Getting Started: Difference between revisions
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The Last Starship is a sandbox spaceship management game developed by Introversion Software. It is currently in Early Access development. For this reason, there is currently relatively little guidance on getting started with the game. | ''[[The Last Starship]]'' is a sandbox spaceship management game developed by [[Introversion Software]]. It is currently in Early Access development. For this reason, there is currently relatively little guidance on getting started with the game. | ||
Some of the game's controls are undocumented - a complete list can be found at [[Controls]]. | Some of the game's controls are undocumented - a complete list can be found at [[Controls]]. | ||
== Game Modes == | == Game Modes == | ||
; Stargate Project | |||
: Help provide materials for constructing a stargate to our nearest galactic neighbor. | |||
; Survival | ; Survival | ||
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; Free Roam | ; Free Roam | ||
: Without the push of the anomaly to force you to move on, explore sectors and complete contracts at your leisure. | : Without the push of the anomaly to force you to move on, explore sectors, and complete contracts at your leisure. | ||
; Creative Mode | ; Creative Mode | ||
: Creative mode enables editors to build a ship without regard for cost of the components. | : Creative mode enables editors to build a ship without regard for the cost of the components. | ||
== Setting up the Praxis (step-by-step guide) == | == Setting up the Praxis (step-by-step guide) == | ||
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== Building your first ship == | == Building your first ship == | ||
{{#ev:youtube| | {{#ev:youtube|TUPR-Hs994k|360|right|A tutorial on Ship Editor, showing how to build a functioning ship from nothing}} | ||
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.'' | :''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game, where money is tight.'' | ||
At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[spacesuit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship. | At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[spacesuit]]s arrive via [[Cargo Shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship. | ||