Survival: Difference between revisions
Created page with "'''Survival Mode''' is an alternate gameplay mode that challenges players to survive, explore, and thrive in a hostile and evolving galaxy. It features a dynamic story, long-term progression, and unique contracts known as '''Special Missions'''. Survival Mode can be accessed from the main menu and operates separately from the campaign. == Getting Started == Before starting a Survival Mode run, the player selects a starting ship from the library. Once chosen, the player..." |
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* The Institute contacts the player after mission acceptance with detailed instructions. | * The Institute contacts the player after mission acceptance with detailed instructions. | ||
* Data thresholds provide monetary rewards and a congratulatory message: | * Data thresholds provide monetary rewards and a congratulatory message: | ||
** 10 Data → $10,000 | ** 10 Data → $10,000 | ||
** 100 Data → $100,000 | ** 100 Data → $100,000 | ||
** 1,000 Data → $1,000,000 | ** 1,000 Data → $1,000,000 | ||
** 10,000 Data → $10,000,000 | ** 10,000 Data → $10,000,000 | ||
Further thresholds may exist but are currently unknown. | Further thresholds may exist but are currently unknown. | ||
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* Each completed [[Passenger Transport Contract]] counts toward mission progress. | * Each completed [[Passenger Transport Contract]] counts toward mission progress. | ||
* Rewards are based on the total number of successfully transported passengers: | * Rewards are based on the total number of successfully transported passengers: | ||
** 10 passengers → $10,000 | ** 10 passengers → $10,000 | ||
** 100 passengers → $200,000 | ** 100 passengers → $200,000 | ||
** 1,000 passengers → $2,000,000 | ** 1,000 passengers → $2,000,000 | ||
Evacuation progress is permanent — passengers do not need to be onboard simultaneously. | Evacuation progress is permanent — passengers do not need to be onboard simultaneously. | ||
=== Nomad === | === Nomad === | ||
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** 10 population → $10,000 | ** 10 population → $10,000 | ||
** 100 population → $100,000 | ** 100 population → $100,000 | ||
** 1,000 population → $1,000,000 | ** 1,000 population → $1,000,000 | ||
To complete this mission, players must significantly expand living space and life support systems. | To complete this mission, players must significantly expand living space and life support systems. | ||
== Regular Contracts == | == Regular Contracts == | ||
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Players should aim to acquire and maintain a robust fleet of drones early in the game. Ensuring drone bays and spare parts are available can be critical to long-term success. | Players should aim to acquire and maintain a robust fleet of drones early in the game. Ensuring drone bays and spare parts are available can be critical to long-term success. | ||
== Pirate Rescue Events == | |||
From time to time, the player may encounter ships under pirate attack. Successfully defending them leads to a choice: accept a monetary reward or invite the rescued ship to join the player's fleet. | |||
== Jump Gate Transition == | |||
Progression to the next sector always occurs at the farthest-from-start system. There, players will find a partially damaged or pirate-occupied Jump Gate (e.g. requiring repairs, tolls, or combat clearance). | |||
To use it, the player must fly their fleet into the Jump Gate area and utilize the [[FTL]] tab to initiate the transition. | |||
== Notes == | == Notes == | ||
* | * Always maintain situational anticipation: the Jump Gate’s status may vary – pirates may charge fees or block access. | ||
* Choosing to integrate rescued ships enhances fleet capabilities long-term. | |||
== See Also == | == See Also == | ||
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* [[Story Contract]] | * [[Story Contract]] | ||
* [[Anomaly]] | * [[Anomaly]] | ||
* [[Trade]] | |||
* [[Recycling]] | |||
[[Category:Game Modes]] | [[Category:Game Modes]] | ||
[[Category:Survival Mode]] | [[Category:Survival Mode]] | ||