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'''Star Systems''' are the main play area of the game, hosting your ships and providing [[:Category:Resources|resources]], services, and [[Contract]]s. They exist within [[Sector]]s, and are numbered sequentially on the [[Sector Map]]. == Services and POIs == Service and points of interest in star systems include: * [[Shipyard]]s for ship construction * [[Colony|Colonies]] for trading and contracts * [[Contract]] points of interest, including procedural and story contracts * [[Derelict Ship]]s containing salvageable items or [[Research#Research Credit|Research Credits]] * (In Survival game mode) The sector's final system, which allows the fleet to move on to the next sector == Asteroid Belt == Asteroid Belts are star systems containing numerous asteroids with various resources that can be mined by the player. Some belts feature natural [[Star System#Meteor Shower|Meteor Shower]] events, which may damage unprotected ships, while others remain calm and safe for extended mining operations. === Features === * Provides multiple mineable resources * Some belts include meteor showers as environmental hazards == Metreon Nebula == Metreon Nebulae are gaseous clouds containing [[Metreon Gas]]. These nebulae are generally calm and do not pose direct hazards to ships. === Features === * Contains metreon gas for collection * Typically tranquil environments with no inherent environmental hazards == Zeleon Storm == Zeleon Storms are volatile nebulae rich in [[Zeleon Gas]]. These storms are characterized by frequent electrical discharges ([[EMP]] events) that can temporarily disable ship systems. Meteor showers are also common, adding additional challenges. === Features === * Contains zeleon gas for collection * EMP storms can disable ship systems * Frequent meteor showers present hazards == Meteor Shower == Meteor showers pose a serious threat to unprotected ships, as a meteor hitting a ship can inflict severe damage. Players can protect their ships by employing [[Gatling Gun]]s to destroy meteors and installing [[Armour]] for greater resilience. == History == {{Prehistory|Update 1.rc2|Introduced.}} [[Category:Game mechanics]]
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