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The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:
The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:


* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]
* 5,000 [[Fuel]] units
* 5,000 [[Fuel]] units
* 300 [[Food]] units
* 300 [[Food]] units
* 3,000 [[Water]] units
* 3,000 [[Water]] units
* 4,000 [[Oxygen]] units
* 4,000 [[Oxygen]] units
* $300,000 in starting funds
* $300,000 in starting funds


Essential systems are pre-installed:
Essential systems are pre-installed:


* 2 [[Engine]] modules
* 2 [[Engine]] modules
* 1 [[Ladder]] for [[Habitation Deck]] access
* 1 [[Ladder]] for [[Habitation Deck]] access
* Several [[Door]]s
* Several [[Door]]s
* 1 [[Docking Port]]
* 1 [[Docking Port]]


In addition, several important components are available in inventory and must be installed during the tutorial:
In addition, several important components are available in inventory and must be installed during the tutorial:


* 1 [[Small Tank]] and 1 [[Medium Tank]]
* 1 [[Small Tank]] and 1 [[Medium Tank]]
* 1 [[Reactor]]
* 1 [[Reactor]]
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen


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The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers:
The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers:


* Camera movement and UI fundamentals
* Camera movement and UI fundamentals
* Installing loaders, tanks, and ducts to complete life support
* Installing loaders, tanks, and ducts to complete life support
* Connecting the [[Powergrid]] and activating the reactor
* Connecting the [[Powergrid]] and activating the reactor
* Navigating the ship using the [[Tactical Screen]]
* Navigating the ship using the [[Tactical Screen]]
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen
* Installing and charging the FTL system
* Installing and charging the FTL system
* Using the [[Sector Map]] to plan interstellar travel
* Using the [[Sector Map]] to plan interstellar travel
* Performing the first [[FTL Jump]]
* Performing the first [[FTL Jump]]
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]


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This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:
This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:


* ''[[Black Hole Sun]]''
* ''[[Black Hole Sun]]''
* ''[[The Trouble with Tiddlets]]''
* ''[[The Trouble with Tiddlets]]''
* ''[[A Wolf in Sheep's Clothing]]''
* ''[[A Wolf in Sheep's Clothing]]''


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When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:
When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:


* Locate the target vessel and its docking port
* Locate the target vessel and its docking port
* Align the player ship’s port using the tactical screen
* Align the player ship’s port using the tactical screen
* Approach slowly and initiate docking
* Approach slowly and initiate docking
* Wait for clamps to engage and connection to be confirmed
* Wait for clamps to engage and connection to be confirmed


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This tutorial introduces the basic mechanics of ship combat, including:
This tutorial introduces the basic mechanics of ship combat, including:


* Switching to the [[Tactical Screen]]
* Switching to the [[Tactical Screen]]
* Activating [[Battlestations]] to prepare the crew
* Activating [[Battlestations]] to prepare the crew
* Targeting enemy ships and ordering weapons to fire
* Targeting enemy ships and ordering weapons to fire
* Unpausing the game to begin real-time engagement
* Unpausing the game to begin real-time engagement


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* '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]].
* '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]].


Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, their respective follow-up research entries become available:
Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, '''Andromeda Project Phase 6'' as well as their respective follow-up research entries become available:


* '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''.
* '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''.
* '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''.
* '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''.
Once both '''Neubidium Fabrication''' and '''Zeleon Energy Containment''' have been researched, '''Andromeda Project Phase 7'' becomes available.


== Gameplay Progression ==
== Gameplay Progression ==
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:


* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s
* [[Research]] to unlock advanced technologies
* [[Research]] to unlock advanced technologies
* [[Construction]] for customizing ship layout
* [[Construction]] for customizing ship layout
* Fleet operations with multiple vessels
* Fleet operations with multiple vessels
* Combat with hostile ships
* Combat with hostile ships
* Narrative and faction-based decision-making
* Narrative and faction-based decision-making


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== Tips and Strategies ==
== Tips and Strategies ==
* Prioritize life support and power infrastructure early
* Prioritize life support and power infrastructure early
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency
* Take procedural contracts to build reputation and earn credits
* Take procedural contracts to build reputation and earn credits


== See Also ==
== See Also ==
* [[Contract]]
* [[Contract]]
* [[Procyon Cruiser]]
* [[Procyon Cruiser]]
* [[Stargate Project]]
* [[Stargate Project]]
* [[Trade]]
* [[Trade]]
* [[Black Hole Sun]]
* [[Black Hole Sun]]
* [[The Trouble with Tiddlets]]
* [[The Trouble with Tiddlets]]
* [[A Wolf in Sheep's Clothing]]
* [[A Wolf in Sheep's Clothing


[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Boldly Go]]
[[Category:Boldly Go]]