Stargate Project, Phase 5: Difference between revisions
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All five Energy Transmitters must be installed and powered; simply carrying them in cargo does not fulfill the requirement. Only ships with sufficient energy output and internal control systems can manage the sustained power load. | All five Energy Transmitters must be installed and powered; simply carrying them in cargo does not fulfill the requirement. Only ships with sufficient energy output and internal control systems can manage the sustained power load. | ||
The activation is initiated via the Stargate tab if the ship is located at the [[Stargate]] [[System]]. | The activation is initiated via the Stargate tab if the ship is located at the [[Stargate]] [[Star System]]. | ||
== Completion == | == Completion == | ||
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== Notes == | == Notes == | ||
* Energy | * Energy transmitters must be active and online. | ||
* Power must be supplied continuously; a drop below 100 MW will shut down the gate. | * Power must be supplied continuously; a drop below 100 MW will shut down the gate. | ||
* Upon completion, a short tutorial appears, introducing the player to inter-sector travel using the stargate. | |||
* After the startup phase, only one energy transmitter is needed to maintain the required 100 MW for normal operation. | |||
* While one transmitter is sufficient for maintenance, performing a stargate jump requires an additional 600 MW. As each transmitter provides 200 MW, at least three transmitters must be active to initiate a jump. | |||
== See Also == | == See Also == | ||
* [[Stargate Project]] | * [[Stargate Project]] | ||
* [[Stargate Project, Phase 6]] | * [[Stargate Project, Phase 6]] | ||
[[Category:Stargate Project]] | [[Category:Stargate Project]] | ||