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== Building your first ship == {{#ev:youtube|TUPR-Hs994k|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}} :''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.'' At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[spacesuit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship. The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this. A grey hint layout is shown in the Praxis ship, initially just displaying a [[Reactor]], [[Fuel Loader]], and adjoining pipes to guide players in installing their first equipment. === Power === Before installing any systems, you must have power on the ship. Almost every piece of equipment available requires a source of power. If you selected the Praxis vessel, you should already have some or all necessary items. Otherwise, purchase the following items from the [[Trade]] screen. * [[Reactor]] * [[Loader]]s * [[Fuel]] Place the reactor and one loader together somewhere in your vessel's interior. It may be most efficient to place this close to where you intend to build your engines, as the reactor and engines are the main components that require fuel. Connect the reactor's fuel connector to the loader's output. A crew member should immediately pick up a fuel [[container]] and deposit it on the loader. After a moment of spinup, your reactor will spring to life, ready to provide power to your ship. === Atmosphere === The crew members have enough oxygen to survive without an atmosphere for several minutes, so there is some flexibility in the order that the player can build systems. That said, a working atmosphere means the player doesn't need to rush and can lay things out the way they want. Therefore, we will establish essential [[life support]]. Purchase the following items from the [[Trade]] screen: * [[Airduct]] * [[Loader]] * [[Oxygen]] Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen container into the loader, your airduct will begin pumping that oxygen into the ship's atmosphere. You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will remove their spacesuits and transfer them to the cargo storage area. Keeping the spacesuits on hand is good in a hull breach during battle or if there is a blockage in your life support system. === Propulsion and FTL === Propulsion and FTL are necessary for your ship to travel within and between systems in a sector and to progress to new sectors. Purchase the following items from the [[Trade]] screen: * [[Engine]]s - The size of a ship affects its mass and inertia, so large ships require more engines than smaller ships. Two engines are a good start for the Praxis and Sleek vessels. * [[FTL Drive]] Engines must be placed into the ship's outer hull, with propulsion directed to the left of the screen. It is currently not possible to rotate engines. Once placed, connect the engine's power and fuel connectors to the same pipe and cable setup from your reactor. In addition to engines and FTL, installing some thrusters on your ship is also a good idea. Thrusters allow for fine motor control during [[Contract#Combat|Combat]] or when [[Contract#Asteroid mining|mining asteroids]] or [[Contract#Rescue|docking with ships]]. [[Category:Getting started]]
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