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== Submissions & Rules == All ships must be submitted to Ship Showcase on [https://discord.com/invite/AcCgj3T5sH Discord] (tagged as competition entry) by January 19, 2025 at 10:00 PM. As the person running the battles, Johnny_Struggles will not submit any ships to participate in the tournament. '''Build Requirements:''' * Ship must be built between now and the deadline and work properly in the current version (Alpha 13). * Ship must cost less than 5 million space bucks. * Ship must have at least 1 Engine. * Ship crew capacity must be equal to or greater than the number of crew. * All guns must be placed on the external hull of the ship. No guns should be surrounded by the hull. * Must use your own ship design. * Do not use weapons officers or consoles as the AI doesn't handle them properly in this setup. '''Combat rules:''' * Ships will start combat facing each other outside of Railgun Range. * The games AI will control all the combat. * The default orders will be on so hull repair will be enabled during combat. * Ships will fight each other twice and the ship with two kills wins. If both ships get a kill then the ship that killed it's opponent the fastest wins the tie. To add even more excitement we can alter the basic strategy your ship uses by default for combat. They are defined below, so you now have the opportunity to choose one that you think best fits your ship. Now two things to be aware of. It's possible the AI will change the strategy it's using based on the situation it's in so it may not stick to what you have picked. It's also possible that the two ships stop engaging each other and stay just outside of each others combat range. If this situation occurs then whose ever crew lives the longest will win the battle. '''How will it work?'''<br> Once the ship submission deadline is reached we'll publish the tournament bracket as soon as we can. We'll notify how many rounds there will be and ask that you provide the strategy you'd want to use for each round. The tournament will be run towards the end of the week so you'll have a few days to think about it. If we don't get an answer for which strategy to use before the tournament starts we'll default to CloseRangeAggressive. '''Strategies to choose from.'''<br> StrategyVeryCloseOrbit: Broadside orbits within Gatling gun range.<br> CloseRangeAggressive: Broadside orbits in cannon range just outside of gatling gun range.<br> MediumRangeOrbit: Broadside orbits at far end of cannon range.<br> LongRangeSniper: Broadside orbits at railgun range well outside of cannon range.<br> FastMovingJet: Forward facing strafing Runs, fly's straight at opponent then circles around to do it again.
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