Contract: Difference between revisions

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[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]
[[File:ContractScreen.png|500px|thumb|right|alt=The Contract screen as seen in the game|The Contract screen as seen in the game]]
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - 'Make your new ship ready for flight' and a sector objective to destroy enemy forces somewhere in the first sector.
[[Contract]]s are jobs that players can accept to earn money. Aside from a few story missions, contracts are procedurally generated from a collection of mission types. Two contracts are automatically accepted at the start of the game - 'Make your new ship ready for flight' and a sector objective to destroy enemy forces somewhere in the first sector.
== Story Contracts ==
 
== Mandatory Contract ==
 
=== Make your new ship ready for flight ===
=== Make your new ship ready for flight ===
''This contract is automatically accepted at the start of every game.''
''This contract is automatically accepted at the start of every game.''
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* An [[FTL Drive]] capable of Hyperspace jumps
* An [[FTL Drive]] capable of Hyperspace jumps
* Jump to the marked destination
* Jump to the marked destination
=== The Trouble with Tiddlets ===
 
{{Main|The Trouble with Tiddlets}}
== Boldly Go Mode Story Contracts ==
The Trouble with Tiddlets is a four-part story contract arc centered around the discovery and ethical controversy of the mysterious Tiddlets. In Parts 1 and 2, the player assists with initial research and containment. In Part 3, the focus shifts as Tiddlets are found to produce valuable crystals when exposed to Hyperspace Shock, leading to the establishment of a farm ship and a crucial moral choice for the player: support their exploitation for profit or assist in freeing the creatures. Part 4 features a catastrophic farm ship disaster, forcing the player to rescue scientists before the vessel is destroyed. The consequences of the player's choices and the unresolved ethical questions persist, as two Tiddlets remain permanently aboard the player's ship.
''These contracts are optional, but double as low-risk guided tutorials in essential game mechanics.''


=== A Wolf in Sheep's Clothing ===
=== A Wolf in Sheep's Clothing ===
{{Main|A Wolf in Sheep’s Clothing}}
{{Main|A Wolf in Sheep’s Clothing}}
A Wolf in Sheep's Clothing is a three-part story contract arc focused on neutralizing a highly organized pirate vessel attacking UMC supply lines. The player initially investigates multiple wreck sites in Part 1, performs an urgent crew rescue during a live attack in Part 2, and finally pilots a decoy freighter (UMC Astral Temptress) in Part 3 to execute a complex EMP trap and destroy the pirate vessel. The series concludes with the successful elimination of the threat and the player being rewarded with the new freighter.
A three-part story contract arc focused on neutralizing an elusive pirate vessel preying on merchant vessels in the sector. The story includes guided tutorials on salvage, rescue, and combat.


=== Black Hole Sun ===
=== Black Hole Sun ===
{{Main|Black Hole Sun}}
{{Main|Black Hole Sun}}
An accident in high orbit around a black hole has left the crew of a research station in need of rescue. The research, connected to the [[Stargate Project]], has pushed the station closer and closer to the event horizon.
A three-part story contract arc focused on helping a scientist rescue his brother, aboard a science vessel stranded close to the event horizon of a black hole. The story includes guided tutorials on isotope collection, gas/liquid storage, and mining.
 
=== The Trouble with Tiddlets ===
{{Main|The Trouble with Tiddlets}}
A four-part story contract arc centered around the discovery of the mysterious Tiddlets and ethical quandaries concerning their reproductive cycle. The story includes tutorials on "salvage", installing/dismantling equipment, and docking with a moving ship.
 
=== Deep Space Industrialists ===
{{Main|Deep Space Industrialists}}
An extended story contract arc focused on recommissioning an old factory station to produce goods for the [[Stargate Project]], in partnership with its owner. The first four parts of the story includes guided tutorials on smelting, manufacturing, trade, and collecting/refining nebula gases. Additionally, if the partnership is maintained via profit share through the first four parts, the station owner will continue to advise and aid the player in various ways through the rest of the playthrough.


== Special Missions ==
== Survival Mode Story Contracts ==
=== Analyse Anomaly ===
=== Analyse Anomaly ===
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]
[[File:ContractAnalyseMissionProgress.png|300px|thumb|right|alt=Analyse mission progress|Analyse mission progress]]