Stargate Project, Phase 7: Difference between revisions

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* A [[Shipyard]] appears in the starting system, enabling access to [[Contract]]s and a [[Trade]] station.
* A [[Shipyard]] appears in the starting system, enabling access to [[Contract]]s and a [[Trade]] station.
* Two additional star systems become available, each marked with a red "FORTRESS" label. These are heavily fortified pirate locations in asteroid belts.
* Two additional star systems become available, each marked with a red "FORTRESS" label. These are heavily fortified pirate locations in asteroid belts.
* Additional star systems can be discovered by performing [[Sector Scan]]s.
** 5 [[Derelict Ship]]s
** 3 [[Star System#Asteroid Belt|Asteroid Belt]]s
** 2 [[Star System#Zeleon Storm|Zeleon Storm]]s (1 without a Meteor Shower)
** 2 [[Star System#Metreon Nebula|Metreon Nebula]]s


== Pirate Fortresses ==
== Pirate Fortresses ==
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* Pirate fortresses are static — once cleared, they remain cleared.
* Pirate fortresses are static — once cleared, they remain cleared.
* Strong ships and proper tactics are essential for survival.
* Strong ships and proper tactics are essential for survival.
* Phase 7 is the current endpoint of the Stargate Project as of Alpha 16.
* At the beginning of Phase 7, shortly after being hailed by Commander Harken, the tutorial Sector Surveying starts. This introduces the player to performing a Sector Scan using either [[Hyperspace Sensor]]s or [[Hyperspace Sensor LR|Hyperspace Sensors LR]] to discover new systems or points of interest.


== See Also ==
== See Also ==
* [[Stargate Project]]
* [[Stargate Project]]
* [[Stargate Project, Phase 6]]
* [[Stargate Project, Phase 6]]
* [[Stargate Project, Phase 8]]


[[Category:Stargate Project]]
[[Category:Stargate Project]]