Hyperspace Scoop: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
| power_consumption = 1 MW idle<br>100 MW while jumping | | power_consumption = 1 MW idle<br>100 MW while jumping | ||
| inputs = [[Power]] | | inputs = [[Power]] | ||
| outputs = | | outputs = 30 [[Hyperspace Isotopes]] per second | ||
}} | }} | ||
A '''Hyperspace Scoop''' is a piece of Logistics equipment that can be attached to the bow of the ship. It will collect [[Hyperspace Isotopes]] during [[FTL jump]]s, and sit idle the rest of the time. This should be connected via [[pipe]] to a [[tank]] so that the output isn't quickly [[:Category:Equipment#Blocked|blocked]] during jumps. | A '''Hyperspace Scoop''' is a piece of Logistics equipment that can be attached to the bow of the ship. It will collect [[Hyperspace Isotopes]] during [[FTL jump]]s, and sit idle the rest of the time. This should be connected via [[pipe]] to a [[tank]] so that the output isn't quickly [[:Category:Equipment#Blocked|blocked]] during jumps. | ||
As of Alpha 14, the scoop | As of Alpha 14, the scoop may be in an "Output blocked" state during a jump, despite being connected to tanks that aren't full. This appears to be reduced by having more tanks connected (tank size does not appear to matter). This causes average power usage to be less than the 100 MW max. | ||
==History== | ==History== | ||
Revision as of 10:00, 17 April 2025
| Hyperspace Scoop | |
|---|---|
|
| |
| Grid size | 4 x 3 |
| Power consumption |
1 MW idle 100 MW while jumping |
| Power category | Logistics |
| Inputs | Power |
| Outputs | 30 Hyperspace Isotopes per second |
A Hyperspace Scoop is a piece of Logistics equipment that can be attached to the bow of the ship. It will collect Hyperspace Isotopes during FTL jumps, and sit idle the rest of the time. This should be connected via pipe to a tank so that the output isn't quickly blocked during jumps.
As of Alpha 14, the scoop may be in an "Output blocked" state during a jump, despite being connected to tanks that aren't full. This appears to be reduced by having more tanks connected (tank size does not appear to matter). This causes average power usage to be less than the 100 MW max.
History
- Alpha 2: Introduced.