FTL Jump: Difference between revisions
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[[File:HyperspaceTravelExample.png|thumb|right|A ship traveling through hyperspace.]] | |||
An '''FTL jump''' is how a [[ship]] travels between [[Star System|systems]] and [[sector]]s. | |||
To perform an FTL jump, a ship requires: | |||
*A [[power]]ed [[FTL Drive]] that has an [[FTL Charge]] loaded. | |||
* The ability to align the ship for the jump, which requires working [[engine]]s or [[thruster]]s. | |||
== Contracts == | The [[Fleet]] page describes how multiple player-owned ships jump together. | ||
{{Main| | |||
There is not a limit to jump distance, but a jump cannot pass directly through another star system. | |||
==Contracts== | |||
{{Main|Contract}} | |||
'''Analyse:''' | '''Analyse:''' | ||
Collect data on the expanding [[void]] using [[Hyperspace | Collect data on the expanding [[void]] using [[Hyperspace Sensor]]s. | ||
'''Make your new ship ready for flight:''' | '''Make your new ship ready for flight:''' | ||
Build the ship's flight and FTL jump systems, and make your first jump. | Build the ship's flight and FTL jump systems, and make your first jump. | ||
'''[[The trouble with Tiddlets]]:''' | |||
Transport small furry creatures to a sanctuary. | |||
==History== | |||
{{Prehistory|Update1.rc2|Introduced.}} | |||
{{Prehistory|Alpha1A|FTL travel speed increased.}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||