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m Fixed title of Alpha 15.
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Formatted alpha 15 patch notes.
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Alpha 15 did not have an update video, but it did come with a whole heap of fixes.
Alpha 15 did not have an update video, but it did come with a whole heap of fixes.


'''Survival mode, Continued'''
'''SURVIVAL MODE, CONTINUED'''
* Each sector now has a massive Jumpgate in the final system.
* This Jumpgate is how you make the longer distance jump to the next sector.
* You must bring all of the ships in your fleet into the Jumpgate and then align together before you can activate it.
* However, the Jumpgate is not always immediately available.
* As you progress further in Survival Mode, more problems will occur with the Jumpgates.
* A special mission will be created listing the steps needed to activate the Jumpgate.


Each sector now has a massive Jumpgate in the final system. This Jumpgate is how you make the longer distance jump to the next sector.
Common problems that prevent the Jumpgate from being activated:
You must bring all of the ships in your fleet into the Jumpgate and then align together, before you can activate it.
* You must pay a transit fee.
However, the Jumpgate is not always immediately available.
* Damaged: You must repair the gate using Drones.
As you progress further and further in Survival Mode, more and more problems will occur with the Jumpgates. In these cases a special mission will be created for the sector, listing the steps that must be completed before the Jumpgate can be used.
* Specific components are required to repair the gate: you must acquire or fabricate them.
* Pirates running a blockade: you must eliminate them and prevent further damage.


Common problems that prevent the jumpgate from being activated:
''Thanks to Johnny Struggles for the Jump Gate ship design.''
You must Pay a transit fee
Damaged. You must repair the gate using Drones.
They require a set of specific components to repair the gate. You must acquire or fabricate them.
Pirates running a blockade on the Jumpgate. You must eliminate them and prevent further damage.


Nb. Thanks to Johnny Struggles for the Jump Gate ship design.
'''ARENA MODE, CONTINUED'''


'''Arena mode, Continued'''
* You can now create battles between multiple different types of ships on each side of the fight.
* Each type of ship spawns in its own column at the start of the battle.
* New display at the bottom of the screen compares the relative strengths of the two fleets.
** Ships are compared by trade price and combat rating.
* A new '''GENERATE''' button creates a roughly balanced opponent.


You can now create battles between multiple different types of ships on each side of the fight.
* Unlocked research for all ships in Arena Mode:
Each type of ship will spawn in its own column at the start of the battle.
  * Drone Speed 2 (drones fly twice as fast)
  * Drone Intelligence (drones collect resources in batches)
  * Track Speed 2 (tracks are three times as fast)
  * Robot Arm Speed (robot arms twice as fast)


'''STARGATE PROJECT, CONTINUED'''


New display at the bottom of the screen compares the relative strengths of the two fleets.
* Work continues on the epic Stargate Project.
Ships are compared on their trade price AND on their combat rating.
* The project can now be completed up to and including ''Phase 7''.


There is a new GENERATE button that will automatically create a roughly balanced opponent
''Phase 5:''
* The power-on test now unlocks an entirely new and Uncharted sector.
* Once complete, the Stargate must be continuously supplied with '''100MW''' of power to remain open.
* You can jump ships to the Uncharted sector to explore and gather materials.
* New minerals and gases are only found in the Uncharted Sector.
* Collecting them unlocks research projects to refine them.


The following research is unlocked for all ships in arena mode:
''Phase 6:''
Drone Speed 2 (drones fly twice as fast)
* Requires refining a small quantity of the new minerals and gases.
Drone Intelligence (drones collect resources in batches)
* You must complete related research projects.
Track Speed 2 (tracks are three times as fast)
* Refined resources must be returned to the home sector.
Robot Arm Speed (robot arms twice as fast)
** ''Neubidium Ore → Neubidium Ingot''
** ''Zeleon Gas → Stable Zeleon''


''Phase 7:''
* Involves a complex production cycle with advanced materials.
* Production is fast and high volume — automation is preferred.
** Zeleon Energy Cell
** Neubidium Capacitor
* Hostile elements move in to claim valuable new resources.


'''NEW EXTERIOR RENDERING'''


'''Stargate Project, Continued'''
* Developing a new method for rendering ship exteriors.
* Ships are now lit from a common direction and have simple normal maps for surface details.
* Texture filtering on exterior textures improved.
* Pencil outline added to all ships.
* Scaffolding now renders sharply when zoomed out.


Work continues on the epic Stargate Project.
'''STEAM CLOUD SAVES'''
The project can now be completed up to and including phase 7.


* Steam Cloud Saves now enabled on all platforms.
* New save games include a checkbox to enable cloud saving.


Phase 5 (The power-on test) now unlocks access to an entirely new and Uncharted sector!
'''LOCALISATION'''
Once the power-on test is complete, the stargate must be continuously supplied with 100MW of power to remain open
From this point onward you can jump ships to the Uncharted sector to explore and gather materials
There are new minerals and gases that are only found in this Uncharted Sector.
Collecting them will unlock further research projects to refine them.
 
 
Phase 6 requires you to refine a small quantity of those new minerals and gases.
You will first have to complete a couple of research projects
You will need to bring the refined resources back to the home sector to supply them to the Stargate Project.
Neubidium Ore -> Neubidium Ingot
Zeleon Gas -> Stable Zeleon
 
 
Phase 7 is a much more complex and involved production cycle, requiring a large quantity of advanced materials.
These materials are fast to produce and come in large quantities, so automation (rather than crew labour) is the way to go.
Zeleon Energy Cell
Neubidium Capacitor
Lots of the new resources will be required
By phase 7, hostile elements will have moved in to claim the valuable new resources
 
 
 
'''New Exterior Rendering'''
 
We are developing a new method for rendering the exterior of all ships
Exterior of ships are now lit from a common direction, and have simple normal maps for surface details
Texture filtering on exterior textures much improved
Added a pencil outline to all ships
Improved rendering of scaffolding to be sharper when zoomed out
 
 
'''Steam Cloud Saves'''
 
Steam Cloud Saves are now enabled on all platforms.
When making a new save game you will now see a tickbox to enable saving to the cloud
 
'''Localisation'''
 
New translations have been added
Dutch
Italian
Polish
Brazilian Portuguese
Russian
Swedish
 
- Lots of improvements to Spanish translation.
- Issue #418 - Missing apostrophe in English for tutorial_stargatescreen1
- Issue #419 - Inconsistent nomenclature for scrap (metal) in tutorial_smelterssalvage
- Issue #420 - Inconsistent capitalization of "TRADE SCREEN" in tutorial_fleettrade
- Issue #422 - Inconsistent term for refined Tilium (English) - tutorial_miningsuccess
- Issue #423 - Inconsistent capitalization of "Tilium Crystals" in blackhole_part2_return1 and blackhole_part2_return2
- Issue #424 - Inconsistent space (or lack) in "Qz 247"
- Issue #425 - Incorrect capitalization of "brother" in English blackhole_part3_setup4
- Issue #428 - Incorrect spacing in ellipsis in Tiddlet strings
- Issue #430 - Awkward use of "Dr." title in tiddlets_part2_return2
- Issue #431 - Missing space after ellipsis in tiddlets_part4_random_swanson
- Issue #432 - Inconsistent capitalization of "marketplace" in dsi_part1_phase2_xcall4
- Issue #434 - Missing space after ellipsis in dsi_part2_thirdpartcomplete3
- Issue #444 - Missing possessive apostrophe in English text for object_engine_description
- Issue #463 - Logistics jam, things just stop sometimes until you turn it off and on


* New translations added:
  * Dutch
  * Italian
  * Polish
  * Brazilian Portuguese
  * Russian
  * Swedish
* Other improvements and fixes:
  * Lots of improvements to Spanish translation.
  * Issue {{Issue|418|pre=Issue}} – Missing apostrophe in English for tutorial_stargatescreen1
  * Issue {{Issue|419|pre=Issue}} – Inconsistent nomenclature for scrap (metal) in tutorial_smelterssalvage
  * Issue {{Issue|420|pre=Issue}} – Inconsistent capitalization of "TRADE SCREEN" in tutorial_fleettrade
  * Issue {{Issue|422|pre=Issue}} – Inconsistent term for refined Tilium (English) - tutorial_miningsuccess
  * Issue {{Issue|423|pre=Issue}} – Inconsistent capitalization of "Tilium Crystals" in blackhole_part2_return1 and blackhole_part2_return2
  * Issue {{Issue|424|pre=Issue}} – Inconsistent space (or lack) in "Qz 247"
  * Issue {{Issue|425|pre=Issue}} – Incorrect capitalization of "brother" in English blackhole_part3_setup4
  * Issue {{Issue|428|pre=Issue}} – Incorrect spacing in ellipsis in Tiddlet strings
  * Issue {{Issue|430|pre=Issue}} – Awkward use of "Dr." title in tiddlets_part2_return2
  * Issue {{Issue|431|pre=Issue}} – Missing space after ellipsis in tiddlets_part4_random_swanson
  * Issue {{Issue|432|pre=Issue}} – Inconsistent capitalization of "marketplace" in dsi_part1_phase2_xcall4
  * Issue {{Issue|434|pre=Issue}} – Missing space after ellipsis in dsi_part2_thirdpartcomplete3
  * Issue {{Issue|444|pre=Issue}} – Missing possessive apostrophe in English text for object_engine_description
  * Issue {{Issue|463|pre=Issue}} – Logistics jam, things just stop sometimes until you turn it off and on


'''SMALL CHANGES'''
'''SMALL CHANGES'''


Scaffold now adds a small mass to the ship
* Scaffold adds small mass to ship.
Survival mode is now unlocked by completing ANY story episode in Boldly Go mode
* Survival mode is unlocked by completing any story episode in Boldly Go mode.
External equipment will no longer block incoming shots once it has been destroyed. (Prevents an impenetrable shield of destroyed solar panels)
* External equipment no longer blocks shots after being destroyed.
Drones can now patch holes in severely damaged ships
* Drones can now patch holes in severely damaged ships.
Add a placeholder thumbnail to save files and ship files without thumbnails
* Placeholder thumbnails added to save/ship files without them.
Game save thumbnails images are created on load if they are not found
* Game and ship thumbnails are generated on load if missing.
Ship thumbnails images are created on load/import if they are not found
* Docked ships exported together are all included in thumbnails.
When docked ships are exported together, they are all included in the thumbnail
* Track and robot arm install previews improved for accuracy.
Track install preview now matches selected orientation
* Low power warning bolts no longer show when power is disabled.
Robot arm install preview now matches appropriate length and rotation of installed robot arm
* Automatically deactivate tactical mode when clicking Prepare Jump.
Low power warning bolts are no longer shown when power has been turned off from the powergrid
* Auto-trades can be cancelled while shuttle is en route.
Automically deactivate tactical mode when clicking prepare jump
Auto-trades can be cancelled while the delivery shuttle is on its way
 
 
'''COMMUNITY AND OFFICIAL SHIPS'''


Lots of fixes for the following common problems:
'''COMMMUNITY AND OFFICIAL SHIPS'''
Fix Equipment embedded in walls
Fix Ladders exiting into walls
Fix Doors not filling gap
Fix Interior cells outside of ship
Fix Armour not attached to ship


* Fix Equipment embedded in walls
* Fix Ladders exiting into walls
* Fix Doors not filling gaps
* Fix Interior cells outside ship
* Fix Armour not attached to ship


'''BUG FIXES'''
'''BUG FIXES'''


Fix being able to separate ships in FTL on Survival mode
* Fix separating ships during FTL in Survival mode.
Fixed: Sometimes loot would be spawned at completely the wrong place when a ship explodes (bug with storage crates)
* Fix loot spawning incorrectly after ship explosions.
Fix for rendering objects at the wrong position in Tactical View, when they were stored in a Container (would appear floating in space)
* Fix Tactical View rendering issue with stored items.
Fix gas collector in DSI Part 2 not being present in system
* Fix gas collector in DSI Part 2 not appearing.
Fixed an issue with Oxygen being lost rapidly on large ships with lots of airducts. Each airduct was over-providing, resulting in lost oxygen.
* Fix oxygen loss on large ships with many airducts.
Fixed an issue where selling items would not decrease the value of a ship until the items were delivered.
* Fix ship value not decreasing after selling items until delivery.
Fixed an issue where selling a ship with active logistics transfers gave you the value of the items and still continued the transfers.
* Fix logistics transfers continuing after ship sale.
Fix where auto-orders would not calculate ship stock correctly for non-containers (e.g. drones and spacesuits)
* Fix auto-orders miscounting non-container items.
Fix drones being counted twice in logistics menu if they are stored in a storage crate
* Fix drones double-counted in logistics when stored.
Fix for light space dust around asteroid belts becoming thick, heavy space dust after saving and reloading
* Fix heavy space dust bug after saving/loading.


Issue #339 - Shuttle doesn't leave under specific circumstances
* Issue {{Issue|339|pre=Issue}} – Shuttle doesn't leave under specific conditions
Issue #397 - Assembly Tables on ships built at Shipyard retain their loaded components and build histories, should be empty/ zero
* Issue {{Issue|397|pre=Issue}} – Assembly Tables retain components after build
issue #421 - TranslatorAssist setting doesn't affect tutorial dialogs
* Issue {{Issue|421|pre=Issue}} – TranslatorAssist doesn't affect tutorial dialogs
Issue #445 - References to systems don't use S*X
* Issue {{Issue|445|pre=Issue}} – System references don’t use S*X
Issue #447 - Robot Arm and Storage Crate stuck in a loop
* Issue {{Issue|447|pre=Issue}} – Robot Arm/Storage Crate loop bug
Issue #451 - Drones dropping logistics transfer items when they shouldn't
* Issue {{Issue|451|pre=Issue}} – Drones drop logistics items incorrectly
Issue #458 - Robot arms not unloading
* Issue {{Issue|458|pre=Issue}} – Robot arms not unloading
Issue #449 - Other ships can obscure the editor when loading Creative Mode
* Issue {{Issue|449|pre=Issue}} – Ships obscure editor in Creative Mode
Issue #465 - Fix Ship over 100% damage not destroyed
* Issue {{Issue|465|pre=Issue}} – Ships over 100% damage not destroyed
Issue #470 - Hydroponics Gardens still draw water when powered down
* Issue {{Issue|470|pre=Issue}} – Hydroponics draw water when powered down
Issue #474 - Engine deleted by Ship Editor: Delete hull function
* Issue {{Issue|474|pre=Issue}} – Ship Editor deletes engine when deleting hull
Issue #488.1 - Nothing ships can now only be created in a Ship Yard and cannot be FTL jumped.
* Issue {{Issue|488|pre=Issue}}.1 – "Nothing" ships now only creatable in Ship Yard; can’t FTL jump
Issue #493 - Zoom limits not working when using Q and E
* Issue {{Issue|493|pre=Issue}} – Zoom limits not respected when using Q/E
Issue #495 - Infinite Money Glitch - can buy new ship for free and then sell for millions
* Issue {{Issue|495|pre=Issue}} – Infinite money glitch: buy/sell exploit


Crash in when Fighter about to be launched and there is no free space.
* Crash when fighter is launched with no free space.
Crash in calculating the value of a ship that has a boxed storage crate.
* Crash calculating value of ship with boxed storage crate.
Crash when guns look for cell to attack on zero width or height ships.
* Crash when guns attack on zero-dimension ships.
Crash when an object is unloaded from another object that is not equipment. Validate save game for correctness. before loading.
* Crash unloading objects from non-equipment containers.
Crash when a drone carries out logistics orders after completing another mission.
* Crash from drone logistics after completing another mission.


== Alpha 14 ==
== Alpha 14 ==