Modding: Difference between revisions
Totengeist (talk | contribs) m Formatting fix |
added explanation to edditing the recipe.txt file |
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:'' The texture files for the game are still changing regularly. Any texture pack mods may need to be updated with each game release.'' | :'' The texture files for the game are still changing regularly. Any texture pack mods may need to be updated with each game release.'' | ||
To create new textures for the game, it is recommended to create new sprite sheets and only override <code> | To create new textures for the game, it is recommended to create new sprite sheets and only override <code>spritebank.txt</code>. This should allow multiple texture packs to co-exist once stronger mod tooling has been developed. | ||
Sprites define their textures as below: | Sprites define their textures as below: | ||
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To add a new language, create a new directory in <code>data\language</code> with the name of the language (e.g.: <code>latin</code>). The name of the folder will be used for the selection menu in the game. Inside this folder, create the file <code>language.txt</code> to contain all of the strings for the language. | To add a new language, create a new directory in <code>data\language</code> with the name of the language (e.g.: <code>latin</code>). The name of the folder will be used for the selection menu in the game. Inside this folder, create the file <code>language.txt</code> to contain all of the strings for the language. | ||
=== New recipes === | |||
: '' The recipe files for the game are still changing regularly. Any mods may need to be updated with each game release.'' | |||
To create new ''recipe'' for the game, it is recommended to create new data folder and only override <code>recipes.txt</code>. This should allow multiple mods to co-exist once stronger mod tooling has been developed. | |||
Recipes define their input and outputs as below: | |||
BEGIN Recipe | |||
Type ShieldedZeleonCanister | |||
Equipment ChemicalLab | |||
Duration 2.0 | |||
NeedsUnlocking true | |||
BEGIN Item Type PortInput Index 1 Resource StableZeleon Quantity 15.0 Capacity 60.0 END | |||
BEGIN Item Type SlotInput Resource ShieldedCanisterComponent Quantity 2.0 Capacity 12.0 END | |||
BEGIN Item Type SlotOutput Index 1 Resource ShieldedZeleonCanister Quantity 2.0 Capacity 8.0 END | |||
END | |||
The Type field must match an existing item in the game. and will be used to put that name and sprite as header in the list of recipes. | |||
The Equipment field specifies the type of equipment used to preform the recipe. so far the Refinery, ChemicalLab, MunitionsFactory, Fabricator, Assembler, LaserInfuser have been tested as valid entries. | |||
The Duration field specifies the processing time of the recipe in seconds. | |||
The NeedsUnlocking field is optional. If set to true then the recipe has to be added to a technology in <code>techtree.txt</code> before it can be researched and then useed. | |||
Each ingredient or product has to be specified by the following format: BEGIN Item Type [Port/Slot][Input/Output] Index [Index number of the spot the item is loaded or pipe is connected] Resource [Resource name] Quantity [The amount required] Capacity [How much can be loaded at once] END . The amount and type of ingredients/products allowed depend on the Equipment used. | |||