuel]], [[water]], and other fluid resources. &lt;br /&gt;
&lt;br /&gt;
They can also load resources which are not normally found in canister form, such as [[CO2]] and [[Sewage]], if these resource canisters are spawned from the [[Debug]] menu  &lt;br /&gt;
&lt;br /&gt;
Loaders are an item listed in orange bought from [[Trade|traders]] or salvaged by [[Logistics Drone]]s.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=FTL_jump&amp;diff=605</id>
		<title>FTL jump</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=FTL_jump&amp;diff=605"/>
		<updated>2022-07-27T00:37:06Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page FTL jump to FTL Jump: capitalized title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[FTL Jump]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=FTL_Jump&amp;diff=604</id>
		<title>FTL Jump</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=FTL_Jump&amp;diff=604"/>
		<updated>2022-07-27T00:37:06Z</updated>

		<summary type="html">&lt;p&gt;Steve: Steve moved page FTL jump to FTL Jump: capitalized title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[FTL jump]] allows [[ship]]s to travel between systems and sectors.&lt;br /&gt;
&lt;br /&gt;
Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
{{Main|Contract}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Analyse:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Collect data on the expanding [[void]] using [[Hyperspace Sensor]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make your new ship ready for flight:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Build the ship&#039;s flight and FTL jump systems, and make your first jump.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Hyperspace_Sensor&amp;diff=603</id>
		<title>Hyperspace Sensor</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Hyperspace_Sensor&amp;diff=603"/>
		<updated>2022-07-27T00:36:53Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Hyperspace Sensor&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 3&lt;br /&gt;
| power_category = Logistics&lt;br /&gt;
| inputs = Power&lt;br /&gt;
| outputs = Data&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hyperspace Sensors collect data during [[FTL jump]]s for the Open [[Contract]]: [[Contract#Analyse|Analyse]]. More sensors allow for faster data collection.&lt;br /&gt;
&lt;br /&gt;
They are placed into the [[Hull]] of a [[Ship]] and are 2 x 3, with a 6 x 3 area of unobstructed space required for the sensors to extend, giving a total size of 8 x 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=FTL_Drive&amp;diff=602</id>
		<title>FTL Drive</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=FTL_Drive&amp;diff=602"/>
		<updated>2022-07-27T00:35:16Z</updated>

		<summary type="html">&lt;p&gt;Steve: added image to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| image1 = [[File:FTL Drive.png|150px|frameless|alt=The air FTL Drive sprite]]&lt;br /&gt;
| grid_size = 3 x 3&lt;br /&gt;
| power_consumption = 100 MW when charging&lt;br /&gt;
| power_category = FTL&lt;br /&gt;
| inputs = Power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FTL Drive&#039;&#039;&#039; allows a [[ship]] to travel between systems and sectors. FTL Drives require a [[pipe]] connection to a [[fuel]] [[loader]] and a [[cable]] connection to a power source.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Logistics&amp;diff=531</id>
		<title>Logistics</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Logistics&amp;diff=531"/>
		<updated>2022-07-25T18:43:45Z</updated>

		<summary type="html">&lt;p&gt;Steve: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sewage processing ==&lt;br /&gt;
&lt;br /&gt;
The byproducts of [[Waste Water]], [[Water]] and [[Oxygen]] produced by this system can be piped into tanks for storage if desired, but the system itself can be entirely self-sufficient. Only [[Compost]] must be retrieved by [[Crew Member]]s.&lt;br /&gt;
&lt;br /&gt;
[[Sewage]] is extracted from the [[Habitation Deck]] via a [[Sewage Pipe]]. The pipe must be installed in a square directly beneath the Habitation Deck. The pipe is then connected to a [[Waste Treatment Machine]], which is connected to a [[Water Purifier]]. Purified [[Water]] can be piped into an [[Oxygen Maker]] to generate [[Oxygen]] and then into an [[Airduct]] to produce a breathable atmosphere.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Ladder&amp;diff=530</id>
		<title>Ladder</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Ladder&amp;diff=530"/>
		<updated>2022-07-25T18:42:19Z</updated>

		<summary type="html">&lt;p&gt;Steve: actually fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox object&lt;br /&gt;
| name = &#039;&#039;&#039;Stair&#039;&#039;&#039;&lt;br /&gt;
| grid_size = 2 x 2 (3 x 2 clearance required)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stairs&#039;&#039;&#039; are required by [[Civilian|passengers]] to access the [[habitation deck]] of the [[ship]].&lt;br /&gt;
&lt;br /&gt;
Stairs are 2 x 2, with a 3 x 2 area of unobstructed space required to access the stairs, giving a total size of 3 x 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
</feed>