Save file: Difference between revisions
→Items Inventory Codes: Added Wepo and weapon console |
Added alternative save location for Linux Tags: Visual edit Mobile edit Mobile web edit |
||
| (22 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
Save files | Save files are stored in a plaintext format and end in a <code>.space</code> extension. They are stored in: | ||
{{Data directories|saves}}Linux users may find non-autosaves to be in ~/.local/share/Steam/userdata/*/1857080/remote/saves/ instead | |||
== Common modifications == | == Common modifications == | ||
=== Enable mutli-system simulation === | |||
Multi-system simulation, introduced unofficially in [[Version History#Alpha 7|Alpha 7]], allows you to have ships in different systems at the same time. It was officially added to Industry mode in [[Version History#Alpha 8|Alpha 8]], but can be enabled in Free Roam and Survival modes by adding the line <code>MultiSystemSimulation true</code> to the top of the save file (before the HUD section). | |||
=== Add items to the Trade screen === | === Add items to the Trade screen === | ||
If you are stuck in a system with no Trade screen or the Trade screen is missing an item you need: | If you are stuck in a system with no Trade screen or the Trade screen is missing an item you need: | ||
| Line 7: | Line 12: | ||
# Search for a line containing <code>TradePossible</code>. Set that to true. | # Search for a line containing <code>TradePossible</code>. Set that to true. | ||
#: ''Note:'' There may be multiple Trade sections in the system archive save file. Make sure to use the base section that is not indented. | #: ''Note:'' There may be multiple Trade sections in the system archive save file. Make sure to use the base section that is not indented. | ||
# In the <code>TheirStock</code> section below, update or add the desired line using the item code from the table below. Spacing is important, so make sure to match it. The number can be adjusted to the preferred amount. | # In the <code>TheirStock</code> section below, update or add the desired line using the item code from [[#Items Inventory Codes|the table below]]. Spacing is important, so make sure to match it. The number can be adjusted to the preferred amount. | ||
# Save the changes, run the game, and load the save. | # Save the changes, run the game, and load the save. | ||
=== Add items to a shuttle === | === Add items to a shuttle === | ||
| Line 24: | Line 29: | ||
# Update or add the corresponding <code>Quantity</code> line to add fuel to the tank. | # Update or add the corresponding <code>Quantity</code> line to add fuel to the tank. | ||
# Save the changes, run the game, and load the save. | # Save the changes, run the game, and load the save. | ||
== Items Inventory Codes == | |||
=== How to setup an AI fight for two player-created ships === | |||
Game Version: Alpha13B - Steam | |||
''Note: You'll need your favourite text editor. I use <nowiki>https://notepad-plus-plus.org</nowiki>'' | |||
''Note: For readabilty in this guide, example save-game text is indented (by 1 tab), but it isn't in original save-game files.'' | |||
TLS = The Last Starship | |||
==== AI Strategy ==== | |||
You can assign an "AI-strategy" to either ship, which determine how they fight: | |||
<code>StrategyVeryCloseOrbit: Broadside orbits within Gatling gun range.</code> | |||
<code>CloseRangeAggressive: Broadside orbits in cannon range just outside of gatling gun range.</code> | |||
<code>MediumRangeOrbit: Broadside orbits within far end of cannon range.</code> | |||
<code>LongRangeSniper: Broadside orbits at railgun range well outside of cannon range.</code> | |||
<code>FastMovingJet: Forward facing strafing Runs, fly's straight at opponent then circles around to do it again.</code> | |||
==== Instructions ==== | |||
* In TLS, create your own ship and export it, or subscribe to a ship on steam workshop. Or alternatively, download a ship from a trusted website. Ships are stored in the ship folder: {{Data directories|ships}} | |||
* Each ship has a ship-file named "<ship-name>.ship", and an image file named "<ship-name>.png". | |||
* Launch TLS, and select Creative Mode -> Create New Ship | |||
* Go back to the main menu (by pressing the escape key) and select "Import Hostile", then select a ship to import. Note the name of the imported ship, which will appear in red at the top right of the screen. We'll refer to this as "ship-1". | |||
* Repeat this process to import a second ship, "ship-2". | |||
* Go back to menu and select: Save Game -> Create New Save, then give it a helpful name (e.g. ship-1 vs ship-2). | |||
* Go back to menu and select: "Abandon Game". | |||
* Open the save game folder (not the ship folder): {{Data directories|saves}} | |||
* Open the save game file (.space file) you just created, using your text editor. | |||
* Text search for "NEWSHIP", it should look like this... then delete this whole section including the BEGIN and END. | |||
BEGIN Layer | |||
Name NEWSHIP | |||
Class Ship | |||
Id 1610 | |||
SystemId 1 | |||
Type FriendlyShip | |||
BEGIN GridMap | |||
Width 240 | |||
Height 160 | |||
BEGIN Palette | |||
BEGIN . END | |||
END | |||
BEGIN Cells END | |||
END | |||
BEGIN Networks END | |||
BEGIN PowerGrid | |||
LayerId 1610 | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
BEGIN Category Setting 100 END | |||
END | |||
BEGIN WorkQueue CargoTimer 0.2210033 END | |||
BEGIN Welfare END | |||
BEGIN Habitation SewageTimer 0.77749838675922600 END | |||
BEGIN Deliveries | |||
BEGIN Trade END | |||
END | |||
END | |||
''Info: occasionally there are other random ships named "NEWSHIP" with a much bigger definition. You can just ignore or delete them.'' | |||
* Text search for the ship name you noted for "ship-1", you should find a section that starts like this: | |||
BEGIN Layer | |||
Name "CANNON WALL FUN MK3" | |||
Author ZENRATH | |||
Class Ship | |||
Id 1612 | |||
SystemId 1 | |||
Type HostileShip | |||
Offset.x 0 | |||
Offset.y 0 | |||
* Change the Type from "HostileShip" to "FriendlyShip" | |||
* Optionally, set both Offset.x and Offset.y to "0". | |||
* Text search *from your current position* for "Strategy", then change the word immediately following "Strategy" to an AI-Strategy for ship-1. | |||
BEGIN ShipAI Layer 1612 TargetId 1610 LastLaunch 153.87734406203825 Broadside -1 Engaged true Strategy FastMovingJet END | |||
* Text search for the name you noted for "ship-2", you should find a section that starts like this: | |||
BEGIN Layer | |||
Name DEFIANT | |||
Author RANAMAR | |||
Class Ship | |||
Id 2508 | |||
SystemId 1 | |||
Type HostileShip | |||
Offset.x 1500 | |||
Offset.y 1500 | |||
* Leave the Type as "HostileShip" | |||
* Optionally, set both Offset.x and Offset.y to "1500". | |||
* Text search again *from your current position* for "Strategy", then change the word immediately following "Strategy" to an AI-Strategy for ship-2. | |||
BEGIN ShipAI Layer 2508 Broadside -1 Engaged true Strategy CloseRangeAggressive END | |||
* Save the changes to your savegame (.space) file. | |||
* Return to TLS. Select "Load Game", and the save-game you just edited. | |||
* Quickly pause the game. | |||
* At the top right of the screen, select ship-1, whose name should now be in green. | |||
* Activate "Battle Stations". | |||
* Un-pause the game, and enjoy the show! | |||
* Items Inventory Codes | |||
=== Inventory Item Codes === | |||
:''This table is incomplete.'' | :''This table is incomplete.'' | ||
:::{| class="wikitable sortable" | :::{| class="wikitable sortable" | ||
|+ Inventory Item Codes | |+ Inventory Item Codes | ||
| Line 36: | Line 158: | ||
| Airduct || Life Support || [[Airduct]] | | Airduct || Life Support || [[Airduct]] | ||
|- | |- | ||
| Asteroid || Environment || [[Asteroid]] | | Assembler|| Logistics|| [[Assembly Table]] | ||
|- | |||
|Asteroid||Environment||[[Asteroid]] | |||
|- | |||
|Battery||Storage||[[Battery]] | |||
|- | |||
|Box||Cargo||[[:Category:Equipment|Equipment]] is packaged in a box for transport | |||
|- | |||
|Bullets||Ammunition||[[Ammo|Bullets]] | |||
|- | |||
|Cannon||Weapons||[[Weapon#Cannon|Cannon]] | |||
|- | |||
|CannonShell||Ammunition||[[Ammo#Cannon Shells|Cannon Shells]] | |||
|- | |||
| ChemicalLab||Logistics|| [[Chemical Lab]] | |||
|- | |||
|Civilian||Crew|| [[Civilian]] | |||
|- | |||
|CarbonDioxide||Resource ||[[CO2]] | |||
|- | |||
|Comet||Environment||[[Ice Comet]] | |||
|- | |||
|Compost||Resource||[[Compost]] | |||
|- | |||
|CrewMember || Crew||[[Crew Member]] | |||
|- | |||
|CoilComponent||Component||[[Energy Coil]] | |||
|- | |||
|CopperIngot||Industry||[[Copper Ingot]] | |||
|- | |||
|CopperMinerals||Industry||[[Copper Minerals]] | |||
|- | |||
|Deflector | |||
|Weapons | |||
|Deflector | |||
|- | |||
|Deuterium||Resource||[[Deuterium]] | |||
|- | |||
| DockingPort||Logistics || [[Docking Port]] | |||
|- | |||
|Door||Other||[[Door]] | |||
|- | |||
|DroneBay||Logistics||[[Drone Bay]] | |||
|- | |||
|EnergyCell||Resource||[[Energy Cell]] | |||
|- | |||
|EnergyTransmitter||Science | |||
|[[Stargate_Components#Energy_Transmitter |Energy Transmitter]] | |||
|- | |||
|Engine||Propulsion||[[Engine]] | |||
|- | |||
|Equipment||Unknown||[[List of undetermined items|Unknown]] | |||
|- | |||
|Explosives||Resource||[[Explosives]] | |||
|- | |||
|Fabricator||Logistics||[[Fabricator]] | |||
|- | |||
|Fighter||Weapons||[[Fighter]] | |||
|- | |||
|FTLCharge||FTL||[[FTL Charge]] | |||
|- | |||
|FTLDrive||FTL||[[FTL Drive]] | |||
|- | |||
|Food||Resource||[[Food]] | |||
|- | |||
|FrameComponent||Component||[[Frame]] | |||
|- | |||
|Fuel||Resource||[[Fuel]] | |||
|- | |||
|FuelLoader||Loader||[[Loader#Variants|Fuel Loader]] | |||
|- | |||
|FusionReactor||Power Generation||[[Fusion Reactor]] | |||
|- | |||
|GasCollector|| Logistics|| [[Gas Collector]] | |||
|- | |||
|GatlingGun||Weapons||[[Weapon#Gatling Gun|Gatling Gun]] | |||
|- | |- | ||
| | |Generator||Power Generation||[[Generator]] | ||
|- | |- | ||
| | |HullBreach||Special||Hull breach | ||
|- | |- | ||
| | |Hydroponics||Logistics||[[Hydroponic Garden]] | ||
|- | |- | ||
| | |HyperspaceCollector ||Logistics||[[Hyperspace Scoop]] | ||
|- | |- | ||
| | |HyperspaceIsotopes ||Resource||[[Hyperspace Isotopes]] | ||
|- | |- | ||
| | |HyperspaceSensor||Logistics||[[Hyperspace Sensor]] | ||
|- | |- | ||
| | |HyperspaceSensorLR||Logistics||Long-range [[Hyperspace Sensor]] | ||
|- | |- | ||
| | |IceGrinder||Logistics||[[Ice Grinder]] | ||
|- | |- | ||
| | |LensComponent||Component||[[Lens]] | ||
|- | |- | ||
| | |Loader||Loader||Generic [[Loader]] | ||
|- | |- | ||
| | |LogisticsDrone||Logistics||[[Logistics Drone]] | ||
|- | |- | ||
| | |MetalIngot||Resource||[[Metal Ingot]] | ||
|- | |- | ||
| | |MetallicMinerals||Resource||[[Ore#Metallic Minerals|Metallic Minerals]] | ||
|- | |- | ||
| | |Meteor||Environment||[[Meteor]] | ||
|- | |- | ||
| | |MetreonGas ||Resource||[[Metreon Gas]] | ||
|- | |- | ||
| | |MineralPatch||Environment||Mineral patches on [[Asteroid]]s | ||
|- | |- | ||
| | |MiningLaser ||Logistics||[[Mining Laser]] | ||
|- | |- | ||
| | |MissionCargo||Cargo||[[Contract#Courier_mission|Courier contract]] cargo | ||
|- | |- | ||
| | |MotorComponent||Component||[[Motor]] | ||
|- | |- | ||
| | |MunitionsFactory||Logistics||[[Munitions Bench]] | ||
|- | |- | ||
| | |Ordnance||Environment ||Ordnance travelling from a [[weapon]] to a target | ||
|- | |- | ||
| | |Oxygen||Resource||[[Oxygen]] | ||
|- | |- | ||
| | |OxygenLoader||Loader||[[Loader#Variants|Oxygen Loader]] | ||
|- | |- | ||
| | |OxygenMaker|| Life Support||[[Oxygen Maker]] | ||
|- | |- | ||
| | |PowerCoil ||Unknown||[[List of undetermined items|Power Coil]] | ||
|- | |- | ||
| | |PowerCoilCharged||Unknown||[[List of undetermined items|Charged Power Coil]] | ||
|- | |- | ||
| | |PowerInjector||Unknown||[[List of undetermined items|Power Injector]] | ||
|- | |- | ||
| | |PreciousOre||Resource||[[Ore#Precious Ore|Precious Ore]] | ||
|- | |- | ||
| | |PreciousMetals||Resource||[[Precious Metal]] | ||
|- | |- | ||
| | |ProximityMine||Environment|| A mine from a [[Contract#Clear_dangerous_minefield|minefield]] | ||
|- | |- | ||
| | |Railgun||Weapons||[[Weapon#Railgun|Railgun]] | ||
|- | |- | ||
| | |RailgunShell||Ammunition||[[Ammo#Railgun Slugs|Railgun Slugs]] | ||
|- | |- | ||
| | |Reactor||Power Generation||[[Reactor]] | ||
|- | |- | ||
| | |RefinedMetreon||Resource||[[Refined Metreon]] | ||
|- | |- | ||
| | |RefinedTilium||Resource||[[Tilium Crystals]] | ||
|- | |- | ||
| | |Refinery||Logistics||[[Refinery]] | ||
|- | |- | ||
| | |RobotArm||Industry||[[Robot Arm#Robot Arm|Robot Arm]] | ||
|- | |- | ||
| | |RobotArmShort||Logistics||[[Robot Arm#Short Robot Arm|Short Robot Arm]] | ||
|- | |- | ||
| | |RobotArmSmart||Logistics||[[Robot Arm#Smart Robot Arm|Smart Robot Arm]] | ||
|- | |- | ||
| | |ScienceStation||Science||[[Science Station]] | ||
|- | |- | ||
| | |Scientist||Crew||[[Crew Member#Scientist|Scientist]] | ||
|- | |- | ||
| | |ScrapMetal||Resource||[[Scrap Metal]] | ||
|- | |- | ||
| | |Scrubber ||Life Support||[[CO2 Scrubber]] | ||
|- | |- | ||
| | |Seeds||Resource||[[Seeds]] | ||
|- | |- | ||
| | |SewageMachine||Logistics||[[Waste Treatment Machine]] | ||
|- | |- | ||
| | |SewagePipe||Logistics||[[Sewage Pipe]] | ||
|- | |- | ||
| | |Shuttle||Other||[[Cargo Shuttle|Shuttle]] | ||
|- | |- | ||
| | |SmallTank|| Storage||[[Tank#Medium Tank|Medium Tank]] | ||
|- | |- | ||
| | |Smelter||Logistics||[[Smelter]] | ||
|- | |- | ||
| | |SpaceSuit||Life Support||[[Space Suit]] | ||
|- | |- | ||
| | |SpaceSuitPod||Life Support||[[Spacesuit Pod]] | ||
|- | |- | ||
| | |Stairs||Habitation||[[Ladder]] | ||
|- | |- | ||
| | |StargateActuator ||Science||[[Stargate Components]] | ||
|- | |- | ||
| | |StargateReceiver ||Science||[[Stargate Components]] | ||
|- | |- | ||
| | |StargateResin ||Science||[[Stargate Components]] | ||
|- | |- | ||
| | |StargateStructure||Science|| | ||
[[Stargate Components]] | |||
|- | |- | ||
| | |StorageCrate | ||
|Logistics | |||
|Storage Crate (Capacity 70) | |||
|- | |- | ||
| | |SmallStorageCrate | ||
|Logistics | |||
|Small Storage Crate (Capacity 76) | |||
|- | |- | ||
| | |Supercomputer||Science||[[Supercomputer]] | ||
|- | |- | ||
| | |Tank||Storage||[[Tank#Huge Tank|Huge Tank]] | ||
|- | |- | ||
| | |Thruster||Propulsion||[[Thruster]] | ||
|- | |- | ||
| | |Tiddlet||Cargo||[[Tiddlet]] | ||
|- | |- | ||
| | |TiliumOre|| Resource||[[Ore#Tilium Ore|Tilium Ore]] | ||
|- | |- | ||
| | |TinyTank||Storage||[[Tank#Small Tank|Small Tank]] | ||
|- | |- | ||
| | |Track||Industry||[[Track]] | ||
|- | |- | ||
| | |WasteWater||Resource||[[Waste Water]] | ||
|- | |- | ||
| Water || Resource || [[Water]] | |Water||Resource||[[Water]] | ||
|- | |- | ||
| WaterPurifier || Logistics || [[Water Purifier]] | |WaterPurifier||Logistics||[[Water Purifier]] | ||
|- | |- | ||
|WeaponsSpecialist | |WeaponsSpecialist||Crew||Weapons Officer | ||
|Crew | |||
|Weapons Officer | |||
|- | |- | ||
|WeaponsConsole | |WeaponsConsole||Weapons||Weapons Control Centre | ||
|Weapons | |||
|Weapons Control Centre | |||
|} | |} | ||
[[Category:Game files]] | [[Category:Game files]] | ||