Stargate Project, Phase 5: Difference between revisions

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All five Energy Transmitters must be installed and powered; simply carrying them in cargo does not fulfill the requirement. Only ships with sufficient energy output and internal control systems can manage the sustained power load.
All five Energy Transmitters must be installed and powered; simply carrying them in cargo does not fulfill the requirement. Only ships with sufficient energy output and internal control systems can manage the sustained power load.


The activation is initiated via the Stargate tab if the ship is located at the [[Stargate]] [[System]].
The activation is initiated via the Stargate tab if the ship is located at the [[Stargate]] [[Star System]].


== Completion ==
== Completion ==
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== Notes ==
== Notes ==
* Energy Transmitters must be active and online.
* Energy transmitters must be active and online.
* Power must be supplied continuously; a drop below 100 MW will shut down the gate.
* Power must be supplied continuously; a drop below 100 MW will shut down the gate.
* Upon completion, a short tutorial appears, introducing the player to inter-sector travel using the stargate.
* After the startup phase, only one energy transmitter is needed to maintain the required 100 MW for normal operation.
* While one transmitter is sufficient for maintenance, performing a stargate jump requires an additional 600 MW. As each transmitter provides 200 MW, at least three transmitters must be active to initiate a jump.


== See Also ==
== See Also ==
* [[Stargate Project]]
* [[Stargate Project]]
* [[Stargate]]
* [[Energy Transmitter]]
* [[Assembly Table]]
* [[Stargate Project, Phase 6]]
* [[Stargate Project, Phase 6]]


[[Category:Stargate Project]]
[[Category:Stargate Project]]