Fleet: Difference between revisions
Update fleet behavior descriptions. Remove redundant info that was moved to the Logistics page |
Totengeist (talk | contribs) m →FTL Jumps: Simplify formatting |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
Players can own more than one [[ship]], either by purchasing additional ships at a [[shipyard]], or by receiving them during [[contract]]s | Players can own more than one [[ship]], either by purchasing additional ships at a [[shipyard]], or by receiving them during [[contract]]s. | ||
Players can select between their ships by clicking the ship name in the top-right ship list. | Owned ships display with green text in the top-right ship list. Players can select between their ships by clicking the ship name in the top-right ship list. | ||
==FTL | ==[[FTL Jump]]s== | ||
*In the '''Survival''' and '''Free Roam''' game modes the fleet will always be in the same [[Star System|star system]] and jump together. | *In the '''Survival''' and '''Free Roam''' game modes the fleet will always be in the same [[Star System|star system]] and jump together. | ||
*In the '''Boldy Go''' game mode the fleet can split up, the player may have ships in multiple systems at the same time. | *In the '''Boldy Go''' game mode the fleet can split up, the player may have ships in multiple systems at the same time. When jumping, the player chooses in the FTL dialog which ships from the current system to include in the jump. | ||
Regardless of game mode, only one of the jumping ships needs to have an [[FTL Drive]], the other jumping ships get a free ride. All jumping ships must align for the jump, and the jump cannot proceed until this occurs. | Regardless of game mode, only one of the jumping ships needs to have an [[FTL Drive]], the other jumping ships get a free ride. All jumping ships must align for the jump, and the jump cannot proceed until this occurs. | ||