Contract: Difference between revisions
Totengeist (talk | contribs) Add descriptions for new story missions and some cleanup |
|||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 6: | Line 6: | ||
* A [[Reactor]], generating power. | * A [[Reactor]], generating power. | ||
* [[Engines]] capable of propulsion. | * [[Engines]] capable of propulsion. | ||
* Test the engines from the | * Test the engines from the [[Tactical Screen]] | ||
* [[Life support]] to make the interior habitable | * [[Life support]] to make the interior habitable | ||
* An [[FTL Drive]] capable of Hyperspace jumps | * An [[FTL Drive]] capable of Hyperspace jumps | ||
* Jump to the marked destination | * Jump to the marked destination | ||
=== The | === The Trouble with Tiddlets === | ||
{{Main|The | {{Main|The Trouble with Tiddlets}} | ||
The Trouble with Tiddlets is a four-part story contract arc centered around the discovery and ethical controversy of the mysterious Tiddlets. In Parts 1 and 2, the player assists with initial research and containment. In Part 3, the focus shifts as Tiddlets are found to produce valuable crystals when exposed to Hyperspace Shock, leading to the establishment of a farm ship and a crucial moral choice for the player: support their exploitation for profit or assist in freeing the creatures. Part 4 features a catastrophic farm ship disaster, forcing the player to rescue scientists before the vessel is destroyed. The consequences of the player's choices and the unresolved ethical questions persist, as two Tiddlets remain permanently aboard the player's ship. | |||
=== A Wolf in Sheep's Clothing === | === A Wolf in Sheep's Clothing === | ||
{{Main|A Wolf in | {{Main|A Wolf in Sheep’s Clothing}} | ||
A Wolf in Sheep's Clothing is a three-part story contract arc focused on neutralizing a highly organized pirate vessel attacking UMC supply lines. The player initially investigates multiple wreck sites in Part 1, performs an urgent crew rescue during a live attack in Part 2, and finally pilots a decoy freighter (UMC Astral Temptress) in Part 3 to execute a complex EMP trap and destroy the pirate vessel. The series concludes with the successful elimination of the threat and the player being rewarded with the new freighter. | |||
=== Black Hole Sun === | === Black Hole Sun === | ||
| Line 60: | Line 57: | ||
If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment. | If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment. | ||
=== Mining contract === | === Mining contract === | ||
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[ | Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Tilium Crystals]]. The Tilium Ore or Tilium Crystals must then be taken to a trading post for delivery via cargo shuttle. | ||
Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect. | Asteroid belts may contain hostiles or be in the path of a meteor shower, requiring ship defenses to perform the mining successfully. It is a good idea to review the available ''Combat'' contracts to see if any are in the same system, as that may indicate the level of hostile activity to expect. | ||
=== Clear dangerous minefield === | ===Clear dangerous minefield=== | ||
A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive. | A dangerous minefield is present in a sector. You must travel to the system and destroy the minefield before pirate forces arrive. | ||
Weapons are required to accept this contract. | Weapons are required to accept this contract. | ||
== History == | == History== | ||
{{Prehistory|Update 1.rc2|Introduced.}} | {{Prehistory|Update 1.rc2|Introduced.}} | ||
{{Prehistory|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}} | {{Prehistory|Update 2.rc1|Certain Contracts require a minimum [[Ratings|Rating]] in a particular category.}} | ||