Version History: Difference between revisions

m Add nickname for Alpha 14
Henrus (talk | contribs)
Added Alpha 15.
Line 1: Line 1:
This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
This article contains changelog information for the [[Early Access]] period of [[The Last Starship]], which followed the closed [[playtest]].
=== Alpha 15 ===
{{Infobox release
| name = Alpha 15
| release_news = https://store.steampowered.com/news/app/1857080/view/506204150025945341
| release_date = {{#formatdate:28 May 2025}}
}}
Alpha 15 did not have an update video, but it did come with a whole heap of fixes.
'''Survival mode, Continued'''
Each sector now has a massive Jumpgate in the final system. This Jumpgate is how you make the longer distance jump to the next sector.
You must bring all of the ships in your fleet into the Jumpgate and then align together, before you can activate it.
However, the Jumpgate is not always immediately available.
As you progress further and further in Survival Mode, more and more problems will occur with the Jumpgates. In these cases a special mission will be created for the sector, listing the steps that must be completed before the Jumpgate can be used.
Common problems that prevent the jumpgate from being activated:
You must Pay a transit fee
Damaged. You must repair the gate using Drones.
They require a set of specific components to repair the gate. You must acquire or fabricate them.
Pirates running a blockade on the Jumpgate. You must eliminate them and prevent further damage.
Nb. Thanks to Johnny Struggles for the Jump Gate ship design.
'''Arena mode, Continued'''
You can now create battles between multiple different types of ships on each side of the fight.
Each type of ship will spawn in its own column at the start of the battle.
New display at the bottom of the screen compares the relative strengths of the two fleets.
Ships are compared on their trade price AND on their combat rating.
There is a new GENERATE button that will automatically create a roughly balanced opponent
The following research is unlocked for all ships in arena mode:
Drone Speed 2 (drones fly twice as fast)
Drone Intelligence (drones collect resources in batches)
Track Speed 2 (tracks are three times as fast)
Robot Arm Speed (robot arms twice as fast)
'''Stargate Project, Continued'''
Work continues on the epic Stargate Project.
The project can now be completed up to and including phase 7.
Phase 5 (The power-on test) now unlocks access to an entirely new and Uncharted sector!
Once the power-on test is complete, the stargate must be continuously supplied with 100MW of power to remain open
From this point onward you can jump ships to the Uncharted sector to explore and gather materials
There are new minerals and gases that are only found in this Uncharted Sector.
Collecting them will unlock further research projects to refine them.
Phase 6 requires you to refine a small quantity of those new minerals and gases.
You will first have to complete a couple of research projects
You will need to bring the refined resources back to the home sector to supply them to the Stargate Project.
Neubidium Ore -> Neubidium Ingot
Zeleon Gas -> Stable Zeleon
Phase 7 is a much more complex and involved production cycle, requiring a large quantity of advanced materials.
These materials are fast to produce and come in large quantities, so automation (rather than crew labour) is the way to go.
Zeleon Energy Cell
Neubidium Capacitor
Lots of the new resources will be required
By phase 7, hostile elements will have moved in to claim the valuable new resources
'''New Exterior Rendering'''
We are developing a new method for rendering the exterior of all ships
Exterior of ships are now lit from a common direction, and have simple normal maps for surface details
Texture filtering on exterior textures much improved
Added a pencil outline to all ships
Improved rendering of scaffolding to be sharper when zoomed out
'''Steam Cloud Saves'''
Steam Cloud Saves are now enabled on all platforms.
When making a new save game you will now see a tickbox to enable saving to the cloud
'''Localisation'''
New translations have been added
Dutch
Italian
Polish
Brazilian Portuguese
Russian
Swedish
- Lots of improvements to Spanish translation.
- Issue #418 - Missing apostrophe in English for tutorial_stargatescreen1
- Issue #419 - Inconsistent nomenclature for scrap (metal) in tutorial_smelterssalvage
- Issue #420 - Inconsistent capitalization of "TRADE SCREEN" in tutorial_fleettrade
- Issue #422 - Inconsistent term for refined Tilium (English) - tutorial_miningsuccess
- Issue #423 - Inconsistent capitalization of "Tilium Crystals" in blackhole_part2_return1 and blackhole_part2_return2
- Issue #424 - Inconsistent space (or lack) in "Qz 247"
- Issue #425 - Incorrect capitalization of "brother" in English blackhole_part3_setup4
- Issue #428 - Incorrect spacing in ellipsis in Tiddlet strings
- Issue #430 - Awkward use of "Dr." title in tiddlets_part2_return2
- Issue #431 - Missing space after ellipsis in tiddlets_part4_random_swanson
- Issue #432 - Inconsistent capitalization of "marketplace" in dsi_part1_phase2_xcall4
- Issue #434 - Missing space after ellipsis in dsi_part2_thirdpartcomplete3
- Issue #444 - Missing possessive apostrophe in English text for object_engine_description
- Issue #463 - Logistics jam, things just stop sometimes until you turn it off and on
'''SMALL CHANGES'''
Scaffold now adds a small mass to the ship
Survival mode is now unlocked by completing ANY story episode in Boldly Go mode
External equipment will no longer block incoming shots once it has been destroyed. (Prevents an impenetrable shield of destroyed solar panels)
Drones can now patch holes in severely damaged ships
Add a placeholder thumbnail to save files and ship files without thumbnails
Game save thumbnails images are created on load if they are not found
Ship thumbnails images are created on load/import if they are not found
When docked ships are exported together, they are all included in the thumbnail
Track install preview now matches selected orientation
Robot arm install preview now matches appropriate length and rotation of installed robot arm
Low power warning bolts are no longer shown when power has been turned off from the powergrid
Automically deactivate tactical mode when clicking prepare jump
Auto-trades can be cancelled while the delivery shuttle is on its way
'''COMMUNITY AND OFFICIAL SHIPS'''
Lots of fixes for the following common problems:
Fix Equipment embedded in walls
Fix Ladders exiting into walls
Fix Doors not filling gap
Fix Interior cells outside of ship
Fix Armour not attached to ship
'''BUG FIXES'''
Fix being able to separate ships in FTL on Survival mode
Fixed: Sometimes loot would be spawned at completely the wrong place when a ship explodes (bug with storage crates)
Fix for rendering objects at the wrong position in Tactical View, when they were stored in a Container (would appear floating in space)
Fix gas collector in DSI Part 2 not being present in system
Fixed an issue with Oxygen being lost rapidly on large ships with lots of airducts. Each airduct was over-providing, resulting in lost oxygen.
Fixed an issue where selling items would not decrease the value of a ship until the items were delivered.
Fixed an issue where selling a ship with active logistics transfers gave you the value of the items and still continued the transfers.
Fix where auto-orders would not calculate ship stock correctly for non-containers (e.g. drones and spacesuits)
Fix drones being counted twice in logistics menu if they are stored in a storage crate
Fix for light space dust around asteroid belts becoming thick, heavy space dust after saving and reloading
Issue #339 - Shuttle doesn't leave under specific circumstances
Issue #397 - Assembly Tables on ships built at Shipyard retain their loaded components and build histories, should be empty/ zero
issue #421 - TranslatorAssist setting doesn't affect tutorial dialogs
Issue #445 - References to systems don't use S*X
Issue #447 - Robot Arm and Storage Crate stuck in a loop
Issue #451 - Drones dropping logistics transfer items when they shouldn't
Issue #458 - Robot arms not unloading
Issue #449 - Other ships can obscure the editor when loading Creative Mode
Issue #465 - Fix Ship over 100% damage not destroyed
Issue #470 - Hydroponics Gardens still draw water when powered down
Issue #474 - Engine deleted by Ship Editor: Delete hull function
Issue #488.1 - Nothing ships can now only be created in a Ship Yard and cannot be FTL jumped.
Issue #493 - Zoom limits not working when using Q and E
Issue #495 - Infinite Money Glitch - can buy new ship for free and then sell for millions
Crash in when Fighter about to be launched and there is no free space.
Crash in calculating the value of a ship that has a boxed storage crate.
Crash when guns look for cell to attack on zero width or height ships.
Crash when an object is unloaded from another object that is not equipment. Validate save game for correctness. before loading.
Crash when a drone carries out logistics orders after completing another mission.


== Alpha 14 ==
== Alpha 14 ==