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Set in the 23rd century, ''Boldly Go'' begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.
Set in the 23rd century, ''Boldly Go'' begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.


Players take on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, players must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.
The player takes on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.


The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign's epic scope.
The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope.


== Starting Setup ==
== Starting Setup ==
Players begin aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship arrives partially outfitted and provisioned, with the following starting resources and crew:
The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:


* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Spacesuit]]s for EVA operations
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship
* 59 [[Habitation Deck#Cabin|Cabin]]s providing accommodation and workspaces
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]
* 5,000 [[Fuel]] units for sub-light propulsion
* 5,000 [[Fuel]] units
* 300 [[Food]] units for crew sustenance
* 300 [[Food]] units
* 3,000 [[Water]] units for life support
* 3,000 [[Water]] units
* 4,000 [[Oxygen]] units to maintain breathable atmosphere
* 4,000 [[Oxygen]] units
* $300,000 in starting funds for procurement and upgrades
* $300,000 in starting funds


Essential ship systems pre-installed include:
Essential systems are pre-installed:


* 2 [[Engine]] modules for propulsion
* 2 [[Engine]] modules
* 1 [[Ladder]] for deck access
* 1 [[Ladder]] for [[Habitation Deck]] access
* Several [[Door]]s controlling internal access
* Several [[Door]]s
* 1 [[Docking Port]] for station and ship interface
* 1 [[Docking Port]]


Additionally, several critical components are provided in inventory but require installation by the player as part of the tutorial:
In addition, several important components are available in inventory and must be installed during the tutorial:


* 1 [[Small Tank]] and 1 [[Medium Tank]] for resource storage
* 1 [[Small Tank]] and 1 [[Medium Tank]]
* 1 [[Reactor]] to supply power once online
* 1 [[Reactor]]
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]] to manage resource transfer
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]
* 1 [[Air Duct]] system for atmospheric circulation
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen


== Tutorial ==
== Tutorial ==
The guided tutorial eases players into the complex systems and interface of ''The Last Starship''. It covers:
The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers:


* Camera controls and UI overview for situational awareness
* Camera movement and UI fundamentals
* Installing loaders, tanks, and air ducts to complete basic life support
* Installing loaders, tanks, and ducts to complete life support
* Connecting the [[Powergrid]] and activating the reactor to energize the ship
* Connecting the [[Powergrid]] and activating the reactor
* Using the [[Tactical Screen]] for ship movement and route planning
* Navigating the ship using the [[Tactical Screen]]
* Accessing the [[Trade]] screen to purchase an [[FTL Drive]] and [[FTL Charge]]
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen
* Installing and charging the FTL drive to enable faster-than-light travel
* Installing and charging the FTL system
* Navigating the [[Sector Map]] to view nearby star systems and select destinations
* Using the [[Sector Map]] to plan interstellar travel
* Performing the first FTL jump, demonstrating interstellar travel mechanics
* Performing the first [[FTL Jump]]
* Accepting and fulfilling the first procedural [[Contract]], often an [[Contract#Urgent passenger transport request|Urgent passenger transport request]]. Once the contract is successfully completed, players receive rewards and experience their first full mission cycle.
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]
* The tutorial then introduces the Sector Map’s special points of interest: special systems, which are marked with three question marks (???). These systems contain unique missions — specifically:
** ''[[Black Hole Sun]]''
** ''[[The Trouble with Tiddlets]]''
** ''[[A Wolf in Sheep's Clothing]]''
The tutorial notes that players never know what to expect in these systems, encouraging exploration and curiosity.


With these final lessons complete, the tutorial ends.
Upon successful delivery, the player receives rewards and completes the first full gameplay cycle.
 
The tutorial then introduces the Sector Map’s special systems, marked by a golden diamond and three red question marks (???). These systems contain unique missions (see [[#Introduction to Special Missions|below]]), and players are told they may find anything there.
 
Once this is explained, the tutorial ends.


== Introduction to Special Missions ==
== Introduction to Special Missions ==
Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as the chief of security for the sector and explains that she needs help. People across the sector are in trouble and require urgent assistance, but her resources are stretched too thin. She believes the player is more than capable of handling these situations and assures that she will provide guidance when needed.
Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as chief of security for the sector and explains that many people are in need of help. Her resources are stretched thin, and she asks the player to assist where possible, offering advice and guidance when needed.


This marks the introduction of the game's first golden-highlighted [[Contract#Special Mission|Special Mission]]s. These missions appear prominently in select systems and offer unique scenarios with narrative elements, moral choices, and variable rewards. Each mission is tied to a specific system on the Sector Map and is labeled by name. The initial three are:
This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:


* ''Black Hole Sun''
* ''[[Black Hole Sun]]''
* ''The Trouble with Tiddlets''
* ''[[The Trouble with Tiddlets]]''
* ''A Wolf in Sheep's Clothing''
* ''[[A Wolf in Sheep's Clothing]]''


Until the player travels to one of these systems and begins a special mission, the storyline does not progress further. The campaign effectively pauses, allowing time for preparation, exploration, or free play until a narrative path is chosen.
The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended.


== Docking Tutorial ==
== Docking Tutorial ==
When entering a system for the first time that involves rescuing people from another ship, a brief docking tutorial is triggered. This mini-tutorial guides the player through the process of docking with another vessel.
When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:
 
* Locate the target vessel and its docking port
* Align the player ship’s port using the tactical screen
* Approach slowly and initiate docking
* Wait for clamps to engage and connection to be confirmed
 
Once docked, [[Civilian]]s will board the player’s ship. This mechanic is essential for many missions throughout the campaign.
 
Docking is also used for [[Logistics]] tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.


The player is instructed to:
== Combat Tutorial ==
The first time the player enters a [[Star System]] containing [[Hostile]] ships, the game pauses automatically and launches the combat tutorial.


* Locate the target ship and identify its docking port
This tutorial introduces the basic mechanics of ship combat, including:
* Align their ship’s own docking port using the tactical screen
* Approach slowly and initiate the docking maneuver
* Wait for the docking clamps to engage


Once docked, [[Civilian]]s from the other ship will enter the player's ship. This tutorial introduces a key mechanic used in many rescue missions throughout the campaign.
* Switching to the [[Tactical Screen]]
* Activating [[Battlestations]] to prepare the crew
* Targeting enemy ships and ordering weapons to fire
* Unpausing the game to begin real-time engagement


Docking is also used for [[Logistics]] purposes, allowing the transfer of people, equipment, resources, and items between ships. Mastering docking is essential for fleet operations and multi-vessel support scenarios.
Once completed, future hostile encounters proceed without further interruption.


== Andromeda Project Research ==
== Andromeda Project Research ==
As the story progresses, players gain access to a unique set of research options that are exclusive to ''Boldly Go''. These become visible in the [[Research]] screen after completing early story missions.
As the story progresses, the player gains access to unique, multi-stage research options exclusive to ''Boldly Go''. The first three stages are visible immediately in the [[Research]] screen, with further stages becoming available as the player advances through the storyline. These research entries and project stages are not available in sandbox or other game modes.
 
In general, to generate [[Research#Points|Research Points (RP)]], a [[Crew Member#Scientist|Scientist]] must operate a [[Science Station]]. To generate [[Research#Computation Points|Computation Points (CP)]], a powered [[Supercomputer]] is required.


The first unlockable item is '''Andromeda Project Part 1'''. It requires:
The first research item, '''Andromeda Project Part 1''', requires 1 RP. It unlocks the [[Stargate Frame]] blueprint and enables Phases 1 and 2 of the '''Andromeda Project'''. It also unlocks access to '''Andromeda Project Part 2''' and permanently enables the [[Stargate]] tab in the interface, which tracks construction progress and requirements.


* 1 [[Research#Points|Research Point]] (RP)
The second stage, '''Andromeda Project Part 2''', requires 2 RP and 1 CP. It unlocks the [[Stargate Actuator]] and [[Stargate Resin]] blueprints, and enables Phase 3 of the project. Completion of Part 1 is required to unlock this research.
* 1 [[Crew#Scientist|Scientist]]
* 1 [[Science Station]]


Completing this research unlocks the blueprint for the [[Stargate Frame]] and enables access to the '''Andromeda Phase 1''' and '''Andromeda Phase 2''' contracts. It also opens the path to research '''Andromeda Project Part 2'''.
The third stage, '''Andromeda Project Part 3''', requires 4 RP and 3 CP. It unlocks the [[Energy Transmitter]], [[Stargate Receiver]], and [[Stargate Capacitor]] blueprints, and enables Phases 4 and 5 of the project. Additionally, the '''Neubidium Processing''' and '''Zeleon Gas''' research entries become visible in the research screen. Completion of Part 2 is required before this research becomes available.


In addition, researching Part 1 permanently unlocks the stargate tab in the main interface. This tab allows players to monitor the construction phases, view material requirements, and track overall progress toward completing the Andromeda Project.
Both '''Neubidium Processing''' and '''Zeleon Gas''' can be researched immediately once visible, regardless of whether the player has discovered any [[Neubidium Ore]] or [[Zeleon Gas]]. However, unless the relevant resource has been found, their subsequent research entries will not appear. These two research items are independent of one another and can be completed in parallel. As noted above, completion of '''Andromeda Project Part 3''' is required before either becomes available.


These entries do not appear in sandbox or other modes and are specific to the Boldly Go campaign. They represent the gateway to the multi-phase Stargate storyline and the eventual construction of humanity’s intergalactic gateway.
* '''Neubidium Processing''' requires 1 RP and 2 CP. It unlocks [[Smelter#Neubidium Ore|Neubidium Ore Smelting]].
* '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]].
 
Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, '''Andromeda Project Phase 6'' as well as their respective follow-up research entries become available:
 
* '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''.
* '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''.
 
Once both '''Neubidium Fabrication''' and '''Zeleon Energy Containment''' have been researched, '''Andromeda Project Phase 7'' becomes available.


== Gameplay Progression ==
== Gameplay Progression ==
Once the tutorial completes, players gain full freedom to explore star systems, upgrade their ship, recruit new crew, and engage with procedural contracts and story-driven missions. Gameplay focuses on balancing resource management, ship construction, and strategic decision-making.
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:
 
Key gameplay systems include:


* [[Mining]] for gathering [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Scavenging]] for collecting [[Salvage]] from [[Derelict Ship]]s
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s
* [[Research]] to unlock new technologies and [[Equipment]]
* [[Research]] to unlock advanced technologies
* [[Construction]] for customizing and expanding the ship’s layout
* [[Construction]] for customizing ship layout
* Fleet management with additional vessels
* Fleet operations with multiple vessels
* Combat encounters with hostiles
* Combat with hostile ships
* Interactions that influence relationships and future contracts
* Narrative and faction-based decision-making


The campaign narrative unfolds through a series of linked story contracts. While the Stargate Project is the long-term goal of the story mode, it is not visible at the start. The Stargate tab and project objectives will only appear after specific story conditions are met.
The overarching story progresses through linked contracts and culminates in the Stargate Project. This goal is not visible at the start and only becomes available once specific research and missions are completed.


== Tips and Strategies ==
== Tips and Strategies ==
* Prioritize life support and power systems early to maintain crew health
* Prioritize life support and power infrastructure early
* Utilize [[Recycling]] and [[Hydroponics]] to become self sufficient
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency
* Use procedural contracts to earn credits
* Take procedural contracts to build reputation and earn credits


== See Also ==
== See Also ==
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* [[Black Hole Sun]]
* [[Black Hole Sun]]
* [[The Trouble with Tiddlets]]
* [[The Trouble with Tiddlets]]
* [[A Wolf in Sheep's Clothing]]
* [[A Wolf in Sheep's Clothing


[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Boldly Go]]
[[Category:Boldly Go]]

Latest revision as of 07:07, 7 July 2025

 This page is a work in progress! The content is likely incomplete, inaccurate or empty.

Boldly Go is the main gamemode of The Last Starship. It features a structured narrative introduction, a guided tutorial, and open-ended gameplay that evolves dynamically based on player choices. Accessed from the main menu, this mode serves as the game’s default campaign experience and provides the core storyline through multiple phases.

Introduction[edit | edit source]

Set in the 23rd century, Boldly Go begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.

The player takes on the role of a commander hired by the CEO of the Interstellar Mining Corporation, tasked with an ambitious goal: to construct a Stargate capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.

The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope.

Starting Setup[edit | edit source]

The player begins aboard the Procyon Cruiser, a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:

Essential systems are pre-installed:

In addition, several important components are available in inventory and must be installed during the tutorial:

Tutorial[edit | edit source]

The guided tutorial introduces the core systems and interface of The Last Starship. It covers:

Upon successful delivery, the player receives rewards and completes the first full gameplay cycle.

The tutorial then introduces the Sector Map’s special systems, marked by a golden diamond and three red question marks (???). These systems contain unique missions (see below), and players are told they may find anything there.

Once this is explained, the tutorial ends.

Introduction to Special Missions[edit | edit source]

Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as chief of security for the sector and explains that many people are in need of help. Her resources are stretched thin, and she asks the player to assist where possible, offering advice and guidance when needed.

This marks the beginning of the game's Special Mission arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:

The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended.

Docking Tutorial[edit | edit source]

When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:

  • Locate the target vessel and its docking port
  • Align the player ship’s port using the tactical screen
  • Approach slowly and initiate docking
  • Wait for clamps to engage and connection to be confirmed

Once docked, Civilians will board the player’s ship. This mechanic is essential for many missions throughout the campaign.

Docking is also used for Logistics tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.

Combat Tutorial[edit | edit source]

The first time the player enters a Star System containing Hostile ships, the game pauses automatically and launches the combat tutorial.

This tutorial introduces the basic mechanics of ship combat, including:

  • Switching to the Tactical Screen
  • Activating Battlestations to prepare the crew
  • Targeting enemy ships and ordering weapons to fire
  • Unpausing the game to begin real-time engagement

Once completed, future hostile encounters proceed without further interruption.

Andromeda Project Research[edit | edit source]

As the story progresses, the player gains access to unique, multi-stage research options exclusive to Boldly Go. The first three stages are visible immediately in the Research screen, with further stages becoming available as the player advances through the storyline. These research entries and project stages are not available in sandbox or other game modes.

In general, to generate Research Points (RP), a Scientist must operate a Science Station. To generate Computation Points (CP), a powered Supercomputer is required.

The first research item, Andromeda Project Part 1, requires 1 RP. It unlocks the Stargate Frame blueprint and enables Phases 1 and 2 of the Andromeda Project. It also unlocks access to Andromeda Project Part 2 and permanently enables the Stargate tab in the interface, which tracks construction progress and requirements.

The second stage, Andromeda Project Part 2, requires 2 RP and 1 CP. It unlocks the Stargate Actuator and Stargate Resin blueprints, and enables Phase 3 of the project. Completion of Part 1 is required to unlock this research.

The third stage, Andromeda Project Part 3, requires 4 RP and 3 CP. It unlocks the Energy Transmitter, Stargate Receiver, and Stargate Capacitor blueprints, and enables Phases 4 and 5 of the project. Additionally, the Neubidium Processing and Zeleon Gas research entries become visible in the research screen. Completion of Part 2 is required before this research becomes available.

Both Neubidium Processing and Zeleon Gas can be researched immediately once visible, regardless of whether the player has discovered any Neubidium Ore or Zeleon Gas. However, unless the relevant resource has been found, their subsequent research entries will not appear. These two research items are independent of one another and can be completed in parallel. As noted above, completion of Andromeda Project Part 3 is required before either becomes available.

Once both Neubidium Processing' and Zeleon Gas have been researched, Andromeda Project Phase 6 as well as their respective follow-up research entries become available:

Once both Neubidium Fabrication' and Zeleon Energy Containment have been researched, Andromeda Project Phase 7 becomes available.

Gameplay Progression[edit | edit source]

After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:

The overarching story progresses through linked contracts and culminates in the Stargate Project. This goal is not visible at the start and only becomes available once specific research and missions are completed.

Tips and Strategies[edit | edit source]

  • Prioritize life support and power infrastructure early
  • Use Recycling and Hydroponics to reduce supply dependency
  • Take procedural contracts to build reputation and earn credits

See Also[edit | edit source]