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== New Sector and Special Missions == After the first jump, three '''[[Contract#Special Missions|Special Missions]]''' become available. These narrative-driven contracts resemble [[Contract#Story Contracts|Story Contract]]s and persist throughout the playthrough. === Analysis: Anomaly === The [[Institute]] tasks the player with collecting scientific data on the moving anomaly. Upon accepting this mission, the player receives two [[Hyperspace Sensor]]s to install. * Data is gathered automatically during FTL jumps. * Jumps closer to the anomaly yield more data. * The Institute contacts the player with goals and rewards: ** 10 data β $10,000 ** 100 data β $100,000 ** 1,000 data β $1,000,000 ** 10,000 data β $10,000,000 Further thresholds may exist but are currently unknown. === Evacuation === The player must help evacuate civilians from endangered systems before they are lost to the anomaly. * Each completed [[Contract#Urgent passenger transport request|Urgent passenger transport request]] counts toward mission progress. ** 10 passengers β $10,000 ** 100 passengers β $200,000 ** 1,000 passengers β $2,000,000 Evacuation totals are cumulative and do not require passengers to remain on board. Further thresholds may exist but are currently unknown. === Nomad === This mission challenges the player to develop a self-sufficient mobile fleet capable of long-term survival. * Rewards are based on the fleetβs concurrent total population (including crew, civilians, and temporary passengers): ** 10 population β $10,000 ** 100 population β $100,000 ** 1,000 population β $1,000,000 To succeed, players must expand life support systems, housing, and infrastructure. Further thresholds may exist but are currently unknown.
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