FTL Jump: Difference between revisions

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[[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]]
[[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]]
An [[FTL jump]] allows [[ship]]s to travel between systems and sectors via [[Hyperspace]].
An '''FTL jump''' is how a [[ship]] travels between [[Star System|systems]] and [[sector]]s.


Before being able to perform an FTL jump, a ship requires a source of power, an [[FTL Drive]], [[engine]]s for aligning the ship, and fuel to power the FTL drive and engines.
To perform an FTL jump, a ship requires:
*A [[power]]ed [[FTL Drive]] that has an [[FTL Charge]] loaded.
* The ability to align the ship for the jump, which requires working [[engine]]s or [[thruster]]s.


== Contracts ==
The [[Fleet]] page describes how multiple player-owned ships jump together.
 
There is not a limit to jump distance, but a jump cannot pass directly through another star system.
 
==Contracts==
{{Main|Contract}}
{{Main|Contract}}


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Transport small furry creatures to a sanctuary.
Transport small furry creatures to a sanctuary.


== History ==
==History==
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Alpha1A|FTL travel speed increased.}}
{{Prehistory|Alpha1A|FTL travel speed increased.}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]