Survival: Difference between revisions
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'''Survival''' is an alternate | '''Survival''' is an alternate [[Gamemodes|gamemode]] that challenges players to survive, explore, and evacuate civilians from a galaxy threatened by an expanding [[Anomaly]]. It features a dynamic story, unique contracts known as '''Special Missions''', escalating difficulty, and a growing sense of urgency. Survival can be accessed from the main menu and operates separately from the campaign. | ||
== Objective == | == Objective == | ||
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Ships that are capable of sustaining themselves with little or no external trade will thrive. Those that aren’t will quickly fail. | Ships that are capable of sustaining themselves with little or no external trade will thrive. Those that aren’t will quickly fail. | ||
== Drones == | == Logistics Drones == | ||
[[Drone]]s are vital for autonomous operations: | [[Logistics Drone]]s are vital for autonomous operations: | ||
* Mining, salvaging, and gas collection | * Mining, salvaging, and gas collection | ||
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== See Also == | == See Also == | ||
* [[Contract]] | * [[Contract]] | ||
* [[Anomaly]] | * [[Anomaly]] | ||
* [[Stargate]] | * [[Stargate]] | ||
* [[Fleet]] | * [[Fleet]] | ||
* [[Recycling]] | * [[Recycling]] | ||
* [[Hydroponics]] | |||
* [[Shipyard]] | * [[Shipyard]] | ||
[[Category:Game Modes]] | [[Category:Game Modes]] | ||