Boldly Go: Difference between revisions
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Set in the 23rd century, ''Boldly Go'' begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise. | Set in the 23rd century, ''Boldly Go'' begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise. | ||
The player takes on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed. | The player takes on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate Project|Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed. | ||
The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope. | The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope. | ||
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The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following: | The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following: | ||
* 5 [[Crew Member#Basic|Basic Crew]] members | * 5 [[Crew Member#Basic|Basic Crew]] members | ||
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship | * 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship | ||
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]] | * 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]] | ||
* 5,000 [[Fuel]] units | * 5,000 [[Fuel]] units | ||
* 300 [[Food]] units | * 300 [[Food]] units | ||
* 3,000 [[Water]] units | * 3,000 [[Water]] units | ||
* 4,000 [[Oxygen]] units | * 4,000 [[Oxygen]] units | ||
* $300,000 in starting funds | * $300,000 in starting funds | ||
Essential systems are pre-installed: | Essential systems are pre-installed: | ||
* 2 [[Engine]] modules | * 2 [[Engine]] modules | ||
* 1 [[Ladder]] for [[Habitation Deck]] access | * 1 [[Ladder]] for [[Habitation Deck]] access | ||
* Several [[Door]]s | * Several [[Door]]s | ||
* 1 [[Docking Port]] | * 1 [[Docking Port]] | ||
In addition, several important components are available in inventory and must be installed during the tutorial: | In addition, several important components are available in inventory and must be installed during the tutorial: | ||
* 1 [[Small Tank]] and 1 [[Medium Tank]] | * 1 [[Small Tank]] and 1 [[Medium Tank]] | ||
* 1 [[Reactor]] | * 1 [[Reactor]] | ||
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]] | * 1 [[Fuel Loader]] and 1 [[Oxygen Loader]] | ||
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen | * 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen | ||
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The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers: | The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers: | ||
* Camera movement and UI fundamentals | * Camera movement and UI fundamentals | ||
* Installing loaders, tanks, and ducts to complete life support | * Installing loaders, tanks, and ducts to complete life support | ||
* Connecting the [[Powergrid]] and activating the reactor | * Connecting the [[Powergrid]] and activating the reactor | ||
* Navigating the ship using the [[Tactical Screen]] | * Navigating the ship using the [[Tactical Screen]] | ||
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen | * Purchasing an [[FTL Drive]] and [[FTL Charge|FTL Charges]] via the [[Trade]] screen | ||
* Installing and charging the FTL system | * Installing and charging the FTL system | ||
* Using the [[Sector Map]] to plan interstellar travel | * Using the [[Sector Map]] to plan interstellar travel | ||
* Performing the first [[FTL Jump]] | * Performing the first [[FTL Jump]] | ||
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]] | * Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]] | ||
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This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are: | This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are: | ||
* ''[[Black Hole Sun]]'' | * ''[[Black Hole Sun]]'' | ||
* ''[[The Trouble with Tiddlets]]'' | * ''[[The Trouble with Tiddlets]]'' | ||
* ''[[A Wolf in Sheep's Clothing]]'' | * ''[[A Wolf in Sheep's Clothing, Part 1|A Wolf in Sheep's Clothing]]'' | ||
The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended. | The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended. | ||
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When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps: | When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps: | ||
* Locate the target vessel and its docking port | * Locate the target vessel and its docking port | ||
* Align the player ship’s port using the tactical screen | * Align the player ship’s port using the tactical screen | ||
* Approach slowly and initiate docking | * Approach slowly and initiate docking | ||
* Wait for clamps to engage and connection to be confirmed | * Wait for clamps to engage and connection to be confirmed | ||
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This tutorial introduces the basic mechanics of ship combat, including: | This tutorial introduces the basic mechanics of ship combat, including: | ||
* Switching to the [[Tactical Screen]] | * Switching to the [[Tactical Screen]] | ||
* Activating [[Battlestations]] to prepare the crew | * Activating [[Battlestations]] to prepare the crew | ||
* Targeting enemy ships and ordering weapons to fire | * Targeting enemy ships and ordering weapons to fire | ||
* Unpausing the game to begin real-time engagement | * Unpausing the game to begin real-time engagement | ||
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* '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]]. | * '''Zeleon Gas''' requires 1 RP and 2 CP. It unlocks [[Gas Collector#Zeleon Gas|Zeleon Gas Collection]] and [[Refinery#Zeleon Gas|Zeleon Gas Refining]]. | ||
Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, their respective follow-up research entries become available: | Once both '''Neubidium Processing''' and '''Zeleon Gas''' have been researched, '''Andromeda Project Phase 6'' as well as their respective follow-up research entries become available: | ||
* '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''. | * '''Neubidium Fabrication''' requires 2 RP and 3 CP. It unlocks the [[Neubidium Capacitor]] and [[Zeleon Energy Cell|Energy Cell]] blueprints. It builds upon '''Neubidium Processing'''. | ||
* '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''. | * '''Zeleon Energy Containment''' requires 2 RP and 3 CP. It unlocks the [[Shielded Canister]], [[Shielded Zeleon]], and [[Zeleon Energy Cell]] blueprints. It builds upon '''Zeleon Gas'''. | ||
Once both '''Neubidium Fabrication''' and '''Zeleon Energy Containment''' have been researched, '''Andromeda Project Phase 7'' becomes available. | |||
== Gameplay Progression == | == Gameplay Progression == | ||
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes: | After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes: | ||
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s | * [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s | ||
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s | * [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s | ||
* [[Research]] to unlock advanced technologies | * [[Research]] to unlock advanced technologies | ||
* [[Construction]] for customizing ship layout | * [[Construction]] for customizing ship layout | ||
* Fleet operations with multiple vessels | * Fleet operations with multiple vessels | ||
* Combat with hostile ships | * Combat with hostile ships | ||
* Narrative and faction-based decision-making | * Narrative and faction-based decision-making | ||
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== Tips and Strategies == | == Tips and Strategies == | ||
* Prioritize life support and power infrastructure early | * Prioritize life support and power infrastructure early | ||
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency | * Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency | ||
* Take procedural contracts to build reputation and earn credits | * Take procedural contracts to build reputation and earn credits | ||
* The hostile systems in Boldly Go are spawning waves of hostile ships that never stop | |||
== See Also == | == See Also == | ||
* [[Contract]] | * [[Contract]] | ||
* [[Procyon Cruiser]] | * [[Procyon Cruiser]] | ||
* [[Stargate Project]] | * [[Stargate Project]] | ||
* [[Trade]] | * [[Trade]] | ||
* [[Black Hole Sun]] | * [[Black Hole Sun]] | ||
* [[The Trouble with Tiddlets]] | * [[The Trouble with Tiddlets]] | ||
* [[A Wolf in Sheep's Clothing]] | * [[A Wolf in Sheep's Clothing, Part 1|A Wolf in Sheep's Clothing]] | ||
[[Category:Game Modes]] | [[Category:Game Modes]] | ||
[[Category:Boldly Go]] | [[Category:Boldly Go]] | ||