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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].


== Version History ==
== Contents ==


{| class="wikitable sortable"
{| class="wikitable sortable"
! Version !! Release Date !! Summary
! Version !! Release Date !! Summary
|-
|-
| [[Version History#Alpha 17|Alpha 17]] || 10 October 2025 || Adds a proper ending to '''Survival Mode''' (escape through the Sector 12 Stargate), introduces '''Stargate Phases 8 & 9''', improved automation tools, interior painting, and extensive bug fixes.
| [[Version History#Update 18|Update 18]] || 24 October 2025 || Marks the start of the '''Beta phase''', introducing a new '''Docking Assistant''', major improvements to '''Drone Bays''' and '''Docking Port unloading''', and extensive quality-of-life and localisation updates.
|-
| [[Version History#Alpha 17g hotfix|Alpha 17g hotfix]] || 30 September 2025 || Minor hotfix with updated German translations, asteroid composition display fix, and small powergrid UI adjustments.
|-
| [[Version History#Alpha 17|Alpha 17]] || 26 September 2025 || Adds a proper ending to '''Survival Mode''' (escape through the Sector 12 Stargate), introduces '''Stargate Phases 8 & 9''', improved automation tools, interior painting, and extensive bug fixes.
|-
|-
| [[Version History#Alpha 16|Alpha 16]] || 24 June 2025 || Introduces the '''Ship Painting Mode''' for exterior hulls, asteroid cracking, new crew furniture, translation updates, and many quality-of-life improvements.
| [[Version History#Alpha 16|Alpha 16]] || 24 June 2025 || Introduces the '''Ship Painting Mode''' for exterior hulls, asteroid cracking, new crew furniture, translation updates, and many quality-of-life improvements.
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| [[Version History#Alpha 1|Alpha 1]] || 2021 || Initial public reveal build: base engine, ship movement, early visuals.
| [[Version History#Alpha 1|Alpha 1]] || 2021 || Initial public reveal build: base engine, ship movement, early visuals.
|}
|}
== Update 18 ==
{{Infobox release
| name = Update 18 (Beta 1)
| release_news = https://store.steampowered.com/news/app/1857080/view/543372164837935701
| release_date = 24 October 2025
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/15 Milestone 15]
}}
A new Docking Assistant, major improvements to Drone Bays and Docking Port handling, and a variety of small fixes and localisation updates.
'''<u>Drone Bays and Docking Port Unloading</u>'''
Docking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot.
This has been fixed with some new rules:
* If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items.
* This also means new players don't actually need to create cargo storage areas for a while — the crew will just keep moving things further from the blocked docking port.
* Drone Bays now have internal storage for up to 9 incoming items, meaning Drones don't have to wait before dropping off their items.
* If a Drone Bay is still blocked due to slow unloading, the crew will quickly unload the internal items into ANY nearby empty squares first.
These changes make docking ports and drone bays much faster to operate, and prevent them from blocking up so easily.
'''<u>New Docking Assistant</u>'''
Docking has been made much easier, with a new docking assistant that automatically takes care of the final manoeuvres when close enough. 
You can override the docking assistant at any time by using your thrusters or engines manually.
'''<u>Small Changes</u>'''
* Add low deuterium alert
* Factories will dump their inventory contents before being dismantled
* The camera will now detach if you are focussed on an NPC ship that performs an FTL jump
* Removed 'Generator' and 'Energy Cell' from the game entirely
* Grated floors are available in the ship editor
* Trade screen resets category when closed
* Partially filled containers and incomplete components can now be sold in the trade menu
* Mac OS X: Don't map ctrl-click to right-click (allows ctrl to be used with left-click to select all items for sale/purchase)
* Toggle splitters with CTRL + RMB instead of only RMB
* Drone changes:
** Split drone state 'abandoned' into 3 states: home layer FTL’d out, home drone bay destroyed, home layer destroyed. This allows for better handling of the different cases.
** Drones carry on doing what they were doing instead of returning home when FTL jump cancelled.
** Drones carry on doing what they were doing if they can when left behind in an FTL jump (gathering, logistics...).
** Drones finish logistics transfers if their home layer is destroyed.
* Add "Cancel Trade And Refund" button to Trade Screen, to cancel all pending trades and refund the money due/owed.
* Added search box to equipment panel.
'''<u>Bug Fixes</u>'''
* Fixed: starting Phase 5 test before Phase 4 is completed
* Fixed: not being able to use the equipment panel when rendered over an award
* Fixed: Asteroid mineral composition was not showing up once an asteroid had been mined out
* Fixed: Sector-Destroy-Hostiles mission not being generated early in a survival game
* Fixed: If you export a ship with a shuttle attached, then load that exported ship, the shuttle shows up in the Logistics transfer list
* Fixed: Cannon shells have bubbles (other ammunition looks fine)
* Fixed: Meteor Showers are no longer possible at Jumpgates
* Fixed: When loading a game with a ship in hyperspace, resume the hyperspace jump correctly
* Fixed: When selling items in the trade screen, don't allow selling items being carried by tracks
* Fixed: Shuttle tooltip showing incorrect number of containers expected when partial containers are expected
* Fixed: Splitter track doesn't switch outputs when the output is full
* {{Issue|538|pre=Issue}}: Drones heading in one direction forever
* {{Issue|548|pre=Issue}}: Triangular paint rotated on reload
'''<u>Localisation</u>'''
* Russian Translation Updated (Thanks to skoniks and Ennorion)
* French Translation Updated (Thanks to Flooter)
* Now translated (Thanks to Flooter for pointing these out):
** HUD Overlay buttons
** Idle Crew in Crew Tooltip
** Resource tooltips (Hunger Per Person, Consuming Per Hour, Dehydration Per Person)
** HUD / Editor "Ship By Author"
** Engine THRUST in Schematic mode
** Derelict / For Sale ordering of words
** NEW OBJECTIVE in communicator / mission log
** (X) (BUY X) (SELL X) (SACK X) in Trade Window
** Reactor Efficiency / Activating %
** Research Window Complete
** STARGATE system in Galaxy Map
** Ship status: HULL, O2, BATTERY, POWER SHORTAGE
== Alpha 17g hotfix ==
{{Infobox release
| name = Alpha 17g (Hotfix)
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291377460
| release_date = 30 September 2025
}}
A small hotfix addressing translation updates, ship editor painting, and minor interface adjustments.
'''<u>Changes</u>'''
* Latest German Translations (Thanks to Lord Kazzak)
* Fixed bug when painting triangular shapes in the Ship Editor
* Asteroid composition now shows when the asteroid is exhausted
* Powergrid window tweaks


== Alpha 17 ==
== Alpha 17 ==
{{Infobox release
{{Infobox release
| name = Alpha 17
| name = Alpha 17
| release_news = https://store.steampowered.com/news/app/1857080/view/524893265913240950
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291376723
| release_date = 10 October 2025
| release_date = 26 September 2025
| video = 6sLMoYcOQq4
| video = OP1oFZLee3c
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14]
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14]
}}
}}
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Those anomalies must then be surveyed by a ship with at least one Super Computer.
Those anomalies must then be surveyed by a ship with at least one Super Computer.


* Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''.
* Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''. These new items unlock late-game research projects that further increase ship efficiency. These projects can be repeated endlessly; each one requires a Research Credit to begin.
: These new items unlock late-game research projects that further increase ship efficiency.
* In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5). Scans in Industry Mode reveal:
: These projects can be repeated endlessly; each one requires a Research Credit to begin.
* In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5).
: Scans in Industry Mode reveal:
** Gas Nebulas
** Gas Nebulas
** Storms with huge gas clouds
** Storms with huge gas clouds
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Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures.
Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures.


=== Alpha 15d===
=== Alpha 15d ===
{{Infobox release
{{Infobox release
| name = Alpha 15 hotfix
| name = Alpha 15 hotfix
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[[Category:The Last Starship]]
[[Category:The Last Starship]]
__NOTOC__