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== Alpha 17 == {{Infobox release | name = Alpha 17 | release_news = https://store.steampowered.com/news/app/1857080/view/515222130291376723 | release_date = 26 September 2025 | video = OP1oFZLee3c | github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14] }} Survival Mode can now be completed β or continued forever β alongside late-stage Stargate Project phases, improved automation tools, and a huge number of fixes and improvements. '''<u>Survival Mode β Completion Event</u>''' It is now (finally!) possible to complete Survival Mode, by taking your fleet through the Stargate in Sector 12. If you wish to continue surviving forever in a kind of hellish endless mode, you are free to travel past the Stargate and on to Sector 13 onward. * Sector 12 now has an escape route, through the Stargate * Your ships and crew must survive the long journey in intergalactic hyperspace * Ship maximum occupancy limits enforced in Trade Screen, based on interior size * NPC Ship density increases up to sector 12, then drops back to normal * You can now 'sack' civilians to get them off your ship, from the Trade Window : Trade window improved with respect to sacking crew, and taking on civilians * Credits & end sequence now shows during the final jump * Your final score for Survival Mode is shown at the end '''<u>Stargate Project</u>''' * Stargate phases 8 and 9 are now available for research and production * One new product β "Charged Crystals" β must be produced in a new '''Laser Infuser''' * Laser Infusers release radiation into the cabin, poisoning any crew not wearing spacesuits * Radiation can be blocked using the new '''Radiation Blocker''' wall segments * '''Brave New Sector''' β a new three-part storyline covering the later stages of the Stargate Project * Added a button in the sector map to switch between the Stargate sector and the Undiscovered sector '''<u>Industry / Automation Improvements</u>''' * A new '''Recipes window''' shows the required ingredients to manufacture any part * Asteroids that are fully mined out will now list their internal mineral composition, making it easier to know which asteroids to crack open with Cannon fire * New research: '''Mining Laser Precision II''' β triples the minerals released from each mining laser hit * Assembly tables use pipe inputs for recipes where they previously required containers * New type of track: '''Splitter''' β splits input items evenly between its output tracks (as best as it can) * New research: '''Advanced Tracks''' β adds ability to convert tracks into splitters (and vice versa) * Tracks are now more fair when merging * Loaders can now have their resource type set manually (default behaviour "auto") * Improved equipment panel for all Factory equipment, making it clearer which items are loaded and which are still needed '''<u>Sector Scanning</u>''' You can now scan a sector to reveal new locations. Scanning can be done by any ship with a Hyperspace Sensor, and reveals any nearby anomalies. Those anomalies must then be surveyed by a ship with at least one Super Computer. * Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''. These new items unlock late-game research projects that further increase ship efficiency. These projects can be repeated endlessly; each one requires a Research Credit to begin. * In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5). Scans in Industry Mode reveal: ** Gas Nebulas ** Storms with huge gas clouds ** Asteroid Belts * Storms are incredibly dangerous, but can be mitigated with new '''Lightning Rod''' equipment '''<u>Ship Editor</u>''' * '''Equipment Planning Mode''' β rapidly design ships and place equipment, even if you donβt have it in stock : Auto-buy any equipment placed this way as soon as it becomes available : Enables easy queueing for installation and purchasing of required parts * New '''Oval brush shape''' * The Alt Tool key (previously the Eyedropper key) can make the Box Tool into a square or the Oval Tool into a circle * Export ships and palettes to the Steam Cloud * You can now paint the interior floors of your ship * You can also paint the walls of your ship '''<u>Translation Work</u>''' * New translations: ** Chinese (Traditional) ** Chinese (Simplified) ** Korean ** Japanese * A translation editing tool can now be accessed while Translator Assist is enabled, allowing in-game translation fixes '''<u>Small Changes</u>''' * All crew now have surnames and a basic rank, shown in their tooltip : Crew are '''Ens''', Weapons Officers are '''Lt''', Science Officers are '''Dr''' * You can no longer place furniture outside the ship on scaffold or in walls * Equipment is no longer deleted just for being outside the gridmap : (If the ports are outside it will still get deleted, but you canβt place them that way anymore) * Modified Powergrid window β more consistent layout with other windows * Removed "Tweet My Starship" feature (wasnβt used) * Lowered trade value of Precious Ore and Precious Metals (new money sources exist) * Sector Map now shows all your ships as small green triangles and displays names when highlighted * Uploading ships to the Steam Workshop now uploads screenshots of the shipβs exterior, interior, and schematic '''<u>Bug Fixes</u>''' * Reworded stable isotopes collection dialogue in DSI Part 2 * Fix Translator Assist not working for communicator messages * Fix fortress systems sometimes spawning on top of existing systems * Fix assembly table phantom sprites still showing when item is fabricated * Fix assembly table showing a phantom of itself when stopped with an item in output slot * Fix DSI 2 Gas Collector sometimes spawning in Wolf systems * Fixed bug in Survival Mode that could cause the Jumpgate to be blocked even without activation mission * Fix auto-trades triggering in systems with no colony or shipyard * Fix drones returning home to a layer in another system * Fix user ships being used as shipyards and stations * Fix drones stuck outside ship when drone bay dismantles mid-operation * Fix tactical mode selection persisting when switching layers * {{Issue|517|pre=Issue}}: Shuttle docks at different distances depending on docking port orientation * {{Issue|520|pre=Issue}}: Jumpgate damaged but unrepairable β no external tiles available * {{Issue|525|pre=Issue}}: Text too long on mission goal * {{Issue|532|pre=Issue}}: Drone Bay deleted when saving/loading * {{Issue|533|pre=Issue}}: CMDR Harken used as a mission destination * {{Issue|536|pre=Issue}}: Crash on launch related to bad .ship file * {{Issue|514|pre=Issue}}, {{Issue|539|pre=Issue}}: Storage crates ending unrelated jobs when changing options * {{Issue|540|pre=Issue}}: File extensions removed twice on ship files * {{Issue|541|pre=Issue}}: Shuttle gets stuck if civilians were moved before handing in passenger mission * {{Issue|542|pre=Issue}}: Assembly Tables to have pipe input (thanks TomYeltz for suggested fix) * {{Issue|543|pre=Issue}}: Sector Map shows jump transits from both sectors * {{Issue|544|pre=Issue}}: Weppos have circles under their feet after being ejected into space
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