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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | ||
== | == Contents == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Version !! Release Date !! Summary | ! Version !! Release Date !! Summary | ||
|- | |- | ||
| [[Version History#Alpha 17|Alpha 17]] || | | [[Version History#Update 18|Update 18]] || 24 October 2025 || Marks the start of the '''Beta phase''', introducing a new '''Docking Assistant''', major improvements to '''Drone Bays''' and '''Docking Port unloading''', and extensive quality-of-life and localisation updates. | ||
|- | |||
| [[Version History#Alpha 17g hotfix|Alpha 17g hotfix]] || 30 September 2025 || Minor hotfix with updated German translations, asteroid composition display fix, and small powergrid UI adjustments. | |||
|- | |||
| [[Version History#Alpha 17|Alpha 17]] || 26 September 2025 || Adds a proper ending to '''Survival Mode''' (escape through the Sector 12 Stargate), introduces '''Stargate Phases 8 & 9''', improved automation tools, interior painting, and extensive bug fixes. | |||
|- | |- | ||
| [[Version History#Alpha 16|Alpha 16]] || 24 June 2025 || Introduces the '''Ship Painting Mode''' for exterior hulls, asteroid cracking, new crew furniture, translation updates, and many quality-of-life improvements. | | [[Version History#Alpha 16|Alpha 16]] || 24 June 2025 || Introduces the '''Ship Painting Mode''' for exterior hulls, asteroid cracking, new crew furniture, translation updates, and many quality-of-life improvements. | ||
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| [[Version History#Alpha 1|Alpha 1]] || 2021 || Initial public reveal build: base engine, ship movement, early visuals. | | [[Version History#Alpha 1|Alpha 1]] || 2021 || Initial public reveal build: base engine, ship movement, early visuals. | ||
|} | |} | ||
== Update 18 == | |||
{{Infobox release | |||
| name = Update 18 (Beta 1) | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/543372164837935701 | |||
| release_date = 24 October 2025 | |||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/15 Milestone 15] | |||
}} | |||
A new Docking Assistant, major improvements to Drone Bays and Docking Port handling, and a variety of small fixes and localisation updates. | |||
'''<u>Drone Bays and Docking Port Unloading</u>''' | |||
Docking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot. | |||
This has been fixed with some new rules: | |||
* If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items. | |||
* This also means new players don't actually need to create cargo storage areas for a while — the crew will just keep moving things further from the blocked docking port. | |||
* Drone Bays now have internal storage for up to 9 incoming items, meaning Drones don't have to wait before dropping off their items. | |||
* If a Drone Bay is still blocked due to slow unloading, the crew will quickly unload the internal items into ANY nearby empty squares first. | |||
These changes make docking ports and drone bays much faster to operate, and prevent them from blocking up so easily. | |||
'''<u>New Docking Assistant</u>''' | |||
Docking has been made much easier, with a new docking assistant that automatically takes care of the final manoeuvres when close enough. | |||
You can override the docking assistant at any time by using your thrusters or engines manually. | |||
'''<u>Small Changes</u>''' | |||
* Add low deuterium alert | |||
* Factories will dump their inventory contents before being dismantled | |||
* The camera will now detach if you are focussed on an NPC ship that performs an FTL jump | |||
* Removed 'Generator' and 'Energy Cell' from the game entirely | |||
* Grated floors are available in the ship editor | |||
* Trade screen resets category when closed | |||
* Partially filled containers and incomplete components can now be sold in the trade menu | |||
* Mac OS X: Don't map ctrl-click to right-click (allows ctrl to be used with left-click to select all items for sale/purchase) | |||
* Toggle splitters with CTRL + RMB instead of only RMB | |||
* Drone changes: | |||
** Split drone state 'abandoned' into 3 states: home layer FTL’d out, home drone bay destroyed, home layer destroyed. This allows for better handling of the different cases. | |||
** Drones carry on doing what they were doing instead of returning home when FTL jump cancelled. | |||
** Drones carry on doing what they were doing if they can when left behind in an FTL jump (gathering, logistics...). | |||
** Drones finish logistics transfers if their home layer is destroyed. | |||
* Add "Cancel Trade And Refund" button to Trade Screen, to cancel all pending trades and refund the money due/owed. | |||
* Added search box to equipment panel. | |||
'''<u>Bug Fixes</u>''' | |||
* Fixed: starting Phase 5 test before Phase 4 is completed | |||
* Fixed: not being able to use the equipment panel when rendered over an award | |||
* Fixed: Asteroid mineral composition was not showing up once an asteroid had been mined out | |||
* Fixed: Sector-Destroy-Hostiles mission not being generated early in a survival game | |||
* Fixed: If you export a ship with a shuttle attached, then load that exported ship, the shuttle shows up in the Logistics transfer list | |||
* Fixed: Cannon shells have bubbles (other ammunition looks fine) | |||
* Fixed: Meteor Showers are no longer possible at Jumpgates | |||
* Fixed: When loading a game with a ship in hyperspace, resume the hyperspace jump correctly | |||
* Fixed: When selling items in the trade screen, don't allow selling items being carried by tracks | |||
* Fixed: Shuttle tooltip showing incorrect number of containers expected when partial containers are expected | |||
* Fixed: Splitter track doesn't switch outputs when the output is full | |||
* {{Issue|538|pre=Issue}}: Drones heading in one direction forever | |||
* {{Issue|548|pre=Issue}}: Triangular paint rotated on reload | |||
'''<u>Localisation</u>''' | |||
* Russian Translation Updated (Thanks to skoniks and Ennorion) | |||
* French Translation Updated (Thanks to Flooter) | |||
* Now translated (Thanks to Flooter for pointing these out): | |||
** HUD Overlay buttons | |||
** Idle Crew in Crew Tooltip | |||
** Resource tooltips (Hunger Per Person, Consuming Per Hour, Dehydration Per Person) | |||
** HUD / Editor "Ship By Author" | |||
** Engine THRUST in Schematic mode | |||
** Derelict / For Sale ordering of words | |||
** NEW OBJECTIVE in communicator / mission log | |||
** (X) (BUY X) (SELL X) (SACK X) in Trade Window | |||
** Reactor Efficiency / Activating % | |||
** Research Window Complete | |||
** STARGATE system in Galaxy Map | |||
** Ship status: HULL, O2, BATTERY, POWER SHORTAGE | |||
== Alpha 17g hotfix == | |||
{{Infobox release | |||
| name = Alpha 17g (Hotfix) | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291377460 | |||
| release_date = 30 September 2025 | |||
}} | |||
A small hotfix addressing translation updates, ship editor painting, and minor interface adjustments. | |||
'''<u>Changes</u>''' | |||
* Latest German Translations (Thanks to Lord Kazzak) | |||
* Fixed bug when painting triangular shapes in the Ship Editor | |||
* Asteroid composition now shows when the asteroid is exhausted | |||
* Powergrid window tweaks | |||
== Alpha 17 == | == Alpha 17 == | ||
{{Infobox release | {{Infobox release | ||
| name = Alpha 17 | | name = Alpha 17 | ||
| release_news = https://store.steampowered.com/news/app/1857080/view/ | | release_news = https://store.steampowered.com/news/app/1857080/view/515222130291376723 | ||
| release_date = | | release_date = 26 September 2025 | ||
| video = | | video = OP1oFZLee3c | ||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14] | | github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14] | ||
}} | }} | ||
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Those anomalies must then be surveyed by a ship with at least one Super Computer. | Those anomalies must then be surveyed by a ship with at least one Super Computer. | ||
* Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''. | * Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''. These new items unlock late-game research projects that further increase ship efficiency. These projects can be repeated endlessly; each one requires a Research Credit to begin. | ||
* In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5). Scans in Industry Mode reveal: | |||
* In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5). | |||
** Gas Nebulas | ** Gas Nebulas | ||
** Storms with huge gas clouds | ** Storms with huge gas clouds | ||
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Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures. | Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures. | ||
=== Alpha 15d=== | === Alpha 15d === | ||
{{Infobox release | {{Infobox release | ||
| name = Alpha 15 hotfix | | name = Alpha 15 hotfix | ||
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[[Category:The Last Starship]] | [[Category:The Last Starship]] | ||
__NOTOC__ | |||