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This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]]. | ||
== Contents == | |||
{| class="wikitable sortable" | |||
! Version !! Release Date !! Summary | |||
|- | |||
| [[Version History#Update 18|Update 18]] || 24 October 2025 || Marks the start of the '''Beta phase''', introducing a new '''Docking Assistant''', major improvements to '''Drone Bays''' and '''Docking Port unloading''', and extensive quality-of-life and localisation updates. | |||
|- | |||
| [[Version History#Alpha 17g hotfix|Alpha 17g hotfix]] || 30 September 2025 || Minor hotfix with updated German translations, asteroid composition display fix, and small powergrid UI adjustments. | |||
|- | |||
| [[Version History#Alpha 17|Alpha 17]] || 26 September 2025 || Adds a proper ending to '''Survival Mode''' (escape through the Sector 12 Stargate), introduces '''Stargate Phases 8 & 9''', improved automation tools, interior painting, and extensive bug fixes. | |||
|- | |||
| [[Version History#Alpha 16|Alpha 16]] || 24 June 2025 || Introduces the '''Ship Painting Mode''' for exterior hulls, asteroid cracking, new crew furniture, translation updates, and many quality-of-life improvements. | |||
|- | |||
| [[Version History#Alpha 15|Alpha 15]] || 28 May 2025 || Expands '''Survival Mode''' with multi-sector progression, enhances Arena Mode, advances the Stargate Project storyline, and improves performance and UI. | |||
|- | |||
| [[Version History#Alpha 14|Alpha 14]] || 11 March 2025 || Adds '''Arena Mode''', '''Auto-Trade''', and major updates to pipes, crossings, and the overall Survival gameplay loop. | |||
|- | |||
| [[Version History#Alpha 13|Alpha 13]] || 18 December 2024 || Introduces the '''Deflector Weapon System''', expands research, adds storage crates, and delivers new story episodes. | |||
|- | |||
| [[Version History#Alpha 12|Alpha 12]] || 19 November 2024 || Major content expansion including new story missions, parallax effects, and performance and visual improvements. | |||
|- | |||
| [[Version History#Alpha 11|Alpha 11]] || 30 August 2024 || Revamped HUD, reworked tutorials, and improved mission discovery; significant user interface overhaul. | |||
|- | |||
| [[Version History#Alpha 10|Alpha 10]] || mid-2024 || Introduced early balancing changes, improved ship systems, and backend updates to support later story features. | |||
|- | |||
| [[Version History#Alpha 9|Alpha 9]] || early 2024 || Expanded core mechanics for resources and enemy AI; groundwork for industry and survival systems. | |||
|- | |||
| [[Version History#Alpha 8|Alpha 8]] || late 2023 || Added mining, manufacturing and trade economy systems; major step toward current gameplay loop. | |||
|- | |||
| [[Version History#Alpha 7|Alpha 7]] || mid 2023 || Introduced crew management, oxygen systems, and the first working life-support and shipboard jobs. | |||
|- | |||
| [[Version History#Alpha 6|Alpha 6]] || early 2023 || Added power distribution, resource handling, and basic combat systems. | |||
|- | |||
| [[Version History#Alpha 5|Alpha 5]] || late 2022 || First version with playable missions and early ship-building framework. | |||
|- | |||
| [[Version History#Alpha 4|Alpha 4]] || 2022 || Internal prototype milestone: modular ship design and early industry systems. | |||
|- | |||
| [[Version History#Alpha 3|Alpha 3]] || 2022 || Core engine stabilization and early AI testing. | |||
|- | |||
| [[Version History#Alpha 2|Alpha 2]] || 2021 || Expanded ship editor, first functional crew pathfinding. | |||
|- | |||
| [[Version History#Alpha 1|Alpha 1]] || 2021 || Initial public reveal build: base engine, ship movement, early visuals. | |||
|} | |||
== Update 18 == | |||
{{Infobox release | |||
| name = Update 18 (Beta 1) | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/543372164837935701 | |||
| release_date = 24 October 2025 | |||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/15 Milestone 15] | |||
}} | |||
A new Docking Assistant, major improvements to Drone Bays and Docking Port handling, and a variety of small fixes and localisation updates. | |||
'''<u>Drone Bays and Docking Port Unloading</u>''' | |||
Docking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot. | |||
This has been fixed with some new rules: | |||
* If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items. | |||
* This also means new players don't actually need to create cargo storage areas for a while — the crew will just keep moving things further from the blocked docking port. | |||
* Drone Bays now have internal storage for up to 9 incoming items, meaning Drones don't have to wait before dropping off their items. | |||
* If a Drone Bay is still blocked due to slow unloading, the crew will quickly unload the internal items into ANY nearby empty squares first. | |||
These changes make docking ports and drone bays much faster to operate, and prevent them from blocking up so easily. | |||
'''<u>New Docking Assistant</u>''' | |||
Docking has been made much easier, with a new docking assistant that automatically takes care of the final manoeuvres when close enough. | |||
You can override the docking assistant at any time by using your thrusters or engines manually. | |||
'''<u>Small Changes</u>''' | |||
* Add low deuterium alert | |||
* Factories will dump their inventory contents before being dismantled | |||
* The camera will now detach if you are focussed on an NPC ship that performs an FTL jump | |||
* Removed 'Generator' and 'Energy Cell' from the game entirely | |||
* Grated floors are available in the ship editor | |||
* Trade screen resets category when closed | |||
* Partially filled containers and incomplete components can now be sold in the trade menu | |||
* Mac OS X: Don't map ctrl-click to right-click (allows ctrl to be used with left-click to select all items for sale/purchase) | |||
* Toggle splitters with CTRL + RMB instead of only RMB | |||
* Drone changes: | |||
** Split drone state 'abandoned' into 3 states: home layer FTL’d out, home drone bay destroyed, home layer destroyed. This allows for better handling of the different cases. | |||
** Drones carry on doing what they were doing instead of returning home when FTL jump cancelled. | |||
** Drones carry on doing what they were doing if they can when left behind in an FTL jump (gathering, logistics...). | |||
** Drones finish logistics transfers if their home layer is destroyed. | |||
* Add "Cancel Trade And Refund" button to Trade Screen, to cancel all pending trades and refund the money due/owed. | |||
* Added search box to equipment panel. | |||
'''<u>Bug Fixes</u>''' | |||
* Fixed: starting Phase 5 test before Phase 4 is completed | |||
* Fixed: not being able to use the equipment panel when rendered over an award | |||
* Fixed: Asteroid mineral composition was not showing up once an asteroid had been mined out | |||
* Fixed: Sector-Destroy-Hostiles mission not being generated early in a survival game | |||
* Fixed: If you export a ship with a shuttle attached, then load that exported ship, the shuttle shows up in the Logistics transfer list | |||
* Fixed: Cannon shells have bubbles (other ammunition looks fine) | |||
* Fixed: Meteor Showers are no longer possible at Jumpgates | |||
* Fixed: When loading a game with a ship in hyperspace, resume the hyperspace jump correctly | |||
* Fixed: When selling items in the trade screen, don't allow selling items being carried by tracks | |||
* Fixed: Shuttle tooltip showing incorrect number of containers expected when partial containers are expected | |||
* Fixed: Splitter track doesn't switch outputs when the output is full | |||
* {{Issue|538|pre=Issue}}: Drones heading in one direction forever | |||
* {{Issue|548|pre=Issue}}: Triangular paint rotated on reload | |||
'''<u>Localisation</u>''' | |||
* Russian Translation Updated (Thanks to skoniks and Ennorion) | |||
* French Translation Updated (Thanks to Flooter) | |||
* Now translated (Thanks to Flooter for pointing these out): | |||
** HUD Overlay buttons | |||
** Idle Crew in Crew Tooltip | |||
** Resource tooltips (Hunger Per Person, Consuming Per Hour, Dehydration Per Person) | |||
** HUD / Editor "Ship By Author" | |||
** Engine THRUST in Schematic mode | |||
** Derelict / For Sale ordering of words | |||
** NEW OBJECTIVE in communicator / mission log | |||
** (X) (BUY X) (SELL X) (SACK X) in Trade Window | |||
** Reactor Efficiency / Activating % | |||
** Research Window Complete | |||
** STARGATE system in Galaxy Map | |||
** Ship status: HULL, O2, BATTERY, POWER SHORTAGE | |||
== Alpha 17g hotfix == | |||
{{Infobox release | |||
| name = Alpha 17g (Hotfix) | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291377460 | |||
| release_date = 30 September 2025 | |||
}} | |||
A small hotfix addressing translation updates, ship editor painting, and minor interface adjustments. | |||
'''<u>Changes</u>''' | |||
* Latest German Translations (Thanks to Lord Kazzak) | |||
* Fixed bug when painting triangular shapes in the Ship Editor | |||
* Asteroid composition now shows when the asteroid is exhausted | |||
* Powergrid window tweaks | |||
== Alpha 17 == | |||
{{Infobox release | |||
| name = Alpha 17 | |||
| release_news = https://store.steampowered.com/news/app/1857080/view/515222130291376723 | |||
| release_date = 26 September 2025 | |||
| video = OP1oFZLee3c | |||
| github_milestone = [https://github.com/Introversion-Software/LastStarshipIssues/milestone/14 Milestone 14] | |||
}} | |||
Survival Mode can now be completed — or continued forever — alongside late-stage Stargate Project phases, improved automation tools, and a huge number of fixes and improvements. | |||
'''<u>Survival Mode – Completion Event</u>''' | |||
It is now (finally!) possible to complete Survival Mode, by taking your fleet through the Stargate in Sector 12. | |||
If you wish to continue surviving forever in a kind of hellish endless mode, you are free to travel past the Stargate and on to Sector 13 onward. | |||
* Sector 12 now has an escape route, through the Stargate | |||
* Your ships and crew must survive the long journey in intergalactic hyperspace | |||
* Ship maximum occupancy limits enforced in Trade Screen, based on interior size | |||
* NPC Ship density increases up to sector 12, then drops back to normal | |||
* You can now 'sack' civilians to get them off your ship, from the Trade Window | |||
: Trade window improved with respect to sacking crew, and taking on civilians | |||
* Credits & end sequence now shows during the final jump | |||
* Your final score for Survival Mode is shown at the end | |||
'''<u>Stargate Project</u>''' | |||
* Stargate phases 8 and 9 are now available for research and production | |||
* One new product – "Charged Crystals" – must be produced in a new '''Laser Infuser''' | |||
* Laser Infusers release radiation into the cabin, poisoning any crew not wearing spacesuits | |||
* Radiation can be blocked using the new '''Radiation Blocker''' wall segments | |||
* '''Brave New Sector''' – a new three-part storyline covering the later stages of the Stargate Project | |||
* Added a button in the sector map to switch between the Stargate sector and the Undiscovered sector | |||
'''<u>Industry / Automation Improvements</u>''' | |||
* A new '''Recipes window''' shows the required ingredients to manufacture any part | |||
* Asteroids that are fully mined out will now list their internal mineral composition, making it easier to know which asteroids to crack open with Cannon fire | |||
* New research: '''Mining Laser Precision II''' – triples the minerals released from each mining laser hit | |||
* Assembly tables use pipe inputs for recipes where they previously required containers | |||
* New type of track: '''Splitter''' – splits input items evenly between its output tracks (as best as it can) | |||
* New research: '''Advanced Tracks''' – adds ability to convert tracks into splitters (and vice versa) | |||
* Tracks are now more fair when merging | |||
* Loaders can now have their resource type set manually (default behaviour "auto") | |||
* Improved equipment panel for all Factory equipment, making it clearer which items are loaded and which are still needed | |||
'''<u>Sector Scanning</u>''' | |||
You can now scan a sector to reveal new locations. | |||
Scanning can be done by any ship with a Hyperspace Sensor, and reveals any nearby anomalies. | |||
Those anomalies must then be surveyed by a ship with at least one Super Computer. | |||
* Sector scans reveal lost derelict ships, where pilots can find a '''Research Credit'''. These new items unlock late-game research projects that further increase ship efficiency. These projects can be repeated endlessly; each one requires a Research Credit to begin. | |||
* In Industry Mode, sector scans must be done in the Undiscovered Sector (after Stargate Phase 5). Scans in Industry Mode reveal: | |||
** Gas Nebulas | |||
** Storms with huge gas clouds | |||
** Asteroid Belts | |||
* Storms are incredibly dangerous, but can be mitigated with new '''Lightning Rod''' equipment | |||
'''<u>Ship Editor</u>''' | |||
* '''Equipment Planning Mode''' – rapidly design ships and place equipment, even if you don’t have it in stock | |||
: Auto-buy any equipment placed this way as soon as it becomes available | |||
: Enables easy queueing for installation and purchasing of required parts | |||
* New '''Oval brush shape''' | |||
* The Alt Tool key (previously the Eyedropper key) can make the Box Tool into a square or the Oval Tool into a circle | |||
* Export ships and palettes to the Steam Cloud | |||
* You can now paint the interior floors of your ship | |||
* You can also paint the walls of your ship | |||
'''<u>Translation Work</u>''' | |||
* New translations: | |||
** Chinese (Traditional) | |||
** Chinese (Simplified) | |||
** Korean | |||
** Japanese | |||
* A translation editing tool can now be accessed while Translator Assist is enabled, allowing in-game translation fixes | |||
'''<u>Small Changes</u>''' | |||
* All crew now have surnames and a basic rank, shown in their tooltip | |||
: Crew are '''Ens''', Weapons Officers are '''Lt''', Science Officers are '''Dr''' | |||
* You can no longer place furniture outside the ship on scaffold or in walls | |||
* Equipment is no longer deleted just for being outside the gridmap | |||
: (If the ports are outside it will still get deleted, but you can’t place them that way anymore) | |||
* Modified Powergrid window – more consistent layout with other windows | |||
* Removed "Tweet My Starship" feature (wasn’t used) | |||
* Lowered trade value of Precious Ore and Precious Metals (new money sources exist) | |||
* Sector Map now shows all your ships as small green triangles and displays names when highlighted | |||
* Uploading ships to the Steam Workshop now uploads screenshots of the ship’s exterior, interior, and schematic | |||
'''<u>Bug Fixes</u>''' | |||
* Reworded stable isotopes collection dialogue in DSI Part 2 | |||
* Fix Translator Assist not working for communicator messages | |||
* Fix fortress systems sometimes spawning on top of existing systems | |||
* Fix assembly table phantom sprites still showing when item is fabricated | |||
* Fix assembly table showing a phantom of itself when stopped with an item in output slot | |||
* Fix DSI 2 Gas Collector sometimes spawning in Wolf systems | |||
* Fixed bug in Survival Mode that could cause the Jumpgate to be blocked even without activation mission | |||
* Fix auto-trades triggering in systems with no colony or shipyard | |||
* Fix drones returning home to a layer in another system | |||
* Fix user ships being used as shipyards and stations | |||
* Fix drones stuck outside ship when drone bay dismantles mid-operation | |||
* Fix tactical mode selection persisting when switching layers | |||
* {{Issue|517|pre=Issue}}: Shuttle docks at different distances depending on docking port orientation | |||
* {{Issue|520|pre=Issue}}: Jumpgate damaged but unrepairable – no external tiles available | |||
* {{Issue|525|pre=Issue}}: Text too long on mission goal | |||
* {{Issue|532|pre=Issue}}: Drone Bay deleted when saving/loading | |||
* {{Issue|533|pre=Issue}}: CMDR Harken used as a mission destination | |||
* {{Issue|536|pre=Issue}}: Crash on launch related to bad .ship file | |||
* {{Issue|514|pre=Issue}}, {{Issue|539|pre=Issue}}: Storage crates ending unrelated jobs when changing options | |||
* {{Issue|540|pre=Issue}}: File extensions removed twice on ship files | |||
* {{Issue|541|pre=Issue}}: Shuttle gets stuck if civilians were moved before handing in passenger mission | |||
* {{Issue|542|pre=Issue}}: Assembly Tables to have pipe input (thanks TomYeltz for suggested fix) | |||
* {{Issue|543|pre=Issue}}: Sector Map shows jump transits from both sectors | |||
* {{Issue|544|pre=Issue}}: Weppos have circles under their feet after being ejected into space | |||
== Alpha 16 == | == Alpha 16 == | ||
| Line 280: | Line 541: | ||
Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures. | Alpha 15 received a Windows-only hotfix to resolve issues with the game crashing and the new array textures. | ||
=== Alpha 15d=== | === Alpha 15d === | ||
{{Infobox release | {{Infobox release | ||
| name = Alpha 15 hotfix | | name = Alpha 15 hotfix | ||
| Line 1,731: | Line 1,992: | ||
[[Category:The Last Starship]] | [[Category:The Last Starship]] | ||
__NOTOC__ | |||