Fleet: Difference between revisions

Added info about transferring items using fleet logistics.
Update fleet behavior descriptions. Remove redundant info that was moved to the Logistics page
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Players '''fleets''' of multiple ships are still in very early stages of development. Players can purchase empty [[Ship#Starter vessels|ship vessels]] at [[Shipyard]]s and must build the usual necessary systems.
Players can own more than one [[ship]], either by purchasing additional ships at a [[shipyard]], or by receiving them during [[contract]]s. Owned ships display with green text in the top-right ship list.


Ships in the player's fleet will always be in the same star system and travel through hyperspace together on a shared [[FTL Drive]]. So long as each ship has a functioning thruster to align a jump, it can always move to a different star system. This is useful if vital items or resources are needed but unavailable in the [[Trade]] screen. Ships cannot be sold or removed from the fleet. To be rid of an unwanted ship, the player must target and destroy it or allow it to be destroyed by hostiles.
Players can select between their ships by clicking the ship name in the top-right ship list.


Before accepting [[Contract#Delivery|delivery]] or [[Contract#Transport passengers|transport]] contracts, it is essential to ensure that the actively selected ship is the one that should receive the contract items or civilians, as these cannot be transferred.
==FTL Jumps ==
*In the '''Survival''' and '''Free Roam''' game modes the fleet will always be in the same [[Star System|star system]] and jump together.
*In the '''Boldy Go''' game mode the fleet can split up, the player may have ships in multiple systems at the same time. The player chooses, in the FTL dialog, which ships to include in each jump.


When purchasing items for a ship, the actively selected ship will receive the items being purchased. Resources, items, and [[Crew member|crew members]] can be transferred between ships using the Logistics tab.
Regardless of game mode, only one of the jumping ships needs to have an [[FTL Drive]], the other jumping ships get a free ride. All jumping ships must align for the jump, and the jump cannot proceed until this occurs.


== Transferring Items ==
==Managing Cargo, Crew, and Passengers ==
[[File:FleetLogistics.png|alt=Fleet logistics tab showing a transfer from Ship 1 to Ship 2|none|thumb|Request to move a docking port from Ship 1 to Ship 2.]]
Cargo, [[Crew member|crew members]], and [[Civilian|passenger]]s can be transferred between fleet ships using the [[Logistics]] tab.
Resources, items, and crew members can be transferred between docked ships. Additionally, [[Logistics Drone|drones]] can transfer resources and items (but not crew) if both ships have a [[Drone Bay|drone bay]]. There is a limit to how far apart ships can be for this.


=== Using the Logistics Dialog ===
When purchasing items for a ship, the currently selected ship will receive the items being purchased.


# Select the ship you want to transfer ''from'', which will highlight the column green.
Before accepting [[Contract#Delivery|delivery]] or [[Contract#Transport passengers|transport]] contracts, the player should ensure that the currently selected ship is the one that should receive the cargo or passengers. While these can be temporarily transferred to other ships in the fleet, the game will send a shuttle to the original ship to complete delivery.
# Find the row for the item you want to transfer. Click where it intersects the column of the destination ship to schedule one item for transfer. Shift-click will schedule 5 at a time.


You can schedule more transfers than you have items, and the crew/drones will continue transferring items as they become available.
==History==
 
== History ==
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update2.rc1|Mission descriptions now correctly show the ship name they are assigned to.}}
{{Prehistory|Update2.rc1|Mission descriptions now correctly show the ship name they are assigned to.}}