February 2026 Competition: Difference between revisions

Created page with "This is an Ironman competition where one ship will go from the beginning of the competition to the end without being reset at the beginning of each level.<br> At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship and then move to the next level of the bracket as-is. == Goal & Prize == Create the most effective combat ship(s) and see how it holds up against the competition! All submitted ships will comp..."
 
 
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{{Infobox_competition
| name = February 2026
| video = iSinozt0lDg
| entrants = Rochdale<br>BrendyBear<br>mofosch<br>Zenrath<br>Gravy ''(bonus fight only)''
}}
This is an Ironman competition where one ship will go from the beginning of the competition to the end without being reset at the beginning of each level.<br>
This is an Ironman competition where one ship will go from the beginning of the competition to the end without being reset at the beginning of each level.<br>
At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship and then move to the next level of the bracket as-is.
At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship and then move to the next level of the bracket as-is.
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* Must have 1 Docking Port
* Must have 1 Docking Port
* Radiation blockers can be used to make a "shield".  No other objects are allowed for this.  
* Radiation blockers can be used to make a "shield".  No other objects are allowed for this.  
* Maximum of 4 rows of radiation blockers to use as a shield
* Maximum of 4 rows of radiation blockers to use as a shield.
* No exterior hull wall removal trick.
* No "loot bombing." There should not be excessive extraneous items that might clog the opponent's drones during scavenging.


Only for ships that have crew:
Only for ships that have crew:
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* The default orders will be on, so hull repair will be enabled during combat.
* The default orders will be on, so hull repair will be enabled during combat.
* Ships will fight each other twice and the ship with the best 2 out of 3 wins moves on. If both ships are destroyed at the end of the round it is a wash and discarded.
* Ships will fight each other twice and the ship with the best 2 out of 3 wins moves on. If both ships are destroyed at the end of the round it is a wash and discarded.
* Combat has '''no time limit'''. If ships are stuck in a loop, judges can call the battle early.
* Combat has **no time limit**. If ships are stuck in a loop, judges can call the battle early. Combat has no time limit. If ships are stuck in a loop, judges can pause the fight and set the ships farther apart to re-enagage.
* At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship for 2 minutes, plus 30 seconds of hull repair only. The winning ship will be guided to the destroyed ship's remains during this time. It will then be saved for the next level of the bracket as-is.
* At the end of combat, the winning ship's drones will be allowed to repair and to scavenge the remains of the defeated ship for 2 minutes, plus 30 seconds of hull repair only. Scavenging will only be enabled for resources so you won't pick up the metallic scrap. The winning ship will be guided to the destroyed ship's remains during this time. It will then be saved for the next level of the bracket as-is.  You will also have the option to opt out of any scavenging, please mention this when you submit your ship.
* If the winning ship has 0 drones remaining, they will be gifted 10 drones, but their salvaging time will be reduced to 1 minute.


'''AI options:'''
'''AI options:'''


Choose from the list below an AI strategy your ships will use by default for combat. The AI will NOT change the strategy it's using. To allow your ship to change strategy based on the situation, choose "Auto-select."
Choose from the list below an AI strategy your ships will use by default for combat. The AI will NOT change the strategy it's using. To allow your ship to change strategy based on the situation, choose "Auto-select." If you don't choose default AI, you can also choose which side of your ship faces the opponent (port/left or starboard/right").


Strategies to choose from.
Strategies to choose from.
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| '''Default''' || The AI will adjust to the situation. It may not always choose the most advantageous strategy.
| '''Default''' || The AI will adjust to the situation. It may not always choose the most advantageous strategy.
|}
|}
== Entries ==
* {{Competition entry|author=Rochdale|entry=Long Schlong MK3}}
* {{Competition entry|author=BrendyBear|entry=Shield Legend}}
* {{Competition entry|author=mofosch|entry=Quick Marauder}}
* {{Competition entry|author=Zenrath|entry=Rail-Against-The Machine}}
* {{Competition entry|author=mofosch|entry=Antimatter}}
* {{Competition entry|author=Rochdale|entry=Orthogonal}}
* {{Competition entry|author=Struggles|entry=Comp 12 Trainer}}
* {{Competition entry|author=BrendyBear|entry=Shadow Needler}}
* Bonus Fight: {{Competition entry|author=Gravy|entry=Side Swipe}}
== Battles ==
{| class="wikitable"
|-
! Competitors !! Round 1 Winner !! Round 2 Winner !! Round 3 Winner !! Fight Winner
|-
!colspan="7"| Level 1
|-align=center
| Long Schlong MK3 '''vs.''' Shield Legend || Long Schlong MK3 || Long Schlong MK3 ||||'''Long Schlong MK3'''
|-align=center
| Quick Marauder '''vs.''' Rail-Against-The Machine || Rail-Against-The Machine || Rail-Against-The Machine ||||'''Rail-Against-The Machine'''
|-align=center
| Antimatter '''vs.''' Orthogonal || Orthogonal || Orthogonal ||||'''Orthogonal'''
|-align=center
| Comp 12 Trainer '''vs.''' Shadow Needler || Shadow Needler || Shadow Needler ||||'''Shadow Needler'''
|-
!colspan="7"| Semi-Finals
|-align=center
| Long Schlong MK3 '''vs.''' Rail-Against-The Machine || ''Tie'' || Long Schlong MK3 || Long Schlong MK3 ||'''Long Schlong MK3'''
|-align=center
| Orthogonal '''vs.''' Shadow Needler || Shadow Needler || Shadow Needler ||  ||'''Shadow Needler'''
|-
!colspan="7"| Finals
|-align=center
| Long Schlong MK3 '''vs.''' Shadow Needler || Shadow Needler || Shadow Needler ||  ||'''Shadow Needler'''
|-
!colspan="7"| Competition Winner
|-align=center
|colspan="7"|'''Shadow Needler'''
|-
!colspan="7"| Bonus Fight
|-align=center
| Shadow Needler '''vs.''' Side Swipe || Shadow Needler || Shadow Needler ||  ||'''Shadow Needler'''
|}
== Choice Awards ==
{| class="wikitable"
|-
! Category !! Winner
|-
! Coolest Ship
| {{Competition entry|author=Rochdale|entry=Orthogonal}}<br>{{Competition entry|author=mofosch|entry=Quick Marauder}}
|-
! Best Back Story
| {{Competition entry|author=Rochdale|entry=Long Schlong MK3}}<br>{{Competition entry|author=BrendyBear|entry=Shield Legend}}
|-
! Best Fight
| Long Schlong MK3 '''vs.''' Rail-Against-The Machine
|-
! Least Like a Penis
| {{Competition entry|author=Rochdale|entry=Orthogonal}}<br>{{Competition entry|author=Zenrath|entry=Rail-Against-The Machine}}
|-
! Survival Crew
| {{Competition entry|author=BrendyBear|entry=Shield Legend}}
|-
! Survival Distance
| {{Competition entry|author=BrendyBear|entry=Shield Legend}}
|-
! NSFW
| {{Competition entry|author=Rochdale|entry=Long Schlong MK3}}
|-
! Price is Right
| {{Competition entry|author=Rochdale|entry=Long Schlong MK3}}
|-
! Price is Wrong
| {{Competition entry|author=mofosch|entry=Quick Marauder}}
|-
! Weakest Ship
| {{Competition entry|author=mofosch|entry=Antimatter}}
|-
! Shit Ton
| {{Competition entry|author=Rochdale|entry=Orthogonal}}
|-
! Bunny
| {{Competition entry|author=Zenrath|entry=Rail-Against-The Machine}}
|-
! Turtle
| {{Competition entry|author=Rochdale|entry=Long Schlong MK3}}<br>{{Competition entry|author=Rochdale|entry=Orthogonal}}
|}
[[Category:Competition]]
[[Category:Combat Competition]]