Version History: Difference between revisions
m Fixed title of Alpha 15. |
Formatted alpha 15 patch notes. |
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| release_date = {{#formatdate:28 May 2025}} | | release_date = {{#formatdate:28 May 2025}} | ||
}} | }} | ||
Alpha 15 did not have an update video, but it did come with a whole heap of fixes. | Alpha 15 did not have an update video, but it did come with a whole heap of fixes. | ||
''' | '''SURVIVAL MODE, CONTINUED''' | ||
* Each sector now has a massive Jumpgate in the final system. | |||
* This Jumpgate is how you make the longer distance jump to the next sector. | |||
* You must bring all of the ships in your fleet into the Jumpgate and then align together before you can activate it. | |||
* However, the Jumpgate is not always immediately available. | |||
* As you progress further in Survival Mode, more problems will occur with the Jumpgates. | |||
* A special mission will be created listing the steps needed to activate the Jumpgate. | |||
Common problems that prevent the Jumpgate from being activated: | |||
You must | * You must pay a transit fee. | ||
* Damaged: You must repair the gate using Drones. | |||
* Specific components are required to repair the gate: you must acquire or fabricate them. | |||
* Pirates running a blockade: you must eliminate them and prevent further damage. | |||
''Thanks to Johnny Struggles for the Jump Gate ship design.'' | |||
'''ARENA MODE, CONTINUED''' | |||
''' | * You can now create battles between multiple different types of ships on each side of the fight. | ||
* Each type of ship spawns in its own column at the start of the battle. | |||
* New display at the bottom of the screen compares the relative strengths of the two fleets. | |||
** Ships are compared by trade price and combat rating. | |||
* A new '''GENERATE''' button creates a roughly balanced opponent. | |||
* Unlocked research for all ships in Arena Mode: | |||
* Drone Speed 2 (drones fly twice as fast) | |||
* Drone Intelligence (drones collect resources in batches) | |||
* Track Speed 2 (tracks are three times as fast) | |||
* Robot Arm Speed (robot arms twice as fast) | |||
'''STARGATE PROJECT, CONTINUED''' | |||
* Work continues on the epic Stargate Project. | |||
* The project can now be completed up to and including ''Phase 7''. | |||
''Phase 5:'' | |||
* The power-on test now unlocks an entirely new and Uncharted sector. | |||
* Once complete, the Stargate must be continuously supplied with '''100MW''' of power to remain open. | |||
* You can jump ships to the Uncharted sector to explore and gather materials. | |||
* New minerals and gases are only found in the Uncharted Sector. | |||
* Collecting them unlocks research projects to refine them. | |||
''Phase 6:'' | |||
* Requires refining a small quantity of the new minerals and gases. | |||
* You must complete related research projects. | |||
* Refined resources must be returned to the home sector. | |||
** ''Neubidium Ore → Neubidium Ingot'' | |||
** ''Zeleon Gas → Stable Zeleon'' | |||
''Phase 7:'' | |||
* Involves a complex production cycle with advanced materials. | |||
* Production is fast and high volume — automation is preferred. | |||
** Zeleon Energy Cell | |||
** Neubidium Capacitor | |||
* Hostile elements move in to claim valuable new resources. | |||
'''NEW EXTERIOR RENDERING''' | |||
* Developing a new method for rendering ship exteriors. | |||
* Ships are now lit from a common direction and have simple normal maps for surface details. | |||
* Texture filtering on exterior textures improved. | |||
* Pencil outline added to all ships. | |||
* Scaffolding now renders sharply when zoomed out. | |||
'''STEAM CLOUD SAVES''' | |||
* Steam Cloud Saves now enabled on all platforms. | |||
* New save games include a checkbox to enable cloud saving. | |||
'''LOCALISATION''' | |||
''' | |||
* New translations added: | |||
* Dutch | |||
* Italian | |||
* Polish | |||
* Brazilian Portuguese | |||
* Russian | |||
* Swedish | |||
* Other improvements and fixes: | |||
* Lots of improvements to Spanish translation. | |||
* Issue {{Issue|418|pre=Issue}} – Missing apostrophe in English for tutorial_stargatescreen1 | |||
* Issue {{Issue|419|pre=Issue}} – Inconsistent nomenclature for scrap (metal) in tutorial_smelterssalvage | |||
* Issue {{Issue|420|pre=Issue}} – Inconsistent capitalization of "TRADE SCREEN" in tutorial_fleettrade | |||
* Issue {{Issue|422|pre=Issue}} – Inconsistent term for refined Tilium (English) - tutorial_miningsuccess | |||
* Issue {{Issue|423|pre=Issue}} – Inconsistent capitalization of "Tilium Crystals" in blackhole_part2_return1 and blackhole_part2_return2 | |||
* Issue {{Issue|424|pre=Issue}} – Inconsistent space (or lack) in "Qz 247" | |||
* Issue {{Issue|425|pre=Issue}} – Incorrect capitalization of "brother" in English blackhole_part3_setup4 | |||
* Issue {{Issue|428|pre=Issue}} – Incorrect spacing in ellipsis in Tiddlet strings | |||
* Issue {{Issue|430|pre=Issue}} – Awkward use of "Dr." title in tiddlets_part2_return2 | |||
* Issue {{Issue|431|pre=Issue}} – Missing space after ellipsis in tiddlets_part4_random_swanson | |||
* Issue {{Issue|432|pre=Issue}} – Inconsistent capitalization of "marketplace" in dsi_part1_phase2_xcall4 | |||
* Issue {{Issue|434|pre=Issue}} – Missing space after ellipsis in dsi_part2_thirdpartcomplete3 | |||
* Issue {{Issue|444|pre=Issue}} – Missing possessive apostrophe in English text for object_engine_description | |||
* Issue {{Issue|463|pre=Issue}} – Logistics jam, things just stop sometimes until you turn it off and on | |||
'''SMALL CHANGES''' | '''SMALL CHANGES''' | ||
Scaffold | * Scaffold adds small mass to ship. | ||
Survival mode is | * Survival mode is unlocked by completing any story episode in Boldly Go mode. | ||
External equipment | * External equipment no longer blocks shots after being destroyed. | ||
Drones can now patch holes in severely damaged ships | * Drones can now patch holes in severely damaged ships. | ||
* Placeholder thumbnails added to save/ship files without them. | |||
Game | * Game and ship thumbnails are generated on load if missing. | ||
* Docked ships exported together are all included in thumbnails. | |||
* Track and robot arm install previews improved for accuracy. | |||
Track | * Low power warning bolts no longer show when power is disabled. | ||
* Automatically deactivate tactical mode when clicking Prepare Jump. | |||
Low power warning bolts | * Auto-trades can be cancelled while shuttle is en route. | ||
Auto-trades can be cancelled while | |||
'''COMMMUNITY AND OFFICIAL SHIPS''' | |||
* Fix Equipment embedded in walls | |||
* Fix Ladders exiting into walls | |||
* Fix Doors not filling gaps | |||
* Fix Interior cells outside ship | |||
* Fix Armour not attached to ship | |||
'''BUG FIXES''' | '''BUG FIXES''' | ||
Fix | * Fix separating ships during FTL in Survival mode. | ||
* Fix loot spawning incorrectly after ship explosions. | |||
Fix | * Fix Tactical View rendering issue with stored items. | ||
Fix gas collector in DSI Part 2 not | * Fix gas collector in DSI Part 2 not appearing. | ||
* Fix oxygen loss on large ships with many airducts. | |||
* Fix ship value not decreasing after selling items until delivery. | |||
* Fix logistics transfers continuing after ship sale. | |||
Fix | * Fix auto-orders miscounting non-container items. | ||
Fix drones | * Fix drones double-counted in logistics when stored. | ||
Fix | * Fix heavy space dust bug after saving/loading. | ||
Issue | * Issue {{Issue|339|pre=Issue}} – Shuttle doesn't leave under specific conditions | ||
Issue | * Issue {{Issue|397|pre=Issue}} – Assembly Tables retain components after build | ||
* Issue {{Issue|421|pre=Issue}} – TranslatorAssist doesn't affect tutorial dialogs | |||
Issue | * Issue {{Issue|445|pre=Issue}} – System references don’t use S*X | ||
Issue | * Issue {{Issue|447|pre=Issue}} – Robot Arm/Storage Crate loop bug | ||
Issue | * Issue {{Issue|451|pre=Issue}} – Drones drop logistics items incorrectly | ||
Issue | * Issue {{Issue|458|pre=Issue}} – Robot arms not unloading | ||
Issue | * Issue {{Issue|449|pre=Issue}} – Ships obscure editor in Creative Mode | ||
Issue | * Issue {{Issue|465|pre=Issue}} – Ships over 100% damage not destroyed | ||
Issue | * Issue {{Issue|470|pre=Issue}} – Hydroponics draw water when powered down | ||
Issue | * Issue {{Issue|474|pre=Issue}} – Ship Editor deletes engine when deleting hull | ||
Issue | * Issue {{Issue|488|pre=Issue}}.1 – "Nothing" ships now only creatable in Ship Yard; can’t FTL jump | ||
Issue | * Issue {{Issue|493|pre=Issue}} – Zoom limits not respected when using Q/E | ||
Issue | * Issue {{Issue|495|pre=Issue}} – Infinite money glitch: buy/sell exploit | ||
Crash | * Crash when fighter is launched with no free space. | ||
Crash | * Crash calculating value of ship with boxed storage crate. | ||
Crash when guns | * Crash when guns attack on zero-dimension ships. | ||
Crash | * Crash unloading objects from non-equipment containers. | ||
Crash | * Crash from drone logistics after completing another mission. | ||
== Alpha 14 == | == Alpha 14 == | ||