Fleet: Difference between revisions

m History: Fix history links
m FTL Jumps: Simplify formatting
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
Players '''fleets''' of multiple ships are still in very early stages of development. Players can purchase empty [[Ship#Starter vessels|ship vessels]] at [[Shipyard]]s and must build the usual necessary systems.
Players can own more than one [[ship]], either by purchasing additional ships at a [[shipyard]], or by receiving them during [[contract]]s.


Ships in the player's fleet will always be in the same star system and travel through hyperspace together on a shared [[FTL Drive]]. So long as each ship has a functioning thruster to align a jump, it can always move to a different star system. This is useful if vital items or resources are needed but unavailable in the [[Trade]] screen. Ships cannot be sold or removed from the fleet. To be rid of an unwanted ship, the player must target and destroy it or allow it to be destroyed by hostiles.
Owned ships display with green text in the top-right ship list. Players can select between their ships by clicking the ship name in the top-right ship list.


When purchasing items for a ship, it is essential to ensure that the actively selected ship is the one that should receive the items being purchased. Similarly, before accepting [[Contract#Delivery|delivery]] or [[Contract#Transport passengers|transport]] contracts, the player must select the ship that should carry the contract items or civilians. Resources, items, and [[population]] cannot be transferred between ships, so players must sell extra items, switch to the desired ship, and then repurchase them on the Trade screen.
==[[FTL Jump]]s==
*In the '''Survival''' and '''Free Roam''' game modes the fleet will always be in the same [[Star System|star system]] and jump together.
*In the '''Boldy Go''' game mode the fleet can split up, the player may have ships in multiple systems at the same time. When jumping, the player chooses in the FTL dialog which ships from the current system to include in the jump.


== History ==
Regardless of game mode, only one of the jumping ships needs to have an [[FTL Drive]], the other jumping ships get a free ride. All jumping ships must align for the jump, and the jump cannot proceed until this occurs.


==Managing Cargo, Crew, and Passengers ==
Cargo, [[Crew member|crew members]], and [[Civilian|passenger]]s can be transferred between fleet ships using the [[Logistics]] tab.
When purchasing items for a ship, the currently selected ship will receive the items being purchased.
Before accepting [[Contract#Delivery|delivery]] or [[Contract#Transport passengers|transport]] contracts, the player should ensure that the currently selected ship is the one that should receive the cargo or passengers. While these can be temporarily transferred to other ships in the fleet, the game will send a shuttle to the original ship to complete delivery.
==History==
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update2.rc1|Mission descriptions now correctly show the ship name they are assigned to.}}
{{Prehistory|Update2.rc1|Mission descriptions now correctly show the ship name they are assigned to.}}