Fleet: Difference between revisions

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Added info about transferring items using fleet logistics.
m FTL Jumps: Simplify formatting
 
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Players '''fleets''' of multiple ships are still in very early stages of development. Players can purchase empty [[Ship#Starter vessels|ship vessels]] at [[Shipyard]]s and must build the usual necessary systems.
Players can own more than one [[ship]], either by purchasing additional ships at a [[shipyard]], or by receiving them during [[contract]]s.


Ships in the player's fleet will always be in the same star system and travel through hyperspace together on a shared [[FTL Drive]]. So long as each ship has a functioning thruster to align a jump, it can always move to a different star system. This is useful if vital items or resources are needed but unavailable in the [[Trade]] screen. Ships cannot be sold or removed from the fleet. To be rid of an unwanted ship, the player must target and destroy it or allow it to be destroyed by hostiles.
Owned ships display with green text in the top-right ship list. Players can select between their ships by clicking the ship name in the top-right ship list.


Before accepting [[Contract#Delivery|delivery]] or [[Contract#Transport passengers|transport]] contracts, it is essential to ensure that the actively selected ship is the one that should receive the contract items or civilians, as these cannot be transferred.
==[[FTL Jump]]s==
*In the '''Survival''' and '''Free Roam''' game modes the fleet will always be in the same [[Star System|star system]] and jump together.
*In the '''Boldy Go''' game mode the fleet can split up, the player may have ships in multiple systems at the same time. When jumping, the player chooses in the FTL dialog which ships from the current system to include in the jump.


When purchasing items for a ship, the actively selected ship will receive the items being purchased. Resources, items, and [[Crew member|crew members]] can be transferred between ships using the Logistics tab.
Regardless of game mode, only one of the jumping ships needs to have an [[FTL Drive]], the other jumping ships get a free ride. All jumping ships must align for the jump, and the jump cannot proceed until this occurs.


== Transferring Items ==
==Managing Cargo, Crew, and Passengers ==
[[File:FleetLogistics.png|alt=Fleet logistics tab showing a transfer from Ship 1 to Ship 2|none|thumb|Request to move a docking port from Ship 1 to Ship 2.]]
Cargo, [[Crew member|crew members]], and [[Civilian|passenger]]s can be transferred between fleet ships using the [[Logistics]] tab.
Resources, items, and crew members can be transferred between docked ships. Additionally, [[Logistics Drone|drones]] can transfer resources and items (but not crew) if both ships have a [[Drone Bay|drone bay]]. There is a limit to how far apart ships can be for this.


=== Using the Logistics Dialog ===
When purchasing items for a ship, the currently selected ship will receive the items being purchased.


# Select the ship you want to transfer ''from'', which will highlight the column green.
Before accepting [[Contract#Delivery|delivery]] or [[Contract#Transport passengers|transport]] contracts, the player should ensure that the currently selected ship is the one that should receive the cargo or passengers. While these can be temporarily transferred to other ships in the fleet, the game will send a shuttle to the original ship to complete delivery.
# Find the row for the item you want to transfer. Click where it intersects the column of the destination ship to schedule one item for transfer. Shift-click will schedule 5 at a time.


You can schedule more transfers than you have items, and the crew/drones will continue transferring items as they become available.
==History==
 
== History ==
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update2.rc1|Mission descriptions now correctly show the ship name they are assigned to.}}
{{Prehistory|Update2.rc1|Mission descriptions now correctly show the ship name they are assigned to.}}

Latest revision as of 11:45, 21 April 2025

Players can own more than one ship, either by purchasing additional ships at a shipyard, or by receiving them during contracts.

Owned ships display with green text in the top-right ship list. Players can select between their ships by clicking the ship name in the top-right ship list.

FTL Jumps[edit | edit source]

  • In the Survival and Free Roam game modes the fleet will always be in the same star system and jump together.
  • In the Boldy Go game mode the fleet can split up, the player may have ships in multiple systems at the same time. When jumping, the player chooses in the FTL dialog which ships from the current system to include in the jump.

Regardless of game mode, only one of the jumping ships needs to have an FTL Drive, the other jumping ships get a free ride. All jumping ships must align for the jump, and the jump cannot proceed until this occurs.

Managing Cargo, Crew, and Passengers[edit | edit source]

Cargo, crew members, and passengers can be transferred between fleet ships using the Logistics tab.

When purchasing items for a ship, the currently selected ship will receive the items being purchased.

Before accepting delivery or transport contracts, the player should ensure that the currently selected ship is the one that should receive the cargo or passengers. While these can be temporarily transferred to other ships in the fleet, the game will send a shuttle to the original ship to complete delivery.

History[edit | edit source]

  • Update1.rc2: Introduced.
  • Update2.rc1: Mission descriptions now correctly show the ship name they are assigned to.