Pipe: Difference between revisions

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m History: Update history
Updated pipe crossing details
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[[Pipe]]s carry fluid [[:Category:Resources|resources]] from one part of a [[ship]] to another and are vital for connecting the parts of various systems.
[[Pipe]]s carry fluid or gas [[:Category:Resources|resources]] from one part of a [[ship]] to another and are vital for connecting various systems. Initially, pipes are dark gray, indicating the contents are undefined. Once pipes are connected to a defined input/output type, they take on the color of the fluid/gas they will be transporting.


Currently, pipes carrying different materials cannot coexist or be in adjacent tiles, as this causes them to connect. This will generally break all but one of the systems attached. A forthcoming update is expected to resolve this.
When pipes cross over each other, the player can choose whether they connect. Left-clicking on a pipe crossing will toggle between the two pipes connecting (represented by a square where they meet), or crossing over without connection. It is recommended that crossing pipes be established while the game is paused, so that unintentional connections can be corrected before the pipe type is forced to change.


== History ==
== History ==
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{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update1.rc2|Introduced.}}
{{Prehistory|Update2.rc1|Allowed placing pipes carrying different resources adjacent to each other.}}
{{Prehistory|Update2.rc1|Allowed placing pipes carrying different resources adjacent to each other.}}
{{History|Alpha 14|Pipes can crossover each other without connecting.}}


[[Category:The Last Starship]]
[[Category:The Last Starship]]

Revision as of 22:57, 13 April 2025

Pipes carry fluid or gas resources from one part of a ship to another and are vital for connecting various systems. Initially, pipes are dark gray, indicating the contents are undefined. Once pipes are connected to a defined input/output type, they take on the color of the fluid/gas they will be transporting.

When pipes cross over each other, the player can choose whether they connect. Left-clicking on a pipe crossing will toggle between the two pipes connecting (represented by a square where they meet), or crossing over without connection. It is recommended that crossing pipes be established while the game is paused, so that unintentional connections can be corrected before the pipe type is forced to change.

History

  • Update1.rc2: Introduced.
  • Update2.rc1: Allowed placing pipes carrying different resources adjacent to each other.
  • Alpha 14: Pipes can crossover each other without connecting.