Getting Started: Difference between revisions
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The Last Starship is a sandbox spaceship management game developed by Introversion Software. It is currently in Early Access development. For this reason, there is currently relatively little guidance on getting started with the game. | ''[[The Last Starship]]'' is a sandbox spaceship management game developed by [[Introversion Software]]. It is currently in Early Access development. For this reason, there is currently relatively little guidance on getting started with the game. | ||
Some of the game's controls are undocumented - a complete list can be found at [[Controls]]. | Some of the game's controls are undocumented - a complete list can be found at [[Controls]]. | ||
== Game Modes == | == Game Modes == | ||
; Stargate Project | |||
: Help provide materials for constructing a stargate to our nearest galactic neighbor. | |||
; Survival | ; Survival | ||
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; Free Roam | ; Free Roam | ||
: Without the push of the anomaly to force you to move on, explore sectors and complete contracts at your leisure. | : Without the push of the anomaly to force you to move on, explore sectors, and complete contracts at your leisure. | ||
; Creative Mode | ; Creative Mode | ||
: Creative mode enables editors to build a ship without regard for cost of the components. | : Creative mode enables editors to build a ship without regard for the cost of the components. | ||
== Setting up the Praxis (step-by-step guide) == | == Setting up the Praxis (step-by-step guide) == | ||
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== Building your first ship == | == Building your first ship == | ||
{{#ev:youtube| | {{#ev:youtube|TUPR-Hs994k|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}} | ||
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.'' | :''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.'' | ||
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[ | At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[spacesuit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship. | ||
The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this. | The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this. | ||
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* [[Loader]]s | * [[Loader]]s | ||
* [[Fuel]] | * [[Fuel]] | ||
Place the reactor and one loader together somewhere in your vessel's interior. It may be most efficient to place this close to where you intend to build your engines, as the reactor and engines are the main components that require fuel. Connect the reactor's fuel connector to the loader's output. A crew member should immediately pick up a fuel | Place the reactor and one loader together somewhere in your vessel's interior. It may be most efficient to place this close to where you intend to build your engines, as the reactor and engines are the main components that require fuel. Connect the reactor's fuel connector to the loader's output. A crew member should immediately pick up a fuel [[container]] and deposit it on the loader. After a moment of spinup, your reactor will spring to life, ready to provide power to your ship. | ||
=== Atmosphere === | === Atmosphere === | ||
The crew members have enough oxygen to survive without an atmosphere for several minutes, so there is some flexibility in the order that the player can build systems. That said, a working atmosphere means the player doesn't need to rush and can lay things out the way they want. Therefore, we will establish essential [[life support]]. Purchase the following items from the [[Trade]] screen: | The crew members have enough oxygen to survive without an atmosphere for several minutes, so there is some flexibility in the order that the player can build systems. That said, a working atmosphere means the player doesn't need to rush and can lay things out the way they want. Therefore, we will establish essential [[life support]]. Purchase the following items from the [[Trade]] screen: | ||
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* [[Loader]] | * [[Loader]] | ||
* [[Oxygen]] | * [[Oxygen]] | ||
Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen | Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen container into the loader, your airduct will begin pumping that oxygen into the ship's atmosphere. | ||
You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will remove their | You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will remove their spacesuits and transfer them to the cargo storage area. Keeping the spacesuits on hand is good in a hull breach during battle or if there is a blockage in your life support system. | ||
=== Propulsion and FTL === | === Propulsion and FTL === | ||