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== DEMO1 == The third update to the playtest was [https://store.steampowered.com/news/app/2000350/view/3288215215611916431 released] on {{#formatdate:11 October 2022|dmy}}. An updated Mac build was released on {{#formatdate:12 October 2022|dmy}}, which fixed a typo in the game's text. Any other changes are unknown. '''<u>NEW CONTENT</u>''' ; DEMO (Playtest) * Brand new story episode (experimental) in second sector : '[[The trouble with Tiddlets]]'. Treat them well! * New music for new games and for the first hyperspace jump etc * New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback * Made the '[[Contract#Make your new ship ready for flight|Flight Ready]]' mission more intuitive and informative, based on EGX feedback * All new game scenarios locked on start, except the simple [[The Praxis|PRAXIS]] one * [[Spacesuit]] [[Oxygen|O2]] level is now much more forgiving in the very first system - so players have a chance to find their feet ; New Main Menu treatment * All saved games and ship exports now have thumbnails (after saving) * The game now pauses when the Main Menu is open ; Shipyard reconsidered * The [shipyard] no longer permits ad-hoc modification of the hull or interior of a ship * You can still install armour or expand habitation, and construct [[scaffolding|scaffold]] ; External work * Your crew can now install some equipment on scaffold, entirely outside the ship. Eg [[Mining Laser|mining lasers]]. * Crew can also repair and dismantle external equipment * New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits. ; New 'Exterior view' graphics for all ships (work in progress) ; Other [[ships]] in the world You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from [[trade]] posts * Mining vessels in [[asteroid]] belts * Scavengers near [[Derelict Ship|derilicts]] * Trade ships near [[Colony|colonies]] and shipyards * Evacuation ships near colonies in danger '''<u>SMALL CHANGES</u>''' * New gfx for Spacesuits / [[Crew Member|Crew]] / [[Civilian]]s, lots of equipment * Tooltips added to all 'Processing' machines to show recipe * [[Logistics Drone|Drones]] will now find a new [[Drone Bay]] if their home drone bay is destroyed or dismantled * Lots of new sound effects for UI and equipment, and Music added to early game * If the [[Docking Port|docking port]] delivery zone becomes blocked, a message is shown to encourage creation of storage zones * If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage" '''<u>BUG FIXES</u>''' * Fixed : You can no longer accept missions and accidentally assign them to ships you don't own (eg if you have another ship selected) * Fixed : Bug that stopped the science mission sensors from being delivered * Fixed : Neutral and hostile drones no longer count towards your 'Drones Deployed' value in the FTL window * Fixed : Hyperspace effects did not scale correctly when fully zoomed out * Fixed : Mining missions can be accepted when all your drones are deployed
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