The Trouble with Tiddlets, Part 3: Difference between revisions
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'''The Trouble with Tiddlets, Part 3''' is a [[Contract#Story Contracts|story contract]] and the final part of the [[The Trouble with Tiddlets]] series. It becomes available after completing [[The Trouble with Tiddlets, Part 2]] and | '''The Trouble with Tiddlets, Part 3''' is a [[Contract#Story Contracts|story contract]] and the final part of the [[The Trouble with Tiddlets]] series. It becomes available after completing [[The Trouble with Tiddlets, Part 2]] and [[Black Hole Sun, Part 3]], when [[Dr. Magnus Swanson]] hails the player shortly afterwards to introduce the mission. | ||
== Story == | == Story == | ||
The player must assist the [[Institute for Interstellar Lifeforms]] and Dr. Swanson with ongoing experiments on the [[ | The player must assist the [[Institute for Interstellar Lifeforms]] and Dr. Swanson with ongoing experiments on the [[Tiddlet]]s. A key part of this is purchasing [[Dr. Julian Martinez]]'s [[Ship|starship]], equipped with a modified [[FTL Drive]] for short-range jumps—so-called [[Hop|hops]] — hence referred to as the Hop Drive ship or [[Short Hopper]]. | ||
At the start of the conversation, Dr. Swanson informs the player that [[Professor Toppingbury]] has taken a leave of absence due to work-related stress. | At the start of the conversation, Dr. Swanson informs the player that [[Professor Toppingbury]] has taken a leave of absence due to work-related stress. | ||
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* Even if Dr. Martinez’s ship is destroyed after negotiations fail, the Institute is still required to pay $1,500,000 for the Short Hopper. | * Even if Dr. Martinez’s ship is destroyed after negotiations fail, the Institute is still required to pay $1,500,000 for the Short Hopper. | ||
* Damaging Dr. Martinez’s ship or the Short Hopper during the breakdown of negotiations has no effect on the outcome. | * Damaging Dr. Martinez’s ship or the Short Hopper during the breakdown of negotiations has no effect on the outcome. | ||
* Prior to purchase, the Short Hopper cannot be destroyed, as its damage is capped at 90%. If purchased in this state, the player must transfer a new crew (the original crew is dead) and repair the ship using [[ | * Prior to purchase, the Short Hopper cannot be destroyed, as its damage is capped at 90%. If purchased in this state, the player must transfer a new crew (the original crew is dead) and repair the ship using [[Logistics Drone]]s. | ||
==See Also== | ==See Also== | ||