Boldly Go: Difference between revisions

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The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:
The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:


* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]]
* 5,000 [[Fuel]] units
* 5,000 [[Fuel]] units
* 300 [[Food]] units
* 300 [[Food]] units
* 3,000 [[Water]] units
* 3,000 [[Water]] units
* 4,000 [[Oxygen]] units
* 4,000 [[Oxygen]] units
* $300,000 in starting funds
* $300,000 in starting funds


Essential systems are pre-installed:
Essential systems are pre-installed:


* 2 [[Engine]] modules
* 2 [[Engine]] modules
* 1 [[Ladder]] for [[Habitation Deck]] access
* 1 [[Ladder]] for [[Habitation Deck]] access
* Several [[Door]]s
* Several [[Door]]s
* 1 [[Docking Port]]
* 1 [[Docking Port]]


In addition, several important components are available in inventory and must be installed during the tutorial:
In addition, several important components are available in inventory and must be installed during the tutorial:


* 1 [[Small Tank]] and 1 [[Medium Tank]]
* 1 [[Small Tank]] and 1 [[Medium Tank]]
* 1 [[Reactor]]
* 1 [[Reactor]]
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen


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The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers:
The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers:


* Camera movement and UI fundamentals
* Camera movement and UI fundamentals
* Installing loaders, tanks, and ducts to complete life support
* Installing loaders, tanks, and ducts to complete life support
* Connecting the [[Powergrid]] and activating the reactor
* Connecting the [[Powergrid]] and activating the reactor
* Navigating the ship using the [[Tactical Screen]]
* Navigating the ship using the [[Tactical Screen]]
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen
* Installing and charging the FTL system
* Installing and charging the FTL system
* Using the [[Sector Map]] to plan interstellar travel
* Using the [[Sector Map]] to plan interstellar travel
* Performing the first [[FTL Jump]]
* Performing the first [[FTL Jump]]
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]


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This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:
This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:


* ''[[Black Hole Sun]]''
* ''[[Black Hole Sun]]''
* ''[[The Trouble with Tiddlets]]''
* ''[[The Trouble with Tiddlets]]''
* ''[[A Wolf in Sheep's Clothing]]''
* ''[[A Wolf in Sheep's Clothing]]''


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When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:
When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:


* Locate the target vessel and its docking port
* Locate the target vessel and its docking port
* Align the player ship’s port using the tactical screen
* Align the player ship’s port using the tactical screen
* Approach slowly and initiate docking
* Approach slowly and initiate docking
* Wait for clamps to engage and connection to be confirmed
* Wait for clamps to engage and connection to be confirmed


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Docking is also used for [[Logistics]] tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.
Docking is also used for [[Logistics]] tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.
== Combat Tutorial ==
The first time the player enters a [[Star System]] containing [[Hostile]] ships, the game pauses automatically and launches the combat tutorial.
This tutorial introduces the basic mechanics of ship combat, including:
* Switching to the [[Tactical Screen]]
* Activating [[Battlestations]] to prepare the crew
* Targeting enemy ships and ordering weapons to fire
* Unpausing the game to begin real-time engagement
Once completed, future hostile encounters proceed without further interruption.


== Andromeda Project Research ==
== Andromeda Project Research ==
As the story progresses, the player gains access to unique research options exclusive to ''Boldly Go''. These appear in the [[Research]] screen after completing early story steps.
As the story progresses, the player gains access to unique, multi-stage research options exclusive to ''Boldly Go''. The first three stages are visible immediately in the [[Research]] screen, with further stages becoming available as the player advances through the storyline. These research entries and project stages are not available in sandbox or other game modes.
 
In general, to generate [[Research#Points|Research Points (RP)]], a [[Crew Member#Scientist|Scientist]] must operate a [[Science Station]]. To generate [[Research#Computation Points|Computation Points (CP)]], a powered [[Supercomputer]] is required.
 
The first research item, '''Andromeda Project Part 1''', requires 1 RP. It unlocks the [[Stargate Frame]] blueprint and enables Phases 1 and 2 of the '''Andromeda Project'''. It also unlocks access to '''Andromeda Project Part 2''' and permanently enables the [[Stargate]] tab in the interface, which tracks construction progress and requirements.
 
The second stage, '''Andromeda Project Part 2''', requires 2 RP and 1 CP. It unlocks the [[Stargate Actuator]] and [[Stargate Resin]] blueprints, and enables Phase 3 of the project. Completion of Part 1 is required to unlock this research.
 
The third stage, '''Andromeda Project Part 3''', requires 4 RP and 3 CP. It unlocks the [[Energy Transmitter]], [[Stargate Receiver]], and [[Stargate Capacitor]] blueprints, and enables Phases 4 and 5 of the project. Additionally, the '''Neubidium Processing''' and '''Zeleon Gas''' research entries become visible in the research screen. Completion of Part 2 is required before this research becomes available.


The first unlockable item is '''Andromeda Project Part 1'''. It requires:
Both '''Neubidium Processing''' and '''Zeleon Gas''' can be researched immediately once visible, regardless of whether the player has discovered any [[Neubidium Ore]] or [[Zeleon Gas]]. However, unless the relevant resource has been found, their subsequent research entries will not appear. These two research items are independent of one another and can be completed in parallel. As noted above, completion of '''Andromeda Project Part 3''' is required before either becomes available.


* 1 [[Research#Points|Research Point]]
* '''Neubidium Processing''' requires 1 RP and 2 CP. It unlocks [[Smelter#Neubidium Ore|Neubidium Ore Smelting]].
* 1 [[Crew Member#Scientist|Scientist]]
* '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]].
* 1 [[Science Station]]


Researching this unlocks the [[Stargate Frame]] blueprint and enables the '''Andromeda Phase 1''' and '''Andromeda Phase 2''' contracts. It also allows the player to research '''Andromeda Project Part 2'''.
Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, '''Andromeda Project Phase 6'' as well as their respective follow-up research entries become available:


Additionally, researching Part 1 unlocks the [[Stargate]] tab in the interface. This tab tracks progress, displays phase requirements, and shows overall advancement toward the project’s completion.
* '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''.
* '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''.


These research items and systems are unique to ''Boldly Go'' and are unavailable in sandbox or other modes.
Once both '''Neubidium Fabrication''' and '''Zeleon Energy Containment''' have been researched, '''Andromeda Project Phase 7'' becomes available.


== Gameplay Progression ==
== Gameplay Progression ==
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:


* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s
* [[Research]] to unlock advanced technologies
* [[Research]] to unlock advanced technologies
* [[Construction]] for customizing ship layout
* [[Construction]] for customizing ship layout
* Fleet operations with multiple vessels
* Fleet operations with multiple vessels
* Combat with hostile ships
* Combat with hostile ships
* Narrative and faction-based decision-making
* Narrative and faction-based decision-making


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== Tips and Strategies ==
== Tips and Strategies ==
* Prioritize life support and power infrastructure early
* Prioritize life support and power infrastructure early
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency
* Take procedural contracts to build reputation and earn credits
* Take procedural contracts to build reputation and earn credits


== See Also ==
== See Also ==
* [[Contract]]
* [[Contract]]
* [[Procyon Cruiser]]
* [[Procyon Cruiser]]
* [[Stargate Project]]
* [[Stargate Project]]
* [[Trade]]
* [[Trade]]
* [[Black Hole Sun]]
* [[Black Hole Sun]]
* [[The Trouble with Tiddlets]]
* [[The Trouble with Tiddlets]]
* [[A Wolf in Sheep's Clothing]]
* [[A Wolf in Sheep's Clothing


[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Boldly Go]]
[[Category:Boldly Go]]