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	<id>https://www.tls-wiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Competition_14</id>
	<title>Competition 14 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.tls-wiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Competition_14"/>
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	<updated>2026-06-04T10:04:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.tls-wiki.com/w/index.php?title=Competition_14&amp;diff=2610&amp;oldid=prev</id>
		<title>Totengeist: Created page with &quot;It&#039;s time for ship building competition #14! Some things have changed, so be sure to read all the way through.  There&#039;s a review video here, but make sure to read the details too!  https://www.youtube.com/watch?v=YWZ66rppeMw  == Brackets ==  There is a veteran and rookie bracket.  The veteran bracket is for experienced competition players.  The rookie bracket is for anyone who’s never entered the competition before or if you’ve entered the competition before this poi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.tls-wiki.com/w/index.php?title=Competition_14&amp;diff=2610&amp;oldid=prev"/>
		<updated>2026-06-04T03:00:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;It&amp;#039;s time for ship building competition #14! Some things have changed, so be sure to read all the way through.  There&amp;#039;s a review video here, but make sure to read the details too!  https://www.youtube.com/watch?v=YWZ66rppeMw  == Brackets ==  There is a veteran and rookie bracket.  The veteran bracket is for experienced competition players.  The rookie bracket is for anyone who’s never entered the competition before or if you’ve entered the competition before this poi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;It&amp;#039;s time for ship building competition #14! Some things have changed, so be sure to read all the way through.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a review video here, but make sure to read the details too!&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=YWZ66rppeMw&lt;br /&gt;
&lt;br /&gt;
== Brackets ==&lt;br /&gt;
&lt;br /&gt;
There is a veteran and rookie bracket.  The veteran bracket is for experienced competition players.  The rookie bracket is for anyone who’s never entered the competition before or if you’ve entered the competition before this point and didn’t do well you can opt to join the rookie bracket.  You will not be allowed to enter both the Rookie and Veteran brackets.  Veterans are not allowed to enter the Rookie bracket but Rookies are allowed to enter the Veteran bracket if they are feeling lucky.  Please mention which bracket your competition entry is for.  If you win the Rookie bracket twice you’ll be asked to join the Veteran bracket going forward.  The winner of both brackets will fight to see an overall winner.  Both brackets will follow the same competition rules mentioned below.   The bracket rules are new and subject to change in the future as we get feedback so please make any suggestions to help us improve things.&lt;br /&gt;
&lt;br /&gt;
== Goal &amp;amp; Prize ==&lt;br /&gt;
&lt;br /&gt;
Create the most effective combat ship(s) and see how it holds up against the competition! All submitted ships will compete in a bracket competition. See build details below. The winner receives the Competition Winner flair.&lt;br /&gt;
&lt;br /&gt;
== Combat rules: ==&lt;br /&gt;
&lt;br /&gt;
* This will be a carrier and assault ship competition.&lt;br /&gt;
* This is &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; an Ironman competition.&lt;br /&gt;
* Combat will be in a meteor shower.&lt;br /&gt;
* The game&amp;#039;s AI will control all the combat.&lt;br /&gt;
* The default orders will be on, so hull repair will be enabled during combat.&lt;br /&gt;
* Fleets will fight each other twice and the fleet with the best 2 out of 3 wins moves on. If both fleets are destroyed at the end of the round it is a wash and discarded.&lt;br /&gt;
* Combat has &amp;#039;&amp;#039;&amp;#039;no time limit&amp;#039;&amp;#039;&amp;#039;. If fleets are stuck in a loop, judges can call the battle early or move fleets farther apart to re-enagage.&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
&lt;br /&gt;
All ships must be submitted by [https://timee.io/e/20260713T0100?tl=Ship+Building+Competition July 12th, 2026 at 9 pm EST]. Johnny_Struggles and Totengeist will not submit any ships to participate in the tournament, as they&amp;#039;ll be running the battles.&lt;br /&gt;
&lt;br /&gt;
You may submit your ships in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Submit to the Ship Showcase on Discord and tag as a competition entry&lt;br /&gt;
* Submit to the [https://tls-tactical-registry.clanuk.co.uk/ TLS Tactical Registry]&lt;br /&gt;
* Send a Steam Workshop or Shipyard link to Johnny_Struggles, or post them to Steam, GOG, or Reddit&lt;br /&gt;
* Send .ship files to Johnny_Struggles&lt;br /&gt;
&lt;br /&gt;
We will allow up to 2 submissions from each contestant, and each submission must meet the requirements below. The tournament bracket is randomized! 🚀&lt;br /&gt;
Each submission will be doubled, so the fleet will be twice as big.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* You must use your own designs.&lt;br /&gt;
* Build 1 fighter carrier and a variable number of assault ships as described below.&lt;br /&gt;
* Max Hull Build Area 26 squares tall by 84 squares long (no cost limit).&lt;br /&gt;
* Scaffolding may be put up to 4 squares away from the hull.&lt;br /&gt;
* Minimum speed is 1. Maximum speed is 30.&lt;br /&gt;
* Install up to 50 points worth of weapons (Cannons = 5, Railguns = 3, Gatling guns = 1).&lt;br /&gt;
* Armor is allowed.&lt;br /&gt;
* Long Range Orbit strategy only, but you may set a broadside value.&lt;br /&gt;
* Radiation blockers can be used to make a &amp;quot;shield&amp;quot; on scaffolding.  No other objects are allowed for this. &lt;br /&gt;
* Maximum of 1 row of radiation blockers to use as a shield.&lt;br /&gt;
* No exterior hull wall removal trick.&lt;br /&gt;
&lt;br /&gt;
Only for carriers that have crew:&lt;br /&gt;
&lt;br /&gt;
* Must have a breathable atmosphere where spacesuits are not required by the crew.&lt;br /&gt;
* Must have habitation equal to or greater than the number of crew you have. &lt;br /&gt;
* These are the only requirements, please keep your crew alive!&lt;br /&gt;
&lt;br /&gt;
For every 4 properly installed docking ports on the fighter carrier you can have one assault ship with the conditions shown below.&lt;br /&gt;
&lt;br /&gt;
* Maximum Hull Build Area of 13 squares tall by 24 squares long (no cost limit).&lt;br /&gt;
* Can put Scaffold up to 4 squares away from hull.&lt;br /&gt;
* Minimum speed is 1.&lt;br /&gt;
* Maximum speed is 80, or 115 when using FMJ.&lt;br /&gt;
* Habitation deck is not required.&lt;br /&gt;
* Docking port is not required.&lt;br /&gt;
* Default or Long Range Orbit AI strategies are NOT allowed, but you may set a broadside value.&lt;br /&gt;
* Install up to 14 points worth of weapons (Cannons = 5, Railguns = 3, Gatling guns = 1).&lt;/div&gt;</summary>
		<author><name>Totengeist</name></author>
	</entry>
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