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== Alpha 4 == {{Infobox release | name = Alpha 4 | nickname = Cash Integer Overflow and Northern Pennies | release_news = https://store.steampowered.com/news/app/1857080/view/6489171662417416640 | release_date = 22 June 2023 | video = Bo5xcKekv2Q | github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/2 Milestone 2] }} '''Industry mode'''<br> An entirely new game mode with new starting conditions and new objectives.<br> You are joining a mega-project to construct a Stargate to the Andromeda Galaxy.<br> Industry, production and automation take centre stage. * New 'Industry' game mode selector in New Game screen * New starting ship, which is more of a ruined space station * Starting ship contains 'Ruined Equipment' which can be dismantled for Scrap Metal. * There is only one Sector in industry mode * Stargate Project in the main menu. Shows what parts require manufacture to advance. * Currently only Phase 1 and 2 of the Stargate have been created * Sell your Stargate Parts at any trade station to earn money and progress the project. * NEW EQUIPMENT: * Fabricator => Makes components out of raw materials: Frame, Motor, Coil * Assembler => Makes Boxed equipment out of components (Eg Battery, or Stargate parts) * Robot Arm => Automatically lifts components and resources into and out of equipment * Track => Automatically moves components and resources along the direction of travel * Gas clouds and asteroid mineral nodes contain 100x as much raw material in Industry mode '''Balance / Small changes'''<br> * Gas Clouds now contain 10x as much gas in non-industry game modes * Hydroponics now uses half as much water * Hydroponics now loses 25% of compost per harvest. Previously 50% of compost was lost * Gatling Guns are now unmanned, and will automatically extend and fire when 'Battle Stations' is called * Munitions Factory has been renamed to Munitions Bench, as it is operated by a crew member * The 'Battle Stations' button will no longer show until you have at least one weapon system installed * Added "--safe-mode" command line argument to start game in windowed mode * The Install menu now auto-selects the next identical type of equipment,<br>and groups all identical equipment into a single row '''You can now begin a new game straight from within Creative Mode.'''<br> As soon as you perform your first FTL jump, creative mode ends<br> and you are placed into 'Free Roam' mode with $150k credits '''Steam Workshop'''<br> Updated subscribed and published items kick off updating local corresponding preview images<br> All previously-updated subscribed and published items, prior to the above feature, will have their preview images also updated '''Bug fixes'''<br> * Crew trade themselves and turn invisible if they are wearing the spacesuit nearest to a docking port when a spacesuit is sold * Fixed: Refinery, Chemical Lab, Munitions Factory can be placed outside the ship or in walls * Fatal error when the ship grid is clicked in spawn mode and no equipment is selected * Hard rescue missions being generated early in the game (self-destruct timer/moving under thrust) * [ and ] able to rotate ship without thrusters * Fix audio glitch when mousing over overlapping buttons. * Fix phantom crew members that block job execution after transferring crew between ships * {{Issue|41|Crash on hyperspace jump}} * {{Issue|20|Ship/Ftl limit - buttons now appear at top of the list and are always clickable}} * {{Issue|32|Crew is abandoned when jumping}} * {{Issue|15|Dismantling airduct leads to immediate loss of all oxygen to the ship}}
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