Delete! Stargate Project, Phase 7: Difference between revisions

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* 160 [[Neubidium Capacitor]]
* 160 [[Neubidium Capacitor]]


As in Phase 6, the [[Stargate]] must be continuously supplied with 100 MW of power throughout this phase.
As in Phase 6, the Stargate must be continuously supplied with 100 MW of power throughout this phase.


== Required Technologies and Production ==
== Required Technologies and Production ==
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** [[Zeleon Energy Cell Blueprint]]
** [[Zeleon Energy Cell Blueprint]]


These research tasks must be completed by a [[Scientist]] aboard a ship equipped with a [[Super Computer]] and a [[Science Station]].
These research tasks must be completed by a [[Crew Member#Scientist|Scientist]] aboard a ship equipped with a [[Supercomputer]] and a [[Science Station]].


=== Manufacturing ===
=== Manufacturing ===
* The [[Neubidium Capacitor]] is crafted at an [[Assembly Table]] using:
* The neubidium capacitor is crafted at an [[Assembly Table]] using:
** 1 [[Stargate Capacitor]]
** 1 [[Stargate Capacitor]]
** 5 [[Neubidium Ingot]]s
** 5 [[Neubidium Ingot]]s


* The [[Zeleon Energy Cell]] requires multiple production steps:
* The zeleon energy cell requires multiple production steps:
** Produce a [[Shielded Canister]] in a [[Fabricator]] using 1 [[Precious Metal]].
** Produce a [[Shielded Canister]] in a [[Fabricator]] using 1 [[Precious Metal]].
** Fill it with [[Stable Zeleon]] in a [[Chemical Lab]] to create [[Shielded Zeleon]].
** Fill it with [[Stable Zeleon]] in a [[Chemical Lab]] to create [[Shielded Zeleon]].
** Combine the [[Shielded Zeleon]] and an [[Energy Cell Frame]] in the [[Assembly Table]].
** Combine the [[Shielded Zeleon]] and an [[Energy Cell Frame]] in an assembly table.


== Sector Changes ==
== Sector Changes ==
When the player next enters the Stargate Sector after starting Phase 7:
When the player next enters the stargate sector after starting Phase 7:


* A [[Shipyard]] appears in the starting system, enabling access to [[Contract]]s and a [[Trade]] station.
* A [[Shipyard]] appears in the starting system, enabling access to [[Contract]]s and a [[Trade]] station.
* Two additional [[Star System]]s become available, each marked with a red "Fortress" icon. These are heavily fortified pirate locations in asteroid belts.
* Two additional star systems become available, each marked with a red "FORTRESS" label. These are heavily fortified pirate locations in asteroid belts.


== Pirate Fortresses ==
== Pirate Fortresses ==
Each Fortress system contains:
Each "FORTRESS" system contains:


* A pirate-operated [[Weapons Platform]].
* A pirate-operated [[Weapons Platform]].
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* Powerful pirate ships may appear. Bring a ship optimized for combat.
* Powerful pirate ships may appear. Bring a ship optimized for combat.
* Tactical options include:
* Tactical options include:
** **Elimination First** – Engage pirate ships at a distance before approaching the [[Weapons Platform]].
** **Elimination First** – Engage pirate ships at a distance before approaching the weapons platform.
** **Platform Focus** – Target the platform directly to prevent reinforcements. This carries risk and may lead to losses.
** **Platform Focus** – Target the platform directly to prevent reinforcements. This carries risk and may lead to losses.
* Once the [[Weapons Platform]] is destroyed, reinforcements will no longer arrive.
* Once the weapons platform is destroyed, reinforcements will no longer arrive.


== Progression ==
== Progression ==