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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
== Contents ==
{| class="wikitable sortable"
! Version !! Release Date !! Summary
|-
| [[Version History#Update 18|Update 18]] || 24 October 2025 || Marks the start of the '''Beta phase''', introducing a new '''Docking Assistant''', major improvements to '''Drone Bays''' and '''Docking Port unloading''', and extensive quality-of-life and localisation updates.
|-
| [[Version History#Alpha 17g hotfix|Alpha 17g hotfix]] || 30 September 2025 || Minor hotfix with updated German translations, asteroid composition display fix, and small powergrid UI adjustments.
|-
| [[Version History#Alpha 17|Alpha 17]] || 26 September 2025 || Adds a proper ending to '''Survival Mode''' (escape through the Sector 12 Stargate), introduces '''Stargate Phases 8 & 9''', improved automation tools, interior painting, and extensive bug fixes.
|-
| [[Version History#Alpha 16|Alpha 16]] || 24 June 2025 || Introduces the '''Ship Painting Mode''' for exterior hulls, asteroid cracking, new crew furniture, translation updates, and many quality-of-life improvements.
|-
| [[Version History#Alpha 15|Alpha 15]] || 28 May 2025 || Expands '''Survival Mode''' with multi-sector progression, enhances Arena Mode, advances the Stargate Project storyline, and improves performance and UI.
|-
| [[Version History#Alpha 14|Alpha 14]] || 11 March 2025 || Adds '''Arena Mode''', '''Auto-Trade''', and major updates to pipes, crossings, and the overall Survival gameplay loop.
|-
| [[Version History#Alpha 13|Alpha 13]] || 18 December 2024 || Introduces the '''Deflector Weapon System''', expands research, adds storage crates, and delivers new story episodes.
|-
| [[Version History#Alpha 12|Alpha 12]] || 19 November 2024 || Major content expansion including new story missions, parallax effects, and performance and visual improvements.
|-
| [[Version History#Alpha 11|Alpha 11]] || 30 August 2024 || Revamped HUD, reworked tutorials, and improved mission discovery; significant user interface overhaul.
|-
| [[Version History#Alpha 10|Alpha 10]] || mid-2024 || Introduced early balancing changes, improved ship systems, and backend updates to support later story features.
|-
| [[Version History#Alpha 9|Alpha 9]] || early 2024 || Expanded core mechanics for resources and enemy AI; groundwork for industry and survival systems.
|-
| [[Version History#Alpha 8|Alpha 8]] || late 2023 || Added mining, manufacturing and trade economy systems; major step toward current gameplay loop.
|-
| [[Version History#Alpha 7|Alpha 7]] || mid 2023 || Introduced crew management, oxygen systems, and the first working life-support and shipboard jobs.
|-
| [[Version History#Alpha 6|Alpha 6]] || early 2023 || Added power distribution, resource handling, and basic combat systems.
|-
| [[Version History#Alpha 5|Alpha 5]] || late 2022 || First version with playable missions and early ship-building framework.
|-
| [[Version History#Alpha 4|Alpha 4]] || 2022 || Internal prototype milestone: modular ship design and early industry systems.
|-
| [[Version History#Alpha 3|Alpha 3]] || 2022 || Core engine stabilization and early AI testing.
|-
| [[Version History#Alpha 2|Alpha 2]] || 2021 || Expanded ship editor, first functional crew pathfinding.
|-
| [[Version History#Alpha 1|Alpha 1]] || 2021 || Initial public reveal build: base engine, ship movement, early visuals.
|}
== Update 18 ==
{{Infobox release
| name = Update 18 (Beta 1)
| release_news = https://store.steampowered.com/news/app/1857080/view/543372164837935701
| release_date = 24 October 2025
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/15 Milestone 15]
}}
A new Docking Assistant, major improvements to Drone Bays and Docking Port handling, and a variety of small fixes and localisation updates.
'''<u>Drone Bays and Docking Port Unloading</u>'''
Docking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot.
This has been fixed with some new rules:
* If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items.
* This also means new players don't actually need to create cargo storage areas for a while — the crew will just keep moving things further from the blocked docking port.
* Drone Bays now have internal storage for up to 9 incoming items, meaning Drones don't have to wait before dropping off their items.
* If a Drone Bay is still blocked due to slow unloading, the crew will quickly unload the internal items into ANY nearby empty squares first.
These changes make docking ports and drone bays much faster to operate, and prevent them from blocking up so easily.
'''<u>New Docking Assistant</u>'''
Docking has been made much easier, with a new docking assistant that automatically takes care of the final manoeuvres when close enough. 
You can override the docking assistant at any time by using your thrusters or engines manually.
'''<u>Small Changes</u>'''
* Add low deuterium alert
* Factories will dump their inventory contents before being dismantled
* The camera will now detach if you are focussed on an NPC ship that performs an FTL jump
* Removed 'Generator' and 'Energy Cell' from the game entirely
* Grated floors are available in the ship editor
* Trade screen resets category when closed
* Partially filled containers and incomplete components can now be sold in the trade menu
* Mac OS X: Don't map ctrl-click to right-click (allows ctrl to be used with left-click to select all items for sale/purchase)
* Toggle splitters with CTRL + RMB instead of only RMB
* Drone changes:
** Split drone state 'abandoned' into 3 states: home layer FTL’d out, home drone bay destroyed, home layer destroyed. This allows for better handling of the different cases.
** Drones carry on doing what they were doing instead of returning home when FTL jump cancelled.
** Drones carry on doing what they were doing if they can when left behind in an FTL jump (gathering, logistics...).
** Drones finish logistics transfers if their home layer is destroyed.
* Add "Cancel Trade And Refund" button to Trade Screen, to cancel all pending trades and refund the money due/owed.
* Added search box to equipment panel.
'''<u>Bug Fixes</u>'''
* Fixed: starting Phase 5 test before Phase 4 is completed
* Fixed: not being able to use the equipment panel when rendered over an award
* Fixed: Asteroid mineral composition was not showing up once an asteroid had been mined out
* Fixed: Sector-Destroy-Hostiles mission not being generated early in a survival game
* Fixed: If you export a ship with a shuttle attached, then load that exported ship, the shuttle shows up in the Logistics transfer list
* Fixed: Cannon shells have bubbles (other ammunition looks fine)
* Fixed: Meteor Showers are no longer possible at Jumpgates
* Fixed: When loading a game with a ship in hyperspace, resume the hyperspace jump correctly
* Fixed: When selling items in the trade screen, don't allow selling items being carried by tracks
* Fixed: Shuttle tooltip showing incorrect number of containers expected when partial containers are expected
* Fixed: Splitter track doesn't switch outputs when the output is full
* {{Issue|538|pre=Issue}}: Drones heading in one direction forever
* {{Issue|548|pre=Issue}}: Triangular paint rotated on reload
'''<u>Localisation</u>'''
* Russian Translation Updated (Thanks to skoniks and Ennorion)
* French Translation Updated (Thanks to Flooter)
* Now translated (Thanks to Flooter for pointing these out):
** HUD Overlay buttons
** Idle Crew in Crew Tooltip
** Resource tooltips (Hunger Per Person, Consuming Per Hour, Dehydration Per Person)
** HUD / Editor "Ship By Author"
** Engine THRUST in Schematic mode
** Derelict / For Sale ordering of words
** NEW OBJECTIVE in communicator / mission log
** (X) (BUY X) (SELL X) (SACK X) in Trade Window
** Reactor Efficiency / Activating %
** Research Window Complete
** STARGATE system in Galaxy Map
** Ship status: HULL, O2, BATTERY, POWER SHORTAGE
== Alpha 17g hotfix ==
{{Infobox release
| name = Alpha 17g (Hotfix)
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291377460
| release_date = 30 September 2025
}}
A small hotfix addressing translation updates, ship editor painting, and minor interface adjustments.
'''<u>Changes</u>'''
* Latest German Translations (Thanks to Lord Kazzak)
* Fixed bug when painting triangular shapes in the Ship Editor
* Asteroid composition now shows when the asteroid is exhausted
* Powergrid window tweaks
== Alpha 17 ==
{{Infobox release
| name = Alpha 17
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291376723
| release_date = 26 September 2025
| video = OP1oFZLee3c
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14]
}}
Survival Mode can now be completed — or continued forever — alongside late-stage Stargate Project phases, improved automation tools, and a huge number of fixes and improvements.
'''<u>Survival Mode – Completion Event</u>'''
It is now (finally!) possible to complete Survival Mode, by taking your fleet through the Stargate in Sector 12.
If you wish to continue surviving forever in a kind of hellish endless mode, you are free to travel past the Stargate and on to Sector 13 onward.
* Sector 12 now has an escape route, through the Stargate
* Your ships and crew must survive the long journey in intergalactic hyperspace
* Ship maximum occupancy limits enforced in Trade Screen, based on interior size
* NPC Ship density increases up to sector 12, then drops back to normal
* You can now 'sack' civilians to get them off your ship, from the Trade Window
: Trade window improved with respect to sacking crew, and taking on civilians
* Credits & end sequence now shows during the final jump
* Your final score for Survival Mode is shown at the end
'''<u>Stargate Project</u>'''
* Stargate phases 8 and 9 are now available for research and production
* One new product – "Charged Crystals" – must be produced in a new '''Laser Infuser'''
* Laser Infusers release radiation into the cabin, poisoning any crew not wearing spacesuits
* Radiation can be blocked using the new '''Radiation Blocker''' wall segments
* '''Brave New Sector''' – a new three-part storyline covering the later stages of the Stargate Project
* Added a button in the sector map to switch between the Stargate sector and the Undiscovered sector
'''<u>Industry / Automation Improvements</u>'''
* A new '''Recipes window''' shows the required ingredients to manufacture any part
* Asteroids that are fully mined out will now list their internal mineral composition, making it easier to know which asteroids to crack open with Cannon fire
* New research: '''Mining Laser Precision II''' – triples the minerals released from each mining laser hit
* Assembly tables use pipe inputs for recipes where they previously required containers
* New type of track: '''Splitter''' – splits input items evenly between its output tracks (as best as it can)
* New research: '''Advanced Tracks''' – adds ability to convert tracks into splitters (and vice versa)
* Tracks are now more fair when merging
* Loaders can now have their resource type set manually (default behaviour "auto")
* Improved equipment panel for all Factory equipment, making it clearer which items are loaded and which are still needed
'''<u>Sector Scanning</u>'''
You can now scan a sector to reveal new locations.
Scanning can be done by any ship with a Hyperspace Sensor, and reveals any nearby anomalies.
Those anomalies must then be surveyed by a ship with at least one Super Computer.
* Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''. These new items unlock late-game research projects that further increase ship efficiency. These projects can be repeated endlessly; each one requires a Research Credit to begin.
* In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5). Scans in Industry Mode reveal:
** Gas Nebulas
** Storms with huge gas clouds
** Asteroid Belts
* Storms are incredibly dangerous, but can be mitigated with new '''Lightning Rod''' equipment
'''<u>Ship Editor</u>'''
* '''Equipment Planning Mode''' – rapidly design ships and place equipment, even if you don’t have it in stock
: Auto-buy any equipment placed this way as soon as it becomes available
: Enables easy queueing for installation and purchasing of required parts
* New '''Oval brush shape'''
* The Alt Tool key (previously the Eyedropper key) can make the Box Tool into a square or the Oval Tool into a circle
* Export ships and palettes to the Steam Cloud
* You can now paint the interior floors of your ship
* You can also paint the walls of your ship
'''<u>Translation Work</u>'''
* New translations:
** Chinese (Traditional)
** Chinese (Simplified)
** Korean
** Japanese
* A translation editing tool can now be accessed while Translator Assist is enabled, allowing in-game translation fixes
'''<u>Small Changes</u>'''
* All crew now have surnames and a basic rank, shown in their tooltip
: Crew are '''Ens''', Weapons Officers are '''Lt''', Science Officers are '''Dr'''
* You can no longer place furniture outside the ship on scaffold or in walls
* Equipment is no longer deleted just for being outside the gridmap
: (If the ports are outside it will still get deleted, but you can’t place them that way anymore)
* Modified Powergrid window – more consistent layout with other windows
* Removed "Tweet My Starship" feature (wasn’t used)
* Lowered trade value of Precious Ore and Precious Metals (new money sources exist)
* Sector Map now shows all your ships as small green triangles and displays names when highlighted
* Uploading ships to the Steam Workshop now uploads screenshots of the ship’s exterior, interior, and schematic
'''<u>Bug Fixes</u>'''
* Reworded stable isotopes collection dialogue in DSI Part 2
* Fix Translator Assist not working for communicator messages
* Fix fortress systems sometimes spawning on top of existing systems
* Fix assembly table phantom sprites still showing when item is fabricated
* Fix assembly table showing a phantom of itself when stopped with an item in output slot
* Fix DSI 2 Gas Collector sometimes spawning in Wolf systems
* Fixed bug in Survival Mode that could cause the Jumpgate to be blocked even without activation mission
* Fix auto-trades triggering in systems with no colony or shipyard
* Fix drones returning home to a layer in another system
* Fix user ships being used as shipyards and stations
* Fix drones stuck outside ship when drone bay dismantles mid-operation
* Fix tactical mode selection persisting when switching layers
* {{Issue|517|pre=Issue}}: Shuttle docks at different distances depending on docking port orientation
* {{Issue|520|pre=Issue}}: Jumpgate damaged but unrepairable – no external tiles available
* {{Issue|525|pre=Issue}}: Text too long on mission goal
* {{Issue|532|pre=Issue}}: Drone Bay deleted when saving/loading
* {{Issue|533|pre=Issue}}: CMDR Harken used as a mission destination
* {{Issue|536|pre=Issue}}: Crash on launch related to bad .ship file
* {{Issue|514|pre=Issue}}, {{Issue|539|pre=Issue}}: Storage crates ending unrelated jobs when changing options
* {{Issue|540|pre=Issue}}: File extensions removed twice on ship files
* {{Issue|541|pre=Issue}}: Shuttle gets stuck if civilians were moved before handing in passenger mission
* {{Issue|542|pre=Issue}}: Assembly Tables to have pipe input (thanks TomYeltz for suggested fix)
* {{Issue|543|pre=Issue}}: Sector Map shows jump transits from both sectors
* {{Issue|544|pre=Issue}}: Weppos have circles under their feet after being ejected into space


== Alpha 16 ==
== Alpha 16 ==
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* Empty tanks reset their held resource when empty
* Empty tanks reset their held resource when empty
* Tiddlets will hop towards the port in Tiddlets 1
* Tiddlets will hop towards the port in Tiddlets 1
* Removed the confusing weapon FIRE/HOLD button in the tactical screen.
* Removed the confusing weapon FIRE/HOLD button in the [[Tactical Screen]].
* Gatling guns will now target drones repairing hostile ships
* Gatling guns will now target drones repairing hostile ships
* Gatling guns will now automatically fire during meteor storms, without requiring 'Battle Stations'
* Gatling guns will now automatically fire during meteor storms, without requiring 'Battle Stations'
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Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures.
Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures.


=== Alpha 15d===
=== Alpha 15d ===
{{Infobox release
{{Infobox release
| name = Alpha 15 hotfix
| name = Alpha 15 hotfix
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| release_date = 14 March 2024
| release_date = 14 March 2024
}}
}}
Alpha 9c is a hotfix build for [[#Alpha 9|Alpha 9]] fixing UI issues with the Tactical screen.
Alpha 9c is a hotfix build for [[#Alpha 9|Alpha 9]] fixing UI issues with the tactical screen.


Another [https://steamdb.info/depot/1857082/history/?changeid=M:3577530168993901596 build of Alpha 9c] was released for Windows on {{#formatdate:7 May 2024}}, but it is unclear what changed.
Another [https://steamdb.info/depot/1857082/history/?changeid=M:3577530168993901596 build of Alpha 9c] was released for Windows on {{#formatdate:7 May 2024}}, but it is unclear what changed.
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[[Category:The Last Starship]]
[[Category:The Last Starship]]
__NOTOC__