Ships: Difference between revisions
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# Press '''Esc''' to enter the main menu and click '''Export Ship'''. | # Press '''Esc''' to enter the main menu and click '''Export Ship'''. | ||
# Give the ship a name. | # Give the ship a name. | ||
# | # Navigate to the ships directory:<br>{{Data directories|ships}} | ||
# Copy the ship's <code>.ship</code> file and share it in your preferred way. | # Copy the ship's <code>.ship</code> file and share it in your preferred way. | ||
To import a shared ship: | To import a shared ship: | ||
# Save the <code>.ship</code> file you received to the | # Save the <code>.ship</code> file you received to the ships directory mentioned in step 3 above. | ||
# Run the game and click '''Ship Editor''' in the main menu. | # Run the game and click '''Ship Editor''' in the main menu. | ||
# Select the file you saved in step 1 and click '''Load Ship'''. | # Select the file you saved in step 1 and click '''Load Ship'''. | ||
To share your ship file with other players, you may use Steam Workshop from within the game or upload your exported ship file to [https://shipyard.tls-wiki.com/new Shipyard]. | |||
== History == | == History == | ||
{{ | {{Prehistory|Update1.rc2|Introduced.}} | ||
{{ | {{Prehistory|Update2.rc1|Starting ships have some cabin space.}} | ||
{{Prehistory|Alpha1A|Included pre-bundled community ships.}} | |||
{{Prehistory|Alpha 3|Ship export supports exporting docked ships together.}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Ships]] | [[Category:Ships]] | ||