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The Trouble with Tiddlets, Part 4
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== Story == Upon arrival, the player is immediately hailed by Dr. Swanson, who urgently reports a critical malfunction in the [[Hop Drive]] of the Tiddlet farm ship. The vessel is stuck in a loop of uncontrolled FTL jumps — most likely due to a Tiddlet overpopulation aboard. The player’s mission quickly shifts to rescuing the trapped crew. Each successful docking recovers two scientists, but the attempts are repeatedly interrupted by erratic jumps. After several tense maneuvers, a total of six scientists are rescued before the ship — effectively the Tiddlet farm — explodes. Many of the Tiddlets are seen escaping into space. === Consequences === The available path results directly from the choices the player made in [[Creating The Trouble with Tiddlets, Part 3#Paths|Creating The Trouble with Tiddlets, Part 4]]. {| class="wikitable" ! Choice ! Story ! Reward |- | Prof. Artemis Toppingbury | Shortly after the explosion, [[Prof. Artemis Toppingbury]] contacts the player. He thanks them for their assistance and reveals that he had warned Dr. Swanson about the risks, but his concerns were ignored. Toppingbury states he will now focus entirely on Tiddlet conservation. In appreciation of the player’s efforts, he offers to share the remaining grant funds, providing a reward of $300,000. During the operation, two Tiddlets were inadvertently taken aboard the player’s ship. Toppingbury assures the player that two Tiddlets pose no risk, but strongly advises against adding a third. He also emphasizes that the player should care for them responsibly. | $300,000 |- | Dr. Magnus Swanson | If the player previously sided with Dr. Swanson, Prof. Toppingbury’s tone is more somber. He does not express gratitude, but rather disappointment. He explains that he had warned Swanson and had hoped either Swanson or the player would act in the Tiddlets’ interest — but instead, both chose profit over ethics. Despite this, he reaffirms his commitment to Tiddlet preservation. The two Tiddlets still end up aboard the player’s ship. Toppingbury repeats his warning: two are safe, but a third would be dangerous. He urges the player to take care of them, regardless of past choices. | $0 |}
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