Survival: Difference between revisions
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'''Survival''' is an alternate | '''Survival''' is an alternate [[Gamemodes|gamemode]] that challenges players to survive, explore, and evacuate civilians from a galaxy threatened by an expanding [[Anomaly]]. It features a dynamic story, unique contracts known as '''Special Missions''', escalating difficulty, and a growing sense of urgency. Survival can be accessed from the main menu and operates separately from the campaign. | ||
== Objective == | == Objective == | ||
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Alternatively, players can choose the '''Build New Ship''' option and begin at a [[Shipyard]] with $1.5M in budget to construct their own vessel. | Alternatively, players can choose the '''Build New Ship''' option and begin at a [[Shipyard]] with $1.5M in budget to construct their own vessel. | ||
All starting configurations receive a "starter kit" with essential components and supplies not already included in the chosen hull — such as [[Reactor]]s, [[FTL Drive]]s, [[Airduct]]s, [[Engine]]s, [[Loader]]s, [[Crew]], and consumables. | All starting configurations receive a "starter kit" with essential components and supplies not already included in the chosen hull — such as [[Reactor]]s, [[FTL Drive]]s, [[Airduct]]s, [[Engine]]s, [[Loader]]s, [[Crew Member|Crew]], and consumables. | ||
A short, guided tutorial introduces the player to basic ship operations and initiates the first [[FTL]] | A short, guided tutorial introduces the player to basic ship operations and initiates the first [[FTL Jump]]. | ||
== New Sector and Special Missions == | == New Sector and Special Missions == | ||
After the first jump, three '''Special Missions''' become available. These narrative-driven contracts resemble [[Story Contract]]s and persist throughout the playthrough. | After the first jump, three '''[[Contract#Special Missions|Special Missions]]''' become available. These narrative-driven contracts resemble [[Contract#Story Contracts|Story Contract]]s and persist throughout the playthrough. | ||
=== Analysis: Anomaly === | === Analysis: Anomaly === | ||
The [[Institute]] tasks the player with collecting scientific data on the moving anomaly. Upon accepting this mission, the player receives two [[Hyperspace Sensor]]s to install. | The [[Institute]] tasks the player with collecting scientific data on the moving anomaly. Upon accepting this mission, the player receives two [[Hyperspace Sensor]]s to install. | ||
* Data is gathered automatically during | * Data is gathered automatically during FTL jumps. | ||
* Jumps closer to the anomaly yield more data. | * Jumps closer to the anomaly yield more data. | ||
* The Institute contacts the player with goals and rewards: | * The Institute contacts the player with goals and rewards: | ||
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The player must help evacuate civilians from endangered systems before they are lost to the anomaly. | The player must help evacuate civilians from endangered systems before they are lost to the anomaly. | ||
* Each completed [[ | * Each completed [[Contract#Urgent passenger transport request|Urgent passenger transport request]] counts toward mission progress. | ||
** 10 passengers → $10,000 | ** 10 passengers → $10,000 | ||
** 100 passengers → $200,000 | ** 100 passengers → $200,000 | ||
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This mission challenges the player to develop a self-sufficient mobile fleet capable of long-term survival. | This mission challenges the player to develop a self-sufficient mobile fleet capable of long-term survival. | ||
* Rewards are based on the fleet’s concurrent total population (including temporary passengers): | * Rewards are based on the fleet’s concurrent total population (including crew, civilians, and temporary passengers): | ||
** 10 population → $10,000 | ** 10 population → $10,000 | ||
** 100 population → $100,000 | ** 100 population → $100,000 | ||
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* The gate may be damaged, demand a fee, or be under pirate control. | * The gate may be damaged, demand a fee, or be under pirate control. | ||
* To use it, move your fleet into range and activate it via the | * To use it, move your fleet into range and activate it via the FTL tab. | ||
* The jump screen displays the number of civilians in your fleet — this will become your final score. | * The jump screen displays the number of civilians in your fleet — this will become your final score. | ||
== Contracts == | == Contracts == | ||
Alongside Special Missions, players can accept | Alongside Special Missions, players can accept the usual [[Contract#Procedural Contracts|Procedural Contracts]] as well as a sector-wide [[Hostile]] clearance mission and a protect mission. | ||
=== Sector-wide Hostile Clearance === | === Sector-wide Hostile Clearance === | ||
A sector may also include a mission to destroy all | A sector may also include a mission to destroy all hostile ships: | ||
* Defeating all enemies in the sector grants a large cash bonus. | * Defeating all enemies in the sector grants a large cash bonus. | ||
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Ships that are capable of sustaining themselves with little or no external trade will thrive. Those that aren’t will quickly fail. | Ships that are capable of sustaining themselves with little or no external trade will thrive. Those that aren’t will quickly fail. | ||
== Drones == | == Logistics Drones == | ||
[[Drone]]s are vital for autonomous operations: | [[Logistics Drone]]s are vital for autonomous operations: | ||
* Mining, salvaging, and gas collection | * Mining, salvaging, and gas collection | ||
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* [[Ice Comet]]s are more common and yield 5× more water ice per shot. | * [[Ice Comet]]s are more common and yield 5× more water ice per shot. | ||
* Hostile systems are permanently cleared — enemies do not respawn. | * Hostile systems are permanently cleared — enemies do not respawn. | ||
* [[ | * [[Hydroponic Garden]]s can now be manufactured via [[Assembly Table]] with proper research. | ||
== See Also == | == See Also == | ||
* [[Contract]] | * [[Contract]] | ||
* [[Anomaly]] | * [[Anomaly]] | ||
* [[Stargate]] | * [[Stargate]] | ||
* [[Fleet]] | * [[Fleet]] | ||
* [[Recycling]] | * [[Recycling]] | ||
* [[Hydroponics]] | |||
* [[Shipyard]] | * [[Shipyard]] | ||
[[Category:Game Modes]] | [[Category:Game Modes]] | ||