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Set in the 23rd century, ''Boldly Go'' begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.
Set in the 23rd century, ''Boldly Go'' begins with humanity having expanded beyond the Solar System, colonizing distant star systems across the galaxy. Powerful corporations and factions compete fiercely to claim resources and influence in uncharted space, where new threats and opportunities constantly arise.


Players take on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, players must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.
The player takes on the role of a commander hired by the CEO of the [[Interstellar Mining Corporation]], tasked with an ambitious goal: to construct a [[Stargate]] capable of enabling faster-than-light travel to the nearest galaxy. Backed by trillions in funding, the player must manage shipbuilding, exploration, resource gathering, crew survival, and interstellar diplomacy to succeed.


The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign's epic scope.
The opening sequence is presented via cinematic text, providing lore and setting the tone for the campaign’s epic scope.


== Starting Setup ==
== Starting Setup ==
Players begin aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship arrives partially outfitted and provisioned, with the following starting resources and crew:
The player begins aboard the [[Procyon Cruiser]], a versatile early-game vessel designed for exploration and initial resource gathering. The ship is partially outfitted and provisioned with the following:


* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Crew Member#Basic|Basic Crew]] members
* 5 [[Spacesuit]]s for EVA operations
* 5 [[Spacesuit]]s for EVA and survival aboard an unpressurized ship 
* 59 [[Habitation Deck#Cabin|Cabin]]s providing accommodation and workspaces
* 59 [[Habitation Deck#Cabin|Cabin]]s for accommodating crew and [[Passengers]] 
* 5,000 [[Fuel]] units for sub-light propulsion
* 5,000 [[Fuel]] units
* 300 [[Food]] units for crew sustenance
* 300 [[Food]] units
* 3,000 [[Water]] units for life support
* 3,000 [[Water]] units
* 4,000 [[Oxygen]] units to maintain breathable atmosphere
* 4,000 [[Oxygen]] units
* $300,000 in starting funds for procurement and upgrades
* $300,000 in starting funds


Essential ship systems pre-installed include:
Essential systems are pre-installed:


* 2 [[Engine]] modules for propulsion
* 2 [[Engine]] modules
* 1 [[Ladder]] for deck access
* 1 [[Ladder]] for [[Habitation Deck]] access
* Several [[Door]]s controlling internal access
* Several [[Door]]s
* 1 [[Docking Port]] for station and ship interface
* 1 [[Docking Port]]


Additionally, several critical components are provided in inventory but require installation by the player as part of the tutorial:
In addition, several important components are available in inventory and must be installed during the tutorial:


* 1 [[Small Tank]] and 1 [[Medium Tank]] for resource storage
* 1 [[Small Tank]] and 1 [[Medium Tank]]
* 1 [[Reactor]] to supply power once online
* 1 [[Reactor]]
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]] to manage resource transfer
* 1 [[Fuel Loader]] and 1 [[Oxygen Loader]]
* 1 [[Air Duct]] system for atmospheric circulation
* 1 [[Air Duct]] for enriching the [[Atmosphere]] with oxygen


== Tutorial ==
== Tutorial ==
The guided tutorial eases players into the complex systems and interface of ''The Last Starship''. It covers:
The guided tutorial introduces the core systems and interface of ''The Last Starship''. It covers:


* Camera controls and UI overview for situational awareness
* Camera movement and UI fundamentals 
* Installing loaders, tanks, and air ducts to complete basic life support
* Installing loaders, tanks, and ducts to complete life support
* Connecting the [[Powergrid]] and activating the reactor to energize the ship
* Connecting the [[Powergrid]] and activating the reactor
* Using the [[Tactical Screen]] for ship movement and route planning
* Navigating the ship using the [[Tactical Screen]]
* Accessing the [[Trade]] screen to purchase an [[FTL Drive]] and [[FTL Charge]]
* Purchasing an [[FTL Drive]] and [[FTL Charge]] via the [[Trade]] screen 
* Installing and charging the FTL drive to enable faster-than-light travel
* Installing and charging the FTL system 
* Navigating the [[Sector Map]] to view nearby star systems and select destinations
* Using the [[Sector Map]] to plan interstellar travel 
* Performing the first FTL jump, demonstrating interstellar travel mechanics
* Performing the first [[FTL Jump]] 
* Accepting and fulfilling the first procedural [[Contract]], often an [[Contract#Urgent passenger transport request|Urgent passenger transport request]]. Once the contract is successfully completed, players receive rewards and experience their first full mission cycle.
* Accepting and completing a [[Contract#Procedural Contract|procedural contract]], typically an [[Contract#Urgent passenger transport request|urgent passenger transport request]]
* The tutorial then introduces the Sector Map’s special points of interest: special systems, which are marked with three question marks (???). These systems contain unique missions — specifically:
** ''[[Black Hole Sun]]''
** ''[[The Trouble with Tiddlets]]''
** ''[[A Wolf in Sheep's Clothing]]''
The tutorial notes that players never know what to expect in these systems, encouraging exploration and curiosity.


With these final lessons complete, the tutorial ends.
Upon successful delivery, the player receives rewards and completes the first full gameplay cycle.
 
The tutorial then introduces the Sector Map’s special systems, marked by a golden diamond and three red question marks (???). These systems contain unique missions (see [[#Introduction to Special Missions|below]]), and players are told they may find anything there.
 
Once this is explained, the tutorial ends.


== Introduction to Special Missions ==
== Introduction to Special Missions ==
Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as the chief of security for the sector and explains that she needs help. People across the sector are in trouble and require urgent assistance, but her resources are stretched too thin. She believes the player is more than capable of handling these situations and assures that she will provide guidance when needed.
Shortly after the tutorial concludes, the player is contacted by Commander Harken. She introduces herself as chief of security for the sector and explains that many people are in need of help. Her resources are stretched thin, and she asks the player to assist where possible, offering advice and guidance when needed.


This marks the introduction of the game's first golden-highlighted [[Contract#Special Mission|Special Mission]]s. These missions appear prominently in select systems and offer unique scenarios with narrative elements, moral choices, and variable rewards. Each mission is tied to a specific system on the Sector Map and is labeled by name. The initial three are:
This marks the beginning of the game's [[Contract#Special Mission|Special Mission]] arcs. These appear as golden-highlighted systems on the Sector Map and offer narrative-driven scenarios, moral decisions, and unique rewards. Each arc begins at a named system. The first three are:


* ''Black Hole Sun''
* ''[[Black Hole Sun]]''
* ''The Trouble with Tiddlets''
* ''[[The Trouble with Tiddlets]]''
* ''A Wolf in Sheep's Clothing''
* ''[[A Wolf in Sheep's Clothing]]''


Until the player travels to one of these systems and begins a special mission, the storyline does not progress further. The campaign effectively pauses, allowing time for preparation, exploration, or free play until a narrative path is chosen.
The story will not progress until the player travels to one of these locations. Until then, gameplay remains open-ended.


== Docking Tutorial ==
== Docking Tutorial ==
When entering a system for the first time that involves rescuing people from another ship, a brief docking tutorial is triggered. This mini-tutorial guides the player through the process of docking with another vessel.
When the player enters a system where civilians must be rescued from a disabled ship, a docking mini-tutorial is triggered. This tutorial covers the following steps:
 
The player is instructed to:


* Locate the target ship and identify its docking port
* Locate the target vessel and its docking port
* Align their ship’s own docking port using the tactical screen
* Align the player ship’s port using the tactical screen
* Approach slowly and initiate the docking maneuver
* Approach slowly and initiate docking
* Wait for the docking clamps to engage
* Wait for clamps to engage and connection to be confirmed


Once docked, [[Civilian]]s from the other ship will enter the player's ship. This tutorial introduces a key mechanic used in many rescue missions throughout the campaign.
Once docked, [[Civilian]]s will board the player’s ship. This mechanic is essential for many missions throughout the campaign.


Docking is also used for [[Logistics]] purposes, allowing the transfer of people, equipment, resources, and items between ships. Mastering docking is essential for fleet operations and multi-vessel support scenarios.
Docking is also used for [[Logistics]] tasks, enabling transfer of people, resources, and equipment between ships. Mastery of docking is vital for fleet support operations.


== Andromeda Project Research ==
== Andromeda Project Research ==
As the story progresses, players gain access to a unique set of research options that are exclusive to ''Boldly Go''. These become visible in the [[Research]] screen after completing early story missions.
As the story progresses, the player gains access to unique research options exclusive to ''Boldly Go''. These appear in the [[Research]] screen after completing early story steps.


The first unlockable item is '''Andromeda Project Part 1'''. It requires:
The first unlockable item is '''Andromeda Project Part 1'''. It requires:


* 1 [[Research#Points|Research Point]] (RP)
* 1 [[Research#Points|Research Point]]
* 1 [[Crew#Scientist|Scientist]]
* 1 [[Crew#Scientist|Scientist]]
* 1 [[Science Station]]
* 1 [[Science Station]]


Completing this research unlocks the blueprint for the [[Stargate Frame]] and enables access to the '''Andromeda Phase 1''' and '''Andromeda Phase 2''' contracts. It also opens the path to research '''Andromeda Project Part 2'''.
Researching this unlocks the [[Stargate Frame]] blueprint and enables the '''Andromeda Phase 1''' and '''Andromeda Phase 2''' contracts. It also allows the player to research '''Andromeda Project Part 2'''.


In addition, researching Part 1 permanently unlocks the stargate tab in the main interface. This tab allows players to monitor the construction phases, view material requirements, and track overall progress toward completing the Andromeda Project.
Additionally, researching Part 1 unlocks the [[Stargate]] tab in the interface. This tab tracks progress, displays phase requirements, and shows overall advancement toward the project’s completion.


These entries do not appear in sandbox or other modes and are specific to the Boldly Go campaign. They represent the gateway to the multi-phase Stargate storyline and the eventual construction of humanity’s intergalactic gateway.
These research items and systems are unique to ''Boldly Go'' and are unavailable in sandbox or other modes.


== Gameplay Progression ==
== Gameplay Progression ==
Once the tutorial completes, players gain full freedom to explore star systems, upgrade their ship, recruit new crew, and engage with procedural contracts and story-driven missions. Gameplay focuses on balancing resource management, ship construction, and strategic decision-making.
After completing the tutorial, the player can explore, upgrade the ship, hire crew, and complete procedural and story-driven contracts. Core gameplay includes:
 
Key gameplay systems include:


* [[Mining]] for gathering [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Mining]] [[Raw Materials]] from [[Asteroid]]s and [[Comet]]s
* [[Scavenging]] for collecting [[Salvage]] from [[Derelict Ship]]s
* [[Scavenging]] [[Salvage]] from [[Derelict Ship]]s
* [[Research]] to unlock new technologies and [[Equipment]]
* [[Research]] to unlock advanced technologies
* [[Construction]] for customizing and expanding the ship’s layout
* [[Construction]] for customizing ship layout
* Fleet management with additional vessels
* Fleet operations with multiple vessels
* Combat encounters with hostiles
* Combat with hostile ships 
* Interactions that influence relationships and future contracts
* Narrative and faction-based decision-making


The campaign narrative unfolds through a series of linked story contracts. While the Stargate Project is the long-term goal of the story mode, it is not visible at the start. The Stargate tab and project objectives will only appear after specific story conditions are met.
The overarching story progresses through linked contracts and culminates in the Stargate Project. This goal is not visible at the start and only becomes available once specific research and missions are completed.


== Tips and Strategies ==
== Tips and Strategies ==
* Prioritize life support and power systems early to maintain crew health
* Prioritize life support and power infrastructure early
* Utilize [[Recycling]] and [[Hydroponics]] to become self sufficient
* Use [[Recycling]] and [[Hydroponics]] to reduce supply dependency 
* Use procedural contracts to earn credits
* Take procedural contracts to build reputation and earn credits


== See Also ==
== See Also ==
* [[Contract]]
* [[Contract]]
* [[Procyon Cruiser]]
* [[Procyon Cruiser]]
* [[Stargate Project]]
* [[Stargate Project]]
* [[Trade]]
* [[Trade]]
* [[Black Hole Sun]]
* [[Black Hole Sun]]
* [[The Trouble with Tiddlets]]
* [[The Trouble with Tiddlets]]
* [[A Wolf in Sheep's Clothing]]
* [[A Wolf in Sheep's Clothing]]


[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Boldly Go]]
[[Category:Boldly Go]]