Life support: Difference between revisions

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A [[ship]]'s [[Crew Member|crew]] and [[Civilian|passengers]] require:
A [[ship]]'s [[Crew Member|crew]] and [[Civilian|passengers]] require:
* Oxygen
* Oxygen
** Crew can survive in [[spacesuits]], so long as they are refilled with oxygen periodically, but civilians can't wear spacesuits and require an [[atmosphere]].
** Crew can survive in [[spacesuit]]s, so long as they are refilled with oxygen periodically, but civilians can't wear spacesuits and require an [[atmosphere]].
* [[CO2|CO<sub>2</sub>]] removal (if an atmosphere exists).
* [[CO2|CO<sub>2</sub>]] removal (if an atmosphere exists).
* [[Food]]
* [[Food]]
* [[Water]]
* [[Water]]
* [[Sewage]] removal is not yet required (as of Alpha 14), but presumably will be at some point.
* [[Sewage]] removal is not yet required (as of Alpha 14), but presumably will be at some point.
Oxygen, food, and water can all be purchased (or retrieved from post-combat debris), and CO<sub>2</sub> and sewage can be sold.
Oxygen, food, and water can all be purchased (or retrieved from post-combat debris), and CO<sub>2</sub> and sewage can be sold.


With the right equipment, the player can recycle CO<sub>2</sub> and sewage back into oxygen, food, and water. [[Research]] can increase how much is recycled.
With the right equipment, the player can recycle CO<sub>2</sub> and sewage back into oxygen, food, and water. [[Research]] can increase how much is recycled.


Additionally, [[waste water]] can be harvested from [[ice comet]]s with [[mining laser]]s and then purified. Oxygen can be produced from water with an [[oxygen maker]], though this risks using up the water supply if not monitored.
Additionally, [[waste water]] can be harvested from [[Ice Comet|ice comets]] with [[Mining Laser|mining lasers]] and then purified. Oxygen can be produced from water with an [[Oxygen Maker|oxygen maker]], though this risks using up the water supply if not monitored.


[[Category:Getting started]]
[[Category:Getting started]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]