Stargate Project, Phase 5: Difference between revisions
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== Notes == | == Notes == | ||
* Energy | * Energy transmitters must be active and online. | ||
* Power must be supplied continuously; a drop below 100 MW will shut down the gate. | * Power must be supplied continuously; a drop below 100 MW will shut down the gate. | ||
* Upon completion, a short tutorial appears, introducing the player to inter-sector travel using the stargate. | * Upon completion, a short tutorial appears, introducing the player to inter-sector travel using the stargate. | ||
* After the startup phase, only one energy transmitter is needed to maintain the required 100 MW for normal operation. | |||
* While one transmitter is sufficient for maintenance, performing a stargate jump requires an additional 600 MW. As each transmitter provides 200 MW, at least three transmitters must be active to initiate a jump. | |||
== See Also == | == See Also == | ||
Latest revision as of 01:35, 26 September 2025
Stargate Project, Phase 5 is the fifth phase of the gameplay event Stargate Project and focuses on powering up the Stargate for the first time. The player must build and install the necessary energy infrastructure to activate the gate and prepare for interstellar travel.
Objective[edit | edit source]
To complete this phase, the player must generate a burst of 1,000 MW to activate the Stargate and maintain a continuous power flow of 100 MW to keep it online.
Preparation[edit | edit source]
The following steps must be taken:
- Build five Energy Transmitters at the Assembly Table.
- Install them on a ship capable of producing at least 1,000 MW of power.
- Deliver a 1,000 MW energy burst to the Stargate.
- Maintain 100 MW of continuous power.
All five Energy Transmitters must be installed and powered; simply carrying them in cargo does not fulfill the requirement. Only ships with sufficient energy output and internal control systems can manage the sustained power load.
The activation is initiated via the Stargate tab if the ship is located at the Stargate Star System.
Completion[edit | edit source]
After supplying the required energy, the Stargate powers up and remains online as long as the 100 MW baseline power is sustained. This permanently opens the gate for use, allowing access to a new sector in Stargate Project, Phase 6.
Notes[edit | edit source]
- Energy transmitters must be active and online.
- Power must be supplied continuously; a drop below 100 MW will shut down the gate.
- Upon completion, a short tutorial appears, introducing the player to inter-sector travel using the stargate.
- After the startup phase, only one energy transmitter is needed to maintain the required 100 MW for normal operation.
- While one transmitter is sufficient for maintenance, performing a stargate jump requires an additional 600 MW. As each transmitter provides 200 MW, at least three transmitters must be active to initiate a jump.