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The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following: | The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following: | ||
* 5 [[Crew Member#Basic|Basic Crew]] members | * 5 [[Crew Member#Basic|Basic Crew]] members | ||
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship | * 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship | ||
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]] | * 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]] | ||
* 5,000 [[Fuel]] units | * 5,000 [[Fuel]] units | ||
* 300 [[Food]] units | * 300 [[Food]] units | ||
* 3,000 [[Water]] units | * 3,000 [[Water]] units | ||
* 4,000 [[Oxygen]] units | * 4,000 [[Oxygen]] units | ||
* $300,000 in starting funds | * $300,000 in starting funds | ||
Essential systems are pre-installed: | Essential systems are pre-installed: | ||
* 2 [[Engine]] modules | * 2 [[Engine]] modules | ||
* 1 [[Ladder]] for [[Habitation Deck]] access | * 1 [[Ladder]] for [[Habitation Deck]] access | ||
* Several [[Door]]s | * Several [[Door]]s | ||
* 1 [[Docking Port]] | * 1 [[Docking Port]] | ||
In addition, several important components are available in inventory and must be installed during the tutorial: | In addition, several important components are available in inventory and must be installed during the tutorial: | ||
* 1 [[Small Tank]] and 1 [[Medium Tank]] | * 1 [[Small Tank]] and 1 [[Medium Tank]] | ||
* 1 [[Reactor]] | * 1 [[Reactor]] | ||
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]] | * 1 [[Fuel Loader]] and 1 [[Oxygen Loader]] | ||
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen | * 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen | ||
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The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers: | The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers: | ||
* Camera movement and UI fundamentals | * Camera movement and UI fundamentals | ||
* Installing loaders, tanks, and ducts to complete life support | * Installing loaders, tanks, and ducts to complete life support | ||
* Connecting the [[Powergrid]] and activating the reactor | * Connecting the [[Powergrid]] and activating the reactor | ||
* Navigating the ship using the [[Tactical Screen]] | * Navigating the ship using the [[Tactical Screen]] | ||
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen | * Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen | ||
* Installing and charging the FTL system | * Installing and charging the FTL system | ||
* Using the [[Sector Map]] to plan interstellar travel | * Using the [[Sector Map]] to plan interstellar travel | ||
* Performing the first [[FTL Jump]] | * Performing the first [[FTL Jump]] | ||
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]] | * Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]] | ||
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This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are: | This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are: | ||
* ''[[Black Hole Sun]]'' | * ''[[Black Hole Sun]]'' | ||
* ''[[The Trouble with Tiddlets]]'' | * ''[[The Trouble with Tiddlets]]'' | ||
* ''[[A Wolf in Sheep's Clothing]]'' | * ''[[A Wolf in Sheep's Clothing]]'' | ||
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When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps: | When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps: | ||
* Locate the target vessel and its docking port | * Locate the target vessel and its docking port | ||
* Align the player ship’s port using the tactical screen | * Align the player ship’s port using the tactical screen | ||
* Approach slowly and initiate docking | * Approach slowly and initiate docking | ||
* Wait for clamps to engage and connection to be confirmed | * Wait for clamps to engage and connection to be confirmed | ||
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This tutorial introduces the basic mechanics of ship combat, including: | This tutorial introduces the basic mechanics of ship combat, including: | ||
* Switching to the [[Tactical Screen]] | * Switching to the [[Tactical Screen]] | ||
* Activating [[Battlestations]] to prepare the crew | * Activating [[Battlestations]] to prepare the crew | ||
* Targeting enemy ships and ordering weapons to fire | * Targeting enemy ships and ordering weapons to fire | ||
* Unpausing the game to begin real-time engagement | * Unpausing the game to begin real-time engagement | ||
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* '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]]. | * '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]]. | ||
Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, their respective follow-up research entries become available: | Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, '''Andromeda Project Phase 6'' as well as their respective follow-up research entries become available: | ||
* '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''. | * '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''. | ||
* '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''. | * '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''. | ||
Once both '''Neubidium Fabrication''' and '''Zeleon Energy Containment''' have been researched, '''Andromeda Project Phase 7'' becomes available. | |||
== Gameplay Progression == | == Gameplay Progression == | ||
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes: | After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes: | ||
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s | * [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s | ||
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s | * [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s | ||
* [[Research]] to unlock advanced technologies | * [[Research]] to unlock advanced technologies | ||
* [[Construction]] for customizing ship layout | * [[Construction]] for customizing ship layout | ||
* Fleet operations with multiple vessels | * Fleet operations with multiple vessels | ||
* Combat with hostile ships | * Combat with hostile ships | ||
* Narrative and faction-based decision-making | * Narrative and faction-based decision-making | ||
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== Tips and Strategies == | == Tips and Strategies == | ||
* Prioritize life support and power infrastructure early | * Prioritize life support and power infrastructure early | ||
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency | * Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency | ||
* Take procedural contracts to build reputation and earn credits | * Take procedural contracts to build reputation and earn credits | ||
== See Also == | == See Also == | ||
* [[Contract]] | * [[Contract]] | ||
* [[Procyon Cruiser]] | * [[Procyon Cruiser]] | ||
* [[Stargate Project]] | * [[Stargate Project]] | ||
* [[Trade]] | * [[Trade]] | ||
* [[Black Hole Sun]] | * [[Black Hole Sun]] | ||
* [[The Trouble with Tiddlets]] | * [[The Trouble with Tiddlets]] | ||
* [[A Wolf in Sheep's Clothing | * [[A Wolf in Sheep's Clothing | ||
[[Category:Game Modes]] | [[Category:Game Modes]] | ||
[[Category:Boldly Go]] | [[Category:Boldly Go]] | ||